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-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml2
-rw-r--r--modules/gdscript/gdscript.cpp14
2 files changed, 14 insertions, 2 deletions
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index 918581bc9b..613039754f 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -818,6 +818,7 @@
a = [1, 2, 3]
print("a", "b", a) # Prints ab[1, 2, 3]
[/codeblock]
+ [b]Note:[/b] Consider using [method push_error] and [method push_warning] to print error and warning messages instead of [method print]. This distinguishes them from print messages used for debugging purposes, while also displaying a stack trace when an error or warning is printed.
</description>
</method>
<method name="print_debug" qualifiers="vararg">
@@ -891,6 +892,7 @@
[codeblock]
push_error("test error") # Prints "test error" to debugger and terminal as error call
[/codeblock]
+ [b]Note:[/b] Errors printed this way will not pause project execution. To print an error message and pause project execution in debug builds, use [code]assert(false, "test error")[/code] instead.
</description>
</method>
<method name="push_warning">
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 7f303a966d..3519038ae6 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -2039,8 +2039,15 @@ GDScriptLanguage::~GDScriptLanguage() {
}
// Clear dependencies between scripts, to ensure cyclic references are broken (to avoid leaks at exit).
- while (script_list.first()) {
- GDScript *script = script_list.first()->self();
+ SelfList<GDScript> *s = script_list.first();
+ while (s) {
+ GDScript *script = s->self();
+ // This ensures the current script is not released before we can check what's the next one
+ // in the list (we can't get the next upfront because we don't know if the reference breaking
+ // will cause it -or any other after it, for that matter- to be released so the next one
+ // is not the same as before).
+ script->reference();
+
for (Map<StringName, GDScriptFunction *>::Element *E = script->member_functions.front(); E; E = E->next()) {
GDScriptFunction *func = E->get();
for (int i = 0; i < func->argument_types.size(); i++) {
@@ -2051,6 +2058,9 @@ GDScriptLanguage::~GDScriptLanguage() {
for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) {
E->get().data_type.script_type_ref = Ref<Script>();
}
+
+ s = s->next();
+ script->unreference();
}
singleton = NULL;