diff options
Diffstat (limited to 'modules/gdscript')
-rw-r--r-- | modules/gdscript/SCsub | 2 | ||||
-rw-r--r-- | modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd | 29 | ||||
-rw-r--r-- | modules/gdscript/editor_templates/CharacterBody3D/basic_movement.gd | 32 | ||||
-rw-r--r-- | modules/gdscript/editor_templates/EditorPlugin/plugin.gd | 11 | ||||
-rw-r--r-- | modules/gdscript/editor_templates/EditorScript/basic_editor_script.gd | 7 | ||||
-rw-r--r-- | modules/gdscript/editor_templates/Node/default.gd | 11 | ||||
-rw-r--r-- | modules/gdscript/editor_templates/Object/empty.gd | 3 | ||||
-rw-r--r-- | modules/gdscript/editor_templates/SCsub | 16 | ||||
-rw-r--r-- | modules/gdscript/gdscript.cpp | 14 | ||||
-rw-r--r-- | modules/gdscript/gdscript.h | 101 | ||||
-rw-r--r-- | modules/gdscript/gdscript_editor.cpp | 91 |
11 files changed, 207 insertions, 110 deletions
diff --git a/modules/gdscript/SCsub b/modules/gdscript/SCsub index 5c8cbdf869..c6121ec7fe 100644 --- a/modules/gdscript/SCsub +++ b/modules/gdscript/SCsub @@ -21,3 +21,5 @@ if env["tools"]: if env["tests"]: env_gdscript.Append(CPPDEFINES=["TESTS_ENABLED"]) env_gdscript.add_source_files(env.modules_sources, "./tests/*.cpp") + +SConscript("editor_templates/SCsub") diff --git a/modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd b/modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd new file mode 100644 index 0000000000..0824d894c5 --- /dev/null +++ b/modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd @@ -0,0 +1,29 @@ +# meta-description: Classic movement for gravity games (platformer, ...) + +extends _BASE_ + +const SPEED: float = 300.0 +const JUMP_FORCE: float = -400.0 + +# Get the gravity from the project settings to be synced with RigidDynamicBody nodes. +var gravity: int = ProjectSettings.get_setting("physics/2d/default_gravity") + + +func _physics_process(delta: float) -> void: + # Add the gravity. + if not is_on_floor(): + motion_velocity.y += gravity * delta + + # Handle Jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + motion_velocity.y = JUMP_FORCE + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction := Input.get_axis("ui_left", "ui_right") + if direction: + motion_velocity.x = direction * SPEED + else: + motion_velocity.x = move_toward(motion_velocity.x, 0, SPEED) + + move_and_slide() diff --git a/modules/gdscript/editor_templates/CharacterBody3D/basic_movement.gd b/modules/gdscript/editor_templates/CharacterBody3D/basic_movement.gd new file mode 100644 index 0000000000..ce6d67ae84 --- /dev/null +++ b/modules/gdscript/editor_templates/CharacterBody3D/basic_movement.gd @@ -0,0 +1,32 @@ +# meta-description: Classic movement for gravity games (FPS, TPS, ...) + +extends _BASE_ + +const SPEED: float = 5.0 +const JUMP_FORCE: float = 4.5 + +# Get the gravity from the project settings to be synced with RigidDynamicBody nodes. +var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity") + + +func _physics_process(delta: float) -> void: + # Add the gravity. + if not is_on_floor(): + motion_velocity.y -= gravity * delta + + # Handle Jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + motion_velocity.y = JUMP_FORCE + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var input_dir := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down") + var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized() + if direction: + motion_velocity.x = direction.x * SPEED + motion_velocity.z = direction.z * SPEED + else: + motion_velocity.x = move_toward(motion_velocity.x, 0, SPEED) + motion_velocity.z = move_toward(motion_velocity.z, 0, SPEED) + + move_and_slide() diff --git a/modules/gdscript/editor_templates/EditorPlugin/plugin.gd b/modules/gdscript/editor_templates/EditorPlugin/plugin.gd new file mode 100644 index 0000000000..8614bb8b17 --- /dev/null +++ b/modules/gdscript/editor_templates/EditorPlugin/plugin.gd @@ -0,0 +1,11 @@ +# meta-description: Basic plugin template +@tool +extends EditorPlugin + +func _enter_tree() -> void: + # Initialization of the plugin goes here. + pass + +func _exit_tree() -> void: + # Clean-up of the plugin goes here. + pass diff --git a/modules/gdscript/editor_templates/EditorScript/basic_editor_script.gd b/modules/gdscript/editor_templates/EditorScript/basic_editor_script.gd new file mode 100644 index 0000000000..fdb174c7ed --- /dev/null +++ b/modules/gdscript/editor_templates/EditorScript/basic_editor_script.gd @@ -0,0 +1,7 @@ +# meta-description: Basic editor script template +@tool +extends EditorScript + +func _run() -> void: + # Called when the script is executed (using File -> Run in Script Editor). + pass diff --git a/modules/gdscript/editor_templates/Node/default.gd b/modules/gdscript/editor_templates/Node/default.gd new file mode 100644 index 0000000000..ee5c0b99cc --- /dev/null +++ b/modules/gdscript/editor_templates/Node/default.gd @@ -0,0 +1,11 @@ +# meta-description: Base template for Node with default Godot cycle methods + +extends _BASE_ + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass diff --git a/modules/gdscript/editor_templates/Object/empty.gd b/modules/gdscript/editor_templates/Object/empty.gd new file mode 100644 index 0000000000..387786b0a4 --- /dev/null +++ b/modules/gdscript/editor_templates/Object/empty.gd @@ -0,0 +1,3 @@ +# meta-description: Empty template suitable for all Objects + +extends _BASE_ diff --git a/modules/gdscript/editor_templates/SCsub b/modules/gdscript/editor_templates/SCsub new file mode 100644 index 0000000000..2266ef2d01 --- /dev/null +++ b/modules/gdscript/editor_templates/SCsub @@ -0,0 +1,16 @@ +#!/usr/bin/env python + +Import("env") + +import editor.template_builders as build_template_gd + +env["BUILDERS"]["MakeGDTemplateBuilder"] = Builder( + action=env.Run(build_template_gd.make_templates, "Generating GDScript templates header."), + suffix=".h", + src_suffix=".gd", +) + +# Template files +templates_sources = Glob("*/*.gd") + +env.Alias("editor_template_gd", [env.MakeGDTemplateBuilder("templates.gen.h", templates_sources)]) diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index 4822e411ce..02c1bfb40c 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -49,6 +49,10 @@ #include "tests/gdscript_test_runner.h" #endif +#ifdef TOOLS_ENABLED +#include "editor/editor_settings.h" +#endif + /////////////////////////// GDScriptNativeClass::GDScriptNativeClass(const StringName &p_name) { @@ -817,10 +821,16 @@ Error GDScript::reload(bool p_keep_state) { basedir = basedir.get_base_dir(); } - if (source.find("%BASE%") != -1) { - //loading a template, don't parse +// Loading a template, don't parse. +#ifdef TOOLS_ENABLED + if (basedir.begins_with(EditorSettings::get_singleton()->get_project_script_templates_dir())) { return OK; } +#else + if (source.find("_BASE_") != -1) { + return OK; + } +#endif { String source_path = path; diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h index ade4f247c9..2f1187e5b1 100644 --- a/modules/gdscript/gdscript.h +++ b/modules/gdscript/gdscript.h @@ -396,7 +396,7 @@ public: _debug_call_stack_pos--; } - virtual Vector<StackInfo> debug_get_current_stack_info() { + virtual Vector<StackInfo> debug_get_current_stack_info() override { if (Thread::get_main_id() != Thread::get_caller_id()) { return Vector<StackInfo>(); } @@ -430,77 +430,76 @@ public: _FORCE_INLINE_ static GDScriptLanguage *get_singleton() { return singleton; } - virtual String get_name() const; + virtual String get_name() const override; /* LANGUAGE FUNCTIONS */ - virtual void init(); - virtual String get_type() const; - virtual String get_extension() const; - virtual Error execute_file(const String &p_path); - virtual void finish(); + virtual void init() override; + virtual String get_type() const override; + virtual String get_extension() const override; + virtual Error execute_file(const String &p_path) override; + virtual void finish() override; /* EDITOR FUNCTIONS */ - virtual void get_reserved_words(List<String> *p_words) const; - virtual bool is_control_flow_keyword(String p_keywords) const; - virtual void get_comment_delimiters(List<String> *p_delimiters) const; - virtual void get_string_delimiters(List<String> *p_delimiters) const; - virtual String _get_processed_template(const String &p_template, const String &p_base_class_name) const; - virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const; - virtual bool is_using_templates(); - virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script); - virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const; - virtual Script *create_script() const; - virtual bool has_named_classes() const; - virtual bool supports_builtin_mode() const; - virtual bool supports_documentation() const; - virtual bool can_inherit_from_file() const { return true; } - virtual int find_function(const String &p_function, const String &p_code) const; - virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const; - virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_forced, String &r_call_hint); + virtual void get_reserved_words(List<String> *p_words) const override; + virtual bool is_control_flow_keyword(String p_keywords) const override; + virtual void get_comment_delimiters(List<String> *p_delimiters) const override; + virtual void get_string_delimiters(List<String> *p_delimiters) const override; + virtual bool is_using_templates() override; + virtual Ref<Script> make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const override; + virtual Vector<ScriptTemplate> get_built_in_templates(StringName p_object) override; + virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const override; + virtual Script *create_script() const override; + virtual bool has_named_classes() const override; + virtual bool supports_builtin_mode() const override; + virtual bool supports_documentation() const override; + virtual bool can_inherit_from_file() const override { return true; } + virtual int find_function(const String &p_function, const String &p_code) const override; + virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const override; + virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_forced, String &r_call_hint) override; #ifdef TOOLS_ENABLED - virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result); + virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result) override; #endif virtual String _get_indentation() const; - virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const; - virtual void add_global_constant(const StringName &p_variable, const Variant &p_value); - virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value); - virtual void remove_named_global_constant(const StringName &p_name); + virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const override; + virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) override; + virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value) override; + virtual void remove_named_global_constant(const StringName &p_name) override; /* DEBUGGER FUNCTIONS */ - virtual String debug_get_error() const; - virtual int debug_get_stack_level_count() const; - virtual int debug_get_stack_level_line(int p_level) const; - virtual String debug_get_stack_level_function(int p_level) const; - virtual String debug_get_stack_level_source(int p_level) const; - virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); - virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); - virtual ScriptInstance *debug_get_stack_level_instance(int p_level); - virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); - virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1); + virtual String debug_get_error() const override; + virtual int debug_get_stack_level_count() const override; + virtual int debug_get_stack_level_line(int p_level) const override; + virtual String debug_get_stack_level_function(int p_level) const override; + virtual String debug_get_stack_level_source(int p_level) const override; + virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override; + virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override; + virtual ScriptInstance *debug_get_stack_level_instance(int p_level) override; + virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override; + virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1) override; - virtual void reload_all_scripts(); - virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload); + virtual void reload_all_scripts() override; + virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) override; - virtual void frame(); + virtual void frame() override; - virtual void get_public_functions(List<MethodInfo> *p_functions) const; - virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const; + virtual void get_public_functions(List<MethodInfo> *p_functions) const override; + virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const override; - virtual void profiling_start(); - virtual void profiling_stop(); + virtual void profiling_start() override; + virtual void profiling_stop() override; - virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max); - virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max); + virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) override; + virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) override; /* LOADER FUNCTIONS */ - virtual void get_recognized_extensions(List<String> *p_extensions) const; + virtual void get_recognized_extensions(List<String> *p_extensions) const override; /* GLOBAL CLASSES */ - virtual bool handles_global_class_type(const String &p_type) const; - virtual String get_global_class_name(const String &p_path, String *r_base_type = nullptr, String *r_icon_path = nullptr) const; + virtual bool handles_global_class_type(const String &p_type) const override; + virtual String get_global_class_name(const String &p_path, String *r_base_type = nullptr, String *r_icon_path = nullptr) const override; void add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass); Ref<GDScript> get_orphan_subclass(const String &p_qualified_name); diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index ec01c19295..3fb834590b 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -33,6 +33,7 @@ #include "core/config/engine.h" #include "core/core_constants.h" #include "core/io/file_access.h" +#include "editor_templates/templates.gen.h" #include "gdscript_analyzer.h" #include "gdscript_compiler.h" #include "gdscript_parser.h" @@ -55,68 +56,44 @@ void GDScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const { p_delimiters->push_back("\"\"\" \"\"\""); } -String GDScriptLanguage::_get_processed_template(const String &p_template, const String &p_base_class_name) const { - String processed_template = p_template; +bool GDScriptLanguage::is_using_templates() { + return true; +} +Ref<Script> GDScriptLanguage::make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const { + Ref<GDScript> script; + script.instantiate(); + String processed_template = p_template; #ifdef TOOLS_ENABLED - if (EDITOR_DEF("text_editor/completion/add_type_hints", false)) { - processed_template = processed_template.replace("%INT_TYPE%", ": int"); - processed_template = processed_template.replace("%STRING_TYPE%", ": String"); - processed_template = processed_template.replace("%FLOAT_TYPE%", ": float"); - processed_template = processed_template.replace("%VOID_RETURN%", " -> void"); - } else { - processed_template = processed_template.replace("%INT_TYPE%", ""); - processed_template = processed_template.replace("%STRING_TYPE%", ""); - processed_template = processed_template.replace("%FLOAT_TYPE%", ""); - processed_template = processed_template.replace("%VOID_RETURN%", ""); + if (!EDITOR_DEF("text_editor/completion/add_type_hints", false)) { + processed_template = processed_template.replace(": int", "") + .replace(": String", "") + .replace(": float", "") + .replace(":=", "=") + .replace(" -> void", ""); } #else - processed_template = processed_template.replace("%INT_TYPE%", ""); - processed_template = processed_template.replace("%STRING_TYPE%", ""); - processed_template = processed_template.replace("%FLOAT_TYPE%", ""); - processed_template = processed_template.replace("%VOID_RETURN%", ""); + processed_template = processed_template.replace(": int", "") + .replace(": String", "") + .replace(": float", "") + .replace(" -> void", ""); #endif - processed_template = processed_template.replace("%BASE%", p_base_class_name); - processed_template = processed_template.replace("%TS%", _get_indentation()); - - return processed_template; -} - -Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const { - String _template = "extends %BASE%\n" - "\n" - "\n" - "# Declare member variables here. Examples:\n" - "# var a%INT_TYPE% = 2\n" - "# var b%STRING_TYPE% = \"text\"\n" - "\n" - "\n" - "# Called when the node enters the scene tree for the first time.\n" - "func _ready()%VOID_RETURN%:\n" - "%TS%pass # Replace with function body.\n" - "\n" - "\n" - "# Called every frame. 'delta' is the elapsed time since the previous frame.\n" - "#func _process(delta%FLOAT_TYPE%)%VOID_RETURN%:\n" - "#%TS%pass\n"; - - _template = _get_processed_template(_template, p_base_class_name); - - Ref<GDScript> script; - script.instantiate(); - script->set_source_code(_template); - + processed_template = processed_template.replace("_BASE_", p_base_class_name) + .replace("_CLASS_", p_class_name) + .replace("_TS_", _get_indentation()); + script->set_source_code(processed_template); return script; } -bool GDScriptLanguage::is_using_templates() { - return true; -} - -void GDScriptLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) { - String _template = _get_processed_template(p_script->get_source_code(), p_base_class_name); - p_script->set_source_code(_template); +Vector<ScriptLanguage::ScriptTemplate> GDScriptLanguage::get_built_in_templates(StringName p_object) { + Vector<ScriptLanguage::ScriptTemplate> templates; + for (int i = 0; i < TEMPLATES_ARRAY_SIZE; i++) { + if (TEMPLATES[i].inherit == p_object) { + templates.append(TEMPLATES[i]); + } + } + return templates; } static void get_function_names_recursively(const GDScriptParser::ClassNode *p_class, const String &p_prefix, Map<int, String> &r_funcs) { @@ -236,7 +213,7 @@ Script *GDScriptLanguage::create_script() const { /* DEBUGGER FUNCTIONS */ bool GDScriptLanguage::debug_break_parse(const String &p_file, int p_line, const String &p_error) { - //break because of parse error + // break because of parse error if (EngineDebugger::is_active() && Thread::get_caller_id() == Thread::get_main_id()) { _debug_parse_err_line = p_line; @@ -1383,8 +1360,8 @@ static bool _guess_expression_type(GDScriptParser::CompletionContext &p_context, } if (!script.ends_with(".gd")) { - //not a script, try find the script anyway, - //may have some success + // not a script, try find the script anyway, + // may have some success script = script.get_basename() + ".gd"; } @@ -2770,7 +2747,7 @@ void GDScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_t } if (indent_stack.size() && indent_stack.back()->get() != tc) { - indent_stack.push_back(tc); //this is not right but gets the job done + indent_stack.push_back(tc); // this is not right but gets the job done } } |