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-rw-r--r--modules/gdscript/gdscript_editor.cpp2
-rw-r--r--modules/gdscript/gdscript_function.cpp20
-rw-r--r--modules/gdscript/gdscript_function.h1
3 files changed, 18 insertions, 5 deletions
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index db3787470f..5f72dca866 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -60,7 +60,7 @@ Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const Str
"# var a = 2\n" +
"# var b = \"textvar\"\n\n" +
"func _ready():\n" +
- "%TS%# Called every time the node is added to the scene.\n" +
+ "%TS%# Called when the node is added to the scene for the first time.\n" +
"%TS%# Initialization here\n" +
"%TS%pass\n\n" +
"#func _process(delta):\n" +
diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp
index a2f449909f..f83bec0c7f 100644
--- a/modules/gdscript/gdscript_function.cpp
+++ b/modules/gdscript/gdscript_function.cpp
@@ -1535,15 +1535,21 @@ Variant GDScriptFunctionState::_signal_callback(const Variant **p_args, int p_ar
// then the function did yield again after resuming.
if (ret.is_ref()) {
GDScriptFunctionState *gdfs = Object::cast_to<GDScriptFunctionState>(ret);
- if (gdfs && gdfs->function == function)
+ if (gdfs && gdfs->function == function) {
completed = false;
+ gdfs->previous_state = Ref<GDScriptFunctionState>(this);
+ }
}
function = NULL; //cleaned up;
state.result = Variant();
if (completed) {
- emit_signal("completed", ret);
+ GDScriptFunctionState *state = this;
+ while (state != NULL) {
+ state->emit_signal("completed", ret);
+ state = *(state->previous_state);
+ }
}
return ret;
@@ -1591,15 +1597,21 @@ Variant GDScriptFunctionState::resume(const Variant &p_arg) {
// then the function did yield again after resuming.
if (ret.is_ref()) {
GDScriptFunctionState *gdfs = Object::cast_to<GDScriptFunctionState>(ret);
- if (gdfs && gdfs->function == function)
+ if (gdfs && gdfs->function == function) {
completed = false;
+ gdfs->previous_state = Ref<GDScriptFunctionState>(this);
+ }
}
function = NULL; //cleaned up;
state.result = Variant();
if (completed) {
- emit_signal("completed", ret);
+ GDScriptFunctionState *state = this;
+ while (state != NULL) {
+ state->emit_signal("completed", ret);
+ state = *(state->previous_state);
+ }
}
return ret;
diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h
index 9310444c7a..dff4bdfaf2 100644
--- a/modules/gdscript/gdscript_function.h
+++ b/modules/gdscript/gdscript_function.h
@@ -234,6 +234,7 @@ class GDScriptFunctionState : public Reference {
GDScriptFunction *function;
GDScriptFunction::CallState state;
Variant _signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
+ Ref<GDScriptFunctionState> previous_state;
protected:
static void _bind_methods();