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-rw-r--r--modules/gdscript/config.py13
-rw-r--r--modules/gdscript/doc_classes/GDFunctionState.xml46
-rw-r--r--modules/gdscript/doc_classes/GDNativeClass.xml21
-rw-r--r--modules/gdscript/doc_classes/GDScript.xml38
-rw-r--r--modules/gdscript/gd_editor.cpp2
5 files changed, 116 insertions, 4 deletions
diff --git a/modules/gdscript/config.py b/modules/gdscript/config.py
index 5698a37295..6e8994d643 100644
--- a/modules/gdscript/config.py
+++ b/modules/gdscript/config.py
@@ -1,8 +1,15 @@
-
-
def can_build(platform):
return True
-
def configure(env):
pass
+
+def get_doc_classes():
+ return [
+ "GDFunctionState",
+ "GDNativeClass",
+ "GDScript",
+ ]
+
+def get_doc_path():
+ return "doc_classes"
diff --git a/modules/gdscript/doc_classes/GDFunctionState.xml b/modules/gdscript/doc_classes/GDFunctionState.xml
new file mode 100644
index 0000000000..e1aafa8a5b
--- /dev/null
+++ b/modules/gdscript/doc_classes/GDFunctionState.xml
@@ -0,0 +1,46 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GDFunctionState" inherits="Reference" category="Core" version="3.0-alpha">
+ <brief_description>
+ State of a function call after yielding.
+ </brief_description>
+ <description>
+ Calling [method @GDScript.yield] within a function will cause that function to yield and return its current state as an object of this type. The yielded function call can then be resumed later by calling [method resume] on this state object.
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="is_valid" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="extended_check" type="bool" default="false">
+ </argument>
+ <description>
+ Check whether the function call may be resumed. This is not the case if the function state was already resumed.
+ If [code]extended_check[/code] is enabled, it also checks if the associated script and object still exist. The extended check is done in debug mode as part of [method GDFunctionState.resume], but you can use this if you know you may be trying to resume without knowing for sure the object and/or script have survived up to that point.
+ </description>
+ </method>
+ <method name="resume">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="arg" type="Variant" default="null">
+ </argument>
+ <description>
+ Resume execution of the yielded function call.
+ If handed an argument, return the argument from the [method @GDScript.yield] call in the yielded function call. You can pass e.g. an [Array] to hand multiple arguments.
+ This function returns what the resumed function call returns, possibly another function state if yielded again.
+ </description>
+ </method>
+ </methods>
+ <signals>
+ <signal name="completed">
+ <argument index="0" name="result" type="Nil">
+ </argument>
+ <description>
+ </description>
+ </signal>
+ </signals>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/gdscript/doc_classes/GDNativeClass.xml b/modules/gdscript/doc_classes/GDNativeClass.xml
new file mode 100644
index 0000000000..95789e1b63
--- /dev/null
+++ b/modules/gdscript/doc_classes/GDNativeClass.xml
@@ -0,0 +1,21 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GDNativeClass" inherits="Reference" category="Core" version="3.0-alpha">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="new">
+ <return type="Variant">
+ </return>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml
new file mode 100644
index 0000000000..13d45aa520
--- /dev/null
+++ b/modules/gdscript/doc_classes/GDScript.xml
@@ -0,0 +1,38 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GDScript" inherits="Script" category="Core" version="3.0-alpha">
+ <brief_description>
+ A script implemented in the GDScript programming language.
+ </brief_description>
+ <description>
+ A script implemented in the GDScript programming language. The script exends the functionality of all objects that instance it.
+ [method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="get_as_byte_code" qualifiers="const">
+ <return type="PoolByteArray">
+ </return>
+ <description>
+ Returns byte code for the script source code.
+ </description>
+ </method>
+ <method name="new" qualifiers="vararg">
+ <return type="Object">
+ </return>
+ <description>
+ Returns a new instance of the script.
+ For example:
+ [codeblock]
+ var MyClass = load("myclass.gd")
+ var instance = MyClass.new()
+ assert(instance.get_script() == MyClass)
+ [/codeblock]
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/gdscript/gd_editor.cpp b/modules/gdscript/gd_editor.cpp
index 655e785174..9b7201f5f7 100644
--- a/modules/gdscript/gd_editor.cpp
+++ b/modules/gdscript/gd_editor.cpp
@@ -2798,7 +2798,7 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
}
} else {
r_result.type = ScriptLanguage::LookupResult::RESULT_CLASS_CONSTANT;
- r_result.class_name = "@Global Scope";
+ r_result.class_name = "@GlobalScope";
r_result.class_member = p_symbol;
return OK;
}