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-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml5
-rw-r--r--modules/gdscript/editor/gdscript_highlighter.cpp7
-rw-r--r--modules/gdscript/gdscript.cpp22
3 files changed, 29 insertions, 5 deletions
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index 918581bc9b..fc27892099 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -627,6 +627,7 @@
var main = load("res://main.tscn") # main will contain a PackedScene resource.
[/codeblock]
[b]Important:[/b] The path must be absolute, a local path will just return [code]null[/code].
+ This method is a simplified version of [method ResourceLoader.load], which can be used for more advanced scenarios.
</description>
</method>
<method name="log">
@@ -767,7 +768,7 @@
Returns the integer modulus of [code]a/b[/code] that wraps equally in positive and negative.
[codeblock]
for i in range(-3, 4):
- print("%2.0f %2.0f %2.0f" % [i, i % 3, posmod(i, 3)])
+ print("%2d %2d %2d" % [i, i % 3, posmod(i, 3)])
[/codeblock]
Produces:
[codeblock]
@@ -818,6 +819,7 @@
a = [1, 2, 3]
print("a", "b", a) # Prints ab[1, 2, 3]
[/codeblock]
+ [b]Note:[/b] Consider using [method push_error] and [method push_warning] to print error and warning messages instead of [method print]. This distinguishes them from print messages used for debugging purposes, while also displaying a stack trace when an error or warning is printed.
</description>
</method>
<method name="print_debug" qualifiers="vararg">
@@ -891,6 +893,7 @@
[codeblock]
push_error("test error") # Prints "test error" to debugger and terminal as error call
[/codeblock]
+ [b]Note:[/b] Errors printed this way will not pause project execution. To print an error message and pause project execution in debug builds, use [code]assert(false, "test error")[/code] instead.
</description>
</method>
<method name="push_warning">
diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp
index 9a3273d201..7f7410a92c 100644
--- a/modules/gdscript/editor/gdscript_highlighter.cpp
+++ b/modules/gdscript/editor/gdscript_highlighter.cpp
@@ -73,6 +73,13 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line)
color_region_cache[p_line] = -1;
int in_region = -1;
if (p_line != 0) {
+ int prev_region_line = p_line - 1;
+ while (prev_region_line > 0 && !color_region_cache.has(prev_region_line)) {
+ prev_region_line--;
+ }
+ for (int i = prev_region_line; i < p_line - 1; i++) {
+ get_line_syntax_highlighting(i);
+ }
if (!color_region_cache.has(p_line - 1)) {
get_line_syntax_highlighting(p_line - 1);
}
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 7f303a966d..e70e3f7272 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -1044,8 +1044,10 @@ GDScript::~GDScript() {
MutexLock lock(GDScriptLanguage::get_singleton()->lock);
while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
- E->self()->_clear_stack();
+ // Order matters since clearing the stack may already cause
+ // the GDSCriptFunctionState to be destroyed and thus removed from the list.
pending_func_states.remove(E);
+ E->self()->_clear_stack();
}
}
@@ -1451,8 +1453,10 @@ GDScriptInstance::~GDScriptInstance() {
MutexLock lock(GDScriptLanguage::get_singleton()->lock);
while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
- E->self()->_clear_stack();
+ // Order matters since clearing the stack may already cause
+ // the GDSCriptFunctionState to be destroyed and thus removed from the list.
pending_func_states.remove(E);
+ E->self()->_clear_stack();
}
if (script.is_valid() && owner) {
@@ -2039,8 +2043,15 @@ GDScriptLanguage::~GDScriptLanguage() {
}
// Clear dependencies between scripts, to ensure cyclic references are broken (to avoid leaks at exit).
- while (script_list.first()) {
- GDScript *script = script_list.first()->self();
+ SelfList<GDScript> *s = script_list.first();
+ while (s) {
+ GDScript *script = s->self();
+ // This ensures the current script is not released before we can check what's the next one
+ // in the list (we can't get the next upfront because we don't know if the reference breaking
+ // will cause it -or any other after it, for that matter- to be released so the next one
+ // is not the same as before).
+ script->reference();
+
for (Map<StringName, GDScriptFunction *>::Element *E = script->member_functions.front(); E; E = E->next()) {
GDScriptFunction *func = E->get();
for (int i = 0; i < func->argument_types.size(); i++) {
@@ -2051,6 +2062,9 @@ GDScriptLanguage::~GDScriptLanguage() {
for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) {
E->get().data_type.script_type_ref = Ref<Script>();
}
+
+ s = s->next();
+ script->unreference();
}
singleton = NULL;