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-rw-r--r--modules/glslang/SCsub62
-rw-r--r--modules/glslang/glslang_resource_limits.h147
-rw-r--r--modules/glslang/register_types.cpp34
-rw-r--r--modules/glslang/register_types.h4
4 files changed, 203 insertions, 44 deletions
diff --git a/modules/glslang/SCsub b/modules/glslang/SCsub
index 182272ffc7..22ef1b5ea9 100644
--- a/modules/glslang/SCsub
+++ b/modules/glslang/SCsub
@@ -12,48 +12,46 @@ thirdparty_obj = []
if env["builtin_glslang"]:
thirdparty_dir = "#thirdparty/glslang/"
thirdparty_sources = [
- "glslang/CInterface/glslang_c_interface.cpp",
- "glslang/MachineIndependent/RemoveTree.cpp",
- "glslang/MachineIndependent/ParseHelper.cpp",
- "glslang/MachineIndependent/iomapper.cpp",
- "glslang/MachineIndependent/propagateNoContraction.cpp",
- "glslang/MachineIndependent/Intermediate.cpp",
- "glslang/MachineIndependent/linkValidate.cpp",
"glslang/MachineIndependent/attribute.cpp",
- "glslang/MachineIndependent/Scan.cpp",
- "glslang/MachineIndependent/Initialize.cpp",
"glslang/MachineIndependent/Constant.cpp",
- "glslang/MachineIndependent/reflection.cpp",
+ "glslang/MachineIndependent/glslang_tab.cpp",
+ "glslang/MachineIndependent/InfoSink.cpp",
+ "glslang/MachineIndependent/Initialize.cpp",
+ "glslang/MachineIndependent/Intermediate.cpp",
+ "glslang/MachineIndependent/intermOut.cpp",
+ "glslang/MachineIndependent/IntermTraverse.cpp",
+ "glslang/MachineIndependent/iomapper.cpp",
"glslang/MachineIndependent/limits.cpp",
- "glslang/MachineIndependent/preprocessor/PpScanner.cpp",
- "glslang/MachineIndependent/preprocessor/PpTokens.cpp",
+ "glslang/MachineIndependent/linkValidate.cpp",
+ "glslang/MachineIndependent/parseConst.cpp",
+ "glslang/MachineIndependent/ParseContextBase.cpp",
+ "glslang/MachineIndependent/ParseHelper.cpp",
+ "glslang/MachineIndependent/PoolAlloc.cpp",
"glslang/MachineIndependent/preprocessor/PpAtom.cpp",
"glslang/MachineIndependent/preprocessor/PpContext.cpp",
"glslang/MachineIndependent/preprocessor/Pp.cpp",
- "glslang/MachineIndependent/InfoSink.cpp",
- "glslang/MachineIndependent/intermOut.cpp",
+ "glslang/MachineIndependent/preprocessor/PpScanner.cpp",
+ "glslang/MachineIndependent/preprocessor/PpTokens.cpp",
+ "glslang/MachineIndependent/propagateNoContraction.cpp",
+ "glslang/MachineIndependent/reflection.cpp",
+ "glslang/MachineIndependent/RemoveTree.cpp",
+ "glslang/MachineIndependent/Scan.cpp",
+ "glslang/MachineIndependent/ShaderLang.cpp",
+ "glslang/MachineIndependent/SpirvIntrinsics.cpp",
"glslang/MachineIndependent/SymbolTable.cpp",
- "glslang/MachineIndependent/glslang_tab.cpp",
"glslang/MachineIndependent/Versions.cpp",
- "glslang/MachineIndependent/ShaderLang.cpp",
- "glslang/MachineIndependent/parseConst.cpp",
- "glslang/MachineIndependent/PoolAlloc.cpp",
- "glslang/MachineIndependent/ParseContextBase.cpp",
- "glslang/MachineIndependent/IntermTraverse.cpp",
- "glslang/GenericCodeGen/Link.cpp",
"glslang/GenericCodeGen/CodeGen.cpp",
+ "glslang/GenericCodeGen/Link.cpp",
"OGLCompilersDLL/InitializeDll.cpp",
- "SPIRV/CInterface/spirv_c_interface.cpp",
- "SPIRV/InReadableOrder.cpp",
- "SPIRV/GlslangToSpv.cpp",
- "SPIRV/SpvBuilder.cpp",
- "SPIRV/SpvTools.cpp",
"SPIRV/disassemble.cpp",
"SPIRV/doc.cpp",
- "SPIRV/SPVRemapper.cpp",
- "SPIRV/SpvPostProcess.cpp",
+ "SPIRV/GlslangToSpv.cpp",
+ "SPIRV/InReadableOrder.cpp",
"SPIRV/Logger.cpp",
- "StandAlone/ResourceLimits.cpp",
+ "SPIRV/SpvBuilder.cpp",
+ "SPIRV/SpvPostProcess.cpp",
+ "SPIRV/SPVRemapper.cpp",
+ "SPIRV/SpvTools.cpp",
]
if env["platform"] == "windows":
@@ -64,10 +62,12 @@ if env["builtin_glslang"]:
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
# Treat glslang headers as system headers to avoid raising warnings. Not supported on MSVC.
+ # Include `#thirdparty` to workaround mismatch between location of `SPIRV` in library source
+ # and in installed public headers.
if not env.msvc:
- env_glslang.Append(CPPFLAGS=["-isystem", Dir(thirdparty_dir).path])
+ env_glslang.Append(CPPFLAGS=["-isystem", Dir(thirdparty_dir).path, "-isystem", Dir("#thirdparty").path])
else:
- env_glslang.Prepend(CPPPATH=[thirdparty_dir])
+ env_glslang.Prepend(CPPPATH=[thirdparty_dir, "#thirdparty"])
env_glslang.Append(CPPDEFINES=["ENABLE_OPT=0"])
diff --git a/modules/glslang/glslang_resource_limits.h b/modules/glslang/glslang_resource_limits.h
new file mode 100644
index 0000000000..02d3daff07
--- /dev/null
+++ b/modules/glslang/glslang_resource_limits.h
@@ -0,0 +1,147 @@
+/*************************************************************************/
+/* glslang_resource_limits.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GLSLANG_RESOURCE_LIMITS_H
+#define GLSLANG_RESOURCE_LIMITS_H
+
+#include <glslang/Include/ResourceLimits.h>
+
+// Synchronized with upstream glslang/StandAlone/ResourceLimits.cpp which is not
+// part of the public API.
+
+const TBuiltInResource DefaultTBuiltInResource = {
+ /* .MaxLights = */ 32,
+ /* .MaxClipPlanes = */ 6,
+ /* .MaxTextureUnits = */ 32,
+ /* .MaxTextureCoords = */ 32,
+ /* .MaxVertexAttribs = */ 64,
+ /* .MaxVertexUniformComponents = */ 4096,
+ /* .MaxVaryingFloats = */ 64,
+ /* .MaxVertexTextureImageUnits = */ 32,
+ /* .MaxCombinedTextureImageUnits = */ 80,
+ /* .MaxTextureImageUnits = */ 32,
+ /* .MaxFragmentUniformComponents = */ 4096,
+ /* .MaxDrawBuffers = */ 32,
+ /* .MaxVertexUniformVectors = */ 128,
+ /* .MaxVaryingVectors = */ 8,
+ /* .MaxFragmentUniformVectors = */ 16,
+ /* .MaxVertexOutputVectors = */ 16,
+ /* .MaxFragmentInputVectors = */ 15,
+ /* .MinProgramTexelOffset = */ -8,
+ /* .MaxProgramTexelOffset = */ 7,
+ /* .MaxClipDistances = */ 8,
+ /* .MaxComputeWorkGroupCountX = */ 65535,
+ /* .MaxComputeWorkGroupCountY = */ 65535,
+ /* .MaxComputeWorkGroupCountZ = */ 65535,
+ /* .MaxComputeWorkGroupSizeX = */ 1024,
+ /* .MaxComputeWorkGroupSizeY = */ 1024,
+ /* .MaxComputeWorkGroupSizeZ = */ 64,
+ /* .MaxComputeUniformComponents = */ 1024,
+ /* .MaxComputeTextureImageUnits = */ 16,
+ /* .MaxComputeImageUniforms = */ 8,
+ /* .MaxComputeAtomicCounters = */ 8,
+ /* .MaxComputeAtomicCounterBuffers = */ 1,
+ /* .MaxVaryingComponents = */ 60,
+ /* .MaxVertexOutputComponents = */ 64,
+ /* .MaxGeometryInputComponents = */ 64,
+ /* .MaxGeometryOutputComponents = */ 128,
+ /* .MaxFragmentInputComponents = */ 128,
+ /* .MaxImageUnits = */ 8,
+ /* .MaxCombinedImageUnitsAndFragmentOutputs = */ 8,
+ /* .MaxCombinedShaderOutputResources = */ 8,
+ /* .MaxImageSamples = */ 0,
+ /* .MaxVertexImageUniforms = */ 0,
+ /* .MaxTessControlImageUniforms = */ 0,
+ /* .MaxTessEvaluationImageUniforms = */ 0,
+ /* .MaxGeometryImageUniforms = */ 0,
+ /* .MaxFragmentImageUniforms = */ 8,
+ /* .MaxCombinedImageUniforms = */ 8,
+ /* .MaxGeometryTextureImageUnits = */ 16,
+ /* .MaxGeometryOutputVertices = */ 256,
+ /* .MaxGeometryTotalOutputComponents = */ 1024,
+ /* .MaxGeometryUniformComponents = */ 1024,
+ /* .MaxGeometryVaryingComponents = */ 64,
+ /* .MaxTessControlInputComponents = */ 128,
+ /* .MaxTessControlOutputComponents = */ 128,
+ /* .MaxTessControlTextureImageUnits = */ 16,
+ /* .MaxTessControlUniformComponents = */ 1024,
+ /* .MaxTessControlTotalOutputComponents = */ 4096,
+ /* .MaxTessEvaluationInputComponents = */ 128,
+ /* .MaxTessEvaluationOutputComponents = */ 128,
+ /* .MaxTessEvaluationTextureImageUnits = */ 16,
+ /* .MaxTessEvaluationUniformComponents = */ 1024,
+ /* .MaxTessPatchComponents = */ 120,
+ /* .MaxPatchVertices = */ 32,
+ /* .MaxTessGenLevel = */ 64,
+ /* .MaxViewports = */ 16,
+ /* .MaxVertexAtomicCounters = */ 0,
+ /* .MaxTessControlAtomicCounters = */ 0,
+ /* .MaxTessEvaluationAtomicCounters = */ 0,
+ /* .MaxGeometryAtomicCounters = */ 0,
+ /* .MaxFragmentAtomicCounters = */ 8,
+ /* .MaxCombinedAtomicCounters = */ 8,
+ /* .MaxAtomicCounterBindings = */ 1,
+ /* .MaxVertexAtomicCounterBuffers = */ 0,
+ /* .MaxTessControlAtomicCounterBuffers = */ 0,
+ /* .MaxTessEvaluationAtomicCounterBuffers = */ 0,
+ /* .MaxGeometryAtomicCounterBuffers = */ 0,
+ /* .MaxFragmentAtomicCounterBuffers = */ 1,
+ /* .MaxCombinedAtomicCounterBuffers = */ 1,
+ /* .MaxAtomicCounterBufferSize = */ 16384,
+ /* .MaxTransformFeedbackBuffers = */ 4,
+ /* .MaxTransformFeedbackInterleavedComponents = */ 64,
+ /* .MaxCullDistances = */ 8,
+ /* .MaxCombinedClipAndCullDistances = */ 8,
+ /* .MaxSamples = */ 4,
+ /* .maxMeshOutputVerticesNV = */ 256,
+ /* .maxMeshOutputPrimitivesNV = */ 512,
+ /* .maxMeshWorkGroupSizeX_NV = */ 32,
+ /* .maxMeshWorkGroupSizeY_NV = */ 1,
+ /* .maxMeshWorkGroupSizeZ_NV = */ 1,
+ /* .maxTaskWorkGroupSizeX_NV = */ 32,
+ /* .maxTaskWorkGroupSizeY_NV = */ 1,
+ /* .maxTaskWorkGroupSizeZ_NV = */ 1,
+ /* .maxMeshViewCountNV = */ 4,
+ /* .maxDualSourceDrawBuffersEXT = */ 1,
+
+ /* .limits = */ {
+ /* .nonInductiveForLoops = */ true,
+ /* .whileLoops = */ true,
+ /* .doWhileLoops = */ true,
+ /* .generalUniformIndexing = */ true,
+ /* .generalAttributeMatrixVectorIndexing = */ true,
+ /* .generalVaryingIndexing = */ true,
+ /* .generalSamplerIndexing = */ true,
+ /* .generalVariableIndexing = */ true,
+ /* .generalConstantMatrixVectorIndexing = */ true,
+ }
+};
+
+#endif // GLSLANG_RESOURCE_LIMITS_H
diff --git a/modules/glslang/register_types.cpp b/modules/glslang/register_types.cpp
index 14135265b9..8e69ba78c7 100644
--- a/modules/glslang/register_types.cpp
+++ b/modules/glslang/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,10 +32,11 @@
#include "servers/rendering/rendering_device.h"
-#include <SPIRV/GlslangToSpv.h>
-#include <StandAlone/ResourceLimits.h>
+#include "glslang_resource_limits.h"
+
#include <glslang/Include/Types.h>
#include <glslang/Public/ShaderLang.h>
+#include <glslang/SPIRV/GlslangToSpv.h>
static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage, const String &p_source_code, RenderingDevice::ShaderLanguage p_language, String *r_error, const RenderingDevice::Capabilities *p_capabilities) {
Vector<uint8_t> ret;
@@ -116,7 +117,11 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage
}
}
- if (preamble != "") {
+ if (p_capabilities->supports_multiview) {
+ preamble += "#define has_VK_KHR_multiview 1\n";
+ }
+
+ if (!preamble.empty()) {
shader.setPreamble(preamble.c_str());
}
@@ -125,7 +130,7 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage
std::string pre_processed_code;
//preprocess
- if (!shader.preprocess(&glslang::DefaultTBuiltInResource, DefaultVersion, ENoProfile, false, false, messages, &pre_processed_code, includer)) {
+ if (!shader.preprocess(&DefaultTBuiltInResource, DefaultVersion, ENoProfile, false, false, messages, &pre_processed_code, includer)) {
if (r_error) {
(*r_error) = "Failed pre-process:\n";
(*r_error) += shader.getInfoLog();
@@ -140,7 +145,7 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage
shader.setStrings(&cs_strings, 1);
//parse
- if (!shader.parse(&glslang::DefaultTBuiltInResource, DefaultVersion, false, messages)) {
+ if (!shader.parse(&DefaultTBuiltInResource, DefaultVersion, false, messages)) {
if (r_error) {
(*r_error) = "Failed parse:\n";
(*r_error) += shader.getInfoLog();
@@ -173,17 +178,24 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage
ret.resize(SpirV.size() * sizeof(uint32_t));
{
uint8_t *w = ret.ptrw();
- copymem(w, &SpirV[0], SpirV.size() * sizeof(uint32_t));
+ memcpy(w, &SpirV[0], SpirV.size() * sizeof(uint32_t));
}
return ret;
}
+static String _get_cache_key_function_glsl(const RenderingDevice::Capabilities *p_capabilities) {
+ String version;
+ version = "SpirVGen=" + itos(glslang::GetSpirvGeneratorVersion()) + ", major=" + itos(p_capabilities->version_major) + ", minor=" + itos(p_capabilities->version_minor) + " , subgroup_size=" + itos(p_capabilities->subgroup_operations) + " , subgroup_ops=" + itos(p_capabilities->subgroup_operations) + " , subgroup_in_shaders=" + itos(p_capabilities->subgroup_in_shaders);
+ return version;
+}
+
void preregister_glslang_types() {
- // initialize in case it's not initialized. This is done once per thread
- // and it's safe to call multiple times
+ // Initialize in case it's not initialized. This is done once per thread
+ // and it's safe to call multiple times.
glslang::InitializeProcess();
- RenderingDevice::shader_set_compile_function(_compile_shader_glsl);
+ RenderingDevice::shader_set_compile_to_spirv_function(_compile_shader_glsl);
+ RenderingDevice::shader_set_get_cache_key_function(_get_cache_key_function_glsl);
}
void register_glslang_types() {
diff --git a/modules/glslang/register_types.h b/modules/glslang/register_types.h
index a1264b77c9..9d8dc9dc2a 100644
--- a/modules/glslang/register_types.h
+++ b/modules/glslang/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */