diff options
Diffstat (limited to 'modules/gdscript')
-rw-r--r-- | modules/gdscript/gdscript.cpp | 10 | ||||
-rw-r--r-- | modules/gdscript/gdscript.h | 6 | ||||
-rw-r--r-- | modules/gdscript/gdscript_analyzer.cpp | 86 | ||||
-rw-r--r-- | modules/gdscript/gdscript_analyzer.h | 6 | ||||
-rw-r--r-- | modules/gdscript/gdscript_byte_codegen.cpp | 2 | ||||
-rw-r--r-- | modules/gdscript/gdscript_byte_codegen.h | 2 | ||||
-rw-r--r-- | modules/gdscript/gdscript_codegen.h | 4 | ||||
-rw-r--r-- | modules/gdscript/gdscript_compiler.cpp | 33 | ||||
-rw-r--r-- | modules/gdscript/gdscript_editor.cpp | 9 | ||||
-rw-r--r-- | modules/gdscript/gdscript_function.h | 4 | ||||
-rw-r--r-- | modules/gdscript/gdscript_parser.cpp | 18 | ||||
-rw-r--r-- | modules/gdscript/gdscript_parser.h | 6 |
12 files changed, 135 insertions, 51 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index 7943cf7469..5409b3ff79 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -900,7 +900,7 @@ void GDScript::get_members(Set<StringName> *p_members) { } } -const Vector<MultiplayerAPI::RPCConfig> GDScript::get_rpc_methods() const { +const Vector<Multiplayer::RPCConfig> GDScript::get_rpc_methods() const { return rpc_functions; } @@ -1164,8 +1164,8 @@ void GDScript::_init_rpc_methods_properties() { while (cscript) { // RPC Methods for (Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.front(); E; E = E->next()) { - MultiplayerAPI::RPCConfig config = E->get()->get_rpc_config(); - if (config.rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) { + Multiplayer::RPCConfig config = E->get()->get_rpc_config(); + if (config.rpc_mode != Multiplayer::RPC_MODE_DISABLED) { config.name = E->get()->get_name(); if (rpc_functions.find(config) == -1) { rpc_functions.push_back(config); @@ -1185,7 +1185,7 @@ void GDScript::_init_rpc_methods_properties() { } // Sort so we are 100% that they are always the same. - rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>(); + rpc_functions.sort_custom<Multiplayer::SortRPCConfig>(); } GDScript::~GDScript() { @@ -1541,7 +1541,7 @@ ScriptLanguage *GDScriptInstance::get_language() { return GDScriptLanguage::get_singleton(); } -const Vector<MultiplayerAPI::RPCConfig> GDScriptInstance::get_rpc_methods() const { +const Vector<Multiplayer::RPCConfig> GDScriptInstance::get_rpc_methods() const { return script->get_rpc_methods(); } diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h index 24809ad5fd..a6fd7b3b5d 100644 --- a/modules/gdscript/gdscript.h +++ b/modules/gdscript/gdscript.h @@ -85,7 +85,7 @@ class GDScript : public Script { Map<StringName, MemberInfo> member_indices; //members are just indices to the instantiated script. Map<StringName, Ref<GDScript>> subclasses; Map<StringName, Vector<StringName>> _signals; - Vector<MultiplayerAPI::RPCConfig> rpc_functions; + Vector<Multiplayer::RPCConfig> rpc_functions; #ifdef TOOLS_ENABLED @@ -245,7 +245,7 @@ public: virtual void get_constants(Map<StringName, Variant> *p_constants) override; virtual void get_members(Set<StringName> *p_members) override; - virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override; + virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override; #ifdef TOOLS_ENABLED virtual bool is_placeholder_fallback_enabled() const override { return placeholder_fallback_enabled; } @@ -298,7 +298,7 @@ public: void reload_members(); - virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const; + virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const; GDScriptInstance(); ~GDScriptInstance(); diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index 6f76ca05dc..f2b601dc2c 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -132,6 +132,76 @@ static GDScriptParser::DataType make_builtin_meta_type(Variant::Type p_type) { return type; } +bool GDScriptAnalyzer::has_member_name_conflict_in_script_class(const StringName &p_member_name, const GDScriptParser::ClassNode *p_class) { + if (p_class->members_indices.has(p_member_name)) { + int index = p_class->members_indices[p_member_name]; + const GDScriptParser::ClassNode::Member *member = &p_class->members[index]; + + if (member->type == GDScriptParser::ClassNode::Member::VARIABLE || + member->type == GDScriptParser::ClassNode::Member::CONSTANT || + member->type == GDScriptParser::ClassNode::Member::ENUM || + member->type == GDScriptParser::ClassNode::Member::ENUM_VALUE || + member->type == GDScriptParser::ClassNode::Member::CLASS || + member->type == GDScriptParser::ClassNode::Member::SIGNAL) { + return true; + } + } + + return false; +} + +bool GDScriptAnalyzer::has_member_name_conflict_in_native_type(const StringName &p_member_name, const StringName &p_native_type_string) { + if (ClassDB::has_signal(p_native_type_string, p_member_name)) { + return true; + } + if (ClassDB::has_property(p_native_type_string, p_member_name)) { + return true; + } + if (ClassDB::has_integer_constant(p_native_type_string, p_member_name)) { + return true; + } + + return false; +} + +Error GDScriptAnalyzer::check_native_member_name_conflict(const StringName &p_member_name, const GDScriptParser::Node *p_member_node, const StringName &p_native_type_string) { + if (has_member_name_conflict_in_native_type(p_member_name, p_native_type_string)) { + push_error(vformat(R"(Member "%s" redefined (original in native class '%s'))", p_member_name, p_native_type_string), p_member_node); + return ERR_PARSE_ERROR; + } + + if (class_exists(p_member_name)) { + push_error(vformat(R"(The class "%s" shadows a native class.)", p_member_name), p_member_node); + return ERR_PARSE_ERROR; + } + + return OK; +} + +Error GDScriptAnalyzer::check_class_member_name_conflict(const GDScriptParser::ClassNode *p_class_node, const StringName &p_member_name, const GDScriptParser::Node *p_member_node) { + const GDScriptParser::DataType *current_data_type = &p_class_node->base_type; + while (current_data_type && current_data_type->kind == GDScriptParser::DataType::Kind::CLASS) { + GDScriptParser::ClassNode *current_class_node = current_data_type->class_type; + if (has_member_name_conflict_in_script_class(p_member_name, current_class_node)) { + push_error(vformat(R"(The member "%s" already exists in a parent class.)", p_member_name), + p_member_node); + return ERR_PARSE_ERROR; + } + current_data_type = ¤t_class_node->base_type; + } + + if (current_data_type && current_data_type->kind == GDScriptParser::DataType::Kind::NATIVE) { + if (current_data_type->native_type != StringName("")) { + return check_native_member_name_conflict( + p_member_name, + p_member_node, + current_data_type->native_type); + } + } + + return OK; +} + Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class, bool p_recursive) { if (p_class->base_type.is_set()) { // Already resolved @@ -525,6 +595,8 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas switch (member.type) { case GDScriptParser::ClassNode::Member::VARIABLE: { + check_class_member_name_conflict(p_class, member.variable->identifier->name, member.variable); + GDScriptParser::DataType datatype; datatype.kind = GDScriptParser::DataType::VARIANT; datatype.type_source = GDScriptParser::DataType::UNDETECTED; @@ -598,6 +670,8 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas } } break; case GDScriptParser::ClassNode::Member::CONSTANT: { + check_class_member_name_conflict(p_class, member.constant->identifier->name, member.constant); + reduce_expression(member.constant->initializer); GDScriptParser::DataType specified_type; @@ -647,6 +721,8 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas } } break; case GDScriptParser::ClassNode::Member::SIGNAL: { + check_class_member_name_conflict(p_class, member.signal->identifier->name, member.signal); + for (int j = 0; j < member.signal->parameters.size(); j++) { GDScriptParser::DataType signal_type = resolve_datatype(member.signal->parameters[j]->datatype_specifier); signal_type.is_meta_type = false; @@ -666,6 +742,8 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas } } break; case GDScriptParser::ClassNode::Member::ENUM: { + check_class_member_name_conflict(p_class, member.m_enum->identifier->name, member.m_enum); + GDScriptParser::DataType enum_type; enum_type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; enum_type.kind = GDScriptParser::DataType::ENUM; @@ -717,6 +795,8 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas break; case GDScriptParser::ClassNode::Member::ENUM_VALUE: { if (member.enum_value.custom_value) { + check_class_member_name_conflict(p_class, member.enum_value.identifier->name, member.enum_value.custom_value); + current_enum = member.enum_value.parent_enum; reduce_expression(member.enum_value.custom_value); current_enum = nullptr; @@ -730,6 +810,8 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas member.enum_value.resolved = true; } } else { + check_class_member_name_conflict(p_class, member.enum_value.identifier->name, member.enum_value.parent_enum); + if (member.enum_value.index > 0) { member.enum_value.value = member.enum_value.parent_enum->values[member.enum_value.index - 1].value + 1; } else { @@ -742,7 +824,8 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas p_class->members.write[i].enum_value = member.enum_value; } break; case GDScriptParser::ClassNode::Member::CLASS: - break; // Done later. + check_class_member_name_conflict(p_class, member.m_class->identifier->name, member.m_class); + break; case GDScriptParser::ClassNode::Member::UNDEFINED: ERR_PRINT("Trying to resolve undefined member."); break; @@ -2411,6 +2494,7 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod case GDScriptParser::ClassNode::Member::VARIABLE: p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_VARIABLE; p_identifier->variable_source = member.variable; + member.variable->usages += 1; break; case GDScriptParser::ClassNode::Member::FUNCTION: resolve_function_signature(member.function); diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h index 32bf049fa1..2e17e15452 100644 --- a/modules/gdscript/gdscript_analyzer.h +++ b/modules/gdscript/gdscript_analyzer.h @@ -44,6 +44,12 @@ class GDScriptAnalyzer { const GDScriptParser::EnumNode *current_enum = nullptr; List<const GDScriptParser::LambdaNode *> lambda_stack; + // Tests for detecting invalid overloading of script members + static _FORCE_INLINE_ bool has_member_name_conflict_in_script_class(const StringName &p_name, const GDScriptParser::ClassNode *p_current_class_node); + static _FORCE_INLINE_ bool has_member_name_conflict_in_native_type(const StringName &p_name, const StringName &p_native_type_string); + Error check_native_member_name_conflict(const StringName &p_member_name, const GDScriptParser::Node *p_member_node, const StringName &p_native_type_string); + Error check_class_member_name_conflict(const GDScriptParser::ClassNode *p_class_node, const StringName &p_member_name, const GDScriptParser::Node *p_member_node); + Error resolve_inheritance(GDScriptParser::ClassNode *p_class, bool p_recursive = true); GDScriptParser::DataType resolve_datatype(GDScriptParser::TypeNode *p_type); diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp index 5958326315..bed67b55f0 100644 --- a/modules/gdscript/gdscript_byte_codegen.cpp +++ b/modules/gdscript/gdscript_byte_codegen.cpp @@ -155,7 +155,7 @@ void GDScriptByteCodeGenerator::end_parameters() { function->default_arguments.reverse(); } -void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) { +void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Multiplayer::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) { function = memnew(GDScriptFunction); debug_stack = EngineDebugger::is_active(); diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h index 3d6fb291ad..ce1a043b28 100644 --- a/modules/gdscript/gdscript_byte_codegen.h +++ b/modules/gdscript/gdscript_byte_codegen.h @@ -419,7 +419,7 @@ public: virtual void start_block() override; virtual void end_block() override; - virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) override; + virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Multiplayer::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) override; virtual GDScriptFunction *write_end() override; #ifdef DEBUG_ENABLED diff --git a/modules/gdscript/gdscript_codegen.h b/modules/gdscript/gdscript_codegen.h index ecc86c37f3..7713d13bc8 100644 --- a/modules/gdscript/gdscript_codegen.h +++ b/modules/gdscript/gdscript_codegen.h @@ -31,7 +31,7 @@ #ifndef GDSCRIPT_CODEGEN #define GDSCRIPT_CODEGEN -#include "core/io/multiplayer_api.h" +#include "core/multiplayer/multiplayer.h" #include "core/string/string_name.h" #include "core/variant/variant.h" #include "gdscript_function.h" @@ -80,7 +80,7 @@ public: virtual void start_block() = 0; virtual void end_block() = 0; - virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) = 0; + virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Multiplayer::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) = 0; virtual GDScriptFunction *write_end() = 0; #ifdef DEBUG_ENABLED diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index ddf4f281b4..736f6eae79 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -1857,7 +1857,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_ StringName func_name; bool is_static = false; - MultiplayerAPI::RPCConfig rpc_config; + Multiplayer::RPCConfig rpc_config; GDScriptDataType return_type; return_type.has_type = true; return_type.kind = GDScriptDataType::BUILTIN; @@ -2086,7 +2086,7 @@ Error GDScriptCompiler::_parse_setter_getter(GDScript *p_script, const GDScriptP return_type = _gdtype_from_datatype(p_variable->get_datatype(), p_script); } - codegen.generator->write_start(p_script, func_name, false, MultiplayerAPI::RPCConfig(), return_type); + codegen.generator->write_start(p_script, func_name, false, Multiplayer::RPCConfig(), return_type); if (p_is_setter) { uint32_t par_addr = codegen.generator->add_parameter(p_variable->setter_parameter->name, false, _gdtype_from_datatype(p_variable->get_datatype())); @@ -2186,6 +2186,13 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar p_script->tool = parser->is_tool(); p_script->name = p_class->identifier ? p_class->identifier->name : ""; + if (p_script->name != "") { + if (ClassDB::class_exists(p_script->name) && ClassDB::is_class_exposed(p_script->name)) { + _set_error("The class '" + p_script->name + "' shadows a native class", p_class); + return ERR_ALREADY_EXISTS; + } + } + Ref<GDScriptNativeClass> native; GDScriptDataType base_type = _gdtype_from_datatype(p_class->base_type); @@ -2337,28 +2344,6 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar const GDScriptParser::SignalNode *signal = member.signal; StringName name = signal->identifier->name; - GDScript *c = p_script; - - while (c) { - if (c->_signals.has(name)) { - _set_error("Signal '" + name + "' redefined (in current or parent class)", p_class); - return ERR_ALREADY_EXISTS; - } - - if (c->base.is_valid()) { - c = c->base.ptr(); - } else { - c = nullptr; - } - } - - if (native.is_valid()) { - if (ClassDB::has_signal(native->get_name(), name)) { - _set_error("Signal '" + name + "' redefined (original in native class '" + String(native->get_name()) + "')", p_class); - return ERR_ALREADY_EXISTS; - } - } - Vector<StringName> parameters_names; parameters_names.resize(signal->parameters.size()); for (int j = 0; j < signal->parameters.size(); j++) { diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 70e18c6e6c..f809a4dab8 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -3078,6 +3078,15 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co r_result.class_member = p_symbol; return OK; } + } else { + List<StringName> utility_functions; + Variant::get_utility_function_list(&utility_functions); + if (utility_functions.find(p_symbol) != nullptr) { + r_result.type = ScriptLanguage::LookupResult::RESULT_CLASS_TBD_GLOBALSCOPE; + r_result.class_name = "@GlobalScope"; + r_result.class_member = p_symbol; + return OK; + } } } } break; diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h index 87d8c03494..b21cb47910 100644 --- a/modules/gdscript/gdscript_function.h +++ b/modules/gdscript/gdscript_function.h @@ -468,7 +468,7 @@ private: int _initial_line = 0; bool _static = false; - MultiplayerAPI::RPCConfig rpc_config; + Multiplayer::RPCConfig rpc_config; GDScript *_script = nullptr; @@ -588,7 +588,7 @@ public: void disassemble(const Vector<String> &p_code_lines) const; #endif - _FORCE_INLINE_ MultiplayerAPI::RPCConfig get_rpc_config() const { return rpc_config; } + _FORCE_INLINE_ Multiplayer::RPCConfig get_rpc_config() const { return rpc_config; } GDScriptFunction(); ~GDScriptFunction(); }; diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index f4c721e00a..64a393f90c 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -133,7 +133,7 @@ GDScriptParser::GDScriptParser() { register_annotation(MethodInfo("@export_flags_3d_physics"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_3D_PHYSICS, Variant::INT>); register_annotation(MethodInfo("@export_flags_3d_navigation"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_3D_NAVIGATION, Variant::INT>); // Networking. - register_annotation(MethodInfo("@rpc", { Variant::STRING, "mode" }, { Variant::STRING, "sync" }, { Variant::STRING, "transfer_mode" }, { Variant::INT, "transfer_channel" }), AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<MultiplayerAPI::RPC_MODE_AUTHORITY>, 4, true); + register_annotation(MethodInfo("@rpc", { Variant::STRING, "mode" }, { Variant::STRING, "sync" }, { Variant::STRING, "transfer_mode" }, { Variant::INT, "transfer_channel" }), AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<Multiplayer::RPC_MODE_AUTHORITY>, 4, true); // TODO: Warning annotations. } @@ -3393,11 +3393,11 @@ bool GDScriptParser::warning_annotations(const AnnotationNode *p_annotation, Nod ERR_FAIL_V_MSG(false, "Not implemented."); } -template <MultiplayerAPI::RPCMode t_mode> +template <Multiplayer::RPCMode t_mode> bool GDScriptParser::network_annotations(const AnnotationNode *p_annotation, Node *p_node) { ERR_FAIL_COND_V_MSG(p_node->type != Node::VARIABLE && p_node->type != Node::FUNCTION, false, vformat(R"("%s" annotation can only be applied to variables and functions.)", p_annotation->name)); - MultiplayerAPI::RPCConfig rpc_config; + Multiplayer::RPCConfig rpc_config; rpc_config.rpc_mode = t_mode; if (p_annotation->resolved_arguments.size()) { int last = p_annotation->resolved_arguments.size() - 1; @@ -3412,19 +3412,19 @@ bool GDScriptParser::network_annotations(const AnnotationNode *p_annotation, Nod for (int i = last; i >= 0; i--) { String mode = p_annotation->resolved_arguments[i].operator String(); if (mode == "any") { - rpc_config.rpc_mode = MultiplayerAPI::RPC_MODE_ANY; + rpc_config.rpc_mode = Multiplayer::RPC_MODE_ANY; } else if (mode == "auth") { - rpc_config.rpc_mode = MultiplayerAPI::RPC_MODE_AUTHORITY; + rpc_config.rpc_mode = Multiplayer::RPC_MODE_AUTHORITY; } else if (mode == "sync") { rpc_config.sync = true; } else if (mode == "nosync") { rpc_config.sync = false; } else if (mode == "reliable") { - rpc_config.transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE; + rpc_config.transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE; } else if (mode == "unreliable") { - rpc_config.transfer_mode = MultiplayerPeer::TRANSFER_MODE_UNRELIABLE; + rpc_config.transfer_mode = Multiplayer::TRANSFER_MODE_UNRELIABLE; } else if (mode == "ordered") { - rpc_config.transfer_mode = MultiplayerPeer::TRANSFER_MODE_UNRELIABLE_ORDERED; + rpc_config.transfer_mode = Multiplayer::TRANSFER_MODE_ORDERED; } else { push_error(R"(Invalid RPC argument. Must be one of: 'sync'/'nosync' (local calls), 'any'/'auth' (permission), 'reliable'/'unreliable'/'ordered' (transfer mode).)", p_annotation); } @@ -3433,7 +3433,7 @@ bool GDScriptParser::network_annotations(const AnnotationNode *p_annotation, Nod switch (p_node->type) { case Node::FUNCTION: { FunctionNode *function = static_cast<FunctionNode *>(p_node); - if (function->rpc_config.rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) { + if (function->rpc_config.rpc_mode != Multiplayer::RPC_MODE_DISABLED) { push_error(R"(RPC annotations can only be used once per function.)", p_annotation); return false; } diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h index 0bce8d7ddd..4902f0d4a6 100644 --- a/modules/gdscript/gdscript_parser.h +++ b/modules/gdscript/gdscript_parser.h @@ -31,8 +31,8 @@ #ifndef GDSCRIPT_PARSER_H #define GDSCRIPT_PARSER_H -#include "core/io/multiplayer_api.h" #include "core/io/resource.h" +#include "core/multiplayer/multiplayer.h" #include "core/object/ref_counted.h" #include "core/object/script_language.h" #include "core/string/string_name.h" @@ -729,7 +729,7 @@ public: SuiteNode *body = nullptr; bool is_static = false; bool is_coroutine = false; - MultiplayerAPI::RPCConfig rpc_config; + Multiplayer::RPCConfig rpc_config; MethodInfo info; LambdaNode *source_lambda = nullptr; #ifdef TOOLS_ENABLED @@ -1340,7 +1340,7 @@ private: template <PropertyHint t_hint, Variant::Type t_type> bool export_annotations(const AnnotationNode *p_annotation, Node *p_target); bool warning_annotations(const AnnotationNode *p_annotation, Node *p_target); - template <MultiplayerAPI::RPCMode t_mode> + template <Multiplayer::RPCMode t_mode> bool network_annotations(const AnnotationNode *p_annotation, Node *p_target); // Statements. Node *parse_statement(); |