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-rw-r--r--modules/gdscript/config.py1
-rw-r--r--modules/gdscript/doc_classes/GDScriptFunctionState.xml45
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp14
-rw-r--r--modules/gdscript/gdscript_parser.cpp10
-rw-r--r--modules/gdscript/register_types.cpp1
5 files changed, 16 insertions, 55 deletions
diff --git a/modules/gdscript/config.py b/modules/gdscript/config.py
index 6fc227e7f5..61ce6185a5 100644
--- a/modules/gdscript/config.py
+++ b/modules/gdscript/config.py
@@ -10,7 +10,6 @@ def get_doc_classes():
return [
"@GDScript",
"GDScript",
- "GDScriptFunctionState",
]
diff --git a/modules/gdscript/doc_classes/GDScriptFunctionState.xml b/modules/gdscript/doc_classes/GDScriptFunctionState.xml
deleted file mode 100644
index 5e369b32d9..0000000000
--- a/modules/gdscript/doc_classes/GDScriptFunctionState.xml
+++ /dev/null
@@ -1,45 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GDScriptFunctionState" inherits="Reference" version="4.0">
- <brief_description>
- State of a function call after yielding.
- </brief_description>
- <description>
- FIXME: Outdated docs as of GDScript rewrite in 4.0.
- Calling [code]yield[/code] within a function will cause that function to yield and return its current state as an object of this type. The yielded function call can then be resumed later by calling [method resume] on this state object.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="is_valid" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="extended_check" type="bool" default="false">
- </argument>
- <description>
- Check whether the function call may be resumed. This is not the case if the function state was already resumed.
- If [code]extended_check[/code] is enabled, it also checks if the associated script and object still exist. The extended check is done in debug mode as part of [method GDScriptFunctionState.resume], but you can use this if you know you may be trying to resume without knowing for sure the object and/or script have survived up to that point.
- </description>
- </method>
- <method name="resume">
- <return type="Variant">
- </return>
- <argument index="0" name="arg" type="Variant" default="null">
- </argument>
- <description>
- Resume execution of the yielded function call.
- If handed an argument, return the argument from the [code]yield[/code] call in the yielded function call. You can pass e.g. an [Array] to hand multiple arguments.
- This function returns what the resumed function call returns, possibly another function state if yielded again.
- </description>
- </method>
- </methods>
- <signals>
- <signal name="completed">
- <argument index="0" name="result" type="Variant">
- </argument>
- <description>
- </description>
- </signal>
- </signals>
- <constants>
- </constants>
-</class>
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index 628b6895da..3f2fdc04a5 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -983,12 +983,14 @@ void GDScriptAnalyzer::resolve_for(GDScriptParser::ForNode *p_for) {
}
GDScriptParser::DataType arg_type = call->arguments[i]->get_datatype();
- if (arg_type.kind != GDScriptParser::DataType::BUILTIN) {
- all_is_constant = false;
- push_error(vformat(R"*(Invalid argument for "range()" call. Argument %d should be int or float but "%s" was given.)*", i + 1, arg_type.to_string()), call->arguments[i]);
- } else if (arg_type.builtin_type != Variant::INT && arg_type.builtin_type != Variant::FLOAT) {
- all_is_constant = false;
- push_error(vformat(R"*(Invalid argument for "range()" call. Argument %d should be int or float but "%s" was given.)*", i + 1, arg_type.to_string()), call->arguments[i]);
+ if (!arg_type.is_variant()) {
+ if (arg_type.kind != GDScriptParser::DataType::BUILTIN) {
+ all_is_constant = false;
+ push_error(vformat(R"*(Invalid argument for "range()" call. Argument %d should be int or float but "%s" was given.)*", i + 1, arg_type.to_string()), call->arguments[i]);
+ } else if (arg_type.builtin_type != Variant::INT && arg_type.builtin_type != Variant::FLOAT) {
+ all_is_constant = false;
+ push_error(vformat(R"*(Invalid argument for "range()" call. Argument %d should be int or float but "%s" was given.)*", i + 1, arg_type.to_string()), call->arguments[i]);
+ }
}
}
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index fde3662d66..372af204f5 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -184,6 +184,7 @@ void GDScriptParser::push_error(const String &p_message, const Node *p_origin) {
#ifdef DEBUG_ENABLED
void GDScriptParser::push_warning(const Node *p_source, GDScriptWarning::Code p_code, const String &p_symbol1, const String &p_symbol2, const String &p_symbol3, const String &p_symbol4) {
+ ERR_FAIL_COND(p_source == nullptr);
Vector<String> symbols;
if (!p_symbol1.empty()) {
symbols.push_back(p_symbol1);
@@ -201,6 +202,7 @@ void GDScriptParser::push_warning(const Node *p_source, GDScriptWarning::Code p_
}
void GDScriptParser::push_warning(const Node *p_source, GDScriptWarning::Code p_code, const Vector<String> &p_symbols) {
+ ERR_FAIL_COND(p_source == nullptr);
if (is_ignoring_warnings) {
return;
}
@@ -1419,9 +1421,13 @@ GDScriptParser::Node *GDScriptParser::parse_statement() {
}
#ifdef DEBUG_ENABLED
- if (unreachable) {
+ if (unreachable && result != nullptr) {
current_suite->has_unreachable_code = true;
- push_warning(result, GDScriptWarning::UNREACHABLE_CODE, current_function->identifier->name);
+ if (current_function) {
+ push_warning(result, GDScriptWarning::UNREACHABLE_CODE, current_function->identifier->name);
+ } else {
+ // TODO: Properties setters and getters with unreachable code are not being warned
+ }
}
#endif
diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp
index 065f01e654..6c2af66c65 100644
--- a/modules/gdscript/register_types.cpp
+++ b/modules/gdscript/register_types.cpp
@@ -112,7 +112,6 @@ static void _editor_init() {
void register_gdscript_types() {
ClassDB::register_class<GDScript>();
- ClassDB::register_virtual_class<GDScriptFunctionState>();
script_language_gd = memnew(GDScriptLanguage);
ScriptServer::register_language(script_language_gd);