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-rw-r--r--modules/gdscript/gd_script.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/modules/gdscript/gd_script.cpp b/modules/gdscript/gd_script.cpp
index e5016c59bd..e5d834c9e7 100644
--- a/modules/gdscript/gd_script.cpp
+++ b/modules/gdscript/gd_script.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "gd_script.h"
+#include "engine.h"
#include "gd_compiler.h"
#include "global_constants.h"
#include "io/file_access_encrypted.h"
@@ -1347,9 +1348,9 @@ void GDScriptLanguage::init() {
//populate singletons
- List<ProjectSettings::Singleton> singletons;
- ProjectSettings::get_singleton()->get_singletons(&singletons);
- for (List<ProjectSettings::Singleton>::Element *E = singletons.front(); E; E = E->next()) {
+ List<Engine::Singleton> singletons;
+ Engine::get_singleton()->get_singletons(&singletons);
+ for (List<Engine::Singleton>::Element *E = singletons.front(); E; E = E->next()) {
_add_global(E->get().name, E->get().ptr);
}
@@ -1598,17 +1599,18 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
Object *obj = E->get()->placeholders.front()->get()->get_owner();
//save instance info
- List<Pair<StringName, Variant> > state;
if (obj->get_script_instance()) {
+ map.insert(obj->get_instance_id(), List<Pair<StringName, Variant> >());
+ List<Pair<StringName, Variant> > &state = map[obj->get_instance_id()];
obj->get_script_instance()->get_property_state(state);
- map[obj->get_instance_id()] = state;
obj->set_script(RefPtr());
} else {
// no instance found. Let's remove it so we don't loop forever
E->get()->placeholders.erase(E->get()->placeholders.front()->get());
}
}
+
#endif
for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get()->pending_reload_state.front(); F; F = F->next()) {