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-rw-r--r--modules/gdscript/editor/gdscript_highlighter.cpp91
-rw-r--r--modules/gdscript/editor/gdscript_highlighter.h58
-rw-r--r--modules/gdscript/editor/gdscript_translation_parser_plugin.cpp58
-rw-r--r--modules/gdscript/editor/gdscript_translation_parser_plugin.h58
-rw-r--r--modules/gdscript/gdscript.cpp62
-rw-r--r--modules/gdscript/gdscript.h58
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp133
-rw-r--r--modules/gdscript/gdscript_analyzer.h58
-rw-r--r--modules/gdscript/gdscript_byte_codegen.cpp332
-rw-r--r--modules/gdscript/gdscript_byte_codegen.h67
-rw-r--r--modules/gdscript/gdscript_cache.cpp66
-rw-r--r--modules/gdscript/gdscript_cache.h58
-rw-r--r--modules/gdscript/gdscript_codegen.h58
-rw-r--r--modules/gdscript/gdscript_compiler.cpp114
-rw-r--r--modules/gdscript/gdscript_compiler.h58
-rw-r--r--modules/gdscript/gdscript_disassembler.cpp91
-rw-r--r--modules/gdscript/gdscript_editor.cpp58
-rw-r--r--modules/gdscript/gdscript_function.cpp58
-rw-r--r--modules/gdscript/gdscript_function.h66
-rw-r--r--modules/gdscript/gdscript_lambda_callable.cpp58
-rw-r--r--modules/gdscript/gdscript_lambda_callable.h58
-rw-r--r--modules/gdscript/gdscript_parser.cpp58
-rw-r--r--modules/gdscript/gdscript_parser.h59
-rw-r--r--modules/gdscript/gdscript_rpc_callable.cpp58
-rw-r--r--modules/gdscript/gdscript_rpc_callable.h58
-rw-r--r--modules/gdscript/gdscript_tokenizer.cpp58
-rw-r--r--modules/gdscript/gdscript_tokenizer.h58
-rw-r--r--modules/gdscript/gdscript_utility_functions.cpp58
-rw-r--r--modules/gdscript/gdscript_utility_functions.h58
-rw-r--r--modules/gdscript/gdscript_vm.cpp519
-rw-r--r--modules/gdscript/gdscript_warning.cpp63
-rw-r--r--modules/gdscript/gdscript_warning.h59
-rw-r--r--modules/gdscript/language_server/gdscript_extend_parser.cpp58
-rw-r--r--modules/gdscript/language_server/gdscript_extend_parser.h58
-rw-r--r--modules/gdscript/language_server/gdscript_language_protocol.cpp58
-rw-r--r--modules/gdscript/language_server/gdscript_language_protocol.h58
-rw-r--r--modules/gdscript/language_server/gdscript_language_server.cpp58
-rw-r--r--modules/gdscript/language_server/gdscript_language_server.h58
-rw-r--r--modules/gdscript/language_server/gdscript_text_document.cpp58
-rw-r--r--modules/gdscript/language_server/gdscript_text_document.h58
-rw-r--r--modules/gdscript/language_server/gdscript_workspace.cpp58
-rw-r--r--modules/gdscript/language_server/gdscript_workspace.h58
-rw-r--r--modules/gdscript/language_server/godot_lsp.h58
-rw-r--r--modules/gdscript/register_types.cpp58
-rw-r--r--modules/gdscript/register_types.h58
-rw-r--r--modules/gdscript/tests/gdscript_test_runner.cpp58
-rw-r--r--modules/gdscript/tests/gdscript_test_runner.h58
-rw-r--r--modules/gdscript/tests/gdscript_test_runner_suite.h58
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/constructor_call_type.gd10
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/constructor_call_type.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.gd2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.gd4
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_builtin_method.gd3
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_builtin_method.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_custom_method.gd5
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_custom_method.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_gd_utility.gd2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_gd_utility.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_native_method.gd3
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_native_method.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_utility.gd2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_utility.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/enum_as_const.gd29
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/enum_as_const.out17
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.gd15
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.notest.gd1
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.out3
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.gd5
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.out2
-rw-r--r--modules/gdscript/tests/scripts/parser/warnings/void_assignment.gd6
-rw-r--r--modules/gdscript/tests/scripts/parser/warnings/void_assignment.out5
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_free_call.gd4
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_free_call.out6
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_builtin_method_call.gd4
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_builtin_method_call.out6
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_native_method_call.gd4
-rw-r--r--modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_native_method_call.out6
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/array_string_stringname_equivalent.gd8
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/typed_assignment.gd9
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/typed_assignment.out12
-rw-r--r--modules/gdscript/tests/test_gdscript.cpp58
-rw-r--r--modules/gdscript/tests/test_gdscript.h58
84 files changed, 2135 insertions, 1922 deletions
diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp
index 0ebdbf090d..23be913a24 100644
--- a/modules/gdscript/editor/gdscript_highlighter.cpp
+++ b/modules/gdscript/editor/gdscript_highlighter.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_highlighter.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_highlighter.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "gdscript_highlighter.h"
#include "../gdscript.h"
@@ -115,10 +115,10 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
}
if (from != line_length) {
- /* check if we are in entering a region */
+ // Check if we are in entering a region.
if (in_region == -1) {
for (int c = 0; c < color_regions.size(); c++) {
- /* check there is enough room */
+ // Check there is enough room.
int chars_left = line_length - from;
int start_key_length = color_regions[c].start_key.length();
int end_key_length = color_regions[c].end_key.length();
@@ -126,7 +126,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
continue;
}
- /* search the line */
+ // Search the line.
bool match = true;
const char32_t *start_key = color_regions[c].start_key.get_data();
for (int k = 0; k < start_key_length; k++) {
@@ -141,7 +141,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
in_region = c;
from += start_key_length;
- /* check if it's the whole line */
+ // Check if it's the whole line.
if (end_key_length == 0 || color_regions[c].line_only || from + end_key_length > line_length) {
if (from + end_key_length > line_length) {
// If it's key length and there is a '\', dont skip to highlight esc chars.
@@ -166,7 +166,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
}
}
- /* if we are in one find the end key */
+ // If we are in one, find the end key.
if (in_region != -1) {
Color region_color = color_regions[in_region].color;
if (in_node_path && (color_regions[in_region].start_key == "\"" || color_regions[in_region].start_key == "\'")) {
@@ -183,7 +183,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
highlighter_info["color"] = region_color;
color_map[j] = highlighter_info;
- /* search the line */
+ // Search the line.
int region_end_index = -1;
int end_key_length = color_regions[in_region].end_key.length();
const char32_t *end_key = color_regions[in_region].end_key.get_data();
@@ -267,14 +267,14 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
in_keyword = false;
}
- // allow ABCDEF in hex notation
+ // Allow ABCDEF in hex notation.
if (is_hex_notation && (is_hex_digit(str[j]) || is_a_digit)) {
is_a_digit = true;
} else {
is_hex_notation = false;
}
- // disallow anything not a 0 or 1 in binary notation
+ // Disallow anything not a 0 or 1 in binary notation.
if (is_bin_notation && !is_binary_digit(str[j])) {
is_a_digit = false;
is_bin_notation = false;
@@ -284,7 +284,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
in_number = true;
}
- // Special cases for numbers
+ // Special cases for numbers.
if (in_number && !is_a_digit) {
if (str[j] == 'b' && str[j - 1] == '0') {
is_bin_notation = true;
@@ -349,7 +349,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
if (col != Color()) {
for (int k = j - 1; k >= 0; k--) {
if (str[k] == '.') {
- col = Color(); // keyword, member & global func indexing not allowed
+ col = Color(); // Keyword, member & global func indexing not allowed.
break;
} else if (str[k] > 32) {
break;
@@ -372,7 +372,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
k++;
}
- // check for space between name and bracket
+ // Check for space between name and bracket.
while (k < line_length && is_whitespace(str[k])) {
k++;
}
@@ -445,7 +445,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
in_member_variable = false;
}
- // Keep symbol color for binary '&&'. In the case of '&&&' use StringName color for the last ampersand
+ // Keep symbol color for binary '&&'. In the case of '&&&' use StringName color for the last ampersand.
if (!in_string_name && in_region == -1 && str[j] == '&' && !is_binary_op) {
if (j >= 2 && str[j - 1] == '&' && str[j - 2] != '&' && prev_is_binary_op) {
is_binary_op = true;
@@ -456,7 +456,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
in_string_name = false;
}
- // '^^' has no special meaning, so unlike StringName, when binary, use NodePath color for the last caret
+ // '^^' has no special meaning, so unlike StringName, when binary, use NodePath color for the last caret.
if (!in_node_path && in_region == -1 && str[j] == '^' && !is_binary_op && (j == 0 || (j > 0 && str[j - 1] != '^') || prev_is_binary_op)) {
in_node_path = true;
} else if (in_region != -1 || is_a_symbol) {
@@ -465,7 +465,8 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
if (!in_node_ref && in_region == -1 && (str[j] == '$' || (str[j] == '%' && !is_binary_op))) {
in_node_ref = true;
- } else if (in_region != -1 || (is_a_symbol && str[j] != '/' && str[j] != '%')) {
+ } else if (in_region != -1 || (is_a_symbol && str[j] != '/' && str[j] != '%') || (is_a_digit && j > 0 && (str[j - 1] == '$' || str[j - 1] == '/' || str[j - 1] == '%'))) {
+ // NodeRefs can't start with digits, so point out wrong syntax immediately.
in_node_ref = false;
}
@@ -525,7 +526,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
prev_type = current_type;
current_type = next_type;
- // no need to store regions...
+ // No need to store regions...
if (prev_type == REGION) {
prev_text = "";
prev_column = j;
@@ -533,7 +534,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
String text = str.substr(prev_column, j - prev_column).strip_edges();
prev_column = j;
- // ignore if just whitespace
+ // Ignore if just whitespace.
if (!text.is_empty()) {
prev_text = text;
}
diff --git a/modules/gdscript/editor/gdscript_highlighter.h b/modules/gdscript/editor/gdscript_highlighter.h
index 7c22eb30b1..aceb644658 100644
--- a/modules/gdscript/editor/gdscript_highlighter.h
+++ b/modules/gdscript/editor/gdscript_highlighter.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_highlighter.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_highlighter.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GDSCRIPT_HIGHLIGHTER_H
#define GDSCRIPT_HIGHLIGHTER_H
diff --git a/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp b/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp
index 518d4bcb62..00d50d1737 100644
--- a/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp
+++ b/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_translation_parser_plugin.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_translation_parser_plugin.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "gdscript_translation_parser_plugin.h"
diff --git a/modules/gdscript/editor/gdscript_translation_parser_plugin.h b/modules/gdscript/editor/gdscript_translation_parser_plugin.h
index 969a50f48c..7e6e381e3f 100644
--- a/modules/gdscript/editor/gdscript_translation_parser_plugin.h
+++ b/modules/gdscript/editor/gdscript_translation_parser_plugin.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_translation_parser_plugin.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_translation_parser_plugin.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H
#define GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 1fe1561559..2b0b8a9065 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "gdscript.h"
@@ -629,6 +629,10 @@ void GDScript::_update_doc() {
}
}
+ for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
+ E.value->_update_doc();
+ }
+
_add_doc(doc);
}
#endif
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index 39367e377b..24ef67ddaf 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GDSCRIPT_H
#define GDSCRIPT_H
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index fc2e6e94f3..96c8894586 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_analyzer.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_analyzer.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "gdscript_analyzer.h"
@@ -937,6 +937,7 @@ void GDScriptAnalyzer::resolve_class_member(GDScriptParser::ClassNode *p_class,
const GDScriptParser::EnumNode *prev_enum = current_enum;
current_enum = member.m_enum;
+ Dictionary dictionary;
for (int j = 0; j < member.m_enum->values.size(); j++) {
GDScriptParser::EnumNode::Value &element = member.m_enum->values.write[j];
@@ -960,11 +961,13 @@ void GDScriptAnalyzer::resolve_class_member(GDScriptParser::ClassNode *p_class,
}
enum_type.enum_values[element.identifier->name] = element.value;
+ dictionary[String(element.identifier->name)] = element.value;
}
current_enum = prev_enum;
member.m_enum->set_datatype(enum_type);
+ member.m_enum->dictionary = dictionary;
// Apply annotations.
for (GDScriptParser::AnnotationNode *&E : member.m_enum->annotations) {
@@ -1748,12 +1751,6 @@ void GDScriptAnalyzer::resolve_variable(GDScriptParser::VariableNode *p_variable
type = p_variable->initializer->get_datatype();
-#ifdef DEBUG_ENABLED
- if (p_variable->initializer->type == GDScriptParser::Node::CALL && type.is_hard_type() && type.kind == GDScriptParser::DataType::BUILTIN && type.builtin_type == Variant::NIL) {
- parser->push_warning(p_variable->initializer, GDScriptWarning::VOID_ASSIGNMENT, static_cast<GDScriptParser::CallNode *>(p_variable->initializer)->function_name);
- }
-#endif
-
if (p_variable->infer_datatype) {
type.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED;
@@ -1843,12 +1840,6 @@ void GDScriptAnalyzer::resolve_constant(GDScriptParser::ConstantNode *p_constant
}
type = p_constant->initializer->get_datatype();
-
-#ifdef DEBUG_ENABLED
- if (p_constant->initializer->type == GDScriptParser::Node::CALL && type.is_hard_type() && type.kind == GDScriptParser::DataType::BUILTIN && type.builtin_type == Variant::NIL) {
- parser->push_warning(p_constant->initializer, GDScriptWarning::VOID_ASSIGNMENT, static_cast<GDScriptParser::CallNode *>(p_constant->initializer)->function_name);
- }
-#endif
}
if (p_constant->datatype_specifier != nullptr) {
@@ -2044,6 +2035,9 @@ void GDScriptAnalyzer::resolve_return(GDScriptParser::ReturnNode *p_return) {
update_array_literal_element_type(expected_type, static_cast<GDScriptParser::ArrayNode *>(p_return->return_value));
}
}
+ if (has_expected_type && expected_type.is_hard_type() && expected_type.kind == GDScriptParser::DataType::BUILTIN && expected_type.builtin_type == Variant::NIL) {
+ push_error("A void function cannot return a value.", p_return);
+ }
result = p_return->return_value->get_datatype();
} else {
// Return type is null by default.
@@ -2259,30 +2253,26 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
}
p_assignment->set_datatype(op_type);
- if (!assignee_type.is_variant() && assigned_value_type.is_hard_type()) {
+ if (assignee_type.is_hard_type() && !assignee_type.is_variant() && op_type.is_hard_type()) {
if (compatible) {
compatible = is_type_compatible(assignee_type, op_type, true, p_assignment->assigned_value);
if (!compatible) {
- if (assignee_type.is_hard_type()) {
- // Try reverse test since it can be a masked subtype.
- if (!is_type_compatible(op_type, assignee_type, true, p_assignment->assigned_value)) {
- push_error(vformat(R"(Cannot assign a value of type "%s" to a target of type "%s".)", assigned_value_type.to_string(), assignee_type.to_string()), p_assignment->assigned_value);
- } else {
- // TODO: Add warning.
- mark_node_unsafe(p_assignment);
- p_assignment->use_conversion_assign = true;
- }
+ // Try reverse test since it can be a masked subtype.
+ if (!is_type_compatible(op_type, assignee_type, true)) {
+ push_error(vformat(R"(Cannot assign a value of type "%s" to a target of type "%s".)", assigned_value_type.to_string(), assignee_type.to_string()), p_assignment->assigned_value);
} else {
- // TODO: Warning in this case.
+ // TODO: Add warning.
mark_node_unsafe(p_assignment);
+ p_assignment->use_conversion_assign = true;
}
}
} else {
push_error(vformat(R"(Invalid operands "%s" and "%s" for assignment operator.)", assignee_type.to_string(), assigned_value_type.to_string()), p_assignment);
}
- }
-
- if (assignee_type.has_no_type() || assigned_value_type.is_variant()) {
+ } else if (assignee_type.is_hard_type() && !assignee_type.is_variant()) {
+ mark_node_unsafe(p_assignment);
+ p_assignment->use_conversion_assign = true;
+ } else {
mark_node_unsafe(p_assignment);
if (assignee_type.is_hard_type() && !assignee_type.is_variant()) {
p_assignment->use_conversion_assign = true;
@@ -2333,9 +2323,7 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
}
#ifdef DEBUG_ENABLED
- if (p_assignment->assigned_value->type == GDScriptParser::Node::CALL && assigned_value_type.is_hard_type() && assigned_value_type.kind == GDScriptParser::DataType::BUILTIN && assigned_value_type.builtin_type == Variant::NIL) {
- parser->push_warning(p_assignment->assigned_value, GDScriptWarning::VOID_ASSIGNMENT, static_cast<GDScriptParser::CallNode *>(p_assignment->assigned_value)->function_name);
- } else if (assignee_type.is_hard_type() && assignee_type.builtin_type == Variant::INT && assigned_value_type.builtin_type == Variant::FLOAT) {
+ if (assignee_type.is_hard_type() && assignee_type.builtin_type == Variant::INT && assigned_value_type.builtin_type == Variant::FLOAT) {
parser->push_warning(p_assignment->assigned_value, GDScriptWarning::NARROWING_CONVERSION);
}
#endif
@@ -2650,6 +2638,10 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
} else if (GDScriptUtilityFunctions::function_exists(function_name)) {
MethodInfo function_info = GDScriptUtilityFunctions::get_function_info(function_name);
+ if (!p_is_root && function_info.return_val.type == Variant::NIL && ((function_info.return_val.usage & PROPERTY_USAGE_NIL_IS_VARIANT) == 0)) {
+ push_error(vformat(R"*(Cannot get return value of call to "%s()" because it returns "void".)*", function_name), p_call);
+ }
+
if (all_is_constant && GDScriptUtilityFunctions::is_function_constant(function_name)) {
// Can call on compilation.
Vector<const Variant *> args;
@@ -2693,6 +2685,10 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
} else if (Variant::has_utility_function(function_name)) {
MethodInfo function_info = info_from_utility_func(function_name);
+ if (!p_is_root && function_info.return_val.type == Variant::NIL && ((function_info.return_val.usage & PROPERTY_USAGE_NIL_IS_VARIANT) == 0)) {
+ push_error(vformat(R"*(Cannot get return value of call to "%s()" because it returns "void".)*", function_name), p_call);
+ }
+
if (all_is_constant && Variant::get_utility_function_type(function_name) == Variant::UTILITY_FUNC_TYPE_MATH) {
// Can call on compilation.
Vector<const Variant *> args;
@@ -2835,6 +2831,10 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
mark_lambda_use_self();
}
+ if (!p_is_root && return_type.is_hard_type() && return_type.kind == GDScriptParser::DataType::BUILTIN && return_type.builtin_type == Variant::NIL) {
+ push_error(vformat(R"*(Cannot get return value of call to "%s()" because it returns "void".)*", p_call->function_name), p_call);
+ }
+
#ifdef DEBUG_ENABLED
if (p_is_root && return_type.kind != GDScriptParser::DataType::UNRESOLVED && return_type.builtin_type != Variant::NIL) {
parser->push_warning(p_call, GDScriptWarning::RETURN_VALUE_DISCARDED, p_call->function_name);
@@ -3140,10 +3140,9 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_CONSTANT;
break;
case GDScriptParser::ClassNode::Member::ENUM:
- if (p_base != nullptr && p_base->is_constant) {
- p_identifier->is_constant = true;
- p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_CONSTANT;
- }
+ p_identifier->is_constant = true;
+ p_identifier->reduced_value = member.m_enum->dictionary;
+ p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_CONSTANT;
break;
case GDScriptParser::ClassNode::Member::VARIABLE:
p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_VARIABLE;
@@ -3197,7 +3196,8 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
return;
case GDScriptParser::ClassNode::Member::ENUM:
p_identifier->set_datatype(member.get_datatype());
- p_identifier->is_constant = false;
+ p_identifier->is_constant = true;
+ p_identifier->reduced_value = member.m_enum->dictionary;
return;
case GDScriptParser::ClassNode::Member::CLASS:
p_identifier->set_datatype(member.get_datatype());
@@ -3998,10 +3998,8 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_variant(const Variant &p_va
scr = obj->get_script();
}
if (scr.is_valid()) {
- result.script_path = scr->get_path();
Ref<GDScript> gds = scr;
if (gds.is_valid()) {
- result.kind = GDScriptParser::DataType::CLASS;
// This might be an inner class, so we want to get the parser for the root.
// But still get the inner class from that tree.
String script_path = gds->get_script_path();
@@ -4027,11 +4025,14 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_variant(const Variant &p_va
return error_type;
}
+ result.kind = GDScriptParser::DataType::CLASS;
+ result.native_type = found->get_datatype().native_type;
result.class_type = found;
result.script_path = ref->get_parser()->script_path;
} else {
result.kind = GDScriptParser::DataType::SCRIPT;
result.native_type = scr->get_instance_base_type();
+ result.script_path = scr->get_path();
}
result.script_type = scr;
} else {
@@ -4174,7 +4175,7 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, bo
r_default_arg_count++;
}
}
- r_return_type = found_function->get_datatype();
+ r_return_type = p_is_constructor ? p_base_type : found_function->get_datatype();
r_return_type.is_meta_type = false;
r_return_type.is_coroutine = found_function->is_coroutine;
diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h
index a4d9efb094..9af7264cb8 100644
--- a/modules/gdscript/gdscript_analyzer.h
+++ b/modules/gdscript/gdscript_analyzer.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_analyzer.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_analyzer.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GDSCRIPT_ANALYZER_H
#define GDSCRIPT_ANALYZER_H
diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp
index 1bc83fbbb5..8b3ae17e5f 100644
--- a/modules/gdscript/gdscript_byte_codegen.cpp
+++ b/modules/gdscript/gdscript_byte_codegen.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_byte_codegen.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_byte_codegen.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "gdscript_byte_codegen.h"
@@ -183,7 +183,7 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() {
ERR_PRINT("Non-zero temporary variables at end of function: " + itos(used_temporaries.size()));
}
#endif
- append(GDScriptFunction::OPCODE_END, 0);
+ append_opcode(GDScriptFunction::OPCODE_END);
for (int i = 0; i < temporaries.size(); i++) {
int stack_index = i + max_locals + RESERVED_STACK;
@@ -424,115 +424,115 @@ void GDScriptByteCodeGenerator::set_initial_line(int p_line) {
void GDScriptByteCodeGenerator::write_type_adjust(const Address &p_target, Variant::Type p_new_type) {
switch (p_new_type) {
case Variant::BOOL:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_BOOL, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_BOOL);
break;
case Variant::INT:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_INT, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_INT);
break;
case Variant::FLOAT:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_FLOAT, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_FLOAT);
break;
case Variant::STRING:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_STRING, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_STRING);
break;
case Variant::VECTOR2:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR2, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR2);
break;
case Variant::VECTOR2I:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR2I, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR2I);
break;
case Variant::RECT2:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_RECT2, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_RECT2);
break;
case Variant::RECT2I:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_RECT2I, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_RECT2I);
break;
case Variant::VECTOR3:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR3, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR3);
break;
case Variant::VECTOR3I:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR3I, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR3I);
break;
case Variant::TRANSFORM2D:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_TRANSFORM2D, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_TRANSFORM2D);
break;
case Variant::VECTOR4:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR3, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR3);
break;
case Variant::VECTOR4I:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR3I, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR3I);
break;
case Variant::PLANE:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_PLANE, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_PLANE);
break;
case Variant::QUATERNION:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_QUATERNION, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_QUATERNION);
break;
case Variant::AABB:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_AABB, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_AABB);
break;
case Variant::BASIS:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_BASIS, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_BASIS);
break;
case Variant::TRANSFORM3D:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_TRANSFORM3D, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_TRANSFORM3D);
break;
case Variant::PROJECTION:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_PROJECTION, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_PROJECTION);
break;
case Variant::COLOR:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_COLOR, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_COLOR);
break;
case Variant::STRING_NAME:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_STRING_NAME, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_STRING_NAME);
break;
case Variant::NODE_PATH:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_NODE_PATH, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_NODE_PATH);
break;
case Variant::RID:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_RID, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_RID);
break;
case Variant::OBJECT:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_OBJECT, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_OBJECT);
break;
case Variant::CALLABLE:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_CALLABLE, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_CALLABLE);
break;
case Variant::SIGNAL:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_SIGNAL, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_SIGNAL);
break;
case Variant::DICTIONARY:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_DICTIONARY, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_DICTIONARY);
break;
case Variant::ARRAY:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_ARRAY, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_ARRAY);
break;
case Variant::PACKED_BYTE_ARRAY:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_BYTE_ARRAY, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_BYTE_ARRAY);
break;
case Variant::PACKED_INT32_ARRAY:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_INT32_ARRAY, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_INT32_ARRAY);
break;
case Variant::PACKED_INT64_ARRAY:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_INT64_ARRAY, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_INT64_ARRAY);
break;
case Variant::PACKED_FLOAT32_ARRAY:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_FLOAT32_ARRAY, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_FLOAT32_ARRAY);
break;
case Variant::PACKED_FLOAT64_ARRAY:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_FLOAT64_ARRAY, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_FLOAT64_ARRAY);
break;
case Variant::PACKED_STRING_ARRAY:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_STRING_ARRAY, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_STRING_ARRAY);
break;
case Variant::PACKED_VECTOR2_ARRAY:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_VECTOR2_ARRAY, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_VECTOR2_ARRAY);
break;
case Variant::PACKED_VECTOR3_ARRAY:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_VECTOR3_ARRAY, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_VECTOR3_ARRAY);
break;
case Variant::PACKED_COLOR_ARRAY:
- append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_COLOR_ARRAY, 1);
+ append_opcode(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_COLOR_ARRAY);
break;
case Variant::NIL:
case Variant::VARIANT_MAX:
@@ -546,7 +546,7 @@ void GDScriptByteCodeGenerator::write_unary_operator(const Address &p_target, Va
// Gather specific operator.
Variant::ValidatedOperatorEvaluator op_func = Variant::get_validated_operator_evaluator(p_operator, p_left_operand.type.builtin_type, Variant::NIL);
- append(GDScriptFunction::OPCODE_OPERATOR_VALIDATED, 3);
+ append_opcode(GDScriptFunction::OPCODE_OPERATOR_VALIDATED);
append(p_left_operand);
append(Address());
append(p_target);
@@ -555,7 +555,7 @@ void GDScriptByteCodeGenerator::write_unary_operator(const Address &p_target, Va
}
// No specific types, perform variant evaluation.
- append(GDScriptFunction::OPCODE_OPERATOR, 3);
+ append_opcode(GDScriptFunction::OPCODE_OPERATOR);
append(p_left_operand);
append(Address());
append(p_target);
@@ -575,7 +575,7 @@ void GDScriptByteCodeGenerator::write_binary_operator(const Address &p_target, V
// Gather specific operator.
Variant::ValidatedOperatorEvaluator op_func = Variant::get_validated_operator_evaluator(p_operator, p_left_operand.type.builtin_type, p_right_operand.type.builtin_type);
- append(GDScriptFunction::OPCODE_OPERATOR_VALIDATED, 3);
+ append_opcode(GDScriptFunction::OPCODE_OPERATOR_VALIDATED);
append(p_left_operand);
append(p_right_operand);
append(p_target);
@@ -584,7 +584,7 @@ void GDScriptByteCodeGenerator::write_binary_operator(const Address &p_target, V
}
// No specific types, perform variant evaluation.
- append(GDScriptFunction::OPCODE_OPERATOR, 3);
+ append_opcode(GDScriptFunction::OPCODE_OPERATOR);
append(p_left_operand);
append(p_right_operand);
append(p_target);
@@ -592,28 +592,28 @@ void GDScriptByteCodeGenerator::write_binary_operator(const Address &p_target, V
}
void GDScriptByteCodeGenerator::write_type_test(const Address &p_target, const Address &p_source, const Address &p_type) {
- append(GDScriptFunction::OPCODE_EXTENDS_TEST, 3);
+ append_opcode(GDScriptFunction::OPCODE_EXTENDS_TEST);
append(p_source);
append(p_type);
append(p_target);
}
void GDScriptByteCodeGenerator::write_type_test_builtin(const Address &p_target, const Address &p_source, Variant::Type p_type) {
- append(GDScriptFunction::OPCODE_IS_BUILTIN, 2);
+ append_opcode(GDScriptFunction::OPCODE_IS_BUILTIN);
append(p_source);
append(p_target);
append(p_type);
}
void GDScriptByteCodeGenerator::write_and_left_operand(const Address &p_left_operand) {
- append(GDScriptFunction::OPCODE_JUMP_IF_NOT, 1);
+ append_opcode(GDScriptFunction::OPCODE_JUMP_IF_NOT);
append(p_left_operand);
logic_op_jump_pos1.push_back(opcodes.size());
append(0); // Jump target, will be patched.
}
void GDScriptByteCodeGenerator::write_and_right_operand(const Address &p_right_operand) {
- append(GDScriptFunction::OPCODE_JUMP_IF_NOT, 1);
+ append_opcode(GDScriptFunction::OPCODE_JUMP_IF_NOT);
append(p_right_operand);
logic_op_jump_pos2.push_back(opcodes.size());
append(0); // Jump target, will be patched.
@@ -621,29 +621,29 @@ void GDScriptByteCodeGenerator::write_and_right_operand(const Address &p_right_o
void GDScriptByteCodeGenerator::write_end_and(const Address &p_target) {
// If here means both operands are true.
- append(GDScriptFunction::OPCODE_ASSIGN_TRUE, 1);
+ append_opcode(GDScriptFunction::OPCODE_ASSIGN_TRUE);
append(p_target);
// Jump away from the fail condition.
- append(GDScriptFunction::OPCODE_JUMP, 0);
+ append_opcode(GDScriptFunction::OPCODE_JUMP);
append(opcodes.size() + 3);
// Here it means one of operands is false.
patch_jump(logic_op_jump_pos1.back()->get());
patch_jump(logic_op_jump_pos2.back()->get());
logic_op_jump_pos1.pop_back();
logic_op_jump_pos2.pop_back();
- append(GDScriptFunction::OPCODE_ASSIGN_FALSE, 1);
+ append_opcode(GDScriptFunction::OPCODE_ASSIGN_FALSE);
append(p_target);
}
void GDScriptByteCodeGenerator::write_or_left_operand(const Address &p_left_operand) {
- append(GDScriptFunction::OPCODE_JUMP_IF, 1);
+ append_opcode(GDScriptFunction::OPCODE_JUMP_IF);
append(p_left_operand);
logic_op_jump_pos1.push_back(opcodes.size());
append(0); // Jump target, will be patched.
}
void GDScriptByteCodeGenerator::write_or_right_operand(const Address &p_right_operand) {
- append(GDScriptFunction::OPCODE_JUMP_IF, 1);
+ append_opcode(GDScriptFunction::OPCODE_JUMP_IF);
append(p_right_operand);
logic_op_jump_pos2.push_back(opcodes.size());
append(0); // Jump target, will be patched.
@@ -651,17 +651,17 @@ void GDScriptByteCodeGenerator::write_or_right_operand(const Address &p_right_op
void GDScriptByteCodeGenerator::write_end_or(const Address &p_target) {
// If here means both operands are false.
- append(GDScriptFunction::OPCODE_ASSIGN_FALSE, 1);
+ append_opcode(GDScriptFunction::OPCODE_ASSIGN_FALSE);
append(p_target);
// Jump away from the success condition.
- append(GDScriptFunction::OPCODE_JUMP, 0);
+ append_opcode(GDScriptFunction::OPCODE_JUMP);
append(opcodes.size() + 3);
// Here it means one of operands is true.
patch_jump(logic_op_jump_pos1.back()->get());
patch_jump(logic_op_jump_pos2.back()->get());
logic_op_jump_pos1.pop_back();
logic_op_jump_pos2.pop_back();
- append(GDScriptFunction::OPCODE_ASSIGN_TRUE, 1);
+ append_opcode(GDScriptFunction::OPCODE_ASSIGN_TRUE);
append(p_target);
}
@@ -670,18 +670,18 @@ void GDScriptByteCodeGenerator::write_start_ternary(const Address &p_target) {
}
void GDScriptByteCodeGenerator::write_ternary_condition(const Address &p_condition) {
- append(GDScriptFunction::OPCODE_JUMP_IF_NOT, 1);
+ append_opcode(GDScriptFunction::OPCODE_JUMP_IF_NOT);
append(p_condition);
ternary_jump_fail_pos.push_back(opcodes.size());
append(0); // Jump target, will be patched.
}
void GDScriptByteCodeGenerator::write_ternary_true_expr(const Address &p_expr) {
- append(GDScriptFunction::OPCODE_ASSIGN, 2);
+ append_opcode(GDScriptFunction::OPCODE_ASSIGN);
append(ternary_result.back()->get());
append(p_expr);
// Jump away from the false path.
- append(GDScriptFunction::OPCODE_JUMP, 0);
+ append_opcode(GDScriptFunction::OPCODE_JUMP);
ternary_jump_skip_pos.push_back(opcodes.size());
append(0);
// Fail must jump here.
@@ -690,7 +690,7 @@ void GDScriptByteCodeGenerator::write_ternary_true_expr(const Address &p_expr) {
}
void GDScriptByteCodeGenerator::write_ternary_false_expr(const Address &p_expr) {
- append(GDScriptFunction::OPCODE_ASSIGN, 2);
+ append_opcode(GDScriptFunction::OPCODE_ASSIGN);
append(ternary_result.back()->get());
append(p_expr);
}
@@ -707,7 +707,7 @@ void GDScriptByteCodeGenerator::write_set(const Address &p_target, const Address
IS_BUILTIN_TYPE(p_source, Variant::get_indexed_element_type(p_target.type.builtin_type))) {
// Use indexed setter instead.
Variant::ValidatedIndexedSetter setter = Variant::get_member_validated_indexed_setter(p_target.type.builtin_type);
- append(GDScriptFunction::OPCODE_SET_INDEXED_VALIDATED, 3);
+ append_opcode(GDScriptFunction::OPCODE_SET_INDEXED_VALIDATED);
append(p_target);
append(p_index);
append(p_source);
@@ -715,7 +715,7 @@ void GDScriptByteCodeGenerator::write_set(const Address &p_target, const Address
return;
} else if (Variant::get_member_validated_keyed_setter(p_target.type.builtin_type)) {
Variant::ValidatedKeyedSetter setter = Variant::get_member_validated_keyed_setter(p_target.type.builtin_type);
- append(GDScriptFunction::OPCODE_SET_KEYED_VALIDATED, 3);
+ append_opcode(GDScriptFunction::OPCODE_SET_KEYED_VALIDATED);
append(p_target);
append(p_index);
append(p_source);
@@ -724,7 +724,7 @@ void GDScriptByteCodeGenerator::write_set(const Address &p_target, const Address
}
}
- append(GDScriptFunction::OPCODE_SET_KEYED, 3);
+ append_opcode(GDScriptFunction::OPCODE_SET_KEYED);
append(p_target);
append(p_index);
append(p_source);
@@ -735,7 +735,7 @@ void GDScriptByteCodeGenerator::write_get(const Address &p_target, const Address
if (IS_BUILTIN_TYPE(p_index, Variant::INT) && Variant::get_member_validated_indexed_getter(p_source.type.builtin_type)) {
// Use indexed getter instead.
Variant::ValidatedIndexedGetter getter = Variant::get_member_validated_indexed_getter(p_source.type.builtin_type);
- append(GDScriptFunction::OPCODE_GET_INDEXED_VALIDATED, 3);
+ append_opcode(GDScriptFunction::OPCODE_GET_INDEXED_VALIDATED);
append(p_source);
append(p_index);
append(p_target);
@@ -743,7 +743,7 @@ void GDScriptByteCodeGenerator::write_get(const Address &p_target, const Address
return;
} else if (Variant::get_member_validated_keyed_getter(p_source.type.builtin_type)) {
Variant::ValidatedKeyedGetter getter = Variant::get_member_validated_keyed_getter(p_source.type.builtin_type);
- append(GDScriptFunction::OPCODE_GET_KEYED_VALIDATED, 3);
+ append_opcode(GDScriptFunction::OPCODE_GET_KEYED_VALIDATED);
append(p_source);
append(p_index);
append(p_target);
@@ -751,7 +751,7 @@ void GDScriptByteCodeGenerator::write_get(const Address &p_target, const Address
return;
}
}
- append(GDScriptFunction::OPCODE_GET_KEYED, 3);
+ append_opcode(GDScriptFunction::OPCODE_GET_KEYED);
append(p_source);
append(p_index);
append(p_target);
@@ -761,13 +761,13 @@ void GDScriptByteCodeGenerator::write_set_named(const Address &p_target, const S
if (HAS_BUILTIN_TYPE(p_target) && Variant::get_member_validated_setter(p_target.type.builtin_type, p_name) &&
IS_BUILTIN_TYPE(p_source, Variant::get_member_type(p_target.type.builtin_type, p_name))) {
Variant::ValidatedSetter setter = Variant::get_member_validated_setter(p_target.type.builtin_type, p_name);
- append(GDScriptFunction::OPCODE_SET_NAMED_VALIDATED, 2);
+ append_opcode(GDScriptFunction::OPCODE_SET_NAMED_VALIDATED);
append(p_target);
append(p_source);
append(setter);
return;
}
- append(GDScriptFunction::OPCODE_SET_NAMED, 2);
+ append_opcode(GDScriptFunction::OPCODE_SET_NAMED);
append(p_target);
append(p_source);
append(p_name);
@@ -776,26 +776,26 @@ void GDScriptByteCodeGenerator::write_set_named(const Address &p_target, const S
void GDScriptByteCodeGenerator::write_get_named(const Address &p_target, const StringName &p_name, const Address &p_source) {
if (HAS_BUILTIN_TYPE(p_source) && Variant::get_member_validated_getter(p_source.type.builtin_type, p_name)) {
Variant::ValidatedGetter getter = Variant::get_member_validated_getter(p_source.type.builtin_type, p_name);
- append(GDScriptFunction::OPCODE_GET_NAMED_VALIDATED, 2);
+ append_opcode(GDScriptFunction::OPCODE_GET_NAMED_VALIDATED);
append(p_source);
append(p_target);
append(getter);
return;
}
- append(GDScriptFunction::OPCODE_GET_NAMED, 2);
+ append_opcode(GDScriptFunction::OPCODE_GET_NAMED);
append(p_source);
append(p_target);
append(p_name);
}
void GDScriptByteCodeGenerator::write_set_member(const Address &p_value, const StringName &p_name) {
- append(GDScriptFunction::OPCODE_SET_MEMBER, 1);
+ append_opcode(GDScriptFunction::OPCODE_SET_MEMBER);
append(p_value);
append(p_name);
}
void GDScriptByteCodeGenerator::write_get_member(const Address &p_target, const StringName &p_name) {
- append(GDScriptFunction::OPCODE_GET_MEMBER, 1);
+ append_opcode(GDScriptFunction::OPCODE_GET_MEMBER);
append(p_target);
append(p_name);
}
@@ -804,11 +804,11 @@ void GDScriptByteCodeGenerator::write_assign_with_conversion(const Address &p_ta
switch (p_target.type.kind) {
case GDScriptDataType::BUILTIN: {
if (p_target.type.builtin_type == Variant::ARRAY && p_target.type.has_container_element_type()) {
- append(GDScriptFunction::OPCODE_ASSIGN_TYPED_ARRAY, 2);
+ append_opcode(GDScriptFunction::OPCODE_ASSIGN_TYPED_ARRAY);
append(p_target);
append(p_source);
} else {
- append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN, 2);
+ append_opcode(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN);
append(p_target);
append(p_source);
append(p_target.type.builtin_type);
@@ -818,7 +818,7 @@ void GDScriptByteCodeGenerator::write_assign_with_conversion(const Address &p_ta
int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_target.type.native_type];
Variant nc = GDScriptLanguage::get_singleton()->get_global_array()[class_idx];
class_idx = get_constant_pos(nc) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
- append(GDScriptFunction::OPCODE_ASSIGN_TYPED_NATIVE, 3);
+ append_opcode(GDScriptFunction::OPCODE_ASSIGN_TYPED_NATIVE);
append(p_target);
append(p_source);
append(class_idx);
@@ -828,7 +828,7 @@ void GDScriptByteCodeGenerator::write_assign_with_conversion(const Address &p_ta
Variant script = p_target.type.script_type;
int idx = get_constant_pos(script) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
- append(GDScriptFunction::OPCODE_ASSIGN_TYPED_SCRIPT, 3);
+ append_opcode(GDScriptFunction::OPCODE_ASSIGN_TYPED_SCRIPT);
append(p_target);
append(p_source);
append(idx);
@@ -837,7 +837,7 @@ void GDScriptByteCodeGenerator::write_assign_with_conversion(const Address &p_ta
ERR_PRINT("Compiler bug: unresolved assign.");
// Shouldn't get here, but fail-safe to a regular assignment
- append(GDScriptFunction::OPCODE_ASSIGN, 2);
+ append_opcode(GDScriptFunction::OPCODE_ASSIGN);
append(p_target);
append(p_source);
}
@@ -846,29 +846,29 @@ void GDScriptByteCodeGenerator::write_assign_with_conversion(const Address &p_ta
void GDScriptByteCodeGenerator::write_assign(const Address &p_target, const Address &p_source) {
if (p_target.type.kind == GDScriptDataType::BUILTIN && p_target.type.builtin_type == Variant::ARRAY && p_target.type.has_container_element_type()) {
- append(GDScriptFunction::OPCODE_ASSIGN_TYPED_ARRAY, 2);
+ append_opcode(GDScriptFunction::OPCODE_ASSIGN_TYPED_ARRAY);
append(p_target);
append(p_source);
} else if (p_target.type.kind == GDScriptDataType::BUILTIN && p_source.type.kind == GDScriptDataType::BUILTIN && p_target.type.builtin_type != p_source.type.builtin_type) {
// Need conversion.
- append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN, 2);
+ append_opcode(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN);
append(p_target);
append(p_source);
append(p_target.type.builtin_type);
} else {
- append(GDScriptFunction::OPCODE_ASSIGN, 2);
+ append_opcode(GDScriptFunction::OPCODE_ASSIGN);
append(p_target);
append(p_source);
}
}
void GDScriptByteCodeGenerator::write_assign_true(const Address &p_target) {
- append(GDScriptFunction::OPCODE_ASSIGN_TRUE, 1);
+ append_opcode(GDScriptFunction::OPCODE_ASSIGN_TRUE);
append(p_target);
}
void GDScriptByteCodeGenerator::write_assign_false(const Address &p_target) {
- append(GDScriptFunction::OPCODE_ASSIGN_FALSE, 1);
+ append_opcode(GDScriptFunction::OPCODE_ASSIGN_FALSE);
append(p_target);
}
@@ -878,13 +878,13 @@ void GDScriptByteCodeGenerator::write_assign_default_parameter(const Address &p_
}
void GDScriptByteCodeGenerator::write_store_global(const Address &p_dst, int p_global_index) {
- append(GDScriptFunction::OPCODE_STORE_GLOBAL, 1);
+ append_opcode(GDScriptFunction::OPCODE_STORE_GLOBAL);
append(p_dst);
append(p_global_index);
}
void GDScriptByteCodeGenerator::write_store_named_global(const Address &p_dst, const StringName &p_global) {
- append(GDScriptFunction::OPCODE_STORE_NAMED_GLOBAL, 1);
+ append_opcode(GDScriptFunction::OPCODE_STORE_NAMED_GLOBAL);
append(p_dst);
append(p_global);
}
@@ -894,20 +894,20 @@ void GDScriptByteCodeGenerator::write_cast(const Address &p_target, const Addres
switch (p_type.kind) {
case GDScriptDataType::BUILTIN: {
- append(GDScriptFunction::OPCODE_CAST_TO_BUILTIN, 2);
+ append_opcode(GDScriptFunction::OPCODE_CAST_TO_BUILTIN);
index = p_type.builtin_type;
} break;
case GDScriptDataType::NATIVE: {
int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_type.native_type];
Variant nc = GDScriptLanguage::get_singleton()->get_global_array()[class_idx];
- append(GDScriptFunction::OPCODE_CAST_TO_NATIVE, 3);
+ append_opcode(GDScriptFunction::OPCODE_CAST_TO_NATIVE);
index = get_constant_pos(nc) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
} break;
case GDScriptDataType::SCRIPT:
case GDScriptDataType::GDSCRIPT: {
Variant script = p_type.script_type;
int idx = get_constant_pos(script) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
- append(GDScriptFunction::OPCODE_CAST_TO_SCRIPT, 3);
+ append_opcode(GDScriptFunction::OPCODE_CAST_TO_SCRIPT);
index = idx;
} break;
default: {
@@ -921,7 +921,7 @@ void GDScriptByteCodeGenerator::write_cast(const Address &p_target, const Addres
}
void GDScriptByteCodeGenerator::write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) {
- append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN, 2 + p_arguments.size());
+ append_opcode_and_argcount(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN, 2 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
@@ -932,7 +932,7 @@ void GDScriptByteCodeGenerator::write_call(const Address &p_target, const Addres
}
void GDScriptByteCodeGenerator::write_super_call(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) {
- append(GDScriptFunction::OPCODE_CALL_SELF_BASE, 1 + p_arguments.size());
+ append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_SELF_BASE, 1 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
@@ -942,7 +942,7 @@ void GDScriptByteCodeGenerator::write_super_call(const Address &p_target, const
}
void GDScriptByteCodeGenerator::write_call_async(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) {
- append(GDScriptFunction::OPCODE_CALL_ASYNC, 2 + p_arguments.size());
+ append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_ASYNC, 2 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
@@ -953,7 +953,7 @@ void GDScriptByteCodeGenerator::write_call_async(const Address &p_target, const
}
void GDScriptByteCodeGenerator::write_call_gdscript_utility(const Address &p_target, GDScriptUtilityFunctions::FunctionPtr p_function, const Vector<Address> &p_arguments) {
- append(GDScriptFunction::OPCODE_CALL_GDSCRIPT_UTILITY, 1 + p_arguments.size());
+ append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_GDSCRIPT_UTILITY, 1 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
@@ -979,7 +979,7 @@ void GDScriptByteCodeGenerator::write_call_utility(const Address &p_target, cons
}
if (is_validated) {
- append(GDScriptFunction::OPCODE_CALL_UTILITY_VALIDATED, 1 + p_arguments.size());
+ append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_UTILITY_VALIDATED, 1 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
@@ -987,7 +987,7 @@ void GDScriptByteCodeGenerator::write_call_utility(const Address &p_target, cons
append(p_arguments.size());
append(Variant::get_validated_utility_function(p_function));
} else {
- append(GDScriptFunction::OPCODE_CALL_UTILITY, 1 + p_arguments.size());
+ append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_UTILITY, 1 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
@@ -1029,7 +1029,7 @@ void GDScriptByteCodeGenerator::write_call_builtin_type(const Address &p_target,
}
}
- append(GDScriptFunction::OPCODE_CALL_BUILTIN_TYPE_VALIDATED, 2 + p_arguments.size());
+ append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_BUILTIN_TYPE_VALIDATED, 2 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
@@ -1060,7 +1060,7 @@ void GDScriptByteCodeGenerator::write_call_builtin_type_static(const Address &p_
if (!is_validated) {
// Perform regular call.
- append(GDScriptFunction::OPCODE_CALL_BUILTIN_STATIC, p_arguments.size() + 1);
+ append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_BUILTIN_STATIC, p_arguments.size() + 1);
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
@@ -1079,7 +1079,7 @@ void GDScriptByteCodeGenerator::write_call_builtin_type_static(const Address &p_
}
}
- append(GDScriptFunction::OPCODE_CALL_BUILTIN_TYPE_VALIDATED, 2 + p_arguments.size());
+ append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_BUILTIN_TYPE_VALIDATED, 2 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
@@ -1097,7 +1097,7 @@ void GDScriptByteCodeGenerator::write_call_native_static(const Address &p_target
if (!is_validated) {
// Perform regular call.
- append(GDScriptFunction::OPCODE_CALL_NATIVE_STATIC, p_arguments.size() + 1);
+ append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_NATIVE_STATIC, p_arguments.size() + 1);
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
@@ -1109,7 +1109,7 @@ void GDScriptByteCodeGenerator::write_call_native_static(const Address &p_target
}
void GDScriptByteCodeGenerator::write_call_method_bind(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) {
- append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL_METHOD_BIND : GDScriptFunction::OPCODE_CALL_METHOD_BIND_RET, 2 + p_arguments.size());
+ append_opcode_and_argcount(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL_METHOD_BIND : GDScriptFunction::OPCODE_CALL_METHOD_BIND_RET, 2 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
@@ -1120,9 +1120,9 @@ void GDScriptByteCodeGenerator::write_call_method_bind(const Address &p_target,
}
void GDScriptByteCodeGenerator::write_call_ptrcall(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) {
-#define CASE_TYPE(m_type) \
- case Variant::m_type: \
- append(GDScriptFunction::OPCODE_CALL_PTRCALL_##m_type, 2 + p_arguments.size()); \
+#define CASE_TYPE(m_type) \
+ case Variant::m_type: \
+ append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_PTRCALL_##m_type, 2 + p_arguments.size()); \
break
bool is_ptrcall = true;
@@ -1166,12 +1166,12 @@ void GDScriptByteCodeGenerator::write_call_ptrcall(const Address &p_target, cons
CASE_TYPE(PACKED_VECTOR3_ARRAY);
CASE_TYPE(PACKED_COLOR_ARRAY);
default:
- append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL_METHOD_BIND : GDScriptFunction::OPCODE_CALL_METHOD_BIND_RET, 2 + p_arguments.size());
+ append_opcode_and_argcount(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL_METHOD_BIND : GDScriptFunction::OPCODE_CALL_METHOD_BIND_RET, 2 + p_arguments.size());
is_ptrcall = false;
break;
}
} else {
- append(GDScriptFunction::OPCODE_CALL_PTRCALL_NO_RETURN, 2 + p_arguments.size());
+ append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_PTRCALL_NO_RETURN, 2 + p_arguments.size());
}
for (int i = 0; i < p_arguments.size(); i++) {
@@ -1189,7 +1189,7 @@ void GDScriptByteCodeGenerator::write_call_ptrcall(const Address &p_target, cons
}
void GDScriptByteCodeGenerator::write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) {
- append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN, 2 + p_arguments.size());
+ append_opcode_and_argcount(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN, 2 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
@@ -1200,7 +1200,7 @@ void GDScriptByteCodeGenerator::write_call_self(const Address &p_target, const S
}
void GDScriptByteCodeGenerator::write_call_self_async(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) {
- append(GDScriptFunction::OPCODE_CALL_ASYNC, 2 + p_arguments.size());
+ append_opcode_and_argcount(GDScriptFunction::OPCODE_CALL_ASYNC, 2 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
@@ -1211,7 +1211,7 @@ void GDScriptByteCodeGenerator::write_call_self_async(const Address &p_target, c
}
void GDScriptByteCodeGenerator::write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) {
- append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN, 2 + p_arguments.size());
+ append_opcode_and_argcount(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN, 2 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
@@ -1222,7 +1222,7 @@ void GDScriptByteCodeGenerator::write_call_script_function(const Address &p_targ
}
void GDScriptByteCodeGenerator::write_lambda(const Address &p_target, GDScriptFunction *p_function, const Vector<Address> &p_captures, bool p_use_self) {
- append(p_use_self ? GDScriptFunction::OPCODE_CREATE_SELF_LAMBDA : GDScriptFunction::OPCODE_CREATE_LAMBDA, 1 + p_captures.size());
+ append_opcode_and_argcount(p_use_self ? GDScriptFunction::OPCODE_CREATE_SELF_LAMBDA : GDScriptFunction::OPCODE_CREATE_LAMBDA, 1 + p_captures.size());
for (int i = 0; i < p_captures.size(); i++) {
append(p_captures[i]);
}
@@ -1262,7 +1262,7 @@ void GDScriptByteCodeGenerator::write_construct(const Address &p_target, Variant
}
}
if (valid_constructor >= 0) {
- append(GDScriptFunction::OPCODE_CONSTRUCT_VALIDATED, 1 + p_arguments.size());
+ append_opcode_and_argcount(GDScriptFunction::OPCODE_CONSTRUCT_VALIDATED, 1 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
@@ -1273,7 +1273,7 @@ void GDScriptByteCodeGenerator::write_construct(const Address &p_target, Variant
}
}
- append(GDScriptFunction::OPCODE_CONSTRUCT, 1 + p_arguments.size());
+ append_opcode_and_argcount(GDScriptFunction::OPCODE_CONSTRUCT, 1 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
@@ -1283,7 +1283,7 @@ void GDScriptByteCodeGenerator::write_construct(const Address &p_target, Variant
}
void GDScriptByteCodeGenerator::write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) {
- append(GDScriptFunction::OPCODE_CONSTRUCT_ARRAY, 1 + p_arguments.size());
+ append_opcode_and_argcount(GDScriptFunction::OPCODE_CONSTRUCT_ARRAY, 1 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
@@ -1292,7 +1292,7 @@ void GDScriptByteCodeGenerator::write_construct_array(const Address &p_target, c
}
void GDScriptByteCodeGenerator::write_construct_typed_array(const Address &p_target, const GDScriptDataType &p_element_type, const Vector<Address> &p_arguments) {
- append(GDScriptFunction::OPCODE_CONSTRUCT_TYPED_ARRAY, 2 + p_arguments.size());
+ append_opcode_and_argcount(GDScriptFunction::OPCODE_CONSTRUCT_TYPED_ARRAY, 2 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
@@ -1311,7 +1311,7 @@ void GDScriptByteCodeGenerator::write_construct_typed_array(const Address &p_tar
}
void GDScriptByteCodeGenerator::write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) {
- append(GDScriptFunction::OPCODE_CONSTRUCT_DICTIONARY, 1 + p_arguments.size());
+ append_opcode_and_argcount(GDScriptFunction::OPCODE_CONSTRUCT_DICTIONARY, 1 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
@@ -1320,21 +1320,21 @@ void GDScriptByteCodeGenerator::write_construct_dictionary(const Address &p_targ
}
void GDScriptByteCodeGenerator::write_await(const Address &p_target, const Address &p_operand) {
- append(GDScriptFunction::OPCODE_AWAIT, 1);
+ append_opcode(GDScriptFunction::OPCODE_AWAIT);
append(p_operand);
- append(GDScriptFunction::OPCODE_AWAIT_RESUME, 1);
+ append_opcode(GDScriptFunction::OPCODE_AWAIT_RESUME);
append(p_target);
}
void GDScriptByteCodeGenerator::write_if(const Address &p_condition) {
- append(GDScriptFunction::OPCODE_JUMP_IF_NOT, 1);
+ append_opcode(GDScriptFunction::OPCODE_JUMP_IF_NOT);
append(p_condition);
if_jmp_addrs.push_back(opcodes.size());
append(0); // Jump destination, will be patched.
}
void GDScriptByteCodeGenerator::write_else() {
- append(GDScriptFunction::OPCODE_JUMP, 0); // Jump from true if block;
+ append_opcode(GDScriptFunction::OPCODE_JUMP); // Jump from true if block;
int else_jmp_addr = opcodes.size();
append(0); // Jump destination, will be patched.
@@ -1349,7 +1349,7 @@ void GDScriptByteCodeGenerator::write_endif() {
}
void GDScriptByteCodeGenerator::write_jump_if_shared(const Address &p_value) {
- append(GDScriptFunction::OPCODE_JUMP_IF_SHARED, 1);
+ append_opcode(GDScriptFunction::OPCODE_JUMP_IF_SHARED);
append(p_value);
if_jmp_addrs.push_back(opcodes.size());
append(0); // Jump destination, will be patched.
@@ -1373,7 +1373,7 @@ void GDScriptByteCodeGenerator::write_for_assignment(const Address &p_variable,
const Address &container = for_container_variables.back()->get();
// Assign container.
- append(GDScriptFunction::OPCODE_ASSIGN, 2);
+ append_opcode(GDScriptFunction::OPCODE_ASSIGN);
append(container);
append(p_list);
@@ -1475,19 +1475,19 @@ void GDScriptByteCodeGenerator::write_for() {
}
// Begin loop.
- append(begin_opcode, 3);
+ append_opcode(begin_opcode);
append(counter);
append(container);
append(iterator);
for_jmp_addrs.push_back(opcodes.size());
append(0); // End of loop address, will be patched.
- append(GDScriptFunction::OPCODE_JUMP, 0);
+ append_opcode(GDScriptFunction::OPCODE_JUMP);
append(opcodes.size() + 6); // Skip over 'continue' code.
// Next iteration.
int continue_addr = opcodes.size();
continue_addrs.push_back(continue_addr);
- append(iterate_opcode, 3);
+ append_opcode(iterate_opcode);
append(counter);
append(container);
append(iterator);
@@ -1497,7 +1497,7 @@ void GDScriptByteCodeGenerator::write_for() {
void GDScriptByteCodeGenerator::write_endfor() {
// Jump back to loop check.
- append(GDScriptFunction::OPCODE_JUMP, 0);
+ append_opcode(GDScriptFunction::OPCODE_JUMP);
append(continue_addrs.back()->get());
continue_addrs.pop_back();
@@ -1526,7 +1526,7 @@ void GDScriptByteCodeGenerator::start_while_condition() {
void GDScriptByteCodeGenerator::write_while(const Address &p_condition) {
// Condition check.
- append(GDScriptFunction::OPCODE_JUMP_IF_NOT, 1);
+ append_opcode(GDScriptFunction::OPCODE_JUMP_IF_NOT);
append(p_condition);
while_jmp_addrs.push_back(opcodes.size());
append(0); // End of loop address, will be patched.
@@ -1534,7 +1534,7 @@ void GDScriptByteCodeGenerator::write_while(const Address &p_condition) {
void GDScriptByteCodeGenerator::write_endwhile() {
// Jump back to loop check.
- append(GDScriptFunction::OPCODE_JUMP, 0);
+ append_opcode(GDScriptFunction::OPCODE_JUMP);
append(continue_addrs.back()->get());
continue_addrs.pop_back();
@@ -1572,28 +1572,28 @@ void GDScriptByteCodeGenerator::end_match() {
}
void GDScriptByteCodeGenerator::write_break() {
- append(GDScriptFunction::OPCODE_JUMP, 0);
+ append_opcode(GDScriptFunction::OPCODE_JUMP);
current_breaks_to_patch.back()->get().push_back(opcodes.size());
append(0);
}
void GDScriptByteCodeGenerator::write_continue() {
- append(GDScriptFunction::OPCODE_JUMP, 0);
+ append_opcode(GDScriptFunction::OPCODE_JUMP);
append(continue_addrs.back()->get());
}
void GDScriptByteCodeGenerator::write_continue_match() {
- append(GDScriptFunction::OPCODE_JUMP, 0);
+ append_opcode(GDScriptFunction::OPCODE_JUMP);
match_continues_to_patch.back()->get().push_back(opcodes.size());
append(0);
}
void GDScriptByteCodeGenerator::write_breakpoint() {
- append(GDScriptFunction::OPCODE_BREAKPOINT, 0);
+ append_opcode(GDScriptFunction::OPCODE_BREAKPOINT);
}
void GDScriptByteCodeGenerator::write_newline(int p_line) {
- append(GDScriptFunction::OPCODE_LINE, 0);
+ append_opcode(GDScriptFunction::OPCODE_LINE);
append(p_line);
current_line = p_line;
}
@@ -1611,23 +1611,23 @@ void GDScriptByteCodeGenerator::write_return(const Address &p_return_value) {
Variant script = element_type.script_type;
int script_idx = get_constant_pos(script) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
- append(GDScriptFunction::OPCODE_RETURN_TYPED_ARRAY, 2);
+ append_opcode(GDScriptFunction::OPCODE_RETURN_TYPED_ARRAY);
append(p_return_value);
append(script_idx);
append(element_type.kind == GDScriptDataType::BUILTIN ? element_type.builtin_type : Variant::OBJECT);
append(element_type.native_type);
} else if (function->return_type.kind == GDScriptDataType::BUILTIN && p_return_value.type.kind == GDScriptDataType::BUILTIN && function->return_type.builtin_type != p_return_value.type.builtin_type) {
// Add conversion.
- append(GDScriptFunction::OPCODE_RETURN_TYPED_BUILTIN, 1);
+ append_opcode(GDScriptFunction::OPCODE_RETURN_TYPED_BUILTIN);
append(p_return_value);
append(function->return_type.builtin_type);
} else {
// Just assign.
- append(GDScriptFunction::OPCODE_RETURN, 1);
+ append_opcode(GDScriptFunction::OPCODE_RETURN);
append(p_return_value);
}
} else {
- append(GDScriptFunction::OPCODE_RETURN, 1);
+ append_opcode(GDScriptFunction::OPCODE_RETURN);
append(p_return_value);
}
} else {
@@ -1640,19 +1640,19 @@ void GDScriptByteCodeGenerator::write_return(const Address &p_return_value) {
int script_idx = get_constant_pos(script);
script_idx |= (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
- append(GDScriptFunction::OPCODE_RETURN_TYPED_ARRAY, 2);
+ append_opcode(GDScriptFunction::OPCODE_RETURN_TYPED_ARRAY);
append(p_return_value);
append(script_idx);
append(element_type.kind == GDScriptDataType::BUILTIN ? element_type.builtin_type : Variant::OBJECT);
append(element_type.native_type);
} else {
- append(GDScriptFunction::OPCODE_RETURN_TYPED_BUILTIN, 1);
+ append_opcode(GDScriptFunction::OPCODE_RETURN_TYPED_BUILTIN);
append(p_return_value);
append(function->return_type.builtin_type);
}
} break;
case GDScriptDataType::NATIVE: {
- append(GDScriptFunction::OPCODE_RETURN_TYPED_NATIVE, 2);
+ append_opcode(GDScriptFunction::OPCODE_RETURN_TYPED_NATIVE);
append(p_return_value);
int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[function->return_type.native_type];
Variant nc = GDScriptLanguage::get_singleton()->get_global_array()[class_idx];
@@ -1664,7 +1664,7 @@ void GDScriptByteCodeGenerator::write_return(const Address &p_return_value) {
Variant script = function->return_type.script_type;
int script_idx = get_constant_pos(script) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
- append(GDScriptFunction::OPCODE_RETURN_TYPED_SCRIPT, 2);
+ append_opcode(GDScriptFunction::OPCODE_RETURN_TYPED_SCRIPT);
append(p_return_value);
append(script_idx);
} break;
@@ -1672,7 +1672,7 @@ void GDScriptByteCodeGenerator::write_return(const Address &p_return_value) {
ERR_PRINT("Compiler bug: unresolved return.");
// Shouldn't get here, but fail-safe to a regular return;
- append(GDScriptFunction::OPCODE_RETURN, 1);
+ append_opcode(GDScriptFunction::OPCODE_RETURN);
append(p_return_value);
} break;
}
@@ -1680,7 +1680,7 @@ void GDScriptByteCodeGenerator::write_return(const Address &p_return_value) {
}
void GDScriptByteCodeGenerator::write_assert(const Address &p_test, const Address &p_message) {
- append(GDScriptFunction::OPCODE_ASSERT, 2);
+ append_opcode(GDScriptFunction::OPCODE_ASSERT);
append(p_test);
append(p_message);
}
diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h
index 7dd51845df..ba4847813f 100644
--- a/modules/gdscript/gdscript_byte_codegen.h
+++ b/modules/gdscript/gdscript_byte_codegen.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_byte_codegen.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_byte_codegen.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GDSCRIPT_BYTE_CODEGEN_H
#define GDSCRIPT_BYTE_CODEGEN_H
@@ -331,8 +331,13 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
return -1; // Unreachable.
}
- void append(GDScriptFunction::Opcode p_code, int p_argument_count) {
- opcodes.push_back((p_code & GDScriptFunction::INSTR_MASK) | (p_argument_count << GDScriptFunction::INSTR_BITS));
+ void append_opcode(GDScriptFunction::Opcode p_code) {
+ opcodes.push_back(p_code);
+ }
+
+ void append_opcode_and_argcount(GDScriptFunction::Opcode p_code, int p_argument_count) {
+ opcodes.push_back(p_code);
+ opcodes.push_back(p_argument_count);
instr_args_max = MAX(instr_args_max, p_argument_count);
}
diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp
index 6faf2dde73..a009e8e0a8 100644
--- a/modules/gdscript/gdscript_cache.cpp
+++ b/modules/gdscript/gdscript_cache.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_cache.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_cache.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "gdscript_cache.h"
@@ -298,13 +298,7 @@ Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_erro
singleton->full_gdscript_cache[p_path] = script;
singleton->shallow_gdscript_cache.erase(p_path);
- r_error = script->reload(true);
- if (r_error) {
- singleton->shallow_gdscript_cache[p_path] = script;
- singleton->full_gdscript_cache.erase(p_path);
- return script;
- }
-
+ script->reload(true);
return script;
}
diff --git a/modules/gdscript/gdscript_cache.h b/modules/gdscript/gdscript_cache.h
index 43a45bfef6..c7f40f6e82 100644
--- a/modules/gdscript/gdscript_cache.h
+++ b/modules/gdscript/gdscript_cache.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_cache.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_cache.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GDSCRIPT_CACHE_H
#define GDSCRIPT_CACHE_H
diff --git a/modules/gdscript/gdscript_codegen.h b/modules/gdscript/gdscript_codegen.h
index 6a94c25c88..c7a1bcb9e9 100644
--- a/modules/gdscript/gdscript_codegen.h
+++ b/modules/gdscript/gdscript_codegen.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_codegen.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_codegen.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GDSCRIPT_CODEGEN_H
#define GDSCRIPT_CODEGEN_H
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index cf9e734b05..dcbb3f7363 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_compiler.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_compiler.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "gdscript_compiler.h"
@@ -538,20 +538,20 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
// Construct a built-in type.
Variant::Type vtype = GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(call->callee)->name);
- gen->write_construct(result, vtype, arguments);
+ gen->write_construct(return_addr, vtype, arguments);
} else if (!call->is_super && call->callee->type == GDScriptParser::Node::IDENTIFIER && Variant::has_utility_function(call->function_name)) {
// Variant utility function.
- gen->write_call_utility(result, call->function_name, arguments);
+ gen->write_call_utility(return_addr, call->function_name, arguments);
} else if (!call->is_super && call->callee->type == GDScriptParser::Node::IDENTIFIER && GDScriptUtilityFunctions::function_exists(call->function_name)) {
// GDScript utility function.
- gen->write_call_gdscript_utility(result, GDScriptUtilityFunctions::get_function(call->function_name), arguments);
+ gen->write_call_gdscript_utility(return_addr, GDScriptUtilityFunctions::get_function(call->function_name), arguments);
} else {
// Regular function.
const GDScriptParser::ExpressionNode *callee = call->callee;
if (call->is_super) {
// Super call.
- gen->write_super_call(result, call->function_name, arguments);
+ gen->write_super_call(return_addr, call->function_name, arguments);
} else {
if (callee->type == GDScriptParser::Node::IDENTIFIER) {
// Self function call.
@@ -563,22 +563,22 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
if (_have_exact_arguments(method, arguments)) {
// Exact arguments, use ptrcall.
- gen->write_call_ptrcall(result, self, method, arguments);
+ gen->write_call_ptrcall(return_addr, self, method, arguments);
} else {
// Not exact arguments, but still can use method bind call.
- gen->write_call_method_bind(result, self, method, arguments);
+ gen->write_call_method_bind(return_addr, self, method, arguments);
}
} else if ((codegen.function_node && codegen.function_node->is_static) || call->function_name == "new") {
GDScriptCodeGenerator::Address self;
self.mode = GDScriptCodeGenerator::Address::CLASS;
if (within_await) {
- gen->write_call_async(result, self, call->function_name, arguments);
+ gen->write_call_async(return_addr, self, call->function_name, arguments);
} else {
gen->write_call(return_addr, self, call->function_name, arguments);
}
} else {
if (within_await) {
- gen->write_call_self_async(result, call->function_name, arguments);
+ gen->write_call_self_async(return_addr, call->function_name, arguments);
} else {
gen->write_call_self(return_addr, call->function_name, arguments);
}
@@ -589,18 +589,18 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
if (subscript->is_attribute) {
// May be static built-in method call.
if (!call->is_super && subscript->base->type == GDScriptParser::Node::IDENTIFIER && GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name) < Variant::VARIANT_MAX) {
- gen->write_call_builtin_type_static(result, GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name), subscript->attribute->name, arguments);
+ gen->write_call_builtin_type_static(return_addr, GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name), subscript->attribute->name, arguments);
} else if (!call->is_super && subscript->base->type == GDScriptParser::Node::IDENTIFIER && call->function_name != SNAME("new") &&
ClassDB::class_exists(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name) && !Engine::get_singleton()->has_singleton(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name)) {
// It's a static native method call.
- gen->write_call_native_static(result, static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name, subscript->attribute->name, arguments);
+ gen->write_call_native_static(return_addr, static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name, subscript->attribute->name, arguments);
} else {
GDScriptCodeGenerator::Address base = _parse_expression(codegen, r_error, subscript->base);
if (r_error) {
return GDScriptCodeGenerator::Address();
}
if (within_await) {
- gen->write_call_async(result, base, call->function_name, arguments);
+ gen->write_call_async(return_addr, base, call->function_name, arguments);
} else if (base.type.has_type && base.type.kind != GDScriptDataType::BUILTIN) {
// Native method, use faster path.
StringName class_name;
@@ -613,16 +613,16 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
MethodBind *method = ClassDB::get_method(class_name, call->function_name);
if (_have_exact_arguments(method, arguments)) {
// Exact arguments, use ptrcall.
- gen->write_call_ptrcall(result, base, method, arguments);
+ gen->write_call_ptrcall(return_addr, base, method, arguments);
} else {
// Not exact arguments, but still can use method bind call.
- gen->write_call_method_bind(result, base, method, arguments);
+ gen->write_call_method_bind(return_addr, base, method, arguments);
}
} else {
gen->write_call(return_addr, base, call->function_name, arguments);
}
} else if (base.type.has_type && base.type.kind == GDScriptDataType::BUILTIN) {
- gen->write_call_builtin_type(result, base, base.type.builtin_type, call->function_name, arguments);
+ gen->write_call_builtin_type(return_addr, base, base.type.builtin_type, call->function_name, arguments);
} else {
gen->write_call(return_addr, base, call->function_name, arguments);
}
@@ -2453,26 +2453,20 @@ Error GDScriptCompiler::_populate_class_members(GDScript *p_script, const GDScri
case GDScriptParser::ClassNode::Member::ENUM: {
const GDScriptParser::EnumNode *enum_n = member.m_enum;
+ StringName name = enum_n->identifier->name;
- // TODO: Make enums not be just a dictionary?
- Dictionary new_enum;
- for (int j = 0; j < enum_n->values.size(); j++) {
- // Needs to be string because Variant::get will convert to String.
- new_enum[String(enum_n->values[j].identifier->name)] = enum_n->values[j].value;
- }
-
- p_script->constants.insert(enum_n->identifier->name, new_enum);
+ p_script->constants.insert(name, enum_n->dictionary);
#ifdef TOOLS_ENABLED
- p_script->member_lines[enum_n->identifier->name] = enum_n->start_line;
- p_script->doc_enums[enum_n->identifier->name] = DocData::EnumDoc();
- p_script->doc_enums[enum_n->identifier->name].name = enum_n->identifier->name;
- p_script->doc_enums[enum_n->identifier->name].description = enum_n->doc_description;
+ p_script->member_lines[name] = enum_n->start_line;
+ p_script->doc_enums[name] = DocData::EnumDoc();
+ p_script->doc_enums[name].name = name;
+ p_script->doc_enums[name].description = enum_n->doc_description;
for (int j = 0; j < enum_n->values.size(); j++) {
DocData::ConstantDoc const_doc;
const_doc.name = enum_n->values[j].identifier->name;
const_doc.value = Variant(enum_n->values[j].value).operator String();
const_doc.description = enum_n->values[j].doc_description;
- p_script->doc_enums[enum_n->identifier->name].values.push_back(const_doc);
+ p_script->doc_enums[name].values.push_back(const_doc);
}
#endif
} break;
@@ -2642,10 +2636,6 @@ Error GDScriptCompiler::_compile_class(GDScript *p_script, const GDScriptParser:
}
}
-#ifdef TOOLS_ENABLED
- p_script->_update_doc();
-#endif
-
p_script->_init_rpc_methods_properties();
p_script->valid = true;
@@ -2730,6 +2720,10 @@ Error GDScriptCompiler::compile(const GDScriptParser *p_parser, GDScript *p_scri
return err;
}
+#ifdef TOOLS_ENABLED
+ p_script->_update_doc();
+#endif
+
return GDScriptCache::finish_compiling(main_script->get_path());
}
diff --git a/modules/gdscript/gdscript_compiler.h b/modules/gdscript/gdscript_compiler.h
index fc5aa05190..17c6cc8d2f 100644
--- a/modules/gdscript/gdscript_compiler.h
+++ b/modules/gdscript/gdscript_compiler.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_compiler.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_compiler.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GDSCRIPT_COMPILER_H
#define GDSCRIPT_COMPILER_H
diff --git a/modules/gdscript/gdscript_disassembler.cpp b/modules/gdscript/gdscript_disassembler.cpp
index b5a209c805..4edabdcb40 100644
--- a/modules/gdscript/gdscript_disassembler.cpp
+++ b/modules/gdscript/gdscript_disassembler.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_disassembler.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_disassembler.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifdef DEBUG_ENABLED
@@ -104,8 +104,7 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
text += ": ";
// This makes the compiler complain if some opcode is unchecked in the switch.
- Opcode opcode = Opcode(_code_ptr[ip] & INSTR_MASK);
- int instr_var_args = (_code_ptr[ip] & INSTR_ARGS_MASK) >> INSTR_BITS;
+ Opcode opcode = Opcode(_code_ptr[ip]);
switch (opcode) {
case OPCODE_OPERATOR: {
@@ -372,6 +371,7 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
incr += 4;
} break;
case OPCODE_CONSTRUCT: {
+ int instr_var_args = _code_ptr[++ip];
Variant::Type t = Variant::Type(_code_ptr[ip + 3 + instr_var_args]);
int argc = _code_ptr[ip + 1 + instr_var_args];
@@ -391,6 +391,7 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
incr = 3 + instr_var_args;
} break;
case OPCODE_CONSTRUCT_VALIDATED: {
+ int instr_var_args = _code_ptr[++ip];
int argc = _code_ptr[ip + 1 + instr_var_args];
text += "construct validated ";
@@ -409,6 +410,7 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
incr = 3 + instr_var_args;
} break;
case OPCODE_CONSTRUCT_ARRAY: {
+ int instr_var_args = _code_ptr[++ip];
int argc = _code_ptr[ip + 1 + instr_var_args];
text += " make_array ";
text += DADDR(1 + argc);
@@ -426,6 +428,7 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
incr += 3 + argc;
} break;
case OPCODE_CONSTRUCT_TYPED_ARRAY: {
+ int instr_var_args = _code_ptr[++ip];
int argc = _code_ptr[ip + 1 + instr_var_args];
Ref<Script> script_type = get_constant(_code_ptr[ip + argc + 2]);
@@ -460,6 +463,7 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
incr += 3 + argc;
} break;
case OPCODE_CONSTRUCT_DICTIONARY: {
+ int instr_var_args = _code_ptr[++ip];
int argc = _code_ptr[ip + 1 + instr_var_args];
text += "make_dict ";
text += DADDR(1 + argc * 2);
@@ -481,8 +485,10 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
case OPCODE_CALL:
case OPCODE_CALL_RETURN:
case OPCODE_CALL_ASYNC: {
- bool ret = (_code_ptr[ip] & INSTR_MASK) == OPCODE_CALL_RETURN;
- bool async = (_code_ptr[ip] & INSTR_MASK) == OPCODE_CALL_ASYNC;
+ bool ret = (_code_ptr[ip]) == OPCODE_CALL_RETURN;
+ bool async = (_code_ptr[ip]) == OPCODE_CALL_ASYNC;
+
+ int instr_var_args = _code_ptr[++ip];
if (ret) {
text += "call-ret ";
@@ -513,7 +519,8 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
} break;
case OPCODE_CALL_METHOD_BIND:
case OPCODE_CALL_METHOD_BIND_RET: {
- bool ret = (_code_ptr[ip] & INSTR_MASK) == OPCODE_CALL_METHOD_BIND_RET;
+ bool ret = (_code_ptr[ip]) == OPCODE_CALL_METHOD_BIND_RET;
+ int instr_var_args = _code_ptr[++ip];
if (ret) {
text += "call-method_bind-ret ";
@@ -543,6 +550,7 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
incr = 5 + argc;
} break;
case OPCODE_CALL_BUILTIN_STATIC: {
+ int instr_var_args = _code_ptr[++ip];
Variant::Type type = (Variant::Type)_code_ptr[ip + 1 + instr_var_args];
int argc = _code_ptr[ip + 3 + instr_var_args];
@@ -565,6 +573,7 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
incr += 5 + argc;
} break;
case OPCODE_CALL_NATIVE_STATIC: {
+ int instr_var_args = _code_ptr[++ip];
MethodBind *method = _methods_ptr[_code_ptr[ip + 1 + instr_var_args]];
int argc = _code_ptr[ip + 2 + instr_var_args];
@@ -587,6 +596,8 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
incr += 4 + argc;
} break;
case OPCODE_CALL_PTRCALL_NO_RETURN: {
+ int instr_var_args = _code_ptr[++ip];
+
text += "call-ptrcall (no return) ";
MethodBind *method = _methods_ptr[_code_ptr[ip + 2 + instr_var_args]];
@@ -610,6 +621,7 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
#define DISASSEMBLE_PTRCALL(m_type) \
case OPCODE_CALL_PTRCALL_##m_type: { \
+ int instr_var_args = _code_ptr[++ip]; \
text += "call-ptrcall (return "; \
text += #m_type; \
text += ") "; \
@@ -667,6 +679,7 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
DISASSEMBLE_PTRCALL(PACKED_COLOR_ARRAY);
case OPCODE_CALL_BUILTIN_TYPE_VALIDATED: {
+ int instr_var_args = _code_ptr[++ip];
int argc = _code_ptr[ip + 1 + instr_var_args];
text += "call-builtin-method validated ";
@@ -689,6 +702,8 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
incr = 5 + argc;
} break;
case OPCODE_CALL_UTILITY: {
+ int instr_var_args = _code_ptr[++ip];
+
text += "call-utility ";
int argc = _code_ptr[ip + 1 + instr_var_args];
@@ -708,6 +723,8 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
incr = 4 + argc;
} break;
case OPCODE_CALL_UTILITY_VALIDATED: {
+ int instr_var_args = _code_ptr[++ip];
+
text += "call-utility ";
int argc = _code_ptr[ip + 1 + instr_var_args];
@@ -727,6 +744,8 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
incr = 4 + argc;
} break;
case OPCODE_CALL_GDSCRIPT_UTILITY: {
+ int instr_var_args = _code_ptr[++ip];
+
text += "call-gscript-utility ";
int argc = _code_ptr[ip + 1 + instr_var_args];
@@ -746,6 +765,8 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
incr = 4 + argc;
} break;
case OPCODE_CALL_SELF_BASE: {
+ int instr_var_args = _code_ptr[++ip];
+
text += "call-self-base ";
int argc = _code_ptr[ip + 1 + instr_var_args];
@@ -777,6 +798,7 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
incr = 2;
} break;
case OPCODE_CREATE_LAMBDA: {
+ int instr_var_args = _code_ptr[++ip];
int captures_count = _code_ptr[ip + 1 + instr_var_args];
GDScriptFunction *lambda = _lambdas_ptr[_code_ptr[ip + 2 + instr_var_args]];
@@ -796,6 +818,7 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
incr = 3 + captures_count;
} break;
case OPCODE_CREATE_SELF_LAMBDA: {
+ int instr_var_args = _code_ptr[++ip];
int captures_count = _code_ptr[ip + 1 + instr_var_args];
GDScriptFunction *lambda = _lambdas_ptr[_code_ptr[ip + 2 + instr_var_args]];
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index d84af0c63c..8027c41a8c 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_editor.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_editor.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "gdscript.h"
diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp
index 24a614b1ad..71831a3a97 100644
--- a/modules/gdscript/gdscript_function.cpp
+++ b/modules/gdscript/gdscript_function.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_function.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_function.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "gdscript_function.h"
diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h
index 6e5f7a8520..76214f3482 100644
--- a/modules/gdscript/gdscript_function.h
+++ b/modules/gdscript/gdscript_function.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_function.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_function.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GDSCRIPT_FUNCTION_H
#define GDSCRIPT_FUNCTION_H
@@ -405,6 +405,7 @@ public:
ADDR_TYPE_STACK = 0,
ADDR_TYPE_CONSTANT = 1,
ADDR_TYPE_MEMBER = 2,
+ ADDR_TYPE_MAX = 3,
};
enum FixedAddresses {
@@ -416,12 +417,6 @@ public:
ADDR_NIL = ADDR_STACK_NIL | (ADDR_TYPE_STACK << ADDR_BITS),
};
- enum Instruction {
- INSTR_BITS = 20,
- INSTR_MASK = ((1 << INSTR_BITS) - 1),
- INSTR_ARGS_MASK = ~INSTR_MASK,
- };
-
struct StackDebug {
int line;
int pos;
@@ -514,7 +509,6 @@ private:
Variant _get_default_variant_for_data_type(const GDScriptDataType &p_data_type);
- _FORCE_INLINE_ Variant *_get_variant(int p_address, GDScriptInstance *p_instance, Variant *p_stack, String &r_error) const;
_FORCE_INLINE_ String _get_call_error(const Callable::CallError &p_err, const String &p_where, const Variant **argptrs) const;
friend class GDScriptLanguage;
diff --git a/modules/gdscript/gdscript_lambda_callable.cpp b/modules/gdscript/gdscript_lambda_callable.cpp
index a25bf9a306..e9fe17bb17 100644
--- a/modules/gdscript/gdscript_lambda_callable.cpp
+++ b/modules/gdscript/gdscript_lambda_callable.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_lambda_callable.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_lambda_callable.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "gdscript_lambda_callable.h"
diff --git a/modules/gdscript/gdscript_lambda_callable.h b/modules/gdscript/gdscript_lambda_callable.h
index 1954089983..33bdf6dfc1 100644
--- a/modules/gdscript/gdscript_lambda_callable.h
+++ b/modules/gdscript/gdscript_lambda_callable.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_lambda_callable.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_lambda_callable.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GDSCRIPT_LAMBDA_CALLABLE_H
#define GDSCRIPT_LAMBDA_CALLABLE_H
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 103269f0f5..cb1005a461 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_parser.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_parser.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "gdscript_parser.h"
diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h
index 540ef1c561..e0c8042162 100644
--- a/modules/gdscript/gdscript_parser.h
+++ b/modules/gdscript/gdscript_parser.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_parser.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_parser.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GDSCRIPT_PARSER_H
#define GDSCRIPT_PARSER_H
@@ -483,6 +483,7 @@ public:
IdentifierNode *identifier = nullptr;
Vector<Value> values;
+ Variant dictionary;
#ifdef TOOLS_ENABLED
String doc_description;
#endif // TOOLS_ENABLED
diff --git a/modules/gdscript/gdscript_rpc_callable.cpp b/modules/gdscript/gdscript_rpc_callable.cpp
index 4e12419357..a4dd8a8d3c 100644
--- a/modules/gdscript/gdscript_rpc_callable.cpp
+++ b/modules/gdscript/gdscript_rpc_callable.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_rpc_callable.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_rpc_callable.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "gdscript_rpc_callable.h"
diff --git a/modules/gdscript/gdscript_rpc_callable.h b/modules/gdscript/gdscript_rpc_callable.h
index 83b9c7e2df..c1007b18b0 100644
--- a/modules/gdscript/gdscript_rpc_callable.h
+++ b/modules/gdscript/gdscript_rpc_callable.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_rpc_callable.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_rpc_callable.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GDSCRIPT_RPC_CALLABLE_H
#define GDSCRIPT_RPC_CALLABLE_H
diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp
index 9bbfd7aece..04612c6793 100644
--- a/modules/gdscript/gdscript_tokenizer.cpp
+++ b/modules/gdscript/gdscript_tokenizer.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_tokenizer.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_tokenizer.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "gdscript_tokenizer.h"
diff --git a/modules/gdscript/gdscript_tokenizer.h b/modules/gdscript/gdscript_tokenizer.h
index 68b2c6eb1c..9588922122 100644
--- a/modules/gdscript/gdscript_tokenizer.h
+++ b/modules/gdscript/gdscript_tokenizer.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_tokenizer.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_tokenizer.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GDSCRIPT_TOKENIZER_H
#define GDSCRIPT_TOKENIZER_H
diff --git a/modules/gdscript/gdscript_utility_functions.cpp b/modules/gdscript/gdscript_utility_functions.cpp
index 27b6792e84..10d83dcfe5 100644
--- a/modules/gdscript/gdscript_utility_functions.cpp
+++ b/modules/gdscript/gdscript_utility_functions.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_utility_functions.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_utility_functions.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "gdscript_utility_functions.h"
diff --git a/modules/gdscript/gdscript_utility_functions.h b/modules/gdscript/gdscript_utility_functions.h
index 0f07db857f..40e9379a3a 100644
--- a/modules/gdscript/gdscript_utility_functions.h
+++ b/modules/gdscript/gdscript_utility_functions.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_utility_functions.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_utility_functions.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GDSCRIPT_UTILITY_FUNCTIONS_H
#define GDSCRIPT_UTILITY_FUNCTIONS_H
diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp
index fdcc0625d7..4ea4438b5e 100644
--- a/modules/gdscript/gdscript_vm.cpp
+++ b/modules/gdscript/gdscript_vm.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_vm.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_vm.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "gdscript_function.h"
@@ -35,39 +35,6 @@
#include "gdscript.h"
#include "gdscript_lambda_callable.h"
-Variant *GDScriptFunction::_get_variant(int p_address, GDScriptInstance *p_instance, Variant *p_stack, String &r_error) const {
- int address = p_address & ADDR_MASK;
-
- //sequential table (jump table generated by compiler)
- switch ((p_address & ADDR_TYPE_MASK) >> ADDR_BITS) {
- case ADDR_TYPE_STACK: {
-#ifdef DEBUG_ENABLED
- ERR_FAIL_INDEX_V(address, _stack_size, nullptr);
-#endif
- return &p_stack[address];
- } break;
- case ADDR_TYPE_CONSTANT: {
-#ifdef DEBUG_ENABLED
- ERR_FAIL_INDEX_V(address, _constant_count, nullptr);
-#endif
- return &_constants_ptr[address];
- } break;
- case ADDR_TYPE_MEMBER: {
-#ifdef DEBUG_ENABLED
- if (unlikely(!p_instance)) {
- r_error = "Cannot access member without instance.";
- return nullptr;
- }
-#endif
- //member indexing is O(1)
- return &p_instance->members.write[address];
- } break;
- }
-
- ERR_FAIL_V_MSG(nullptr, "Bad code! (unknown addressing mode).");
- return nullptr;
-}
-
#ifdef DEBUG_ENABLED
static String _get_script_name(const Ref<Script> p_script) {
Ref<GDScript> gdscript = p_script;
@@ -413,14 +380,19 @@ void (*type_init_function_table[])(Variant *) = {
#define OPCODE(m_op) \
m_op:
-#define OPCODE_WHILE(m_test) \
- OPSWHILE:
+#define OPCODE_WHILE(m_test)
#define OPCODES_END \
OPSEXIT:
#define OPCODES_OUT \
OPSOUT:
-#define DISPATCH_OPCODE goto OPSWHILE
#define OPCODE_SWITCH(m_test) goto *switch_table_ops[m_test];
+#ifdef DEBUG_ENABLED
+#define DISPATCH_OPCODE \
+ last_opcode = _code_ptr[ip]; \
+ goto *switch_table_ops[last_opcode]
+#else
+#define DISPATCH_OPCODE goto *switch_table_ops[_code_ptr[ip]]
+#endif
#define OPCODE_BREAK goto OPSEXIT
#define OPCODE_OUT goto OPSOUT
#else
@@ -607,21 +579,52 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#define CHECK_SPACE(m_space) \
GD_ERR_BREAK((ip + m_space) > _code_size)
-#define GET_VARIANT_PTR(m_v, m_code_ofs) \
- Variant *m_v; \
- m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, stack, err_text); \
- if (unlikely(!m_v)) \
- OPCODE_BREAK;
+#define GET_VARIANT_PTR(m_v, m_code_ofs) \
+ Variant *m_v; \
+ { \
+ int address = _code_ptr[ip + 1 + (m_code_ofs)]; \
+ int address_type = (address & ADDR_TYPE_MASK) >> ADDR_BITS; \
+ if (unlikely(address_type < 0 || address_type >= ADDR_TYPE_MAX)) { \
+ err_text = "Bad address type."; \
+ OPCODE_BREAK; \
+ } \
+ int address_index = address & ADDR_MASK; \
+ if (unlikely(address_index < 0 || address_index >= variant_address_limits[address_type])) { \
+ if (address_type == ADDR_TYPE_MEMBER && !p_instance) { \
+ err_text = "Cannot access member without instance."; \
+ } else { \
+ err_text = "Bad address index."; \
+ } \
+ OPCODE_BREAK; \
+ } \
+ m_v = &variant_addresses[address_type][address_index]; \
+ if (unlikely(!m_v)) \
+ OPCODE_BREAK; \
+ }
#else
#define GD_ERR_BREAK(m_cond)
#define CHECK_SPACE(m_space)
-#define GET_VARIANT_PTR(m_v, m_code_ofs) \
- Variant *m_v; \
- m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, stack, err_text);
+
+#define GET_VARIANT_PTR(m_v, m_code_ofs) \
+ Variant *m_v; \
+ { \
+ int address = _code_ptr[ip + 1 + (m_code_ofs)]; \
+ m_v = &variant_addresses[(address & ADDR_TYPE_MASK) >> ADDR_BITS][address & ADDR_MASK]; \
+ if (unlikely(!m_v)) \
+ OPCODE_BREAK; \
+ }
#endif
+#define LOAD_INSTRUCTION_ARGS \
+ int instr_arg_count = _code_ptr[ip + 1]; \
+ for (int i = 0; i < instr_arg_count; i++) { \
+ GET_VARIANT_PTR(v, i + 1); \
+ instruction_args[i] = v; \
+ } \
+ ip += 1; // Offset to skip instruction argcount.
+
#define GET_INSTRUCTION_ARG(m_v, m_idx) \
Variant *m_v = instruction_args[m_idx]
@@ -639,21 +642,20 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
bool exit_ok = false;
bool awaited = false;
#endif
+#ifdef DEBUG_ENABLED
+ int variant_address_limits[ADDR_TYPE_MAX] = { _stack_size, _constant_count, p_instance ? p_instance->members.size() : 0 };
+#endif
+
+ Variant *variant_addresses[ADDR_TYPE_MAX] = { stack, _constants_ptr, p_instance ? p_instance->members.ptrw() : nullptr };
#ifdef DEBUG_ENABLED
OPCODE_WHILE(ip < _code_size) {
- int last_opcode = _code_ptr[ip] & INSTR_MASK;
+ int last_opcode = _code_ptr[ip];
#else
OPCODE_WHILE(true) {
#endif
- // Load arguments for the instruction before each instruction.
- int instr_arg_count = ((_code_ptr[ip]) & INSTR_ARGS_MASK) >> INSTR_BITS;
- for (int i = 0; i < instr_arg_count; i++) {
- GET_VARIANT_PTR(v, i + 1);
- instruction_args[i] = v;
- }
- OPCODE_SWITCH(_code_ptr[ip] & INSTR_MASK) {
+ OPCODE_SWITCH(_code_ptr[ip]) {
OPCODE(OPCODE_OPERATOR) {
CHECK_SPACE(5);
@@ -661,9 +663,9 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
Variant::Operator op = (Variant::Operator)_code_ptr[ip + 4];
GD_ERR_BREAK(op >= Variant::OP_MAX);
- GET_INSTRUCTION_ARG(a, 0);
- GET_INSTRUCTION_ARG(b, 1);
- GET_INSTRUCTION_ARG(dst, 2);
+ GET_VARIANT_PTR(a, 0);
+ GET_VARIANT_PTR(b, 1);
+ GET_VARIANT_PTR(dst, 2);
#ifdef DEBUG_ENABLED
@@ -696,9 +698,9 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
GD_ERR_BREAK(operator_idx < 0 || operator_idx >= _operator_funcs_count);
Variant::ValidatedOperatorEvaluator operator_func = _operator_funcs_ptr[operator_idx];
- GET_INSTRUCTION_ARG(a, 0);
- GET_INSTRUCTION_ARG(b, 1);
- GET_INSTRUCTION_ARG(dst, 2);
+ GET_VARIANT_PTR(a, 0);
+ GET_VARIANT_PTR(b, 1);
+ GET_VARIANT_PTR(dst, 2);
operator_func(a, b, dst);
@@ -709,9 +711,9 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_EXTENDS_TEST) {
CHECK_SPACE(4);
- GET_INSTRUCTION_ARG(a, 0);
- GET_INSTRUCTION_ARG(b, 1);
- GET_INSTRUCTION_ARG(dst, 2);
+ GET_VARIANT_PTR(a, 0);
+ GET_VARIANT_PTR(b, 1);
+ GET_VARIANT_PTR(dst, 2);
#ifdef DEBUG_ENABLED
if (b->get_type() != Variant::OBJECT || b->operator Object *() == nullptr) {
@@ -784,8 +786,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_IS_BUILTIN) {
CHECK_SPACE(4);
- GET_INSTRUCTION_ARG(value, 0);
- GET_INSTRUCTION_ARG(dst, 1);
+ GET_VARIANT_PTR(value, 0);
+ GET_VARIANT_PTR(dst, 1);
Variant::Type var_type = (Variant::Type)_code_ptr[ip + 3];
GD_ERR_BREAK(var_type < 0 || var_type >= Variant::VARIANT_MAX);
@@ -798,9 +800,9 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_SET_KEYED) {
CHECK_SPACE(3);
- GET_INSTRUCTION_ARG(dst, 0);
- GET_INSTRUCTION_ARG(index, 1);
- GET_INSTRUCTION_ARG(value, 2);
+ GET_VARIANT_PTR(dst, 0);
+ GET_VARIANT_PTR(index, 1);
+ GET_VARIANT_PTR(value, 2);
bool valid;
dst->set(*index, *value, &valid);
@@ -824,9 +826,9 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_SET_KEYED_VALIDATED) {
CHECK_SPACE(4);
- GET_INSTRUCTION_ARG(dst, 0);
- GET_INSTRUCTION_ARG(index, 1);
- GET_INSTRUCTION_ARG(value, 2);
+ GET_VARIANT_PTR(dst, 0);
+ GET_VARIANT_PTR(index, 1);
+ GET_VARIANT_PTR(value, 2);
int index_setter = _code_ptr[ip + 4];
GD_ERR_BREAK(index_setter < 0 || index_setter >= _keyed_setters_count);
@@ -854,9 +856,9 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_SET_INDEXED_VALIDATED) {
CHECK_SPACE(4);
- GET_INSTRUCTION_ARG(dst, 0);
- GET_INSTRUCTION_ARG(index, 1);
- GET_INSTRUCTION_ARG(value, 2);
+ GET_VARIANT_PTR(dst, 0);
+ GET_VARIANT_PTR(index, 1);
+ GET_VARIANT_PTR(value, 2);
int index_setter = _code_ptr[ip + 4];
GD_ERR_BREAK(index_setter < 0 || index_setter >= _indexed_setters_count);
@@ -886,9 +888,9 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_GET_KEYED) {
CHECK_SPACE(3);
- GET_INSTRUCTION_ARG(src, 0);
- GET_INSTRUCTION_ARG(index, 1);
- GET_INSTRUCTION_ARG(dst, 2);
+ GET_VARIANT_PTR(src, 0);
+ GET_VARIANT_PTR(index, 1);
+ GET_VARIANT_PTR(dst, 2);
bool valid;
#ifdef DEBUG_ENABLED
@@ -918,9 +920,9 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_GET_KEYED_VALIDATED) {
CHECK_SPACE(4);
- GET_INSTRUCTION_ARG(src, 0);
- GET_INSTRUCTION_ARG(key, 1);
- GET_INSTRUCTION_ARG(dst, 2);
+ GET_VARIANT_PTR(src, 0);
+ GET_VARIANT_PTR(key, 1);
+ GET_VARIANT_PTR(dst, 2);
int index_getter = _code_ptr[ip + 4];
GD_ERR_BREAK(index_getter < 0 || index_getter >= _keyed_getters_count);
@@ -954,9 +956,9 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_GET_INDEXED_VALIDATED) {
CHECK_SPACE(4);
- GET_INSTRUCTION_ARG(src, 0);
- GET_INSTRUCTION_ARG(index, 1);
- GET_INSTRUCTION_ARG(dst, 2);
+ GET_VARIANT_PTR(src, 0);
+ GET_VARIANT_PTR(index, 1);
+ GET_VARIANT_PTR(dst, 2);
int index_getter = _code_ptr[ip + 4];
GD_ERR_BREAK(index_getter < 0 || index_getter >= _indexed_getters_count);
@@ -986,8 +988,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_SET_NAMED) {
CHECK_SPACE(3);
- GET_INSTRUCTION_ARG(dst, 0);
- GET_INSTRUCTION_ARG(value, 1);
+ GET_VARIANT_PTR(dst, 0);
+ GET_VARIANT_PTR(value, 1);
int indexname = _code_ptr[ip + 3];
@@ -1011,8 +1013,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_SET_NAMED_VALIDATED) {
CHECK_SPACE(3);
- GET_INSTRUCTION_ARG(dst, 0);
- GET_INSTRUCTION_ARG(value, 1);
+ GET_VARIANT_PTR(dst, 0);
+ GET_VARIANT_PTR(value, 1);
int index_setter = _code_ptr[ip + 3];
GD_ERR_BREAK(index_setter < 0 || index_setter >= _setters_count);
@@ -1026,8 +1028,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_GET_NAMED) {
CHECK_SPACE(4);
- GET_INSTRUCTION_ARG(src, 0);
- GET_INSTRUCTION_ARG(dst, 1);
+ GET_VARIANT_PTR(src, 0);
+ GET_VARIANT_PTR(dst, 1);
int indexname = _code_ptr[ip + 3];
@@ -1056,8 +1058,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_GET_NAMED_VALIDATED) {
CHECK_SPACE(3);
- GET_INSTRUCTION_ARG(src, 0);
- GET_INSTRUCTION_ARG(dst, 1);
+ GET_VARIANT_PTR(src, 0);
+ GET_VARIANT_PTR(dst, 1);
int index_getter = _code_ptr[ip + 3];
GD_ERR_BREAK(index_getter < 0 || index_getter >= _getters_count);
@@ -1070,7 +1072,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_SET_MEMBER) {
CHECK_SPACE(3);
- GET_INSTRUCTION_ARG(src, 0);
+ GET_VARIANT_PTR(src, 0);
int indexname = _code_ptr[ip + 2];
GD_ERR_BREAK(indexname < 0 || indexname >= _global_names_count);
const StringName *index = &_global_names_ptr[indexname];
@@ -1094,7 +1096,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_GET_MEMBER) {
CHECK_SPACE(3);
- GET_INSTRUCTION_ARG(dst, 0);
+ GET_VARIANT_PTR(dst, 0);
int indexname = _code_ptr[ip + 2];
GD_ERR_BREAK(indexname < 0 || indexname >= _global_names_count);
const StringName *index = &_global_names_ptr[indexname];
@@ -1113,8 +1115,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_ASSIGN) {
CHECK_SPACE(3);
- GET_INSTRUCTION_ARG(dst, 0);
- GET_INSTRUCTION_ARG(src, 1);
+ GET_VARIANT_PTR(dst, 0);
+ GET_VARIANT_PTR(src, 1);
*dst = *src;
@@ -1124,7 +1126,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_ASSIGN_TRUE) {
CHECK_SPACE(2);
- GET_INSTRUCTION_ARG(dst, 0);
+ GET_VARIANT_PTR(dst, 0);
*dst = true;
@@ -1134,7 +1136,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_ASSIGN_FALSE) {
CHECK_SPACE(2);
- GET_INSTRUCTION_ARG(dst, 0);
+ GET_VARIANT_PTR(dst, 0);
*dst = false;
@@ -1144,8 +1146,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_ASSIGN_TYPED_BUILTIN) {
CHECK_SPACE(4);
- GET_INSTRUCTION_ARG(dst, 0);
- GET_INSTRUCTION_ARG(src, 1);
+ GET_VARIANT_PTR(dst, 0);
+ GET_VARIANT_PTR(src, 1);
Variant::Type var_type = (Variant::Type)_code_ptr[ip + 3];
GD_ERR_BREAK(var_type < 0 || var_type >= Variant::VARIANT_MAX);
@@ -1173,8 +1175,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_ASSIGN_TYPED_ARRAY) {
CHECK_SPACE(3);
- GET_INSTRUCTION_ARG(dst, 0);
- GET_INSTRUCTION_ARG(src, 1);
+ GET_VARIANT_PTR(dst, 0);
+ GET_VARIANT_PTR(src, 1);
Array *dst_arr = VariantInternal::get_array(dst);
@@ -1198,11 +1200,11 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_ASSIGN_TYPED_NATIVE) {
CHECK_SPACE(4);
- GET_INSTRUCTION_ARG(dst, 0);
- GET_INSTRUCTION_ARG(src, 1);
+ GET_VARIANT_PTR(dst, 0);
+ GET_VARIANT_PTR(src, 1);
#ifdef DEBUG_ENABLED
- GET_INSTRUCTION_ARG(type, 2);
+ GET_VARIANT_PTR(type, 2);
GDScriptNativeClass *nc = Object::cast_to<GDScriptNativeClass>(type->operator Object *());
GD_ERR_BREAK(!nc);
if (src->get_type() != Variant::OBJECT && src->get_type() != Variant::NIL) {
@@ -1226,11 +1228,11 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_ASSIGN_TYPED_SCRIPT) {
CHECK_SPACE(4);
- GET_INSTRUCTION_ARG(dst, 0);
- GET_INSTRUCTION_ARG(src, 1);
+ GET_VARIANT_PTR(dst, 0);
+ GET_VARIANT_PTR(src, 1);
#ifdef DEBUG_ENABLED
- GET_INSTRUCTION_ARG(type, 2);
+ GET_VARIANT_PTR(type, 2);
Script *base_type = Object::cast_to<Script>(type->operator Object *());
GD_ERR_BREAK(!base_type);
@@ -1275,8 +1277,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_CAST_TO_BUILTIN) {
CHECK_SPACE(4);
- GET_INSTRUCTION_ARG(src, 0);
- GET_INSTRUCTION_ARG(dst, 1);
+ GET_VARIANT_PTR(src, 0);
+ GET_VARIANT_PTR(dst, 1);
Variant::Type to_type = (Variant::Type)_code_ptr[ip + 3];
GD_ERR_BREAK(to_type < 0 || to_type >= Variant::VARIANT_MAX);
@@ -1304,9 +1306,9 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_CAST_TO_NATIVE) {
CHECK_SPACE(4);
- GET_INSTRUCTION_ARG(src, 0);
- GET_INSTRUCTION_ARG(dst, 1);
- GET_INSTRUCTION_ARG(to_type, 2);
+ GET_VARIANT_PTR(src, 0);
+ GET_VARIANT_PTR(dst, 1);
+ GET_VARIANT_PTR(to_type, 2);
GDScriptNativeClass *nc = Object::cast_to<GDScriptNativeClass>(to_type->operator Object *());
GD_ERR_BREAK(!nc);
@@ -1335,9 +1337,9 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_CAST_TO_SCRIPT) {
CHECK_SPACE(4);
- GET_INSTRUCTION_ARG(src, 0);
- GET_INSTRUCTION_ARG(dst, 1);
- GET_INSTRUCTION_ARG(to_type, 2);
+ GET_VARIANT_PTR(src, 0);
+ GET_VARIANT_PTR(dst, 1);
+ GET_VARIANT_PTR(to_type, 2);
Script *base_type = Object::cast_to<Script>(to_type->operator Object *());
@@ -1383,6 +1385,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
DISPATCH_OPCODE;
OPCODE(OPCODE_CONSTRUCT) {
+ LOAD_INSTRUCTION_ARGS
CHECK_SPACE(2 + instr_arg_count);
ip += instr_arg_count;
@@ -1390,6 +1393,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
int argc = _code_ptr[ip + 1];
Variant::Type t = Variant::Type(_code_ptr[ip + 2]);
+
Variant **argptrs = instruction_args;
GET_INSTRUCTION_ARG(dst, argc);
@@ -1409,8 +1413,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
DISPATCH_OPCODE;
OPCODE(OPCODE_CONSTRUCT_VALIDATED) {
+ LOAD_INSTRUCTION_ARGS
CHECK_SPACE(2 + instr_arg_count);
-
ip += instr_arg_count;
int argc = _code_ptr[ip + 1];
@@ -1430,6 +1434,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
DISPATCH_OPCODE;
OPCODE(OPCODE_CONSTRUCT_ARRAY) {
+ LOAD_INSTRUCTION_ARGS
CHECK_SPACE(1 + instr_arg_count);
ip += instr_arg_count;
@@ -1451,6 +1456,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
DISPATCH_OPCODE;
OPCODE(OPCODE_CONSTRUCT_TYPED_ARRAY) {
+ LOAD_INSTRUCTION_ARGS
CHECK_SPACE(3 + instr_arg_count);
ip += instr_arg_count;
@@ -1480,6 +1486,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
DISPATCH_OPCODE;
OPCODE(OPCODE_CONSTRUCT_DICTIONARY) {
+ LOAD_INSTRUCTION_ARGS
CHECK_SPACE(2 + instr_arg_count);
ip += instr_arg_count;
@@ -1504,11 +1511,12 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_CALL_ASYNC)
OPCODE(OPCODE_CALL_RETURN)
OPCODE(OPCODE_CALL) {
- CHECK_SPACE(3 + instr_arg_count);
- bool call_ret = (_code_ptr[ip] & INSTR_MASK) != OPCODE_CALL;
+ bool call_ret = (_code_ptr[ip]) != OPCODE_CALL;
#ifdef DEBUG_ENABLED
- bool call_async = (_code_ptr[ip] & INSTR_MASK) == OPCODE_CALL_ASYNC;
+ bool call_async = (_code_ptr[ip]) == OPCODE_CALL_ASYNC;
#endif
+ LOAD_INSTRUCTION_ARGS
+ CHECK_SPACE(3 + instr_arg_count);
ip += instr_arg_count;
@@ -1533,8 +1541,28 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
Callable::CallError err;
if (call_ret) {
GET_INSTRUCTION_ARG(ret, argc + 1);
+#ifdef DEBUG_ENABLED
+ Variant::Type base_type = base->get_type();
+ Object *base_obj = base->get_validated_object();
+ StringName base_class = base_obj ? base_obj->get_class_name() : StringName();
+#endif
base->callp(*methodname, (const Variant **)argptrs, argc, *ret, err);
#ifdef DEBUG_ENABLED
+ if (ret->get_type() == Variant::NIL) {
+ if (base_type == Variant::OBJECT) {
+ if (base_obj) {
+ MethodBind *method = ClassDB::get_method(base_class, *methodname);
+ if (*methodname == CoreStringNames::get_singleton()->_free || (method && !method->has_return())) {
+ err_text = R"(Trying to get a return value of a method that returns "void")";
+ OPCODE_BREAK;
+ }
+ }
+ } else if (Variant::has_builtin_method(base_type, *methodname) && !Variant::has_builtin_method_return_value(base_type, *methodname)) {
+ err_text = R"(Trying to get a return value of a method that returns "void")";
+ OPCODE_BREAK;
+ }
+ }
+
if (!call_async && ret->get_type() == Variant::OBJECT) {
// Check if getting a function state without await.
bool was_freed = false;
@@ -1603,8 +1631,9 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_CALL_METHOD_BIND)
OPCODE(OPCODE_CALL_METHOD_BIND_RET) {
+ bool call_ret = (_code_ptr[ip]) == OPCODE_CALL_METHOD_BIND_RET;
+ LOAD_INSTRUCTION_ARGS
CHECK_SPACE(3 + instr_arg_count);
- bool call_ret = (_code_ptr[ip] & INSTR_MASK) == OPCODE_CALL_METHOD_BIND_RET;
ip += instr_arg_count;
@@ -1682,6 +1711,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
DISPATCH_OPCODE;
OPCODE(OPCODE_CALL_BUILTIN_STATIC) {
+ LOAD_INSTRUCTION_ARGS
CHECK_SPACE(4 + instr_arg_count);
ip += instr_arg_count;
@@ -1727,6 +1757,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
DISPATCH_OPCODE;
OPCODE(OPCODE_CALL_NATIVE_STATIC) {
+ LOAD_INSTRUCTION_ARGS
CHECK_SPACE(3 + instr_arg_count);
ip += instr_arg_count;
@@ -1770,6 +1801,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#ifdef DEBUG_ENABLED
#define OPCODE_CALL_PTR(m_type) \
OPCODE(OPCODE_CALL_PTRCALL_##m_type) { \
+ LOAD_INSTRUCTION_ARGS \
CHECK_SPACE(3 + instr_arg_count); \
ip += instr_arg_count; \
int argc = _code_ptr[ip + 1]; \
@@ -1808,6 +1840,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#else
#define OPCODE_CALL_PTR(m_type) \
OPCODE(OPCODE_CALL_PTRCALL_##m_type) { \
+ LOAD_INSTRUCTION_ARGS \
CHECK_SPACE(3 + instr_arg_count); \
ip += instr_arg_count; \
int argc = _code_ptr[ip + 1]; \
@@ -1865,6 +1898,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE_CALL_PTR(PACKED_VECTOR3_ARRAY);
OPCODE_CALL_PTR(PACKED_COLOR_ARRAY);
OPCODE(OPCODE_CALL_PTRCALL_OBJECT) {
+ LOAD_INSTRUCTION_ARGS
CHECK_SPACE(3 + instr_arg_count);
ip += instr_arg_count;
@@ -1919,6 +1953,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
}
DISPATCH_OPCODE;
OPCODE(OPCODE_CALL_PTRCALL_NO_RETURN) {
+ LOAD_INSTRUCTION_ARGS
CHECK_SPACE(3 + instr_arg_count);
ip += instr_arg_count;
@@ -1971,6 +2006,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
DISPATCH_OPCODE;
OPCODE(OPCODE_CALL_BUILTIN_TYPE_VALIDATED) {
+ LOAD_INSTRUCTION_ARGS
+
CHECK_SPACE(3 + instr_arg_count);
ip += instr_arg_count;
@@ -2005,6 +2042,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
DISPATCH_OPCODE;
OPCODE(OPCODE_CALL_UTILITY) {
+ LOAD_INSTRUCTION_ARGS
CHECK_SPACE(3 + instr_arg_count);
ip += instr_arg_count;
@@ -2039,6 +2077,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
DISPATCH_OPCODE;
OPCODE(OPCODE_CALL_UTILITY_VALIDATED) {
+ LOAD_INSTRUCTION_ARGS
CHECK_SPACE(3 + instr_arg_count);
ip += instr_arg_count;
@@ -2060,6 +2099,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
DISPATCH_OPCODE;
OPCODE(OPCODE_CALL_GDSCRIPT_UTILITY) {
+ LOAD_INSTRUCTION_ARGS
CHECK_SPACE(3 + instr_arg_count);
ip += instr_arg_count;
@@ -2095,6 +2135,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
DISPATCH_OPCODE;
OPCODE(OPCODE_CALL_SELF_BASE) {
+ LOAD_INSTRUCTION_ARGS
CHECK_SPACE(3 + instr_arg_count);
ip += instr_arg_count;
@@ -2164,7 +2205,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
CHECK_SPACE(2);
// Do the one-shot connect.
- GET_INSTRUCTION_ARG(argobj, 0);
+ GET_VARIANT_PTR(argobj, 0);
Signal sig;
bool is_signal = true;
@@ -2191,7 +2232,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
if (result.get_type() != Variant::SIGNAL) {
// Not async, return immediately using the target from OPCODE_AWAIT_RESUME.
- GET_VARIANT_PTR(target, 3);
+ GET_VARIANT_PTR(target, 2);
*target = result;
ip += 4; // Skip OPCODE_AWAIT_RESUME and its data.
is_signal = false;
@@ -2257,13 +2298,14 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE_BREAK;
}
#endif
- GET_INSTRUCTION_ARG(result, 0);
+ GET_VARIANT_PTR(result, 0);
*result = p_state->result;
ip += 2;
}
DISPATCH_OPCODE;
OPCODE(OPCODE_CREATE_LAMBDA) {
+ LOAD_INSTRUCTION_ARGS
CHECK_SPACE(2 + instr_arg_count);
ip += instr_arg_count;
@@ -2292,6 +2334,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
DISPATCH_OPCODE;
OPCODE(OPCODE_CREATE_SELF_LAMBDA) {
+ LOAD_INSTRUCTION_ARGS
CHECK_SPACE(2 + instr_arg_count);
GD_ERR_BREAK(p_instance == nullptr);
@@ -2338,7 +2381,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_JUMP_IF) {
CHECK_SPACE(3);
- GET_INSTRUCTION_ARG(test, 0);
+ GET_VARIANT_PTR(test, 0);
bool result = test->booleanize();
@@ -2355,7 +2398,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_JUMP_IF_NOT) {
CHECK_SPACE(3);
- GET_INSTRUCTION_ARG(test, 0);
+ GET_VARIANT_PTR(test, 0);
bool result = test->booleanize();
@@ -2378,7 +2421,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_JUMP_IF_SHARED) {
CHECK_SPACE(3);
- GET_INSTRUCTION_ARG(val, 0);
+ GET_VARIANT_PTR(val, 0);
if (val->is_shared()) {
int to = _code_ptr[ip + 2];
@@ -2392,7 +2435,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_RETURN) {
CHECK_SPACE(2);
- GET_INSTRUCTION_ARG(r, 0);
+ GET_VARIANT_PTR(r, 0);
retvalue = *r;
#ifdef DEBUG_ENABLED
exit_ok = true;
@@ -2402,7 +2445,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_RETURN_TYPED_BUILTIN) {
CHECK_SPACE(3);
- GET_INSTRUCTION_ARG(r, 0);
+ GET_VARIANT_PTR(r, 0);
Variant::Type ret_type = (Variant::Type)_code_ptr[ip + 2];
GD_ERR_BREAK(ret_type < 0 || ret_type >= Variant::VARIANT_MAX);
@@ -2433,9 +2476,9 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_RETURN_TYPED_ARRAY) {
CHECK_SPACE(5);
- GET_INSTRUCTION_ARG(r, 0);
+ GET_VARIANT_PTR(r, 0);
- GET_INSTRUCTION_ARG(script_type, 1);
+ GET_VARIANT_PTR(script_type, 1);
Variant::Type builtin_type = (Variant::Type)_code_ptr[ip + 3];
int native_type_idx = _code_ptr[ip + 4];
GD_ERR_BREAK(native_type_idx < 0 || native_type_idx >= _global_names_count);
@@ -2474,9 +2517,9 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_RETURN_TYPED_NATIVE) {
CHECK_SPACE(3);
- GET_INSTRUCTION_ARG(r, 0);
+ GET_VARIANT_PTR(r, 0);
- GET_INSTRUCTION_ARG(type, 1);
+ GET_VARIANT_PTR(type, 1);
GDScriptNativeClass *nc = Object::cast_to<GDScriptNativeClass>(type->operator Object *());
GD_ERR_BREAK(!nc);
@@ -2514,9 +2557,9 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_RETURN_TYPED_SCRIPT) {
CHECK_SPACE(3);
- GET_INSTRUCTION_ARG(r, 0);
+ GET_VARIANT_PTR(r, 0);
- GET_INSTRUCTION_ARG(type, 1);
+ GET_VARIANT_PTR(type, 1);
Script *base_type = Object::cast_to<Script>(type->operator Object *());
GD_ERR_BREAK(!base_type);
@@ -2580,8 +2623,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_ITERATE_BEGIN) {
CHECK_SPACE(8); // Space for this and a regular iterate.
- GET_INSTRUCTION_ARG(counter, 0);
- GET_INSTRUCTION_ARG(container, 1);
+ GET_VARIANT_PTR(counter, 0);
+ GET_VARIANT_PTR(container, 1);
bool valid;
if (!container->iter_init(*counter, valid)) {
@@ -2595,7 +2638,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size);
ip = jumpto;
} else {
- GET_INSTRUCTION_ARG(iterator, 2);
+ GET_VARIANT_PTR(iterator, 2);
*iterator = container->iter_get(*counter, valid);
#ifdef DEBUG_ENABLED
@@ -2612,8 +2655,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_ITERATE_BEGIN_INT) {
CHECK_SPACE(8); // Check space for iterate instruction too.
- GET_INSTRUCTION_ARG(counter, 0);
- GET_INSTRUCTION_ARG(container, 1);
+ GET_VARIANT_PTR(counter, 0);
+ GET_VARIANT_PTR(container, 1);
int64_t size = *VariantInternal::get_int(container);
@@ -2621,7 +2664,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
*VariantInternal::get_int(counter) = 0;
if (size > 0) {
- GET_INSTRUCTION_ARG(iterator, 2);
+ GET_VARIANT_PTR(iterator, 2);
VariantInternal::initialize(iterator, Variant::INT);
*VariantInternal::get_int(iterator) = 0;
@@ -2639,8 +2682,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_ITERATE_BEGIN_FLOAT) {
CHECK_SPACE(8); // Check space for iterate instruction too.
- GET_INSTRUCTION_ARG(counter, 0);
- GET_INSTRUCTION_ARG(container, 1);
+ GET_VARIANT_PTR(counter, 0);
+ GET_VARIANT_PTR(container, 1);
double size = *VariantInternal::get_float(container);
@@ -2648,7 +2691,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
*VariantInternal::get_float(counter) = 0.0;
if (size > 0) {
- GET_INSTRUCTION_ARG(iterator, 2);
+ GET_VARIANT_PTR(iterator, 2);
VariantInternal::initialize(iterator, Variant::FLOAT);
*VariantInternal::get_float(iterator) = 0;
@@ -2666,8 +2709,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_ITERATE_BEGIN_VECTOR2) {
CHECK_SPACE(8); // Check space for iterate instruction too.
- GET_INSTRUCTION_ARG(counter, 0);
- GET_INSTRUCTION_ARG(container, 1);
+ GET_VARIANT_PTR(counter, 0);
+ GET_VARIANT_PTR(container, 1);
Vector2 *bounds = VariantInternal::get_vector2(container);
@@ -2675,7 +2718,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
*VariantInternal::get_float(counter) = bounds->x;
if (bounds->x < bounds->y) {
- GET_INSTRUCTION_ARG(iterator, 2);
+ GET_VARIANT_PTR(iterator, 2);
VariantInternal::initialize(iterator, Variant::FLOAT);
*VariantInternal::get_float(iterator) = bounds->x;
@@ -2693,8 +2736,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_ITERATE_BEGIN_VECTOR2I) {
CHECK_SPACE(8); // Check space for iterate instruction too.
- GET_INSTRUCTION_ARG(counter, 0);
- GET_INSTRUCTION_ARG(container, 1);
+ GET_VARIANT_PTR(counter, 0);
+ GET_VARIANT_PTR(container, 1);
Vector2i *bounds = VariantInternal::get_vector2i(container);
@@ -2702,7 +2745,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
*VariantInternal::get_int(counter) = bounds->x;
if (bounds->x < bounds->y) {
- GET_INSTRUCTION_ARG(iterator, 2);
+ GET_VARIANT_PTR(iterator, 2);
VariantInternal::initialize(iterator, Variant::INT);
*VariantInternal::get_int(iterator) = bounds->x;
@@ -2720,8 +2763,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_ITERATE_BEGIN_VECTOR3) {
CHECK_SPACE(8); // Check space for iterate instruction too.
- GET_INSTRUCTION_ARG(counter, 0);
- GET_INSTRUCTION_ARG(container, 1);
+ GET_VARIANT_PTR(counter, 0);
+ GET_VARIANT_PTR(container, 1);
Vector3 *bounds = VariantInternal::get_vector3(container);
double from = bounds->x;
@@ -2734,7 +2777,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
bool do_continue = from == to ? false : (from < to ? step > 0 : step < 0);
if (do_continue) {
- GET_INSTRUCTION_ARG(iterator, 2);
+ GET_VARIANT_PTR(iterator, 2);
VariantInternal::initialize(iterator, Variant::FLOAT);
*VariantInternal::get_float(iterator) = from;
@@ -2752,8 +2795,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_ITERATE_BEGIN_VECTOR3I) {
CHECK_SPACE(8); // Check space for iterate instruction too.
- GET_INSTRUCTION_ARG(counter, 0);
- GET_INSTRUCTION_ARG(container, 1);
+ GET_VARIANT_PTR(counter, 0);
+ GET_VARIANT_PTR(container, 1);
Vector3i *bounds = VariantInternal::get_vector3i(container);
int64_t from = bounds->x;
@@ -2766,7 +2809,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
bool do_continue = from == to ? false : (from < to ? step > 0 : step < 0);
if (do_continue) {
- GET_INSTRUCTION_ARG(iterator, 2);
+ GET_VARIANT_PTR(iterator, 2);
VariantInternal::initialize(iterator, Variant::INT);
*VariantInternal::get_int(iterator) = from;
@@ -2784,8 +2827,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_ITERATE_BEGIN_STRING) {
CHECK_SPACE(8); // Check space for iterate instruction too.
- GET_INSTRUCTION_ARG(counter, 0);
- GET_INSTRUCTION_ARG(container, 1);
+ GET_VARIANT_PTR(counter, 0);
+ GET_VARIANT_PTR(container, 1);
String *str = VariantInternal::get_string(container);
@@ -2793,7 +2836,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
*VariantInternal::get_int(counter) = 0;
if (!str->is_empty()) {
- GET_INSTRUCTION_ARG(iterator, 2);
+ GET_VARIANT_PTR(iterator, 2);
VariantInternal::initialize(iterator, Variant::STRING);
*VariantInternal::get_string(iterator) = str->substr(0, 1);
@@ -2811,14 +2854,14 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_ITERATE_BEGIN_DICTIONARY) {
CHECK_SPACE(8); // Check space for iterate instruction too.
- GET_INSTRUCTION_ARG(counter, 0);
- GET_INSTRUCTION_ARG(container, 1);
+ GET_VARIANT_PTR(counter, 0);
+ GET_VARIANT_PTR(container, 1);
Dictionary *dict = VariantInternal::get_dictionary(container);
const Variant *next = dict->next(nullptr);
if (!dict->is_empty()) {
- GET_INSTRUCTION_ARG(iterator, 2);
+ GET_VARIANT_PTR(iterator, 2);
*counter = *next;
*iterator = *next;
@@ -2836,8 +2879,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_ITERATE_BEGIN_ARRAY) {
CHECK_SPACE(8); // Check space for iterate instruction too.
- GET_INSTRUCTION_ARG(counter, 0);
- GET_INSTRUCTION_ARG(container, 1);
+ GET_VARIANT_PTR(counter, 0);
+ GET_VARIANT_PTR(container, 1);
Array *array = VariantInternal::get_array(container);
@@ -2845,7 +2888,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
*VariantInternal::get_int(counter) = 0;
if (!array->is_empty()) {
- GET_INSTRUCTION_ARG(iterator, 2);
+ GET_VARIANT_PTR(iterator, 2);
*iterator = array->get(0);
// Skip regular iterate.
@@ -2862,13 +2905,13 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#define OPCODE_ITERATE_BEGIN_PACKED_ARRAY(m_var_type, m_elem_type, m_get_func, m_var_ret_type, m_ret_type, m_ret_get_func) \
OPCODE(OPCODE_ITERATE_BEGIN_PACKED_##m_var_type##_ARRAY) { \
CHECK_SPACE(8); \
- GET_INSTRUCTION_ARG(counter, 0); \
- GET_INSTRUCTION_ARG(container, 1); \
+ GET_VARIANT_PTR(counter, 0); \
+ GET_VARIANT_PTR(container, 1); \
Vector<m_elem_type> *array = VariantInternal::m_get_func(container); \
VariantInternal::initialize(counter, Variant::INT); \
*VariantInternal::get_int(counter) = 0; \
if (!array->is_empty()) { \
- GET_INSTRUCTION_ARG(iterator, 2); \
+ GET_VARIANT_PTR(iterator, 2); \
VariantInternal::initialize(iterator, Variant::m_var_ret_type); \
m_ret_type *it = VariantInternal::m_ret_get_func(iterator); \
*it = array->get(0); \
@@ -2894,8 +2937,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_ITERATE_BEGIN_OBJECT) {
CHECK_SPACE(4);
- GET_INSTRUCTION_ARG(counter, 0);
- GET_INSTRUCTION_ARG(container, 1);
+ GET_VARIANT_PTR(counter, 0);
+ GET_VARIANT_PTR(container, 1);
#ifdef DEBUG_ENABLED
bool freed = false;
@@ -2933,7 +2976,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size);
ip = jumpto;
} else {
- GET_INSTRUCTION_ARG(iterator, 2);
+ GET_VARIANT_PTR(iterator, 2);
*iterator = obj->callp(CoreStringNames::get_singleton()->_iter_get, (const Variant **)args, 1, ce);
#ifdef DEBUG_ENABLED
if (ce.error != Callable::CallError::CALL_OK) {
@@ -2950,8 +2993,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_ITERATE) {
CHECK_SPACE(4);
- GET_INSTRUCTION_ARG(counter, 0);
- GET_INSTRUCTION_ARG(container, 1);
+ GET_VARIANT_PTR(counter, 0);
+ GET_VARIANT_PTR(container, 1);
bool valid;
if (!container->iter_next(*counter, valid)) {
@@ -2965,7 +3008,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size);
ip = jumpto;
} else {
- GET_INSTRUCTION_ARG(iterator, 2);
+ GET_VARIANT_PTR(iterator, 2);
*iterator = container->iter_get(*counter, valid);
#ifdef DEBUG_ENABLED
@@ -2982,8 +3025,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_ITERATE_INT) {
CHECK_SPACE(4);
- GET_INSTRUCTION_ARG(counter, 0);
- GET_INSTRUCTION_ARG(container, 1);
+ GET_VARIANT_PTR(counter, 0);
+ GET_VARIANT_PTR(container, 1);
int64_t size = *VariantInternal::get_int(container);
int64_t *count = VariantInternal::get_int(counter);
@@ -2995,7 +3038,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size);
ip = jumpto;
} else {
- GET_INSTRUCTION_ARG(iterator, 2);
+ GET_VARIANT_PTR(iterator, 2);
*VariantInternal::get_int(iterator) = *count;
ip += 5; // Loop again.
@@ -3006,8 +3049,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_ITERATE_FLOAT) {
CHECK_SPACE(4);
- GET_INSTRUCTION_ARG(counter, 0);
- GET_INSTRUCTION_ARG(container, 1);
+ GET_VARIANT_PTR(counter, 0);
+ GET_VARIANT_PTR(container, 1);
double size = *VariantInternal::get_float(container);
double *count = VariantInternal::get_float(counter);
@@ -3019,7 +3062,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size);
ip = jumpto;
} else {
- GET_INSTRUCTION_ARG(iterator, 2);
+ GET_VARIANT_PTR(iterator, 2);
*VariantInternal::get_float(iterator) = *count;
ip += 5; // Loop again.
@@ -3030,8 +3073,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_ITERATE_VECTOR2) {
CHECK_SPACE(4);
- GET_INSTRUCTION_ARG(counter, 0);
- GET_INSTRUCTION_ARG(container, 1);
+ GET_VARIANT_PTR(counter, 0);
+ GET_VARIANT_PTR(container, 1);
const Vector2 *bounds = VariantInternal::get_vector2((const Variant *)container);
double *count = VariantInternal::get_float(counter);
@@ -3043,7 +3086,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size);
ip = jumpto;
} else {
- GET_INSTRUCTION_ARG(iterator, 2);
+ GET_VARIANT_PTR(iterator, 2);
*VariantInternal::get_float(iterator) = *count;
ip += 5; // Loop again.
@@ -3054,8 +3097,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_ITERATE_VECTOR2I) {
CHECK_SPACE(4);
- GET_INSTRUCTION_ARG(counter, 0);
- GET_INSTRUCTION_ARG(container, 1);
+ GET_VARIANT_PTR(counter, 0);
+ GET_VARIANT_PTR(container, 1);
const Vector2i *bounds = VariantInternal::get_vector2i((const Variant *)container);
int64_t *count = VariantInternal::get_int(counter);
@@ -3067,7 +3110,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size);
ip = jumpto;
} else {
- GET_INSTRUCTION_ARG(iterator, 2);
+ GET_VARIANT_PTR(iterator, 2);
*VariantInternal::get_int(iterator) = *count;
ip += 5; // Loop again.
@@ -3078,8 +3121,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_ITERATE_VECTOR3) {
CHECK_SPACE(4);
- GET_INSTRUCTION_ARG(counter, 0);
- GET_INSTRUCTION_ARG(container, 1);
+ GET_VARIANT_PTR(counter, 0);
+ GET_VARIANT_PTR(container, 1);
const Vector3 *bounds = VariantInternal::get_vector3((const Variant *)container);
double *count = VariantInternal::get_float(counter);
@@ -3091,7 +3134,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size);
ip = jumpto;
} else {
- GET_INSTRUCTION_ARG(iterator, 2);
+ GET_VARIANT_PTR(iterator, 2);
*VariantInternal::get_float(iterator) = *count;
ip += 5; // Loop again.
@@ -3102,8 +3145,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_ITERATE_VECTOR3I) {
CHECK_SPACE(4);
- GET_INSTRUCTION_ARG(counter, 0);
- GET_INSTRUCTION_ARG(container, 1);
+ GET_VARIANT_PTR(counter, 0);
+ GET_VARIANT_PTR(container, 1);
const Vector3i *bounds = VariantInternal::get_vector3i((const Variant *)container);
int64_t *count = VariantInternal::get_int(counter);
@@ -3115,7 +3158,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size);
ip = jumpto;
} else {
- GET_INSTRUCTION_ARG(iterator, 2);
+ GET_VARIANT_PTR(iterator, 2);
*VariantInternal::get_int(iterator) = *count;
ip += 5; // Loop again.
@@ -3126,8 +3169,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_ITERATE_STRING) {
CHECK_SPACE(4);
- GET_INSTRUCTION_ARG(counter, 0);
- GET_INSTRUCTION_ARG(container, 1);
+ GET_VARIANT_PTR(counter, 0);
+ GET_VARIANT_PTR(container, 1);
const String *str = VariantInternal::get_string((const Variant *)container);
int64_t *idx = VariantInternal::get_int(counter);
@@ -3138,7 +3181,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size);
ip = jumpto;
} else {
- GET_INSTRUCTION_ARG(iterator, 2);
+ GET_VARIANT_PTR(iterator, 2);
*VariantInternal::get_string(iterator) = str->substr(*idx, 1);
ip += 5; // Loop again.
@@ -3149,8 +3192,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_ITERATE_DICTIONARY) {
CHECK_SPACE(4);
- GET_INSTRUCTION_ARG(counter, 0);
- GET_INSTRUCTION_ARG(container, 1);
+ GET_VARIANT_PTR(counter, 0);
+ GET_VARIANT_PTR(container, 1);
const Dictionary *dict = VariantInternal::get_dictionary((const Variant *)container);
const Variant *next = dict->next(counter);
@@ -3160,7 +3203,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size);
ip = jumpto;
} else {
- GET_INSTRUCTION_ARG(iterator, 2);
+ GET_VARIANT_PTR(iterator, 2);
*counter = *next;
*iterator = *next;
@@ -3172,8 +3215,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_ITERATE_ARRAY) {
CHECK_SPACE(4);
- GET_INSTRUCTION_ARG(counter, 0);
- GET_INSTRUCTION_ARG(container, 1);
+ GET_VARIANT_PTR(counter, 0);
+ GET_VARIANT_PTR(container, 1);
const Array *array = VariantInternal::get_array((const Variant *)container);
int64_t *idx = VariantInternal::get_int(counter);
@@ -3184,7 +3227,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size);
ip = jumpto;
} else {
- GET_INSTRUCTION_ARG(iterator, 2);
+ GET_VARIANT_PTR(iterator, 2);
*iterator = array->get(*idx);
ip += 5; // Loop again.
@@ -3195,8 +3238,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#define OPCODE_ITERATE_PACKED_ARRAY(m_var_type, m_elem_type, m_get_func, m_ret_get_func) \
OPCODE(OPCODE_ITERATE_PACKED_##m_var_type##_ARRAY) { \
CHECK_SPACE(4); \
- GET_INSTRUCTION_ARG(counter, 0); \
- GET_INSTRUCTION_ARG(container, 1); \
+ GET_VARIANT_PTR(counter, 0); \
+ GET_VARIANT_PTR(container, 1); \
const Vector<m_elem_type> *array = VariantInternal::m_get_func((const Variant *)container); \
int64_t *idx = VariantInternal::get_int(counter); \
(*idx)++; \
@@ -3205,7 +3248,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
GD_ERR_BREAK(jumpto<0 || jumpto> _code_size); \
ip = jumpto; \
} else { \
- GET_INSTRUCTION_ARG(iterator, 2); \
+ GET_VARIANT_PTR(iterator, 2); \
*VariantInternal::m_ret_get_func(iterator) = array->get(*idx); \
ip += 5; \
} \
@@ -3225,8 +3268,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_ITERATE_OBJECT) {
CHECK_SPACE(4);
- GET_INSTRUCTION_ARG(counter, 0);
- GET_INSTRUCTION_ARG(container, 1);
+ GET_VARIANT_PTR(counter, 0);
+ GET_VARIANT_PTR(container, 1);
#ifdef DEBUG_ENABLED
bool freed = false;
@@ -3264,7 +3307,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size);
ip = jumpto;
} else {
- GET_INSTRUCTION_ARG(iterator, 2);
+ GET_VARIANT_PTR(iterator, 2);
*iterator = obj->callp(CoreStringNames::get_singleton()->_iter_get, (const Variant **)args, 1, ce);
#ifdef DEBUG_ENABLED
if (ce.error != Callable::CallError::CALL_OK) {
@@ -3283,7 +3326,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
int global_idx = _code_ptr[ip + 2];
GD_ERR_BREAK(global_idx < 0 || global_idx >= GDScriptLanguage::get_singleton()->get_global_array_size());
- GET_INSTRUCTION_ARG(dst, 0);
+ GET_VARIANT_PTR(dst, 0);
*dst = GDScriptLanguage::get_singleton()->get_global_array()[global_idx];
ip += 3;
@@ -3297,7 +3340,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
const StringName *globalname = &_global_names_ptr[globalname_idx];
GD_ERR_BREAK(!GDScriptLanguage::get_singleton()->get_named_globals_map().has(*globalname));
- GET_INSTRUCTION_ARG(dst, 0);
+ GET_VARIANT_PTR(dst, 0);
*dst = GDScriptLanguage::get_singleton()->get_named_globals_map()[*globalname];
ip += 3;
@@ -3307,7 +3350,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#define OPCODE_TYPE_ADJUST(m_v_type, m_c_type) \
OPCODE(OPCODE_TYPE_ADJUST_##m_v_type) { \
CHECK_SPACE(2); \
- GET_INSTRUCTION_ARG(arg, 0); \
+ GET_VARIANT_PTR(arg, 0); \
VariantTypeAdjust<m_c_type>::adjust(arg); \
ip += 2; \
} \
@@ -3355,13 +3398,13 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
CHECK_SPACE(3);
#ifdef DEBUG_ENABLED
- GET_INSTRUCTION_ARG(test, 0);
+ GET_VARIANT_PTR(test, 0);
bool result = test->booleanize();
if (!result) {
String message_str;
if (_code_ptr[ip + 2] != 0) {
- GET_INSTRUCTION_ARG(message, 1);
+ GET_VARIANT_PTR(message, 1);
message_str = *message;
}
if (message_str.is_empty()) {
diff --git a/modules/gdscript/gdscript_warning.cpp b/modules/gdscript/gdscript_warning.cpp
index 36bc051643..184cecb316 100644
--- a/modules/gdscript/gdscript_warning.cpp
+++ b/modules/gdscript/gdscript_warning.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_warning.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_warning.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "gdscript_warning.h"
@@ -80,10 +80,6 @@ String GDScriptWarning::get_message() const {
case STANDALONE_EXPRESSION: {
return "Standalone expression (the line has no effect).";
} break;
- case VOID_ASSIGNMENT: {
- CHECK_SYMBOLS(1);
- return "Assignment operation, but the function '" + symbols[0] + "()' returns void.";
- } break;
case NARROWING_CONVERSION: {
return "Narrowing conversion (float is converted to int and loses precision).";
} break;
@@ -202,7 +198,6 @@ String GDScriptWarning::get_name_from_code(Code p_code) {
"UNREACHABLE_CODE",
"UNREACHABLE_PATTERN",
"STANDALONE_EXPRESSION",
- "VOID_ASSIGNMENT",
"NARROWING_CONVERSION",
"INCOMPATIBLE_TERNARY",
"UNUSED_SIGNAL",
diff --git a/modules/gdscript/gdscript_warning.h b/modules/gdscript/gdscript_warning.h
index 7e4e975510..e3aee45f33 100644
--- a/modules/gdscript/gdscript_warning.h
+++ b/modules/gdscript/gdscript_warning.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_warning.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_warning.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GDSCRIPT_WARNING_H
#define GDSCRIPT_WARNING_H
@@ -57,7 +57,6 @@ public:
UNREACHABLE_CODE, // Code after a return statement.
UNREACHABLE_PATTERN, // Pattern in a match statement after a catch all pattern (wildcard or bind).
STANDALONE_EXPRESSION, // Expression not assigned to a variable.
- VOID_ASSIGNMENT, // Function returns void but it's assigned to a variable.
NARROWING_CONVERSION, // Float value into an integer slot, precision is lost.
INCOMPATIBLE_TERNARY, // Possible values of a ternary if are not mutually compatible.
UNUSED_SIGNAL, // Signal is defined but never emitted.
diff --git a/modules/gdscript/language_server/gdscript_extend_parser.cpp b/modules/gdscript/language_server/gdscript_extend_parser.cpp
index e442bf8159..a96730b6ff 100644
--- a/modules/gdscript/language_server/gdscript_extend_parser.cpp
+++ b/modules/gdscript/language_server/gdscript_extend_parser.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_extend_parser.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_extend_parser.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "gdscript_extend_parser.h"
diff --git a/modules/gdscript/language_server/gdscript_extend_parser.h b/modules/gdscript/language_server/gdscript_extend_parser.h
index 08bba4a2d4..4500cb01f3 100644
--- a/modules/gdscript/language_server/gdscript_extend_parser.h
+++ b/modules/gdscript/language_server/gdscript_extend_parser.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_extend_parser.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_extend_parser.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GDSCRIPT_EXTEND_PARSER_H
#define GDSCRIPT_EXTEND_PARSER_H
diff --git a/modules/gdscript/language_server/gdscript_language_protocol.cpp b/modules/gdscript/language_server/gdscript_language_protocol.cpp
index 551973140d..acd75f039a 100644
--- a/modules/gdscript/language_server/gdscript_language_protocol.cpp
+++ b/modules/gdscript/language_server/gdscript_language_protocol.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_language_protocol.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_language_protocol.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "gdscript_language_protocol.h"
diff --git a/modules/gdscript/language_server/gdscript_language_protocol.h b/modules/gdscript/language_server/gdscript_language_protocol.h
index 3c9cfe512f..d25814f8aa 100644
--- a/modules/gdscript/language_server/gdscript_language_protocol.h
+++ b/modules/gdscript/language_server/gdscript_language_protocol.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_language_protocol.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_language_protocol.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GDSCRIPT_LANGUAGE_PROTOCOL_H
#define GDSCRIPT_LANGUAGE_PROTOCOL_H
diff --git a/modules/gdscript/language_server/gdscript_language_server.cpp b/modules/gdscript/language_server/gdscript_language_server.cpp
index 38bea314a0..062be0fe20 100644
--- a/modules/gdscript/language_server/gdscript_language_server.cpp
+++ b/modules/gdscript/language_server/gdscript_language_server.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_language_server.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_language_server.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "gdscript_language_server.h"
diff --git a/modules/gdscript/language_server/gdscript_language_server.h b/modules/gdscript/language_server/gdscript_language_server.h
index 8de72fc9c9..a130dc3ac8 100644
--- a/modules/gdscript/language_server/gdscript_language_server.h
+++ b/modules/gdscript/language_server/gdscript_language_server.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_language_server.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_language_server.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GDSCRIPT_LANGUAGE_SERVER_H
#define GDSCRIPT_LANGUAGE_SERVER_H
diff --git a/modules/gdscript/language_server/gdscript_text_document.cpp b/modules/gdscript/language_server/gdscript_text_document.cpp
index 3905e28bcb..edb2e8117a 100644
--- a/modules/gdscript/language_server/gdscript_text_document.cpp
+++ b/modules/gdscript/language_server/gdscript_text_document.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_text_document.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_text_document.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "gdscript_text_document.h"
diff --git a/modules/gdscript/language_server/gdscript_text_document.h b/modules/gdscript/language_server/gdscript_text_document.h
index 456c7d71fe..aeda10de89 100644
--- a/modules/gdscript/language_server/gdscript_text_document.h
+++ b/modules/gdscript/language_server/gdscript_text_document.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_text_document.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_text_document.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GDSCRIPT_TEXT_DOCUMENT_H
#define GDSCRIPT_TEXT_DOCUMENT_H
diff --git a/modules/gdscript/language_server/gdscript_workspace.cpp b/modules/gdscript/language_server/gdscript_workspace.cpp
index 390460bed9..b90c452346 100644
--- a/modules/gdscript/language_server/gdscript_workspace.cpp
+++ b/modules/gdscript/language_server/gdscript_workspace.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_workspace.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_workspace.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "gdscript_workspace.h"
diff --git a/modules/gdscript/language_server/gdscript_workspace.h b/modules/gdscript/language_server/gdscript_workspace.h
index 88f3aaf957..a849ef8a8d 100644
--- a/modules/gdscript/language_server/gdscript_workspace.h
+++ b/modules/gdscript/language_server/gdscript_workspace.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_workspace.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_workspace.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GDSCRIPT_WORKSPACE_H
#define GDSCRIPT_WORKSPACE_H
diff --git a/modules/gdscript/language_server/godot_lsp.h b/modules/gdscript/language_server/godot_lsp.h
index 8b58d7731e..8a033204da 100644
--- a/modules/gdscript/language_server/godot_lsp.h
+++ b/modules/gdscript/language_server/godot_lsp.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_lsp.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_lsp.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GODOT_LSP_H
#define GODOT_LSP_H
diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp
index 19a8b59c6f..33b5ae6942 100644
--- a/modules/gdscript/register_types.cpp
+++ b/modules/gdscript/register_types.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* register_types.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* register_types.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "register_types.h"
diff --git a/modules/gdscript/register_types.h b/modules/gdscript/register_types.h
index a7e6b02dcf..f7ec521ec8 100644
--- a/modules/gdscript/register_types.h
+++ b/modules/gdscript/register_types.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* register_types.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* register_types.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GDSCRIPT_REGISTER_TYPES_H
#define GDSCRIPT_REGISTER_TYPES_H
diff --git a/modules/gdscript/tests/gdscript_test_runner.cpp b/modules/gdscript/tests/gdscript_test_runner.cpp
index f59983ca90..d2c8b5c317 100644
--- a/modules/gdscript/tests/gdscript_test_runner.cpp
+++ b/modules/gdscript/tests/gdscript_test_runner.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_test_runner.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_test_runner.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "gdscript_test_runner.h"
diff --git a/modules/gdscript/tests/gdscript_test_runner.h b/modules/gdscript/tests/gdscript_test_runner.h
index 033d2fcad1..b097f1b485 100644
--- a/modules/gdscript/tests/gdscript_test_runner.h
+++ b/modules/gdscript/tests/gdscript_test_runner.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_test_runner.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_test_runner.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GDSCRIPT_TEST_RUNNER_H
#define GDSCRIPT_TEST_RUNNER_H
diff --git a/modules/gdscript/tests/gdscript_test_runner_suite.h b/modules/gdscript/tests/gdscript_test_runner_suite.h
index 90f6d7f7e8..aed0ac2baf 100644
--- a/modules/gdscript/tests/gdscript_test_runner_suite.h
+++ b/modules/gdscript/tests/gdscript_test_runner_suite.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_test_runner_suite.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_test_runner_suite.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GDSCRIPT_TEST_RUNNER_SUITE_H
#define GDSCRIPT_TEST_RUNNER_SUITE_H
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/constructor_call_type.gd b/modules/gdscript/tests/scripts/analyzer/errors/constructor_call_type.gd
new file mode 100644
index 0000000000..251be70088
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/constructor_call_type.gd
@@ -0,0 +1,10 @@
+class A:
+ func _init():
+ pass
+
+class B extends A: pass
+class C extends A: pass
+
+func test():
+ var x := B.new()
+ print(x is C)
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/constructor_call_type.out b/modules/gdscript/tests/scripts/analyzer/errors/constructor_call_type.out
new file mode 100644
index 0000000000..91d5125ec0
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/constructor_call_type.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Expression is of type "B" so it can't be of type "C".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.gd b/modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.gd
new file mode 100644
index 0000000000..63587942f7
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.gd
@@ -0,0 +1,2 @@
+func test() -> void:
+ return null
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.out b/modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.out
new file mode 100644
index 0000000000..3c09f44ba9
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/return_null_in_void_func.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+A void function cannot return a value.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.gd b/modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.gd
new file mode 100644
index 0000000000..0ee4e7ea36
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.gd
@@ -0,0 +1,4 @@
+func test() -> void:
+ var a
+ a = 1
+ return a
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.out b/modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.out
new file mode 100644
index 0000000000..3c09f44ba9
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/return_variant_in_void_func.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+A void function cannot return a value.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_builtin_method.gd b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_builtin_method.gd
new file mode 100644
index 0000000000..a3450966cc
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_builtin_method.gd
@@ -0,0 +1,3 @@
+func test():
+ var builtin := []
+ print(builtin.reverse()) # Built-in type method.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_builtin_method.out b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_builtin_method.out
new file mode 100644
index 0000000000..225c85e9c7
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_builtin_method.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Cannot get return value of call to "reverse()" because it returns "void".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_custom_method.gd b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_custom_method.gd
new file mode 100644
index 0000000000..2162a181ac
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_custom_method.gd
@@ -0,0 +1,5 @@
+func foo() -> void:
+ pass
+
+func test():
+ print(foo()) # Custom method.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_custom_method.out b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_custom_method.out
new file mode 100644
index 0000000000..2b1a607883
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_custom_method.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Cannot get return value of call to "foo()" because it returns "void".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_gd_utility.gd b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_gd_utility.gd
new file mode 100644
index 0000000000..f3443d985e
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_gd_utility.gd
@@ -0,0 +1,2 @@
+func test():
+ print(print_debug()) # GDScript utility function.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_gd_utility.out b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_gd_utility.out
new file mode 100644
index 0000000000..502c18ab9d
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_gd_utility.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Cannot get return value of call to "print_debug()" because it returns "void".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_native_method.gd b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_native_method.gd
new file mode 100644
index 0000000000..b8e81b160a
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_native_method.gd
@@ -0,0 +1,3 @@
+func test():
+ var obj := Node.new()
+ print(obj.free()) # Native type method.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_native_method.out b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_native_method.out
new file mode 100644
index 0000000000..88be39345b
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_native_method.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Cannot get return value of call to "free()" because it returns "void".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_utility.gd b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_utility.gd
new file mode 100644
index 0000000000..8eabed4271
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_utility.gd
@@ -0,0 +1,2 @@
+func test():
+ print(print()) # Built-in utility function.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_utility.out b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_utility.out
new file mode 100644
index 0000000000..ebf43186be
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/use_value_of_void_function_utility.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Cannot get return value of call to "print()" because it returns "void".
diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_as_const.gd b/modules/gdscript/tests/scripts/analyzer/features/enum_as_const.gd
new file mode 100644
index 0000000000..2ce588373b
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/enum_as_const.gd
@@ -0,0 +1,29 @@
+class Outer:
+ enum OuterEnum { OuterValue = 3 }
+ const OuterConst := OuterEnum
+
+ class Inner:
+ enum InnerEnum { InnerValue = 7 }
+ const InnerConst := InnerEnum
+
+ static func test() -> void:
+ print(OuterEnum.size());
+ print(OuterEnum.OuterValue);
+ print(OuterConst.size());
+ print(OuterConst.OuterValue);
+ print(Outer.OuterEnum.size());
+ print(Outer.OuterEnum.OuterValue);
+ print(Outer.OuterConst.size());
+ print(Outer.OuterConst.OuterValue);
+
+ print(InnerEnum.size());
+ print(InnerEnum.InnerValue);
+ print(InnerConst.size());
+ print(InnerConst.InnerValue);
+ print(Inner.InnerEnum.size());
+ print(Inner.InnerEnum.InnerValue);
+ print(Inner.InnerConst.size());
+ print(Inner.InnerConst.InnerValue);
+
+func test():
+ Outer.Inner.test()
diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_as_const.out b/modules/gdscript/tests/scripts/analyzer/features/enum_as_const.out
new file mode 100644
index 0000000000..e049f85b6e
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/enum_as_const.out
@@ -0,0 +1,17 @@
+GDTEST_OK
+1
+3
+1
+3
+1
+3
+1
+3
+1
+7
+1
+7
+1
+7
+1
+7
diff --git a/modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.gd b/modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.gd
new file mode 100644
index 0000000000..25381035b2
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.gd
@@ -0,0 +1,15 @@
+const Preloaded := preload( 'preload_script_native_type.notest.gd' )
+
+func test() -> void:
+ var inferred := Preloaded.new()
+ var inferred_owner := inferred.owner
+
+ var typed: Preloaded
+ typed = Preloaded.new()
+ var typed_owner := typed.owner
+
+ print(typed_owner == inferred_owner)
+
+ inferred.free()
+ typed.free()
+ print('ok')
diff --git a/modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.notest.gd b/modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.notest.gd
new file mode 100644
index 0000000000..61510e14cd
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.notest.gd
@@ -0,0 +1 @@
+extends Node
diff --git a/modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.out b/modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.out
new file mode 100644
index 0000000000..3e24a1e2af
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/preload_script_native_type.out
@@ -0,0 +1,3 @@
+GDTEST_OK
+true
+ok
diff --git a/modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.gd b/modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.gd
new file mode 100644
index 0000000000..c9caef7d7c
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.gd
@@ -0,0 +1,5 @@
+func variant() -> Variant:
+ return 'variant'
+
+func test():
+ print(variant())
diff --git a/modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.out b/modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.out
new file mode 100644
index 0000000000..57fe608cc5
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/return_variant_typed.out
@@ -0,0 +1,2 @@
+GDTEST_OK
+variant
diff --git a/modules/gdscript/tests/scripts/parser/warnings/void_assignment.gd b/modules/gdscript/tests/scripts/parser/warnings/void_assignment.gd
deleted file mode 100644
index b4a42b3e3d..0000000000
--- a/modules/gdscript/tests/scripts/parser/warnings/void_assignment.gd
+++ /dev/null
@@ -1,6 +0,0 @@
-func i_return_void() -> void:
- return
-
-
-func test():
- var __ = i_return_void()
diff --git a/modules/gdscript/tests/scripts/parser/warnings/void_assignment.out b/modules/gdscript/tests/scripts/parser/warnings/void_assignment.out
deleted file mode 100644
index 84c9598f9a..0000000000
--- a/modules/gdscript/tests/scripts/parser/warnings/void_assignment.out
+++ /dev/null
@@ -1,5 +0,0 @@
-GDTEST_OK
->> WARNING
->> Line: 6
->> VOID_ASSIGNMENT
->> Assignment operation, but the function 'i_return_void()' returns void.
diff --git a/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_free_call.gd b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_free_call.gd
new file mode 100644
index 0000000000..a3daf70627
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_free_call.gd
@@ -0,0 +1,4 @@
+func test():
+ var obj
+ obj = Node.new()
+ print(obj.free())
diff --git a/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_free_call.out b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_free_call.out
new file mode 100644
index 0000000000..5edaf19442
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_free_call.out
@@ -0,0 +1,6 @@
+GDTEST_RUNTIME_ERROR
+>> SCRIPT ERROR
+>> on function: test()
+>> runtime/errors/use_return_value_of_free_call.gd
+>> 4
+>> Trying to get a return value of a method that returns "void"
diff --git a/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_builtin_method_call.gd b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_builtin_method_call.gd
new file mode 100644
index 0000000000..49fb76ad1f
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_builtin_method_call.gd
@@ -0,0 +1,4 @@
+func test():
+ var value
+ value = []
+ print(value.reverse())
diff --git a/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_builtin_method_call.out b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_builtin_method_call.out
new file mode 100644
index 0000000000..128356ff8a
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_builtin_method_call.out
@@ -0,0 +1,6 @@
+GDTEST_RUNTIME_ERROR
+>> SCRIPT ERROR
+>> on function: test()
+>> runtime/errors/use_return_value_of_void_builtin_method_call.gd
+>> 4
+>> Trying to get a return value of a method that returns "void"
diff --git a/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_native_method_call.gd b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_native_method_call.gd
new file mode 100644
index 0000000000..44f9aa467a
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_native_method_call.gd
@@ -0,0 +1,4 @@
+func test():
+ var obj
+ obj = RefCounted.new()
+ print(obj.notify_property_list_changed())
diff --git a/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_native_method_call.out b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_native_method_call.out
new file mode 100644
index 0000000000..e02c206778
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/errors/use_return_value_of_void_native_method_call.out
@@ -0,0 +1,6 @@
+GDTEST_RUNTIME_ERROR
+>> SCRIPT ERROR
+>> on function: test()
+>> runtime/errors/use_return_value_of_void_native_method_call.gd
+>> 4
+>> Trying to get a return value of a method that returns "void"
diff --git a/modules/gdscript/tests/scripts/runtime/features/array_string_stringname_equivalent.gd b/modules/gdscript/tests/scripts/runtime/features/array_string_stringname_equivalent.gd
index 5303fb04e2..9b64084fa6 100644
--- a/modules/gdscript/tests/scripts/runtime/features/array_string_stringname_equivalent.gd
+++ b/modules/gdscript/tests/scripts/runtime/features/array_string_stringname_equivalent.gd
@@ -15,10 +15,10 @@ func test():
var string_array: Array[String] = []
var stringname_array: Array[StringName] = []
- assert(!string_array.push_back(&"abc"))
+ string_array.push_back(&"abc")
print("Array[String] insert converted: ", typeof(string_array[0]) == TYPE_STRING)
- assert(!stringname_array.push_back("abc"))
+ stringname_array.push_back("abc")
print("Array[StringName] insert converted: ", typeof(stringname_array[0]) == TYPE_STRING_NAME)
print("StringName in Array[String]: ", &"abc" in string_array)
@@ -28,8 +28,8 @@ func test():
assert(!packed_string_array.push_back("abc"))
print("StringName in PackedStringArray: ", &"abc" in packed_string_array)
- assert(!string_array.push_back("abc"))
+ string_array.push_back("abc")
print("StringName finds String in Array: ", string_array.find(&"abc"))
- assert(!stringname_array.push_back(&"abc"))
+ stringname_array.push_back(&"abc")
print("String finds StringName in Array: ", stringname_array.find("abc"))
diff --git a/modules/gdscript/tests/scripts/runtime/features/typed_assignment.gd b/modules/gdscript/tests/scripts/runtime/features/typed_assignment.gd
new file mode 100644
index 0000000000..22e54cf91c
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/typed_assignment.gd
@@ -0,0 +1,9 @@
+func test():
+ var x: int = 2
+ var y = 3.14
+ var z := 2.72
+ print(typeof(x))
+ x = y
+ print(typeof(x))
+ x = z
+ print(typeof(x))
diff --git a/modules/gdscript/tests/scripts/runtime/features/typed_assignment.out b/modules/gdscript/tests/scripts/runtime/features/typed_assignment.out
new file mode 100644
index 0000000000..4a268dd8e0
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/typed_assignment.out
@@ -0,0 +1,12 @@
+GDTEST_OK
+>> WARNING
+>> Line: 6
+>> NARROWING_CONVERSION
+>> Narrowing conversion (float is converted to int and loses precision).
+>> WARNING
+>> Line: 8
+>> NARROWING_CONVERSION
+>> Narrowing conversion (float is converted to int and loses precision).
+2
+2
+2
diff --git a/modules/gdscript/tests/test_gdscript.cpp b/modules/gdscript/tests/test_gdscript.cpp
index cbcd7b2955..ad38312abe 100644
--- a/modules/gdscript/tests/test_gdscript.cpp
+++ b/modules/gdscript/tests/test_gdscript.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* test_gdscript.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* test_gdscript.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "test_gdscript.h"
diff --git a/modules/gdscript/tests/test_gdscript.h b/modules/gdscript/tests/test_gdscript.h
index b6b1f26203..d719e3d94a 100644
--- a/modules/gdscript/tests/test_gdscript.h
+++ b/modules/gdscript/tests/test_gdscript.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* test_gdscript.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* test_gdscript.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TEST_GDSCRIPT_H
#define TEST_GDSCRIPT_H