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-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml1117
-rw-r--r--modules/gdscript/editor/gdscript_highlighter.cpp18
-rw-r--r--modules/gdscript/editor/gdscript_highlighter.h4
-rw-r--r--modules/gdscript/editor/gdscript_translation_parser_plugin.cpp6
-rw-r--r--modules/gdscript/editor/gdscript_translation_parser_plugin.h8
-rw-r--r--modules/gdscript/gdscript.cpp19
-rw-r--r--modules/gdscript/gdscript.h22
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp43
-rw-r--r--modules/gdscript/gdscript_analyzer.h4
-rw-r--r--modules/gdscript/gdscript_byte_codegen.cpp15
-rw-r--r--modules/gdscript/gdscript_byte_codegen.h5
-rw-r--r--modules/gdscript/gdscript_cache.cpp4
-rw-r--r--modules/gdscript/gdscript_cache.h4
-rw-r--r--modules/gdscript/gdscript_codegen.h5
-rw-r--r--modules/gdscript/gdscript_compiler.cpp16
-rw-r--r--modules/gdscript/gdscript_compiler.h8
-rw-r--r--modules/gdscript/gdscript_disassembler.cpp4
-rw-r--r--modules/gdscript/gdscript_editor.cpp6
-rw-r--r--modules/gdscript/gdscript_function.cpp11
-rw-r--r--modules/gdscript/gdscript_function.h20
-rw-r--r--modules/gdscript/gdscript_parser.cpp19
-rw-r--r--modules/gdscript/gdscript_parser.h15
-rw-r--r--modules/gdscript/gdscript_tokenizer.cpp4
-rw-r--r--modules/gdscript/gdscript_tokenizer.h5
-rw-r--r--modules/gdscript/gdscript_utility_functions.cpp4
-rw-r--r--modules/gdscript/gdscript_utility_functions.h4
-rw-r--r--modules/gdscript/gdscript_vm.cpp12
-rw-r--r--modules/gdscript/gdscript_warning.cpp4
-rw-r--r--modules/gdscript/gdscript_warning.h4
-rw-r--r--modules/gdscript/language_server/gdscript_extend_parser.cpp4
-rw-r--r--modules/gdscript/language_server/gdscript_extend_parser.h4
-rw-r--r--modules/gdscript/language_server/gdscript_language_protocol.cpp6
-rw-r--r--modules/gdscript/language_server/gdscript_language_protocol.h4
-rw-r--r--modules/gdscript/language_server/gdscript_language_server.cpp19
-rw-r--r--modules/gdscript/language_server/gdscript_language_server.h14
-rw-r--r--modules/gdscript/language_server/gdscript_text_document.cpp4
-rw-r--r--modules/gdscript/language_server/gdscript_text_document.h4
-rw-r--r--modules/gdscript/language_server/gdscript_workspace.cpp6
-rw-r--r--modules/gdscript/language_server/gdscript_workspace.h4
-rw-r--r--modules/gdscript/language_server/lsp.hpp18
-rw-r--r--modules/gdscript/register_types.cpp4
-rw-r--r--modules/gdscript/register_types.h4
-rw-r--r--modules/gdscript/tests/test_gdscript.cpp4
-rw-r--r--modules/gdscript/tests/test_gdscript.h4
44 files changed, 205 insertions, 1308 deletions
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index d60ed8c60c..9e974b6fdc 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -32,59 +32,6 @@
[/codeblock]
</description>
</method>
- <method name="ColorN">
- <return type="Color">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <argument index="1" name="alpha" type="float" default="1.0">
- </argument>
- <description>
- Returns a color according to the standardized [code]name[/code] with [code]alpha[/code] ranging from 0 to 1.
- [codeblock]
- red = ColorN("red", 1)
- [/codeblock]
- Supported color names are the same as the constants defined in [Color].
- </description>
- </method>
- <method name="abs">
- <return type="float">
- </return>
- <argument index="0" name="s" type="float">
- </argument>
- <description>
- Returns the absolute value of parameter [code]s[/code] (i.e. positive value).
- [codeblock]
- a = abs(-1) # a is 1
- [/codeblock]
- </description>
- </method>
- <method name="acos">
- <return type="float">
- </return>
- <argument index="0" name="s" type="float">
- </argument>
- <description>
- Returns the arc cosine of [code]s[/code] in radians. Use to get the angle of cosine [code]s[/code].
- [codeblock]
- # c is 0.523599 or 30 degrees if converted with rad2deg(s)
- c = acos(0.866025)
- [/codeblock]
- </description>
- </method>
- <method name="asin">
- <return type="float">
- </return>
- <argument index="0" name="s" type="float">
- </argument>
- <description>
- Returns the arc sine of [code]s[/code] in radians. Use to get the angle of sine [code]s[/code].
- [codeblock]
- # s is 0.523599 or 30 degrees if converted with rad2deg(s)
- s = asin(0.5)
- [/codeblock]
- </description>
- </method>
<method name="assert">
<return type="void">
</return>
@@ -93,7 +40,7 @@
<argument index="1" name="message" type="String" default="&quot;&quot;">
</argument>
<description>
- Asserts that the [code]condition[/code] is [code]true[/code]. If the [code]condition[/code] is [code]false[/code], an error is generated. When running from the editor, the running project will also be paused until you resume it. This can be used as a stronger form of [method push_error] for reporting errors to project developers or add-on users.
+ Asserts that the [code]condition[/code] is [code]true[/code]. If the [code]condition[/code] is [code]false[/code], an error is generated. When running from the editor, the running project will also be paused until you resume it. This can be used as a stronger form of [method @GlobalScope.push_error] for reporting errors to project developers or add-on users.
[b]Note:[/b] For performance reasons, the code inside [method assert] is only executed in debug builds or when running the project from the editor. Don't include code that has side effects in an [method assert] call. Otherwise, the project will behave differently when exported in release mode.
The optional [code]message[/code] argument, if given, is shown in addition to the generic "Assertion failed" message. You can use this to provide additional details about why the assertion failed.
[codeblock]
@@ -106,75 +53,10 @@
[/codeblock]
</description>
</method>
- <method name="atan">
- <return type="float">
- </return>
- <argument index="0" name="s" type="float">
- </argument>
- <description>
- Returns the arc tangent of [code]s[/code] in radians. Use it to get the angle from an angle's tangent in trigonometry: [code]atan(tan(angle)) == angle[/code].
- The method cannot know in which quadrant the angle should fall. See [method atan2] if you have both [code]y[/code] and [code]x[/code].
- [codeblock]
- a = atan(0.5) # a is 0.463648
- [/codeblock]
- </description>
- </method>
- <method name="atan2">
- <return type="float">
- </return>
- <argument index="0" name="y" type="float">
- </argument>
- <argument index="1" name="x" type="float">
- </argument>
- <description>
- Returns the arc tangent of [code]y/x[/code] in radians. Use to get the angle of tangent [code]y/x[/code]. To compute the value, the method takes into account the sign of both arguments in order to determine the quadrant.
- Important note: The Y coordinate comes first, by convention.
- [codeblock]
- a = atan2(0, -1) # a is 3.141593
- [/codeblock]
- </description>
- </method>
- <method name="bytes2var">
- <return type="Variant">
- </return>
- <argument index="0" name="bytes" type="PackedByteArray">
- </argument>
- <argument index="1" name="allow_objects" type="bool" default="false">
- </argument>
- <description>
- Decodes a byte array back to a value. When [code]allow_objects[/code] is [code]true[/code] decoding objects is allowed.
- [b]WARNING:[/b] Deserialized object can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats (remote code execution).
- </description>
- </method>
- <method name="cartesian2polar">
- <return type="Vector2">
- </return>
- <argument index="0" name="x" type="float">
- </argument>
- <argument index="1" name="y" type="float">
- </argument>
- <description>
- Converts a 2D point expressed in the cartesian coordinate system (X and Y axis) to the polar coordinate system (a distance from the origin and an angle).
- </description>
- </method>
- <method name="ceil">
- <return type="float">
- </return>
- <argument index="0" name="s" type="float">
- </argument>
- <description>
- Rounds [code]s[/code] upward (towards positive infinity), returning the smallest whole number that is not less than [code]s[/code].
- [codeblock]
- a = ceil(1.45) # a is 2.0
- a = ceil(1.001) # a is 2.0
- [/codeblock]
- See also [method floor], [method round], [method snapped], and [int].
- </description>
- </method>
<method name="char">
<return type="String">
</return>
- <argument index="0" name="code" type="int">
+ <argument index="0" name="char" type="int">
</argument>
<description>
Returns a character as a String of the given Unicode code point (which is compatible with ASCII code).
@@ -183,25 +65,6 @@
a = char(65 + 32) # a is "a"
a = char(8364) # a is "€"
[/codeblock]
- This is the inverse of [method ord].
- </description>
- </method>
- <method name="clamp">
- <return type="float">
- </return>
- <argument index="0" name="value" type="float">
- </argument>
- <argument index="1" name="min" type="float">
- </argument>
- <argument index="2" name="max" type="float">
- </argument>
- <description>
- Clamps [code]value[/code] and returns a value not less than [code]min[/code] and not more than [code]max[/code].
- [codeblock]
- a = clamp(1000, 1, 20) # a is 20
- a = clamp(-10, 1, 20) # a is 1
- a = clamp(15, 1, 20) # a is 15
- [/codeblock]
</description>
</method>
<method name="convert">
@@ -223,159 +86,15 @@
[/codeblock]
</description>
</method>
- <method name="cos">
- <return type="float">
- </return>
- <argument index="0" name="s" type="float">
- </argument>
- <description>
- Returns the cosine of angle [code]s[/code] in radians.
- [codeblock]
- a = cos(TAU) # a is 1.0
- a = cos(PI) # a is -1.0
- [/codeblock]
- </description>
- </method>
- <method name="cosh">
- <return type="float">
- </return>
- <argument index="0" name="s" type="float">
- </argument>
- <description>
- Returns the hyperbolic cosine of [code]s[/code] in radians.
- [codeblock]
- print(cosh(1)) # Prints 1.543081
- [/codeblock]
- </description>
- </method>
- <method name="db2linear">
- <return type="float">
- </return>
- <argument index="0" name="db" type="float">
- </argument>
- <description>
- Converts from decibels to linear energy (audio).
- </description>
- </method>
- <method name="dectime">
- <return type="float">
- </return>
- <argument index="0" name="value" type="float">
- </argument>
- <argument index="1" name="amount" type="float">
- </argument>
- <argument index="2" name="step" type="float">
- </argument>
- <description>
- Returns the result of [code]value[/code] decreased by [code]step[/code] * [code]amount[/code].
- [codeblock]
- a = dectime(60, 10, 0.1)) # a is 59.0
- [/codeblock]
- </description>
- </method>
- <method name="deg2rad">
- <return type="float">
- </return>
- <argument index="0" name="deg" type="float">
- </argument>
- <description>
- Converts an angle expressed in degrees to radians.
- [codeblock]
- r = deg2rad(180) # r is 3.141593
- [/codeblock]
- </description>
- </method>
<method name="dict2inst">
<return type="Object">
</return>
- <argument index="0" name="dict" type="Dictionary">
+ <argument index="0" name="dictionary" type="Dictionary">
</argument>
<description>
Converts a dictionary (previously created with [method inst2dict]) back to an instance. Useful for deserializing.
</description>
</method>
- <method name="ease">
- <return type="float">
- </return>
- <argument index="0" name="s" type="float">
- </argument>
- <argument index="1" name="curve" type="float">
- </argument>
- <description>
- Easing function, based on exponent. The curve values are: 0 is constant, 1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-out/out in.
- </description>
- </method>
- <method name="exp">
- <return type="float">
- </return>
- <argument index="0" name="s" type="float">
- </argument>
- <description>
- The natural exponential function. It raises the mathematical constant [b]e[/b] to the power of [code]s[/code] and returns it.
- [b]e[/b] has an approximate value of 2.71828, and can be obtained with [code]exp(1)[/code].
- For exponents to other bases use the method [method pow].
- [codeblock]
- a = exp(2) # Approximately 7.39
- [/codeblock]
- </description>
- </method>
- <method name="floor">
- <return type="float">
- </return>
- <argument index="0" name="s" type="float">
- </argument>
- <description>
- Rounds [code]s[/code] downward (towards negative infinity), returning the largest whole number that is not more than [code]s[/code].
- [codeblock]
- a = floor(2.45) # a is 2.0
- a = floor(2.99) # a is 2.0
- a = floor(-2.99) # a is -3.0
- [/codeblock]
- See also [method ceil], [method round], [method snapped], and [int].
- [b]Note:[/b] This method returns a float. If you need an integer and [code]s[/code] is a non-negative number, you can use [code]int(s)[/code] directly.
- </description>
- </method>
- <method name="fmod">
- <return type="float">
- </return>
- <argument index="0" name="a" type="float">
- </argument>
- <argument index="1" name="b" type="float">
- </argument>
- <description>
- Returns the floating-point remainder of [code]a/b[/code], keeping the sign of [code]a[/code].
- [codeblock]
- r = fmod(7, 5.5) # r is 1.5
- [/codeblock]
- For the integer remainder operation, use the % operator.
- </description>
- </method>
- <method name="fposmod">
- <return type="float">
- </return>
- <argument index="0" name="a" type="float">
- </argument>
- <argument index="1" name="b" type="float">
- </argument>
- <description>
- Returns the floating-point modulus of [code]a/b[/code] that wraps equally in positive and negative.
- [codeblock]
- for i in 7:
- var x = 0.5 * i - 1.5
- print("%4.1f %4.1f %4.1f" % [x, fmod(x, 1.5), fposmod(x, 1.5)])
- [/codeblock]
- Produces:
- [codeblock]
- -1.5 -0.0 0.0
- -1.0 -1.0 0.5
- -0.5 -0.5 1.0
- 0.0 0.0 0.0
- 0.5 0.5 0.5
- 1.0 1.0 1.0
- 1.5 0.0 0.0
- [/codeblock]
- </description>
- </method>
<method name="get_stack">
<return type="Array">
</return>
@@ -397,22 +116,10 @@
[/codeblock]
</description>
</method>
- <method name="hash">
- <return type="int">
- </return>
- <argument index="0" name="var" type="Variant">
- </argument>
- <description>
- Returns the integer hash of the variable passed.
- [codeblock]
- print(hash("a")) # Prints 177670
- [/codeblock]
- </description>
- </method>
<method name="inst2dict">
<return type="Dictionary">
</return>
- <argument index="0" name="inst" type="Object">
+ <argument index="0" name="instance" type="Object">
</argument>
<description>
Returns the passed instance converted to a dictionary (useful for serializing).
@@ -430,92 +137,6 @@
[/codeblock]
</description>
</method>
- <method name="instance_from_id">
- <return type="Object">
- </return>
- <argument index="0" name="instance_id" type="int">
- </argument>
- <description>
- Returns the Object that corresponds to [code]instance_id[/code]. All Objects have a unique instance ID.
- [codeblock]
- var foo = "bar"
- func _ready():
- var id = get_instance_id()
- var inst = instance_from_id(id)
- print(inst.foo) # Prints bar
- [/codeblock]
- </description>
- </method>
- <method name="inverse_lerp">
- <return type="float">
- </return>
- <argument index="0" name="from" type="float">
- </argument>
- <argument index="1" name="to" type="float">
- </argument>
- <argument index="2" name="weight" type="float">
- </argument>
- <description>
- Returns a normalized value considering the given range. This is the opposite of [method lerp].
- [codeblock]
- var middle = lerp(20, 30, 0.75)
- # `middle` is now 27.5.
- # Now, we pretend to have forgotten the original ratio and want to get it back.
- var ratio = inverse_lerp(20, 30, 27.5)
- # `ratio` is now 0.75.
- [/codeblock]
- </description>
- </method>
- <method name="is_equal_approx">
- <return type="bool">
- </return>
- <argument index="0" name="a" type="float">
- </argument>
- <argument index="1" name="b" type="float">
- </argument>
- <description>
- Returns [code]true[/code] if [code]a[/code] and [code]b[/code] are approximately equal to each other.
- Here, approximately equal means that [code]a[/code] and [code]b[/code] are within a small internal epsilon of each other, which scales with the magnitude of the numbers.
- Infinity values of the same sign are considered equal.
- </description>
- </method>
- <method name="is_inf">
- <return type="bool">
- </return>
- <argument index="0" name="s" type="float">
- </argument>
- <description>
- Returns whether [code]s[/code] is an infinity value (either positive infinity or negative infinity).
- </description>
- </method>
- <method name="is_instance_valid">
- <return type="bool">
- </return>
- <argument index="0" name="instance" type="Object">
- </argument>
- <description>
- Returns whether [code]instance[/code] is a valid object (e.g. has not been deleted from memory).
- </description>
- </method>
- <method name="is_nan">
- <return type="bool">
- </return>
- <argument index="0" name="s" type="float">
- </argument>
- <description>
- Returns whether [code]s[/code] is a NaN ("Not a Number" or invalid) value.
- </description>
- </method>
- <method name="is_zero_approx">
- <return type="bool">
- </return>
- <argument index="0" name="s" type="float">
- </argument>
- <description>
- Returns [code]true[/code] if [code]s[/code] is zero or almost zero.
- This method is faster than using [method is_equal_approx] with one value as zero.
- </description>
- </method>
<method name="len">
<return type="int">
</return>
@@ -530,63 +151,6 @@
[/codeblock]
</description>
</method>
- <method name="lerp">
- <return type="Variant">
- </return>
- <argument index="0" name="from" type="Variant">
- </argument>
- <argument index="1" name="to" type="Variant">
- </argument>
- <argument index="2" name="weight" type="float">
- </argument>
- <description>
- Linearly interpolates between two values by a normalized value. This is the opposite of [method inverse_lerp].
- If the [code]from[/code] and [code]to[/code] arguments are of type [int] or [float], the return value is a [float].
- If both are of the same vector type ([Vector2], [Vector3] or [Color]), the return value will be of the same type ([code]lerp[/code] then calls the vector type's [code]lerp[/code] method).
- [codeblock]
- lerp(0, 4, 0.75) # Returns 3.0
- lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5)
- [/codeblock]
- </description>
- </method>
- <method name="lerp_angle">
- <return type="float">
- </return>
- <argument index="0" name="from" type="float">
- </argument>
- <argument index="1" name="to" type="float">
- </argument>
- <argument index="2" name="weight" type="float">
- </argument>
- <description>
- Linearly interpolates between two angles (in radians) by a normalized value.
- Similar to [method lerp], but interpolates correctly when the angles wrap around [constant @GDScript.TAU].
- [codeblock]
- extends Sprite
- var elapsed = 0.0
- func _process(delta):
- var min_angle = deg2rad(0.0)
- var max_angle = deg2rad(90.0)
- rotation = lerp_angle(min_angle, max_angle, elapsed)
- elapsed += delta
- [/codeblock]
- </description>
- </method>
- <method name="linear2db">
- <return type="float">
- </return>
- <argument index="0" name="nrg" type="float">
- </argument>
- <description>
- Converts from linear energy to decibels (audio). This can be used to implement volume sliders that behave as expected (since volume isn't linear). Example:
- [codeblock]
- # "Slider" refers to a node that inherits Range such as HSlider or VSlider.
- # Its range must be configured to go from 0 to 1.
- # Change the bus name if you'd like to change the volume of a specific bus only.
- AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), linear2db($Slider.value))
- [/codeblock]
- </description>
- </method>
<method name="load">
<return type="Resource">
</return>
@@ -603,172 +167,6 @@
This method is a simplified version of [method ResourceLoader.load], which can be used for more advanced scenarios.
</description>
</method>
- <method name="log">
- <return type="float">
- </return>
- <argument index="0" name="s" type="float">
- </argument>
- <description>
- Natural logarithm. The amount of time needed to reach a certain level of continuous growth.
- [b]Note:[/b] This is not the same as the "log" function on most calculators, which uses a base 10 logarithm.
- [codeblock]
- log(10) # Returns 2.302585
- [/codeblock]
- [b]Note:[/b] The logarithm of [code]0[/code] returns [code]-inf[/code], while negative values return [code]-nan[/code].
- </description>
- </method>
- <method name="max">
- <return type="float">
- </return>
- <argument index="0" name="a" type="float">
- </argument>
- <argument index="1" name="b" type="float">
- </argument>
- <description>
- Returns the maximum of two values.
- [codeblock]
- max(1, 2) # Returns 2
- max(-3.99, -4) # Returns -3.99
- [/codeblock]
- </description>
- </method>
- <method name="min">
- <return type="float">
- </return>
- <argument index="0" name="a" type="float">
- </argument>
- <argument index="1" name="b" type="float">
- </argument>
- <description>
- Returns the minimum of two values.
- [codeblock]
- min(1, 2) # Returns 1
- min(-3.99, -4) # Returns -4
- [/codeblock]
- </description>
- </method>
- <method name="move_toward">
- <return type="float">
- </return>
- <argument index="0" name="from" type="float">
- </argument>
- <argument index="1" name="to" type="float">
- </argument>
- <argument index="2" name="delta" type="float">
- </argument>
- <description>
- Moves [code]from[/code] toward [code]to[/code] by the [code]delta[/code] value.
- Use a negative [code]delta[/code] value to move away.
- [codeblock]
- move_toward(5, 10, 4) # Returns 9
- move_toward(10, 5, 4) # Returns 6
- move_toward(10, 5, -1.5) # Returns 11.5
- [/codeblock]
- </description>
- </method>
- <method name="nearest_po2">
- <return type="int">
- </return>
- <argument index="0" name="value" type="int">
- </argument>
- <description>
- Returns the nearest equal or larger power of 2 for integer [code]value[/code].
- In other words, returns the smallest value [code]a[/code] where [code]a = pow(2, n)[/code] such that [code]value &lt;= a[/code] for some non-negative integer [code]n[/code].
- [codeblock]
- nearest_po2(3) # Returns 4
- nearest_po2(4) # Returns 4
- nearest_po2(5) # Returns 8
-
- nearest_po2(0) # Returns 0 (this may not be what you expect)
- nearest_po2(-1) # Returns 0 (this may not be what you expect)
- [/codeblock]
- [b]WARNING:[/b] Due to the way it is implemented, this function returns [code]0[/code] rather than [code]1[/code] for non-positive values of [code]value[/code] (in reality, 1 is the smallest integer power of 2).
- </description>
- </method>
- <method name="ord">
- <return type="int">
- </return>
- <argument index="0" name="char" type="String">
- </argument>
- <description>
- Returns an integer representing the Unicode code point of the given Unicode character [code]char[/code].
- [codeblock]
- a = ord("A") # a is 65
- a = ord("a") # a is 97
- a = ord("€") # a is 8364
- [/codeblock]
- This is the inverse of [method char].
- </description>
- </method>
- <method name="parse_json">
- <return type="Variant">
- </return>
- <argument index="0" name="json" type="String">
- </argument>
- <description>
- Parse JSON text to a Variant. (Use [method typeof] to check if the Variant's type is what you expect.)
- [b]Note:[/b] The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.
- [b]Note:[/b] JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:
- [codeblock]
- var p = JSON.parse('["hello", "world", "!"]')
- if typeof(p.result) == TYPE_ARRAY:
- print(p.result[0]) # Prints "hello"
- else:
- push_error("Unexpected results.")
- [/codeblock]
- See also [JSON] for an alternative way to parse JSON text.
- </description>
- </method>
- <method name="polar2cartesian">
- <return type="Vector2">
- </return>
- <argument index="0" name="r" type="float">
- </argument>
- <argument index="1" name="th" type="float">
- </argument>
- <description>
- Converts a 2D point expressed in the polar coordinate system (a distance from the origin [code]r[/code] and an angle [code]th[/code]) to the cartesian coordinate system (X and Y axis).
- </description>
- </method>
- <method name="posmod">
- <return type="int">
- </return>
- <argument index="0" name="a" type="int">
- </argument>
- <argument index="1" name="b" type="int">
- </argument>
- <description>
- Returns the integer modulus of [code]a/b[/code] that wraps equally in positive and negative.
- [codeblock]
- for i in range(-3, 4):
- print("%2d %2d %2d" % [i, i % 3, posmod(i, 3)])
- [/codeblock]
- Produces:
- [codeblock]
- -3 0 0
- -2 -2 1
- -1 -1 2
- 0 0 0
- 1 1 1
- 2 2 2
- 3 0 0
- [/codeblock]
- </description>
- </method>
- <method name="pow">
- <return type="float">
- </return>
- <argument index="0" name="base" type="float">
- </argument>
- <argument index="1" name="exp" type="float">
- </argument>
- <description>
- Returns the result of [code]base[/code] raised to the power of [code]exp[/code].
- [codeblock]
- pow(2, 5) # Returns 32.0
- [/codeblock]
- </description>
- </method>
<method name="preload">
<return type="Resource">
</return>
@@ -783,23 +181,11 @@
[/codeblock]
</description>
</method>
- <method name="print" qualifiers="vararg">
- <return type="void">
- </return>
- <description>
- Converts one or more arguments to strings in the best way possible and prints them to the console.
- [codeblock]
- a = [1, 2, 3]
- print("a", "=", a) # Prints a=[1, 2, 3]
- [/codeblock]
- [b]Note:[/b] Consider using [method push_error] and [method push_warning] to print error and warning messages instead of [method print]. This distinguishes them from print messages used for debugging purposes, while also displaying a stack trace when an error or warning is printed.
- </description>
- </method>
<method name="print_debug" qualifiers="vararg">
<return type="void">
</return>
<description>
- Like [method print], but prints only when used in debug mode.
+ Like [method @GlobalScope.print], but prints only when used in debug mode.
</description>
</method>
<method name="print_stack">
@@ -813,158 +199,6 @@
[/codeblock]
</description>
</method>
- <method name="printerr" qualifiers="vararg">
- <return type="void">
- </return>
- <description>
- Prints one or more arguments to strings in the best way possible to standard error line.
- [codeblock]
- printerr("prints to stderr")
- [/codeblock]
- </description>
- </method>
- <method name="printraw" qualifiers="vararg">
- <return type="void">
- </return>
- <description>
- Prints one or more arguments to strings in the best way possible to console. No newline is added at the end.
- [codeblock]
- printraw("A")
- printraw("B")
- # Prints AB
- [/codeblock]
- [b]Note:[/b] Due to limitations with Godot's built-in console, this only prints to the terminal. If you need to print in the editor, use another method, such as [method print].
- </description>
- </method>
- <method name="prints" qualifiers="vararg">
- <return type="void">
- </return>
- <description>
- Prints one or more arguments to the console with a space between each argument.
- [codeblock]
- prints("A", "B", "C") # Prints A B C
- [/codeblock]
- </description>
- </method>
- <method name="printt" qualifiers="vararg">
- <return type="void">
- </return>
- <description>
- Prints one or more arguments to the console with a tab between each argument.
- [codeblock]
- printt("A", "B", "C") # Prints A B C
- [/codeblock]
- </description>
- </method>
- <method name="push_error">
- <return type="void">
- </return>
- <argument index="0" name="message" type="String">
- </argument>
- <description>
- Pushes an error message to Godot's built-in debugger and to the OS terminal.
- [codeblock]
- push_error("test error") # Prints "test error" to debugger and terminal as error call
- [/codeblock]
- [b]Note:[/b] Errors printed this way will not pause project execution. To print an error message and pause project execution in debug builds, use [code]assert(false, "test error")[/code] instead.
- </description>
- </method>
- <method name="push_warning">
- <return type="void">
- </return>
- <argument index="0" name="message" type="String">
- </argument>
- <description>
- Pushes a warning message to Godot's built-in debugger and to the OS terminal.
- [codeblock]
- push_warning("test warning") # Prints "test warning" to debugger and terminal as warning call
- [/codeblock]
- </description>
- </method>
- <method name="rad2deg">
- <return type="float">
- </return>
- <argument index="0" name="rad" type="float">
- </argument>
- <description>
- Converts an angle expressed in radians to degrees.
- [codeblock]
- rad2deg(0.523599) # Returns 30.0
- [/codeblock]
- </description>
- </method>
- <method name="rand_seed">
- <return type="Array">
- </return>
- <argument index="0" name="seed" type="int">
- </argument>
- <description>
- Random from seed: pass a [code]seed[/code], and an array with both number and new seed is returned. "Seed" here refers to the internal state of the pseudo random number generator. The internal state of the current implementation is 64 bits.
- </description>
- </method>
- <method name="randf">
- <return type="float">
- </return>
- <description>
- Returns a random floating point value on the interval [code][0, 1][/code].
- [codeblock]
- randf() # Returns e.g. 0.375671
- [/codeblock]
- </description>
- </method>
- <method name="randf_range">
- <return type="float">
- </return>
- <argument index="0" name="from" type="float">
- </argument>
- <argument index="1" name="to" type="float">
- </argument>
- <description>
- Random range, any floating point value between [code]from[/code] and [code]to[/code].
- [codeblock]
- prints(randf_range(-10, 10), randf_range(-10, 10)) # Prints e.g. -3.844535 7.45315
- [/codeblock]
- </description>
- </method>
- <method name="randi">
- <return type="int">
- </return>
- <description>
- Returns a random unsigned 32 bit integer. Use remainder to obtain a random value in the interval [code][0, N - 1][/code] (where N is smaller than 2^32).
- [codeblock]
- randi() # Returns random integer between 0 and 2^32 - 1
- randi() % 20 # Returns random integer between 0 and 19
- randi() % 100 # Returns random integer between 0 and 99
- randi() % 100 + 1 # Returns random integer between 1 and 100
- [/codeblock]
- </description>
- </method>
- <method name="randi_range">
- <return type="int">
- </return>
- <argument index="0" name="from" type="int">
- </argument>
- <argument index="1" name="to" type="int">
- </argument>
- <description>
- Random range, any 32-bit integer value between [code]from[/code] and [code]to[/code] (inclusive). If [code]to[/code] is lesser than [code]from[/code] they are swapped.
- [codeblock]
- print(randi_range(0, 1)) # Prints 0 or 1
- print(randi_range(-10, 1000)) # Prints any number from -10 to 1000
- [/codeblock]
- </description>
- </method>
- <method name="randomize">
- <return type="void">
- </return>
- <description>
- Randomizes the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time.
- [codeblock]
- func _ready():
- randomize()
- [/codeblock]
- </description>
- </method>
<method name="range" qualifiers="vararg">
<return type="Array">
</return>
@@ -983,157 +217,6 @@
[/codeblock]
</description>
</method>
- <method name="range_lerp">
- <return type="float">
- </return>
- <argument index="0" name="value" type="float">
- </argument>
- <argument index="1" name="istart" type="float">
- </argument>
- <argument index="2" name="istop" type="float">
- </argument>
- <argument index="3" name="ostart" type="float">
- </argument>
- <argument index="4" name="ostop" type="float">
- </argument>
- <description>
- Maps a [code]value[/code] from range [code][istart, istop][/code] to [code][ostart, ostop][/code].
- [codeblock]
- range_lerp(75, 0, 100, -1, 1) # Returns 0.5
- [/codeblock]
- </description>
- </method>
- <method name="round">
- <return type="float">
- </return>
- <argument index="0" name="s" type="float">
- </argument>
- <description>
- Rounds [code]s[/code] to the nearest whole number, with halfway cases rounded away from zero.
- [codeblock]
- a = round(2.49) # a is 2.0
- a = round(2.5) # a is 3.0
- a = round(2.51) # a is 3.0
- [/codeblock]
- See also [method floor], [method ceil], [method snapped], and [int].
- </description>
- </method>
- <method name="seed">
- <return type="void">
- </return>
- <argument index="0" name="seed" type="int">
- </argument>
- <description>
- Sets seed for the random number generator.
- [codeblock]
- my_seed = "Godot Rocks"
- seed(my_seed.hash())
- [/codeblock]
- </description>
- </method>
- <method name="sign">
- <return type="float">
- </return>
- <argument index="0" name="s" type="float">
- </argument>
- <description>
- Returns the sign of [code]s[/code]: -1 or 1. Returns 0 if [code]s[/code] is 0.
- [codeblock]
- sign(-6) # Returns -1
- sign(0) # Returns 0
- sign(6) # Returns 1
- [/codeblock]
- </description>
- </method>
- <method name="sin">
- <return type="float">
- </return>
- <argument index="0" name="s" type="float">
- </argument>
- <description>
- Returns the sine of angle [code]s[/code] in radians.
- [codeblock]
- sin(0.523599) # Returns 0.5
- [/codeblock]
- </description>
- </method>
- <method name="sinh">
- <return type="float">
- </return>
- <argument index="0" name="s" type="float">
- </argument>
- <description>
- Returns the hyperbolic sine of [code]s[/code].
- [codeblock]
- a = log(2.0) # Returns 0.693147
- sinh(a) # Returns 0.75
- [/codeblock]
- </description>
- </method>
- <method name="smoothstep">
- <return type="float">
- </return>
- <argument index="0" name="from" type="float">
- </argument>
- <argument index="1" name="to" type="float">
- </argument>
- <argument index="2" name="s" type="float">
- </argument>
- <description>
- Returns the result of smoothly interpolating the value of [code]s[/code] between [code]0[/code] and [code]1[/code], based on the where [code]s[/code] lies with respect to the edges [code]from[/code] and [code]to[/code].
- The return value is [code]0[/code] if [code]s &lt;= from[/code], and [code]1[/code] if [code]s &gt;= to[/code]. If [code]s[/code] lies between [code]from[/code] and [code]to[/code], the returned value follows an S-shaped curve that maps [code]s[/code] between [code]0[/code] and [code]1[/code].
- This S-shaped curve is the cubic Hermite interpolator, given by [code]f(s) = 3*s^2 - 2*s^3[/code].
- [codeblock]
- smoothstep(0, 2, -5.0) # Returns 0.0
- smoothstep(0, 2, 0.5) # Returns 0.15625
- smoothstep(0, 2, 1.0) # Returns 0.5
- smoothstep(0, 2, 2.0) # Returns 1.0
- [/codeblock]
- </description>
- </method>
- <method name="sqrt">
- <return type="float">
- </return>
- <argument index="0" name="s" type="float">
- </argument>
- <description>
- Returns the square root of [code]s[/code], where [code]s[/code] is a non-negative number.
- [codeblock]
- sqrt(9) # Returns 3
- [/codeblock]
- [b]Note:[/b]Negative values of [code]s[/code] return NaN. If you need negative inputs, use [code]System.Numerics.Complex[/code] in C#.
- </description>
- </method>
- <method name="step_decimals">
- <return type="int">
- </return>
- <argument index="0" name="step" type="float">
- </argument>
- <description>
- Returns the position of the first non-zero digit, after the decimal point. Note that the maximum return value is 10, which is a design decision in the implementation.
- [codeblock]
- n = step_decimals(5) # n is 0
- n = step_decimals(1.0005) # n is 4
- n = step_decimals(0.000000005) # n is 9
- [/codeblock]
- </description>
- </method>
- <method name="snapped">
- <return type="float">
- </return>
- <argument index="0" name="s" type="float">
- </argument>
- <argument index="1" name="step" type="float">
- </argument>
- <description>
- Snaps float value [code]s[/code] to a given [code]step[/code]. This can also be used to round a floating point number to an arbitrary number of decimals.
- [codeblock]
- snapped(100, 32) # Returns 96.0
- snapped(3.14159, 0.01) # Returns 3.14
- [/codeblock]
- See also [method ceil], [method floor], [method round], and [int].
- </description>
- </method>
<method name="str" qualifiers="vararg">
<return type="String">
</return>
@@ -1147,200 +230,12 @@
[/codeblock]
</description>
</method>
- <method name="str2var">
- <return type="Variant">
- </return>
- <argument index="0" name="string" type="String">
- </argument>
- <description>
- Converts a formatted string that was returned by [method var2str] to the original value.
- [codeblock]
- a = '{ "a": 1, "b": 2 }'
- b = str2var(a)
- print(b["a"]) # Prints 1
- [/codeblock]
- </description>
- </method>
- <method name="tan">
- <return type="float">
- </return>
- <argument index="0" name="s" type="float">
- </argument>
- <description>
- Returns the tangent of angle [code]s[/code] in radians.
- [codeblock]
- tan(deg2rad(45)) # Returns 1
- [/codeblock]
- </description>
- </method>
- <method name="tanh">
- <return type="float">
- </return>
- <argument index="0" name="s" type="float">
- </argument>
- <description>
- Returns the hyperbolic tangent of [code]s[/code].
- [codeblock]
- a = log(2.0) # a is 0.693147
- b = tanh(a) # b is 0.6
- [/codeblock]
- </description>
- </method>
- <method name="to_json">
- <return type="String">
- </return>
- <argument index="0" name="var" type="Variant">
- </argument>
- <description>
- Converts a [Variant] [code]var[/code] to JSON text and return the result. Useful for serializing data to store or send over the network.
- [codeblock]
- # Both numbers below are integers.
- a = { "a": 1, "b": 2 }
- b = to_json(a)
- print(b) # {"a":1, "b":2}
- # Both numbers above are floats, even if they display without any decimal places.
- [/codeblock]
- [b]Note:[/b] The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, converting a [Variant] to JSON text will convert all numerical values to [float] types.
- See also [JSON] for an alternative way to convert a [Variant] to JSON text.
- </description>
- </method>
<method name="type_exists">
<return type="bool">
</return>
- <argument index="0" name="type" type="String">
- </argument>
- <description>
- Returns whether the given class exists in [ClassDB].
- [codeblock]
- type_exists("Sprite2D") # Returns true
- type_exists("Variant") # Returns false
- [/codeblock]
- </description>
- </method>
- <method name="typeof">
- <return type="int">
- </return>
- <argument index="0" name="what" type="Variant">
- </argument>
- <description>
- Returns the internal type of the given Variant object, using the [enum Variant.Type] values.
- [codeblock]
- p = parse_json('["a", "b", "c"]')
- if typeof(p) == TYPE_ARRAY:
- print(p[0]) # Prints a
- else:
- print("unexpected results")
- [/codeblock]
- </description>
- </method>
- <method name="validate_json">
- <return type="String">
- </return>
- <argument index="0" name="json" type="String">
- </argument>
- <description>
- Checks that [code]json[/code] is valid JSON data. Returns an empty string if valid, or an error message otherwise.
- [codeblock]
- j = to_json([1, 2, 3])
- v = validate_json(j)
- if not v:
- print("Valid JSON.")
- else:
- push_error("Invalid JSON: " + v)
- [/codeblock]
- </description>
- </method>
- <method name="var2bytes">
- <return type="PackedByteArray">
- </return>
- <argument index="0" name="var" type="Variant">
- </argument>
- <argument index="1" name="full_objects" type="bool" default="false">
- </argument>
- <description>
- Encodes a variable value to a byte array. When [code]full_objects[/code] is [code]true[/code] encoding objects is allowed (and can potentially include code).
- </description>
- </method>
- <method name="var2str">
- <return type="String">
- </return>
- <argument index="0" name="var" type="Variant">
- </argument>
- <description>
- Converts a Variant [code]var[/code] to a formatted string that can later be parsed using [method str2var].
- [codeblock]
- a = { "a": 1, "b": 2 }
- print(var2str(a))
- [/codeblock]
- prints
- [codeblock]
- {
- "a": 1,
- "b": 2
- }
- [/codeblock]
- </description>
- </method>
- <method name="weakref">
- <return type="WeakRef">
- </return>
- <argument index="0" name="obj" type="Object">
- </argument>
- <description>
- Returns a weak reference to an object.
- A weak reference to an object is not enough to keep the object alive: when the only remaining references to a referent are weak references, garbage collection is free to destroy the referent and reuse its memory for something else. However, until the object is actually destroyed the weak reference may return the object even if there are no strong references to it.
- </description>
- </method>
- <method name="wrapf">
- <return type="float">
- </return>
- <argument index="0" name="value" type="float">
- </argument>
- <argument index="1" name="min" type="float">
- </argument>
- <argument index="2" name="max" type="float">
+ <argument index="0" name="type" type="StringName">
</argument>
<description>
- Wraps float [code]value[/code] between [code]min[/code] and [code]max[/code].
- Usable for creating loop-alike behavior or infinite surfaces.
- [codeblock]
- # Infinite loop between 5.0 and 9.9
- value = wrapf(value + 0.1, 5.0, 10.0)
- [/codeblock]
- [codeblock]
- # Infinite rotation (in radians)
- angle = wrapf(angle + 0.1, 0.0, TAU)
- [/codeblock]
- [codeblock]
- # Infinite rotation (in radians)
- angle = wrapf(angle + 0.1, -PI, PI)
- [/codeblock]
- [b]Note:[/b] If [code]min[/code] is [code]0[/code], this is equivalent to [method fposmod], so prefer using that instead.
- [code]wrapf[/code] is more flexible than using the [method fposmod] approach by giving the user control over the minimum value.
- </description>
- </method>
- <method name="wrapi">
- <return type="int">
- </return>
- <argument index="0" name="value" type="int">
- </argument>
- <argument index="1" name="min" type="int">
- </argument>
- <argument index="2" name="max" type="int">
- </argument>
- <description>
- Wraps integer [code]value[/code] between [code]min[/code] and [code]max[/code].
- Usable for creating loop-alike behavior or infinite surfaces.
- [codeblock]
- # Infinite loop between 5 and 9
- frame = wrapi(frame + 1, 5, 10)
- [/codeblock]
- [codeblock]
- # result is -2
- var result = wrapi(-6, -5, -1)
- [/codeblock]
- [b]Note:[/b] If [code]min[/code] is [code]0[/code], this is equivalent to [method posmod], so prefer using that instead.
- [code]wrapi[/code] is more flexible than using the [method posmod] approach by giving the user control over the minimum value.
</description>
</method>
</methods>
diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp
index 7f7410a92c..ccc942d86b 100644
--- a/modules/gdscript/editor/gdscript_highlighter.cpp
+++ b/modules/gdscript/editor/gdscript_highlighter.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -269,19 +269,21 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line)
col = keywords[word];
} else if (member_keywords.has(word)) {
col = member_keywords[word];
+ }
+
+ if (col != Color()) {
for (int k = j - 1; k >= 0; k--) {
if (str[k] == '.') {
- col = Color(); //member indexing not allowed
+ col = Color(); // keyword & member indexing not allowed
break;
} else if (str[k] > 32) {
break;
}
}
- }
-
- if (col != Color()) {
- in_keyword = true;
- keyword_color = col;
+ if (col != Color()) {
+ in_keyword = true;
+ keyword_color = col;
+ }
}
}
diff --git a/modules/gdscript/editor/gdscript_highlighter.h b/modules/gdscript/editor/gdscript_highlighter.h
index e38647eaab..1b57cb1923 100644
--- a/modules/gdscript/editor/gdscript_highlighter.h
+++ b/modules/gdscript/editor/gdscript_highlighter.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp b/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp
index 944ed859f5..9d0d91162c 100644
--- a/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp
+++ b/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,7 +44,7 @@ Error GDScriptEditorTranslationParserPlugin::parse_file(const String &p_path, Ve
// Search strings in AssignmentNode -> text = "__", hint_tooltip = "__" etc.
Error err;
- RES loaded_res = ResourceLoader::load(p_path, "", false, &err);
+ RES loaded_res = ResourceLoader::load(p_path, "", ResourceFormatLoader::CACHE_MODE_REUSE, &err);
if (err) {
ERR_PRINT("Failed to load " + p_path);
return err;
diff --git a/modules/gdscript/editor/gdscript_translation_parser_plugin.h b/modules/gdscript/editor/gdscript_translation_parser_plugin.h
index d763df01f5..fcf438422a 100644
--- a/modules/gdscript/editor/gdscript_translation_parser_plugin.h
+++ b/modules/gdscript/editor/gdscript_translation_parser_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,8 +39,8 @@
class GDScriptEditorTranslationParserPlugin : public EditorTranslationParserPlugin {
GDCLASS(GDScriptEditorTranslationParserPlugin, EditorTranslationParserPlugin);
- Vector<String> *ids;
- Vector<Vector<String>> *ids_ctx_plural;
+ Vector<String> *ids = nullptr;
+ Vector<Vector<String>> *ids_ctx_plural = nullptr;
// List of patterns used for extracting translation strings.
StringName tr_func = "tr";
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 2220341b84..a129b73c1a 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -219,7 +219,7 @@ StringName GDScript::get_instance_base_type() const {
}
struct _GDScriptMemberSort {
- int index;
+ int index = 0;
StringName name;
_FORCE_INLINE_ bool operator<(const _GDScriptMemberSort &p_member) const { return index < p_member.index; }
};
@@ -1162,17 +1162,6 @@ String GDScript::_get_gdscript_reference_class_name(const GDScript *p_gdscript)
GDScript::GDScript() :
script_list(this) {
- valid = false;
- subclass_count = 0;
- initializer = nullptr;
- _base = nullptr;
- _owner = nullptr;
- tool = false;
-#ifdef TOOLS_ENABLED
- source_changed_cache = false;
- placeholder_fallback_enabled = false;
-#endif
-
#ifdef DEBUG_ENABLED
{
MutexLock lock(GDScriptLanguage::get_singleton()->lock);
@@ -2327,7 +2316,7 @@ Ref<GDScript> GDScriptLanguage::get_orphan_subclass(const String &p_qualified_na
/*************** RESOURCE ***************/
-RES ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
+RES ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
if (r_error) {
*r_error = ERR_FILE_CANT_OPEN;
}
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index 11c449c5f2..12c909fd4f 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -57,11 +57,11 @@ public:
class GDScript : public Script {
GDCLASS(GDScript, Script);
- bool tool;
- bool valid;
+ bool tool = false;
+ bool valid = false;
struct MemberInfo {
- int index;
+ int index = 0;
StringName setter;
StringName getter;
MultiplayerAPI::RPCMode rpc_mode;
@@ -77,8 +77,8 @@ class GDScript : public Script {
Ref<GDScriptNativeClass> native;
Ref<GDScript> base;
- GDScript *_base; //fast pointer access
- GDScript *_owner; //for subclasses
+ GDScript *_base = nullptr; //fast pointer access
+ GDScript *_owner = nullptr; //for subclasses
Set<StringName> members; //members are just indices to the instanced script.
Map<StringName, Variant> constants;
@@ -97,8 +97,8 @@ class GDScript : public Script {
Map<StringName, Variant> member_default_values_cache;
Ref<GDScript> base_cache;
Set<ObjectID> inheriters_cache;
- bool source_changed_cache;
- bool placeholder_fallback_enabled;
+ bool source_changed_cache = false;
+ bool placeholder_fallback_enabled = false;
void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
DocData::ClassDoc doc;
@@ -121,7 +121,7 @@ class GDScript : public Script {
GDScriptFunction *implicit_initializer = nullptr;
GDScriptFunction *initializer = nullptr; //direct pointer to new , faster to locate
- int subclass_count;
+ int subclass_count = 0;
Set<Object *> instances;
//exported members
String source;
@@ -529,7 +529,7 @@ public:
class ResourceFormatLoaderGDScript : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index a828cad1cf..a6138cc564 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1163,24 +1163,26 @@ void GDScriptAnalyzer::resolve_variable(GDScriptParser::VariableNode *p_variable
void GDScriptAnalyzer::resolve_constant(GDScriptParser::ConstantNode *p_constant) {
GDScriptParser::DataType type;
- reduce_expression(p_constant->initializer);
- if (p_constant->initializer->type == GDScriptParser::Node::ARRAY) {
- const_fold_array(static_cast<GDScriptParser::ArrayNode *>(p_constant->initializer));
- } else if (p_constant->initializer->type == GDScriptParser::Node::DICTIONARY) {
- const_fold_dictionary(static_cast<GDScriptParser::DictionaryNode *>(p_constant->initializer));
- }
+ if (p_constant->initializer != nullptr) {
+ reduce_expression(p_constant->initializer);
+ if (p_constant->initializer->type == GDScriptParser::Node::ARRAY) {
+ const_fold_array(static_cast<GDScriptParser::ArrayNode *>(p_constant->initializer));
+ } else if (p_constant->initializer->type == GDScriptParser::Node::DICTIONARY) {
+ const_fold_dictionary(static_cast<GDScriptParser::DictionaryNode *>(p_constant->initializer));
+ }
- if (!p_constant->initializer->is_constant) {
- push_error(vformat(R"(Assigned value for constant "%s" isn't a constant expression.)", p_constant->identifier->name), p_constant->initializer);
- }
+ if (!p_constant->initializer->is_constant) {
+ push_error(vformat(R"(Assigned value for constant "%s" isn't a constant expression.)", p_constant->identifier->name), p_constant->initializer);
+ }
- type = p_constant->initializer->get_datatype();
+ type = p_constant->initializer->get_datatype();
#ifdef DEBUG_ENABLED
- if (p_constant->initializer->type == GDScriptParser::Node::CALL && type.kind == GDScriptParser::DataType::BUILTIN && type.builtin_type == Variant::NIL) {
- parser->push_warning(p_constant->initializer, GDScriptWarning::VOID_ASSIGNMENT, static_cast<GDScriptParser::CallNode *>(p_constant->initializer)->function_name);
- }
+ if (p_constant->initializer->type == GDScriptParser::Node::CALL && type.kind == GDScriptParser::DataType::BUILTIN && type.builtin_type == Variant::NIL) {
+ parser->push_warning(p_constant->initializer, GDScriptWarning::VOID_ASSIGNMENT, static_cast<GDScriptParser::CallNode *>(p_constant->initializer)->function_name);
+ }
#endif
+ }
if (p_constant->datatype_specifier != nullptr) {
GDScriptParser::DataType explicit_type = resolve_datatype(p_constant->datatype_specifier);
@@ -1215,7 +1217,10 @@ void GDScriptAnalyzer::resolve_constant(GDScriptParser::ConstantNode *p_constant
void GDScriptAnalyzer::resolve_assert(GDScriptParser::AssertNode *p_assert) {
reduce_expression(p_assert->condition);
if (p_assert->message != nullptr) {
- reduce_literal(p_assert->message);
+ reduce_expression(p_assert->message);
+ if (!p_assert->message->is_constant || p_assert->message->reduced_value.get_type() != Variant::STRING) {
+ push_error(R"(Expected constant string for assert error message.)", p_assert->message);
+ }
}
p_assert->set_datatype(p_assert->condition->get_datatype());
@@ -1752,6 +1757,8 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa
// Those are stored by reference so not suited for compile-time construction.
// Because in this case they would be the same reference in all constructed values.
case Variant::OBJECT:
+ case Variant::DICTIONARY:
+ case Variant::ARRAY:
case Variant::PACKED_BYTE_ARRAY:
case Variant::PACKED_INT32_ARRAY:
case Variant::PACKED_INT64_ARRAY:
@@ -2029,14 +2036,14 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa
push_error(vformat(R"*(Name "%s" called as a function but is a "%s".)*", p_call->function_name, callee_datatype.to_string()), p_call->callee);
}
#ifdef DEBUG_ENABLED
- } else if (!is_self) {
+ } else if (!is_self && !(base_type.is_hard_type() && base_type.kind == GDScriptParser::DataType::BUILTIN)) {
parser->push_warning(p_call, GDScriptWarning::UNSAFE_METHOD_ACCESS, p_call->function_name, base_type.to_string());
mark_node_unsafe(p_call);
#endif
}
}
}
- if (!found && is_self) {
+ if (!found && (is_self || (base_type.is_hard_type() && base_type.kind == GDScriptParser::DataType::BUILTIN))) {
String base_name = is_self && !p_call->is_super ? "self" : base_type.to_string();
push_error(vformat(R"*(Function "%s()" not found in base %s.)*", p_call->function_name, base_name), p_call->is_super ? p_call : p_call->callee);
}
diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h
index 9925167856..dab5b032a3 100644
--- a/modules/gdscript/gdscript_analyzer.h
+++ b/modules/gdscript/gdscript_analyzer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp
index a5d96077d9..58c6b31a77 100644
--- a/modules/gdscript/gdscript_byte_codegen.cpp
+++ b/modules/gdscript/gdscript_byte_codegen.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -899,6 +899,17 @@ void GDScriptByteCodeGenerator::write_call_self(const Address &p_target, const S
append(p_function_name);
}
+void GDScriptByteCodeGenerator::write_call_self_async(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) {
+ append(GDScriptFunction::OPCODE_CALL_ASYNC, 2 + p_arguments.size());
+ for (int i = 0; i < p_arguments.size(); i++) {
+ append(p_arguments[i]);
+ }
+ append(GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS);
+ append(p_target);
+ append(p_arguments.size());
+ append(p_function_name);
+}
+
void GDScriptByteCodeGenerator::write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) {
append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN, 2 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h
index 21576b08a4..1e66af269a 100644
--- a/modules/gdscript/gdscript_byte_codegen.h
+++ b/modules/gdscript/gdscript_byte_codegen.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -441,6 +441,7 @@ public:
virtual void write_call_method_bind(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) override;
virtual void write_call_ptrcall(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) override;
virtual void write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
+ virtual void write_call_self_async(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
virtual void write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
virtual void write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) override;
virtual void write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) override;
diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp
index 95d24a8b08..113d36be98 100644
--- a/modules/gdscript/gdscript_cache.cpp
+++ b/modules/gdscript/gdscript_cache.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/gdscript_cache.h b/modules/gdscript/gdscript_cache.h
index 90c5884985..d1d2a2abbf 100644
--- a/modules/gdscript/gdscript_cache.h
+++ b/modules/gdscript/gdscript_cache.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/gdscript_codegen.h b/modules/gdscript/gdscript_codegen.h
index e776007bd7..d72bd12033 100644
--- a/modules/gdscript/gdscript_codegen.h
+++ b/modules/gdscript/gdscript_codegen.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -133,6 +133,7 @@ public:
virtual void write_call_method_bind(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) = 0;
virtual void write_call_ptrcall(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) = 0;
virtual void write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0;
+ virtual void write_call_self_async(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0;
virtual void write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0;
virtual void write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) = 0;
virtual void write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) = 0;
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index 24b24ad534..b491440d4c 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -494,9 +494,17 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
} else if ((codegen.function_node && codegen.function_node->is_static) || call->function_name == "new") {
GDScriptCodeGenerator::Address self;
self.mode = GDScriptCodeGenerator::Address::CLASS;
- gen->write_call(result, self, call->function_name, arguments);
+ if (within_await) {
+ gen->write_call_async(result, self, call->function_name, arguments);
+ } else {
+ gen->write_call(result, self, call->function_name, arguments);
+ }
} else {
- gen->write_call_self(result, call->function_name, arguments);
+ if (within_await) {
+ gen->write_call_self_async(result, call->function_name, arguments);
+ } else {
+ gen->write_call_self(result, call->function_name, arguments);
+ }
}
} else if (callee->type == GDScriptParser::Node::SUBSCRIPT) {
const GDScriptParser::SubscriptNode *subscript = static_cast<const GDScriptParser::SubscriptNode *>(call->callee);
diff --git a/modules/gdscript/gdscript_compiler.h b/modules/gdscript/gdscript_compiler.h
index 157c801f56..651391f972 100644
--- a/modules/gdscript/gdscript_compiler.h
+++ b/modules/gdscript/gdscript_compiler.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -133,8 +133,8 @@ class GDScriptCompiler {
Error _parse_class_level(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
Error _parse_class_blocks(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
void _make_scripts(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
- int err_line;
- int err_column;
+ int err_line = 0;
+ int err_column = 0;
StringName source;
String error;
bool within_await = false;
diff --git a/modules/gdscript/gdscript_disassembler.cpp b/modules/gdscript/gdscript_disassembler.cpp
index 5938cfd7b2..17cb5e3c96 100644
--- a/modules/gdscript/gdscript_disassembler.cpp
+++ b/modules/gdscript/gdscript_disassembler.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index c4d5982622..b17971cf93 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -2345,7 +2345,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
GDScriptParser::DataType base_type;
bool _static = false;
const GDScriptParser::CallNode *call = static_cast<const GDScriptParser::CallNode *>(p_call);
- GDScriptParser::Node::Type callee_type = GDScriptParser::Node::NONE;
+ GDScriptParser::Node::Type callee_type = call->get_callee_type();
GDScriptCompletionIdentifier connect_base;
diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp
index 6d49022d3c..c6c9a439df 100644
--- a/modules/gdscript/gdscript_function.cpp
+++ b/modules/gdscript/gdscript_function.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -77,14 +77,14 @@ int GDScriptFunction::get_max_stack_size() const {
}
struct _GDFKC {
- int order;
+ int order = 0;
List<int> pos;
};
struct _GDFKCS {
- int order;
+ int order = 0;
StringName id;
- int pos;
+ int pos = 0;
bool operator<(const _GDFKCS &p_r) const {
return order < p_r.order;
@@ -294,7 +294,6 @@ void GDScriptFunctionState::_bind_methods() {
GDScriptFunctionState::GDScriptFunctionState() :
scripts_list(this),
instances_list(this) {
- function = nullptr;
}
GDScriptFunctionState::~GDScriptFunctionState() {
diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h
index b669870b51..e64630a743 100644
--- a/modules/gdscript/gdscript_function.h
+++ b/modules/gdscript/gdscript_function.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -420,19 +420,19 @@ private:
public:
struct CallState {
- GDScript *script;
- GDScriptInstance *instance;
+ GDScript *script = nullptr;
+ GDScriptInstance *instance = nullptr;
#ifdef DEBUG_ENABLED
StringName function_name;
String script_path;
#endif
Vector<uint8_t> stack;
- int stack_size;
+ int stack_size = 0;
Variant self;
- uint32_t alloca_size;
- int ip;
- int line;
- int defarg;
+ uint32_t alloca_size = 0;
+ int ip = 0;
+ int line = 0;
+ int defarg = 0;
Variant result;
};
@@ -488,7 +488,7 @@ public:
class GDScriptFunctionState : public Reference {
GDCLASS(GDScriptFunctionState, Reference);
friend class GDScriptFunction;
- GDScriptFunction *function;
+ GDScriptFunction *function = nullptr;
GDScriptFunction::CallState state;
Variant _signal_callback(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
Ref<GDScriptFunctionState> first_state;
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 0c93702bfb..a77fb14064 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -976,6 +976,8 @@ GDScriptParser::ConstantNode *GDScriptParser::parse_constant() {
push_error(R"(Expected initializer expression for constant.)");
return nullptr;
}
+ } else {
+ return nullptr;
}
end_statement("constant declaration");
@@ -1501,12 +1503,9 @@ GDScriptParser::AssertNode *GDScriptParser::parse_assert() {
if (match(GDScriptTokenizer::Token::COMMA)) {
// Error message.
- if (consume(GDScriptTokenizer::Token::LITERAL, R"(Expected error message for assert after ",".)")) {
- assert->message = parse_literal();
- if (assert->message->value.get_type() != Variant::STRING) {
- push_error(R"(Expected string for assert error message.)");
- }
- } else {
+ assert->message = parse_expression(false);
+ if (assert->message == nullptr) {
+ push_error(R"(Expected error message for assert after ",".)");
return nullptr;
}
}
@@ -2919,8 +2918,8 @@ GDScriptParser::ParseRule *GDScriptParser::get_rule(GDScriptTokenizer::Token::Ty
{ nullptr, &GDScriptParser::parse_binary_operator, PREC_BIT_SHIFT }, // LESS_LESS,
{ nullptr, &GDScriptParser::parse_binary_operator, PREC_BIT_SHIFT }, // GREATER_GREATER,
// Math
- { &GDScriptParser::parse_unary_operator, &GDScriptParser::parse_binary_operator, PREC_ADDITION }, // PLUS,
- { &GDScriptParser::parse_unary_operator, &GDScriptParser::parse_binary_operator, PREC_SUBTRACTION }, // MINUS,
+ { &GDScriptParser::parse_unary_operator, &GDScriptParser::parse_binary_operator, PREC_ADDITION_SUBTRACTION }, // PLUS,
+ { &GDScriptParser::parse_unary_operator, &GDScriptParser::parse_binary_operator, PREC_ADDITION_SUBTRACTION }, // MINUS,
{ nullptr, &GDScriptParser::parse_binary_operator, PREC_FACTOR }, // STAR,
{ nullptr, &GDScriptParser::parse_binary_operator, PREC_FACTOR }, // SLASH,
{ nullptr, &GDScriptParser::parse_binary_operator, PREC_FACTOR }, // PERCENT,
diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h
index 4cecdc6970..d59b68b602 100644
--- a/modules/gdscript/gdscript_parser.h
+++ b/modules/gdscript/gdscript_parser.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -286,7 +286,7 @@ public:
struct AssertNode : public Node {
ExpressionNode *condition = nullptr;
- LiteralNode *message = nullptr;
+ ExpressionNode *message = nullptr;
AssertNode() {
type = ASSERT;
@@ -351,7 +351,7 @@ public:
OP_COMP_GREATER_EQUAL,
};
- OpType operation;
+ OpType operation = OpType::OP_ADDITION;
Variant::Operator variant_op = Variant::OP_MAX;
ExpressionNode *left_operand = nullptr;
ExpressionNode *right_operand = nullptr;
@@ -753,7 +753,7 @@ public:
struct MatchBranchNode : public Node {
Vector<PatternNode *> patterns;
- SuiteNode *block;
+ SuiteNode *block = nullptr;
bool has_wildcard = false;
MatchBranchNode() {
@@ -1001,7 +1001,7 @@ public:
OP_LOGIC_NOT,
};
- OpType operation;
+ OpType operation = OP_POSITIVE;
Variant::Operator variant_op = Variant::OP_MAX;
ExpressionNode *operand = nullptr;
@@ -1172,8 +1172,7 @@ private:
PREC_BIT_XOR,
PREC_BIT_AND,
PREC_BIT_SHIFT,
- PREC_SUBTRACTION,
- PREC_ADDITION,
+ PREC_ADDITION_SUBTRACTION,
PREC_FACTOR,
PREC_SIGN,
PREC_BIT_NOT,
diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp
index febb066223..315b8ee3b4 100644
--- a/modules/gdscript/gdscript_tokenizer.cpp
+++ b/modules/gdscript/gdscript_tokenizer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/gdscript_tokenizer.h b/modules/gdscript/gdscript_tokenizer.h
index 70556d7166..bea4b14019 100644
--- a/modules/gdscript/gdscript_tokenizer.h
+++ b/modules/gdscript/gdscript_tokenizer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -178,7 +178,6 @@ public:
}
Token() {
- type = EMPTY;
}
};
diff --git a/modules/gdscript/gdscript_utility_functions.cpp b/modules/gdscript/gdscript_utility_functions.cpp
index b1780446d0..348d221352 100644
--- a/modules/gdscript/gdscript_utility_functions.cpp
+++ b/modules/gdscript/gdscript_utility_functions.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/gdscript_utility_functions.h b/modules/gdscript/gdscript_utility_functions.h
index 50867438d9..c6d3718844 100644
--- a/modules/gdscript/gdscript_utility_functions.h
+++ b/modules/gdscript/gdscript_utility_functions.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp
index dacd7df498..4e098d7a6d 100644
--- a/modules/gdscript/gdscript_vm.cpp
+++ b/modules/gdscript/gdscript_vm.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -476,11 +476,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
}
if (p_instance) {
- if (p_instance->base_ref && static_cast<Reference *>(p_instance->owner)->is_referenced()) {
- self = REF(static_cast<Reference *>(p_instance->owner));
- } else {
- self = p_instance->owner;
- }
+ self = p_instance->owner;
script = p_instance->script.ptr();
} else {
script = _script;
@@ -2306,10 +2302,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
Dictionary *dict = VariantInternal::get_dictionary(container);
const Variant *next = dict->next(nullptr);
- *counter = *next;
if (!dict->is_empty()) {
GET_INSTRUCTION_ARG(iterator, 2);
+ *counter = *next;
*iterator = *next;
// Skip regular iterate.
diff --git a/modules/gdscript/gdscript_warning.cpp b/modules/gdscript/gdscript_warning.cpp
index 56704d3e0a..ad41b60a4e 100644
--- a/modules/gdscript/gdscript_warning.cpp
+++ b/modules/gdscript/gdscript_warning.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/gdscript_warning.h b/modules/gdscript/gdscript_warning.h
index e0857703d8..4b295b5eb8 100644
--- a/modules/gdscript/gdscript_warning.h
+++ b/modules/gdscript/gdscript_warning.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/language_server/gdscript_extend_parser.cpp b/modules/gdscript/language_server/gdscript_extend_parser.cpp
index d2d2c23249..e63b6ab20e 100644
--- a/modules/gdscript/language_server/gdscript_extend_parser.cpp
+++ b/modules/gdscript/language_server/gdscript_extend_parser.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/language_server/gdscript_extend_parser.h b/modules/gdscript/language_server/gdscript_extend_parser.h
index bb02d3dc99..28b9b3c82a 100644
--- a/modules/gdscript/language_server/gdscript_extend_parser.h
+++ b/modules/gdscript/language_server/gdscript_extend_parser.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/language_server/gdscript_language_protocol.cpp b/modules/gdscript/language_server/gdscript_language_protocol.cpp
index cf96722c82..912c9a174e 100644
--- a/modules/gdscript/language_server/gdscript_language_protocol.cpp
+++ b/modules/gdscript/language_server/gdscript_language_protocol.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -163,7 +163,7 @@ void GDScriptLanguageProtocol::_bind_methods() {
ClassDB::bind_method(D_METHOD("initialized", "params"), &GDScriptLanguageProtocol::initialized);
ClassDB::bind_method(D_METHOD("on_client_connected"), &GDScriptLanguageProtocol::on_client_connected);
ClassDB::bind_method(D_METHOD("on_client_disconnected"), &GDScriptLanguageProtocol::on_client_disconnected);
- ClassDB::bind_method(D_METHOD("notify_client", "method", "params"), &GDScriptLanguageProtocol::notify_client, DEFVAL(Variant()), DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("notify_client", "method", "params", "client_id"), &GDScriptLanguageProtocol::notify_client, DEFVAL(Variant()), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("is_smart_resolve_enabled"), &GDScriptLanguageProtocol::is_smart_resolve_enabled);
ClassDB::bind_method(D_METHOD("get_text_document"), &GDScriptLanguageProtocol::get_text_document);
ClassDB::bind_method(D_METHOD("get_workspace"), &GDScriptLanguageProtocol::get_workspace);
diff --git a/modules/gdscript/language_server/gdscript_language_protocol.h b/modules/gdscript/language_server/gdscript_language_protocol.h
index cf5242e8c5..8b08ae0655 100644
--- a/modules/gdscript/language_server/gdscript_language_protocol.h
+++ b/modules/gdscript/language_server/gdscript_language_protocol.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/language_server/gdscript_language_server.cpp b/modules/gdscript/language_server/gdscript_language_server.cpp
index 3387d262f8..98ada9de4d 100644
--- a/modules/gdscript/language_server/gdscript_language_server.cpp
+++ b/modules/gdscript/language_server/gdscript_language_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,12 +36,6 @@
#include "editor/editor_node.h"
GDScriptLanguageServer::GDScriptLanguageServer() {
- thread = nullptr;
- thread_running = false;
- started = false;
-
- use_thread = false;
- port = 6008;
_EDITOR_DEF("network/language_server/remote_port", port);
_EDITOR_DEF("network/language_server/enable_smart_resolve", true);
_EDITOR_DEF("network/language_server/show_native_symbols_in_editor", false);
@@ -87,9 +81,8 @@ void GDScriptLanguageServer::start() {
if (protocol.start(port, IP_Address("127.0.0.1")) == OK) {
EditorNode::get_log()->add_message("--- GDScript language server started ---", EditorLog::MSG_TYPE_EDITOR);
if (use_thread) {
- ERR_FAIL_COND(thread != nullptr);
thread_running = true;
- thread = Thread::create(GDScriptLanguageServer::thread_main, this);
+ thread.start(GDScriptLanguageServer::thread_main, this);
}
set_process_internal(!use_thread);
started = true;
@@ -98,11 +91,9 @@ void GDScriptLanguageServer::start() {
void GDScriptLanguageServer::stop() {
if (use_thread) {
- ERR_FAIL_COND(nullptr == thread);
+ ERR_FAIL_COND(!thread.is_started());
thread_running = false;
- Thread::wait_to_finish(thread);
- memdelete(thread);
- thread = nullptr;
+ thread.wait_to_finish();
}
protocol.stop();
started = false;
diff --git a/modules/gdscript/language_server/gdscript_language_server.h b/modules/gdscript/language_server/gdscript_language_server.h
index 228d29bf42..29c5ddd70e 100644
--- a/modules/gdscript/language_server/gdscript_language_server.h
+++ b/modules/gdscript/language_server/gdscript_language_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,11 +40,11 @@ class GDScriptLanguageServer : public EditorPlugin {
GDScriptLanguageProtocol protocol;
- Thread *thread;
- bool thread_running;
- bool started;
- bool use_thread;
- int port;
+ Thread thread;
+ bool thread_running = false;
+ bool started = false;
+ bool use_thread = false;
+ int port = 6008;
static void thread_main(void *p_userdata);
private:
diff --git a/modules/gdscript/language_server/gdscript_text_document.cpp b/modules/gdscript/language_server/gdscript_text_document.cpp
index abe849059f..9f2373bf56 100644
--- a/modules/gdscript/language_server/gdscript_text_document.cpp
+++ b/modules/gdscript/language_server/gdscript_text_document.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/language_server/gdscript_text_document.h b/modules/gdscript/language_server/gdscript_text_document.h
index 2a5755bec6..792e601bc1 100644
--- a/modules/gdscript/language_server/gdscript_text_document.h
+++ b/modules/gdscript/language_server/gdscript_text_document.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/language_server/gdscript_workspace.cpp b/modules/gdscript/language_server/gdscript_workspace.cpp
index bccb239f28..69cad1a335 100644
--- a/modules/gdscript/language_server/gdscript_workspace.cpp
+++ b/modules/gdscript/language_server/gdscript_workspace.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -350,7 +350,7 @@ Error GDScriptWorkspace::parse_local_script(const String &p_path) {
String GDScriptWorkspace::get_file_path(const String &p_uri) const {
String path = p_uri;
path = path.replace(root_uri + "/", "res://");
- path = path.http_unescape();
+ path = path.uri_decode();
return path;
}
diff --git a/modules/gdscript/language_server/gdscript_workspace.h b/modules/gdscript/language_server/gdscript_workspace.h
index fc244c6357..7fd8bfcf20 100644
--- a/modules/gdscript/language_server/gdscript_workspace.h
+++ b/modules/gdscript/language_server/gdscript_workspace.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/language_server/lsp.hpp b/modules/gdscript/language_server/lsp.hpp
index e844a402e2..96744a15d7 100644
--- a/modules/gdscript/language_server/lsp.hpp
+++ b/modules/gdscript/language_server/lsp.hpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -547,7 +547,7 @@ struct TextDocumentItem {
* The version number of this document (it will increase after each
* change, including undo/redo).
*/
- int version;
+ int version = 0;
/**
* The content of the opened text document.
@@ -584,7 +584,7 @@ struct TextDocumentContentChangeEvent {
/**
* The length of the range that got replaced.
*/
- int rangeLength;
+ int rangeLength = 0;
/**
* The new text of the range/document.
@@ -656,12 +656,12 @@ struct Diagnostic {
* The diagnostic's severity. Can be omitted. If omitted it is up to the
* client to interpret diagnostics as error, warning, info or hint.
*/
- int severity;
+ int severity = 0;
/**
* The diagnostic's code, which might appear in the user interface.
*/
- int code;
+ int code = 0;
/**
* A human-readable string describing the source of this
@@ -833,7 +833,7 @@ struct CompletionItem {
* an icon is chosen by the editor. The standardized set
* of available values is defined in `CompletionItemKind`.
*/
- int kind;
+ int kind = 0;
/**
* A human-readable string with additional information
@@ -891,7 +891,7 @@ struct CompletionItem {
* The format of the insert text. The format applies to both the `insertText` property
* and the `newText` property of a provided `textEdit`.
*/
- int insertTextFormat;
+ int insertTextFormat = 0;
/**
* An edit which is applied to a document when selecting this completion. When an edit is provided the value of
@@ -1003,7 +1003,7 @@ struct CompletionList {
* This list it not complete. Further typing should result in recomputing
* this list.
*/
- bool isIncomplete;
+ bool isIncomplete = false;
/**
* The completion items.
diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp
index 0c4996e9bb..e90475a60e 100644
--- a/modules/gdscript/register_types.cpp
+++ b/modules/gdscript/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/register_types.h b/modules/gdscript/register_types.h
index 18e57c1211..ce1c03d1d0 100644
--- a/modules/gdscript/register_types.h
+++ b/modules/gdscript/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/tests/test_gdscript.cpp b/modules/gdscript/tests/test_gdscript.cpp
index 29efa33e70..898ac653f5 100644
--- a/modules/gdscript/tests/test_gdscript.cpp
+++ b/modules/gdscript/tests/test_gdscript.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/tests/test_gdscript.h b/modules/gdscript/tests/test_gdscript.h
index 6182629802..bbda46cdad 100644
--- a/modules/gdscript/tests/test_gdscript.h
+++ b/modules/gdscript/tests/test_gdscript.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */