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-rw-r--r--modules/glslang/SCsub18
1 files changed, 15 insertions, 3 deletions
diff --git a/modules/glslang/SCsub b/modules/glslang/SCsub
index 58c033c75d..182272ffc7 100644
--- a/modules/glslang/SCsub
+++ b/modules/glslang/SCsub
@@ -6,6 +6,9 @@ Import("env_modules")
env_glslang = env_modules.Clone()
# Thirdparty source files
+
+thirdparty_obj = []
+
if env["builtin_glslang"]:
thirdparty_dir = "#thirdparty/glslang/"
thirdparty_sources = [
@@ -70,7 +73,16 @@ if env["builtin_glslang"]:
env_thirdparty = env_glslang.Clone()
env_thirdparty.disable_warnings()
- env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
+ env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
+ env.modules_sources += thirdparty_obj
+
+
+# Godot source files
+
+module_obj = []
+
+env_glslang.add_source_files(module_obj, "*.cpp")
+env.modules_sources += module_obj
-# Godot's own source files
-env_glslang.add_source_files(env.modules_sources, "*.cpp")
+# Needed to force rebuilding the module files when the thirdparty library is updated.
+env.Depends(module_obj, thirdparty_obj)