diff options
Diffstat (limited to 'modules/glslang')
-rw-r--r-- | modules/glslang/SCsub | 24 | ||||
-rw-r--r-- | modules/glslang/register_types.cpp | 115 | ||||
-rw-r--r-- | modules/glslang/register_types.h | 4 |
3 files changed, 27 insertions, 116 deletions
diff --git a/modules/glslang/SCsub b/modules/glslang/SCsub index c1d23a138b..182272ffc7 100644 --- a/modules/glslang/SCsub +++ b/modules/glslang/SCsub @@ -6,9 +6,13 @@ Import("env_modules") env_glslang = env_modules.Clone() # Thirdparty source files + +thirdparty_obj = [] + if env["builtin_glslang"]: thirdparty_dir = "#thirdparty/glslang/" thirdparty_sources = [ + "glslang/CInterface/glslang_c_interface.cpp", "glslang/MachineIndependent/RemoveTree.cpp", "glslang/MachineIndependent/ParseHelper.cpp", "glslang/MachineIndependent/iomapper.cpp", @@ -30,7 +34,6 @@ if env["builtin_glslang"]: "glslang/MachineIndependent/intermOut.cpp", "glslang/MachineIndependent/SymbolTable.cpp", "glslang/MachineIndependent/glslang_tab.cpp", - "glslang/MachineIndependent/pch.cpp", "glslang/MachineIndependent/Versions.cpp", "glslang/MachineIndependent/ShaderLang.cpp", "glslang/MachineIndependent/parseConst.cpp", @@ -40,6 +43,7 @@ if env["builtin_glslang"]: "glslang/GenericCodeGen/Link.cpp", "glslang/GenericCodeGen/CodeGen.cpp", "OGLCompilersDLL/InitializeDll.cpp", + "SPIRV/CInterface/spirv_c_interface.cpp", "SPIRV/InReadableOrder.cpp", "SPIRV/GlslangToSpv.cpp", "SPIRV/SpvBuilder.cpp", @@ -49,6 +53,7 @@ if env["builtin_glslang"]: "SPIRV/SPVRemapper.cpp", "SPIRV/SpvPostProcess.cpp", "SPIRV/Logger.cpp", + "StandAlone/ResourceLimits.cpp", ] if env["platform"] == "windows": @@ -64,9 +69,20 @@ if env["builtin_glslang"]: else: env_glslang.Prepend(CPPPATH=[thirdparty_dir]) + env_glslang.Append(CPPDEFINES=["ENABLE_OPT=0"]) + env_thirdparty = env_glslang.Clone() env_thirdparty.disable_warnings() - env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) + env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) + env.modules_sources += thirdparty_obj + + +# Godot source files + +module_obj = [] + +env_glslang.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj -# Godot's own source files -env_glslang.add_source_files(env.modules_sources, "*.cpp") +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/glslang/register_types.cpp b/modules/glslang/register_types.cpp index dd28c4ad4a..a7ae3e6bab 100644 --- a/modules/glslang/register_types.cpp +++ b/modules/glslang/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,115 +33,10 @@ #include "servers/rendering/rendering_device.h" #include <SPIRV/GlslangToSpv.h> +#include <StandAlone/ResourceLimits.h> #include <glslang/Include/Types.h> #include <glslang/Public/ShaderLang.h> -static const TBuiltInResource default_builtin_resource = { - /*maxLights*/ 32, - /*maxClipPlanes*/ 6, - /*maxTextureUnits*/ 32, - /*maxTextureCoords*/ 32, - /*maxVertexAttribs*/ 64, - /*maxVertexUniformComponents*/ 4096, - /*maxVaryingFloats*/ 64, - /*maxVertexTextureImageUnits*/ 32, - /*maxCombinedTextureImageUnits*/ 80, - /*maxTextureImageUnits*/ 32, - /*maxFragmentUniformComponents*/ 4096, - /*maxDrawBuffers*/ 32, - /*maxVertexUniformVectors*/ 128, - /*maxVaryingVectors*/ 8, - /*maxFragmentUniformVectors*/ 16, - /*maxVertexOutputVectors*/ 16, - /*maxFragmentInputVectors*/ 15, - /*minProgramTexelOffset*/ -8, - /*maxProgramTexelOffset*/ 7, - /*maxClipDistances*/ 8, - /*maxComputeWorkGroupCountX*/ 65535, - /*maxComputeWorkGroupCountY*/ 65535, - /*maxComputeWorkGroupCountZ*/ 65535, - /*maxComputeWorkGroupSizeX*/ 1024, - /*maxComputeWorkGroupSizeY*/ 1024, - /*maxComputeWorkGroupSizeZ*/ 64, - /*maxComputeUniformComponents*/ 1024, - /*maxComputeTextureImageUnits*/ 16, - /*maxComputeImageUniforms*/ 8, - /*maxComputeAtomicCounters*/ 8, - /*maxComputeAtomicCounterBuffers*/ 1, - /*maxVaryingComponents*/ 60, - /*maxVertexOutputComponents*/ 64, - /*maxGeometryInputComponents*/ 64, - /*maxGeometryOutputComponents*/ 128, - /*maxFragmentInputComponents*/ 128, - /*maxImageUnits*/ 8, - /*maxCombinedImageUnitsAndFragmentOutputs*/ 8, - /*maxCombinedShaderOutputResources*/ 8, - /*maxImageSamples*/ 0, - /*maxVertexImageUniforms*/ 0, - /*maxTessControlImageUniforms*/ 0, - /*maxTessEvaluationImageUniforms*/ 0, - /*maxGeometryImageUniforms*/ 0, - /*maxFragmentImageUniforms*/ 8, - /*maxCombinedImageUniforms*/ 8, - /*maxGeometryTextureImageUnits*/ 16, - /*maxGeometryOutputVertices*/ 256, - /*maxGeometryTotalOutputComponents*/ 1024, - /*maxGeometryUniformComponents*/ 1024, - /*maxGeometryVaryingComponents*/ 64, - /*maxTessControlInputComponents*/ 128, - /*maxTessControlOutputComponents*/ 128, - /*maxTessControlTextureImageUnits*/ 16, - /*maxTessControlUniformComponents*/ 1024, - /*maxTessControlTotalOutputComponents*/ 4096, - /*maxTessEvaluationInputComponents*/ 128, - /*maxTessEvaluationOutputComponents*/ 128, - /*maxTessEvaluationTextureImageUnits*/ 16, - /*maxTessEvaluationUniformComponents*/ 1024, - /*maxTessPatchComponents*/ 120, - /*maxPatchVertices*/ 32, - /*maxTessGenLevel*/ 64, - /*maxViewports*/ 16, - /*maxVertexAtomicCounters*/ 0, - /*maxTessControlAtomicCounters*/ 0, - /*maxTessEvaluationAtomicCounters*/ 0, - /*maxGeometryAtomicCounters*/ 0, - /*maxFragmentAtomicCounters*/ 8, - /*maxCombinedAtomicCounters*/ 8, - /*maxAtomicCounterBindings*/ 1, - /*maxVertexAtomicCounterBuffers*/ 0, - /*maxTessControlAtomicCounterBuffers*/ 0, - /*maxTessEvaluationAtomicCounterBuffers*/ 0, - /*maxGeometryAtomicCounterBuffers*/ 0, - /*maxFragmentAtomicCounterBuffers*/ 1, - /*maxCombinedAtomicCounterBuffers*/ 1, - /*maxAtomicCounterBufferSize*/ 16384, - /*maxTransformFeedbackBuffers*/ 4, - /*maxTransformFeedbackInterleavedComponents*/ 64, - /*maxCullDistances*/ 8, - /*maxCombinedClipAndCullDistances*/ 8, - /*maxSamples*/ 4, - /*maxMeshOutputVerticesNV*/ 0, - /*maxMeshOutputPrimitivesNV*/ 0, - /*maxMeshWorkGroupSizeX_NV*/ 0, - /*maxMeshWorkGroupSizeY_NV*/ 0, - /*maxMeshWorkGroupSizeZ_NV*/ 0, - /*maxTaskWorkGroupSizeX_NV*/ 0, - /*maxTaskWorkGroupSizeY_NV*/ 0, - /*maxTaskWorkGroupSizeZ_NV*/ 0, - /*maxMeshViewCountNV*/ 0, - /*limits*/ { - /*nonInductiveForLoops*/ true, - /*whileLoops*/ true, - /*doWhileLoops*/ true, - /*generalUniformIndexing*/ true, - /*generalAttributeMatrixVectorIndexing*/ true, - /*generalVaryingIndexing*/ true, - /*generalSamplerIndexing*/ true, - /*generalVariableIndexing*/ true, - /*generalConstantMatrixVectorIndexing*/ true, - } -}; - static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage, const String &p_source_code, RenderingDevice::ShaderLanguage p_language, String *r_error) { Vector<uint8_t> ret; @@ -175,7 +70,7 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage std::string pre_processed_code; //preprocess - if (!shader.preprocess(&default_builtin_resource, DefaultVersion, ENoProfile, false, false, messages, &pre_processed_code, includer)) { + if (!shader.preprocess(&glslang::DefaultTBuiltInResource, DefaultVersion, ENoProfile, false, false, messages, &pre_processed_code, includer)) { if (r_error) { (*r_error) = "Failed pre-process:\n"; (*r_error) += shader.getInfoLog(); @@ -190,7 +85,7 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage shader.setStrings(&cs_strings, 1); //parse - if (!shader.parse(&default_builtin_resource, DefaultVersion, false, messages)) { + if (!shader.parse(&glslang::DefaultTBuiltInResource, DefaultVersion, false, messages)) { if (r_error) { (*r_error) = "Failed parse:\n"; (*r_error) += shader.getInfoLog(); diff --git a/modules/glslang/register_types.h b/modules/glslang/register_types.h index 2437e2b27a..a1264b77c9 100644 --- a/modules/glslang/register_types.h +++ b/modules/glslang/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ |