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-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml16
-rw-r--r--modules/gdscript/editor/gdscript_translation_parser_plugin.cpp178
-rw-r--r--modules/gdscript/editor/gdscript_translation_parser_plugin.h57
-rw-r--r--modules/gdscript/gdscript_tokenizer.cpp6
-rw-r--r--modules/gdscript/register_types.cpp6
5 files changed, 252 insertions, 11 deletions
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index be159b6407..f04cb4b4c3 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -619,11 +619,11 @@
<argument index="0" name="path" type="String">
</argument>
<description>
- Loads a resource from the filesystem located at [code]path[/code].
- [b]Note:[/b] Resource paths can be obtained by right-clicking on a resource in the FileSystem dock and choosing [b]Copy Path[/b].
+ Loads a resource from the filesystem located at [code]path[/code]. The resource is loaded on the method call (unless it's referenced already elsewhere, e.g. in another script or in the scene), which might cause slight delay, especially when loading scenes. To avoid unnecessary delays when loading something multiple times, either store the resource in a variable or use [method preload].
+ [b]Note:[/b] Resource paths can be obtained by right-clicking on a resource in the FileSystem dock and choosing "Copy Path" or by dragging the file from the FileSystem dock into the script.
[codeblock]
- # Load a scene called main located in the root of the project directory.
- var main = load("res://main.tscn")
+ # Load a scene called main located in the root of the project directory and cache it in a variable.
+ var main = load("res://main.tscn") # main will contain a PackedScene resource.
[/codeblock]
[b]Important:[/b] The path must be absolute, a local path will just return [code]null[/code].
</description>
@@ -797,11 +797,11 @@
<argument index="0" name="path" type="String">
</argument>
<description>
- Returns a resource from the filesystem that is loaded during script parsing.
- [b]Note:[/b] Resource paths can be obtained by right clicking on a resource in the Assets Panel and choosing "Copy Path".
+ Returns a [Resource] from the filesystem located at [code]path[/code]. The resource is loaded during script parsing, i.e. is loaded with the script and [method preload] effectively acts as a reference to that resource. Note that the method requires a constant path. If you want to load a resource from a dynamic/variable path, use [method load].
+ [b]Note:[/b] Resource paths can be obtained by right clicking on a resource in the Assets Panel and choosing "Copy Path" or by dragging the file from the FileSystem dock into the script.
[codeblock]
- # Load a scene called main located in the root of the project directory.
- var main = preload("res://main.tscn")
+ # Instance a scene.
+ var diamond = preload("res://diamond.tscn").instance()
[/codeblock]
</description>
</method>
diff --git a/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp b/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp
new file mode 100644
index 0000000000..a1b18978fc
--- /dev/null
+++ b/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp
@@ -0,0 +1,178 @@
+/*************************************************************************/
+/* gdscript_translation_parser_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gdscript_translation_parser_plugin.h"
+
+#include "core/io/resource_loader.h"
+#include "modules/gdscript/gdscript.h"
+
+void GDScriptEditorTranslationParserPlugin::get_recognized_extensions(List<String> *r_extensions) const {
+ GDScriptLanguage::get_singleton()->get_recognized_extensions(r_extensions);
+}
+
+Error GDScriptEditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_extracted_strings) {
+ List<String> extensions;
+ get_recognized_extensions(&extensions);
+ bool extension_valid = false;
+ for (auto E = extensions.front(); E; E = E->next()) {
+ if (p_path.get_extension() == E->get()) {
+ extension_valid = true;
+ break;
+ }
+ }
+
+ if (!extension_valid) {
+ Vector<String> temp;
+ for (auto E = extensions.front(); E; E = E->next()) {
+ temp.push_back(E->get());
+ }
+ String valid_extensions = String(", ").join(temp);
+ ERR_PRINT("Argument p_path \"" + p_path + "\" has wrong extension. List of valid extensions: " + valid_extensions);
+ return ERR_INVALID_PARAMETER;
+ }
+
+ Error err;
+ RES loaded_res = ResourceLoader::load(p_path, "", false, &err);
+ if (err) {
+ ERR_PRINT("Failed to load " + p_path);
+ return err;
+ }
+
+ Ref<GDScript> gdscript = loaded_res;
+ parse_text(gdscript->get_source_code(), r_extracted_strings);
+
+ return OK;
+}
+
+void GDScriptEditorTranslationParserPlugin::parse_text(const String &p_text, Vector<String> *r_extracted_strings) {
+ // Parse and match all GDScript function API that involves translation string.
+ // E.g get_node("Label").text = "something", var test = tr("something"), "something" will be matched and collected.
+
+ Vector<String> parsed_strings;
+
+ // Search translation strings with RegEx.
+ regex.clear();
+ regex.compile(String("|").join(patterns));
+ Array results = regex.search_all(p_text);
+ _get_captured_strings(results, &parsed_strings);
+
+ // Special handling for FileDialog.
+ Vector<String> temp;
+ _parse_file_dialog(p_text, &temp);
+ parsed_strings.append_array(temp);
+
+ // Filter out / and +
+ String filter = "(?:\\\\\\n|\"[\\s\\\\]*\\+\\s*\")";
+ regex.clear();
+ regex.compile(filter);
+ for (int i = 0; i < parsed_strings.size(); i++) {
+ parsed_strings.set(i, regex.sub(parsed_strings[i], "", true));
+ }
+
+ r_extracted_strings->append_array(parsed_strings);
+}
+
+void GDScriptEditorTranslationParserPlugin::_parse_file_dialog(const String &p_source_code, Vector<String> *r_output) {
+ // FileDialog API has the form .filters = PackedStringArray(["*.png ; PNG Images","*.gd ; GDScript Files"]).
+ // First filter: Get "*.png ; PNG Images", "*.gd ; GDScript Files" from PackedStringArray.
+ regex.clear();
+ regex.compile(String("|").join(file_dialog_patterns));
+ Array results = regex.search_all(p_source_code);
+
+ Vector<String> temp;
+ _get_captured_strings(results, &temp);
+ String captured_strings = String(",").join(temp);
+
+ // Second filter: Get the texts after semicolon from "*.png ; PNG Images","*.gd ; GDScript Files".
+ String second_filter = "\"[^;]+;" + text + "\"";
+ regex.clear();
+ regex.compile(second_filter);
+ results = regex.search_all(captured_strings);
+ _get_captured_strings(results, r_output);
+ for (int i = 0; i < r_output->size(); i++) {
+ r_output->set(i, r_output->get(i).strip_edges());
+ }
+}
+
+void GDScriptEditorTranslationParserPlugin::_get_captured_strings(const Array &p_results, Vector<String> *r_output) {
+ Ref<RegExMatch> result;
+ for (int i = 0; i < p_results.size(); i++) {
+ result = p_results[i];
+ for (int j = 0; j < result->get_group_count(); j++) {
+ String s = result->get_string(j + 1);
+ // Prevent reading text with only spaces.
+ if (!s.strip_edges().empty()) {
+ r_output->push_back(s);
+ }
+ }
+ }
+}
+
+GDScriptEditorTranslationParserPlugin::GDScriptEditorTranslationParserPlugin() {
+ // Regex search pattern templates.
+ // The extra complication in the regex pattern is to ensure that the matching works when users write over multiple lines, use tabs etc.
+ const String dot = "\\.[\\s\\\\]*";
+ const String str_assign_template = "[\\s\\\\]*=[\\s\\\\]*\"" + text + "\"";
+ const String first_arg_template = "[\\s\\\\]*\\([\\s\\\\]*\"" + text + "\"[\\s\\S]*?\\)";
+ const String second_arg_template = "[\\s\\\\]*\\([\\s\\S]+?,[\\s\\\\]*\"" + text + "\"[\\s\\S]*?\\)";
+
+ // Common patterns.
+ patterns.push_back("tr" + first_arg_template);
+ patterns.push_back(dot + "text" + str_assign_template);
+ patterns.push_back(dot + "placeholder_text" + str_assign_template);
+ patterns.push_back(dot + "hint_tooltip" + str_assign_template);
+ patterns.push_back(dot + "set_text" + first_arg_template);
+ patterns.push_back(dot + "set_tooltip" + first_arg_template);
+ patterns.push_back(dot + "set_placeholder" + first_arg_template);
+
+ // Tabs and TabContainer API.
+ patterns.push_back(dot + "set_tab_title" + second_arg_template);
+ patterns.push_back(dot + "add_tab" + first_arg_template);
+
+ // PopupMenu API.
+ patterns.push_back(dot + "add_check_item" + first_arg_template);
+ patterns.push_back(dot + "add_icon_check_item" + second_arg_template);
+ patterns.push_back(dot + "add_icon_item" + second_arg_template);
+ patterns.push_back(dot + "add_icon_radio_check_item" + second_arg_template);
+ patterns.push_back(dot + "add_item" + first_arg_template);
+ patterns.push_back(dot + "add_multistate_item" + first_arg_template);
+ patterns.push_back(dot + "add_radio_check_item" + first_arg_template);
+ patterns.push_back(dot + "add_separator" + first_arg_template);
+ patterns.push_back(dot + "add_submenu_item" + first_arg_template);
+ patterns.push_back(dot + "set_item_text" + second_arg_template);
+ //patterns.push_back(dot + "set_item_tooltip" + second_arg_template); //no tr() behind this function. might be bug.
+
+ // FileDialog API - special case.
+ const String fd_text = "((?:[\\s\\\\]*\"(?:[^\"\\\\]|\\\\[\\s\\S])*(?:\"[\\s\\\\]*\\+[\\s\\\\]*\"(?:[^\"\\\\]|\\\\[\\s\\S])*)*\"[\\s\\\\]*,?)*)";
+ const String packed_string_array = "[\\s\\\\]*PackedStringArray[\\s\\\\]*\\([\\s\\\\]*\\[" + fd_text + "\\][\\s\\\\]*\\)";
+ file_dialog_patterns.push_back(dot + "add_filter[\\s\\\\]*\\(" + fd_text + "[\\s\\\\]*\\)");
+ file_dialog_patterns.push_back(dot + "filters[\\s\\\\]*=" + packed_string_array);
+ file_dialog_patterns.push_back(dot + "set_filters[\\s\\\\]*\\(" + packed_string_array + "[\\s\\\\]*\\)");
+}
diff --git a/modules/gdscript/editor/gdscript_translation_parser_plugin.h b/modules/gdscript/editor/gdscript_translation_parser_plugin.h
new file mode 100644
index 0000000000..ef967845b9
--- /dev/null
+++ b/modules/gdscript/editor/gdscript_translation_parser_plugin.h
@@ -0,0 +1,57 @@
+/*************************************************************************/
+/* gdscript_translation_parser_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H
+#define GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H
+
+#include "editor/editor_translation_parser.h"
+#include "modules/regex/regex.h"
+
+class GDScriptEditorTranslationParserPlugin : public EditorTranslationParserPlugin {
+ GDCLASS(GDScriptEditorTranslationParserPlugin, EditorTranslationParserPlugin);
+
+ // Regex and search patterns that are used to match translation strings.
+ const String text = "((?:[^\"\\\\]|\\\\[\\s\\S])*(?:\"[\\s\\\\]*\\+[\\s\\\\]*\"(?:[^\"\\\\]|\\\\[\\s\\S])*)*)";
+ RegEx regex;
+ Vector<String> patterns;
+ Vector<String> file_dialog_patterns;
+
+ void _parse_file_dialog(const String &p_source_code, Vector<String> *r_output);
+ void _get_captured_strings(const Array &p_results, Vector<String> *r_output);
+
+public:
+ virtual Error parse_file(const String &p_path, Vector<String> *r_extracted_strings);
+ virtual void parse_text(const String &p_text, Vector<String> *r_extracted_strings);
+ virtual void get_recognized_extensions(List<String> *r_extensions) const;
+
+ GDScriptEditorTranslationParserPlugin();
+};
+
+#endif // GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H
diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp
index 2db42601c6..82def3f877 100644
--- a/modules/gdscript/gdscript_tokenizer.cpp
+++ b/modules/gdscript/gdscript_tokenizer.cpp
@@ -952,16 +952,16 @@ void GDScriptTokenizerText::_advance() {
INCPOS(i);
if (hexa_found) {
- int64_t val = str.hex_to_int64();
+ int64_t val = str.hex_to_int();
_make_constant(val);
} else if (bin_found) {
- int64_t val = str.bin_to_int64();
+ int64_t val = str.bin_to_int();
_make_constant(val);
} else if (period_found || exponent_found) {
double val = str.to_double();
_make_constant(val);
} else {
- int64_t val = str.to_int64();
+ int64_t val = str.to_int();
_make_constant(val);
}
diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp
index 0625123530..53e760ffa7 100644
--- a/modules/gdscript/register_types.cpp
+++ b/modules/gdscript/register_types.cpp
@@ -46,7 +46,9 @@ Ref<ResourceFormatSaverGDScript> resource_saver_gd;
#include "editor/editor_export.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
+#include "editor/editor_translation_parser.h"
#include "editor/gdscript_highlighter.h"
+#include "editor/gdscript_translation_parser_plugin.h"
#ifndef GDSCRIPT_NO_LSP
#include "core/engine.h"
@@ -164,6 +166,10 @@ void register_gdscript_types() {
#ifdef TOOLS_ENABLED
ScriptEditor::register_create_syntax_highlighter_function(GDScriptSyntaxHighlighter::create);
EditorNode::add_init_callback(_editor_init);
+
+ Ref<GDScriptEditorTranslationParserPlugin> gdscript_translation_parser_plugin;
+ gdscript_translation_parser_plugin.instance();
+ EditorTranslationParser::get_singleton()->add_parser(gdscript_translation_parser_plugin, EditorTranslationParser::STANDARD);
#endif // TOOLS_ENABLED
}