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-rw-r--r--modules/gdscript/editor/gdscript_highlighter.cpp24
-rw-r--r--modules/gdscript/editor/gdscript_highlighter.h2
-rw-r--r--modules/gdscript/gdscript.cpp121
-rw-r--r--modules/gdscript/gdscript.h27
4 files changed, 34 insertions, 140 deletions
diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp
index d34cccb3af..b867b03903 100644
--- a/modules/gdscript/editor/gdscript_highlighter.cpp
+++ b/modules/gdscript/editor/gdscript_highlighter.cpp
@@ -64,6 +64,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line)
bool in_function_args = false;
bool in_member_variable = false;
bool in_node_path = false;
+ bool in_annotation = false;
bool is_hex_notation = false;
bool is_bin_notation = false;
bool expect_type = false;
@@ -357,9 +358,18 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line)
in_node_path = false;
}
+ if (!in_annotation && in_region == -1 && str[j] == '@') {
+ in_annotation = true;
+ } else if (in_region != -1 || is_a_symbol) {
+ in_annotation = false;
+ }
+
if (in_node_path) {
next_type = NODE_PATH;
color = node_path_color;
+ } else if (in_annotation) {
+ next_type = ANNOTATION;
+ color = annotation_color;
} else if (in_keyword) {
next_type = KEYWORD;
color = keyword_color;
@@ -546,19 +556,22 @@ void GDScriptSyntaxHighlighter::_update_cache() {
}
const String text_edit_color_theme = EditorSettings::get_singleton()->get("text_editor/theme/color_theme");
- const bool default_theme = text_edit_color_theme == "Godot 2";
+ const bool godot_2_theme = text_edit_color_theme == "Godot 2";
- if (default_theme || EditorSettings::get_singleton()->is_dark_theme()) {
+ if (godot_2_theme || EditorSettings::get_singleton()->is_dark_theme()) {
function_definition_color = Color(0.4, 0.9, 1.0);
node_path_color = Color(0.39, 0.76, 0.35);
+ annotation_color = Color(1.0, 0.7, 0.45);
} else {
function_definition_color = Color(0.0, 0.65, 0.73);
node_path_color = Color(0.32, 0.55, 0.29);
+ annotation_color = Color(0.8, 0.5, 0.25);
}
EDITOR_DEF("text_editor/highlighting/gdscript/function_definition_color", function_definition_color);
EDITOR_DEF("text_editor/highlighting/gdscript/node_path_color", node_path_color);
- if (text_edit_color_theme == "Default" || default_theme) {
+ EDITOR_DEF("text_editor/highlighting/gdscript/annotation_color", annotation_color);
+ if (text_edit_color_theme == "Default" || godot_2_theme) {
EditorSettings::get_singleton()->set_initial_value(
"text_editor/highlighting/gdscript/function_definition_color",
function_definition_color,
@@ -567,10 +580,15 @@ void GDScriptSyntaxHighlighter::_update_cache() {
"text_editor/highlighting/gdscript/node_path_color",
node_path_color,
true);
+ EditorSettings::get_singleton()->set_initial_value(
+ "text_editor/highlighting/gdscript/annotation_color",
+ annotation_color,
+ true);
}
function_definition_color = EDITOR_GET("text_editor/highlighting/gdscript/function_definition_color");
node_path_color = EDITOR_GET("text_editor/highlighting/gdscript/node_path_color");
+ annotation_color = EDITOR_GET("text_editor/highlighting/gdscript/annotation_color");
type_color = EDITOR_GET("text_editor/highlighting/base_type_color");
}
diff --git a/modules/gdscript/editor/gdscript_highlighter.h b/modules/gdscript/editor/gdscript_highlighter.h
index 1b57cb1923..d07c182aa6 100644
--- a/modules/gdscript/editor/gdscript_highlighter.h
+++ b/modules/gdscript/editor/gdscript_highlighter.h
@@ -54,6 +54,7 @@ private:
NONE,
REGION,
NODE_PATH,
+ ANNOTATION,
SYMBOL,
NUMBER,
FUNCTION,
@@ -72,6 +73,7 @@ private:
Color number_color;
Color member_color;
Color node_path_color;
+ Color annotation_color;
Color type_color;
void add_color_region(const String &p_start_key, const String &p_end_key, const Color &p_color, bool p_line_only = false);
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index d7814e85b0..e99c3d6cca 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -897,68 +897,10 @@ void GDScript::get_members(Set<StringName> *p_members) {
}
}
-Vector<ScriptNetData> GDScript::get_rpc_methods() const {
+const Vector<MultiplayerAPI::RPCConfig> GDScript::get_rpc_methods() const {
return rpc_functions;
}
-uint16_t GDScript::get_rpc_method_id(const StringName &p_method) const {
- for (int i = 0; i < rpc_functions.size(); i++) {
- if (rpc_functions[i].name == p_method) {
- return i;
- }
- }
- return UINT16_MAX;
-}
-
-StringName GDScript::get_rpc_method(const uint16_t p_rpc_method_id) const {
- if (p_rpc_method_id >= rpc_functions.size()) {
- return StringName();
- }
- return rpc_functions[p_rpc_method_id].name;
-}
-
-MultiplayerAPI::RPCMode GDScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
- if (p_rpc_method_id >= rpc_functions.size()) {
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- return rpc_functions[p_rpc_method_id].mode;
-}
-
-MultiplayerAPI::RPCMode GDScript::get_rpc_mode(const StringName &p_method) const {
- return get_rpc_mode_by_id(get_rpc_method_id(p_method));
-}
-
-Vector<ScriptNetData> GDScript::get_rset_properties() const {
- return rpc_variables;
-}
-
-uint16_t GDScript::get_rset_property_id(const StringName &p_variable) const {
- for (int i = 0; i < rpc_variables.size(); i++) {
- if (rpc_variables[i].name == p_variable) {
- return i;
- }
- }
- return UINT16_MAX;
-}
-
-StringName GDScript::get_rset_property(const uint16_t p_rset_member_id) const {
- if (p_rset_member_id >= rpc_variables.size()) {
- return StringName();
- }
- return rpc_variables[p_rset_member_id].name;
-}
-
-MultiplayerAPI::RPCMode GDScript::get_rset_mode_by_id(const uint16_t p_rset_member_id) const {
- if (p_rset_member_id >= rpc_variables.size()) {
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- return rpc_variables[p_rset_member_id].mode;
-}
-
-MultiplayerAPI::RPCMode GDScript::get_rset_mode(const StringName &p_variable) const {
- return get_rset_mode_by_id(get_rset_property_id(p_variable));
-}
-
Variant GDScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
GDScript *top = this;
while (top) {
@@ -1210,10 +1152,8 @@ void GDScript::_save_orphaned_subclasses() {
void GDScript::_init_rpc_methods_properties() {
// Copy the base rpc methods so we don't mask their IDs.
rpc_functions.clear();
- rpc_variables.clear();
if (base.is_valid()) {
rpc_functions = base->rpc_functions;
- rpc_variables = base->rpc_variables;
}
GDScript *cscript = this;
@@ -1222,25 +1162,17 @@ void GDScript::_init_rpc_methods_properties() {
// RPC Methods
for (Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.front(); E; E = E->next()) {
if (E->get()->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) {
- ScriptNetData nd;
+ MultiplayerAPI::RPCConfig nd;
nd.name = E->key();
- nd.mode = E->get()->get_rpc_mode();
+ nd.rpc_mode = E->get()->get_rpc_mode();
+ // TODO
+ nd.transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE;
+ nd.channel = 0;
if (-1 == rpc_functions.find(nd)) {
rpc_functions.push_back(nd);
}
}
}
- // RSet
- for (Map<StringName, MemberInfo>::Element *E = cscript->member_indices.front(); E; E = E->next()) {
- if (E->get().rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) {
- ScriptNetData nd;
- nd.name = E->key();
- nd.mode = E->get().rpc_mode;
- if (-1 == rpc_variables.find(nd)) {
- rpc_variables.push_back(nd);
- }
- }
- }
if (cscript != this) {
sub_E = sub_E->next();
@@ -1254,8 +1186,7 @@ void GDScript::_init_rpc_methods_properties() {
}
// Sort so we are 100% that they are always the same.
- rpc_functions.sort_custom<SortNetData>();
- rpc_variables.sort_custom<SortNetData>();
+ rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>();
}
GDScript::~GDScript() {
@@ -1611,46 +1542,10 @@ ScriptLanguage *GDScriptInstance::get_language() {
return GDScriptLanguage::get_singleton();
}
-Vector<ScriptNetData> GDScriptInstance::get_rpc_methods() const {
+const Vector<MultiplayerAPI::RPCConfig> GDScriptInstance::get_rpc_methods() const {
return script->get_rpc_methods();
}
-uint16_t GDScriptInstance::get_rpc_method_id(const StringName &p_method) const {
- return script->get_rpc_method_id(p_method);
-}
-
-StringName GDScriptInstance::get_rpc_method(const uint16_t p_rpc_method_id) const {
- return script->get_rpc_method(p_rpc_method_id);
-}
-
-MultiplayerAPI::RPCMode GDScriptInstance::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
- return script->get_rpc_mode_by_id(p_rpc_method_id);
-}
-
-MultiplayerAPI::RPCMode GDScriptInstance::get_rpc_mode(const StringName &p_method) const {
- return script->get_rpc_mode(p_method);
-}
-
-Vector<ScriptNetData> GDScriptInstance::get_rset_properties() const {
- return script->get_rset_properties();
-}
-
-uint16_t GDScriptInstance::get_rset_property_id(const StringName &p_variable) const {
- return script->get_rset_property_id(p_variable);
-}
-
-StringName GDScriptInstance::get_rset_property(const uint16_t p_rset_member_id) const {
- return script->get_rset_property(p_rset_member_id);
-}
-
-MultiplayerAPI::RPCMode GDScriptInstance::get_rset_mode_by_id(const uint16_t p_rset_member_id) const {
- return script->get_rset_mode_by_id(p_rset_member_id);
-}
-
-MultiplayerAPI::RPCMode GDScriptInstance::get_rset_mode(const StringName &p_variable) const {
- return script->get_rset_mode(p_variable);
-}
-
void GDScriptInstance::reload_members() {
#ifdef DEBUG_ENABLED
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index 6df66e876d..8b1b859ca2 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -86,8 +86,7 @@ class GDScript : public Script {
Map<StringName, MemberInfo> member_indices; //members are just indices to the instanced script.
Map<StringName, Ref<GDScript>> subclasses;
Map<StringName, Vector<StringName>> _signals;
- Vector<ScriptNetData> rpc_functions;
- Vector<ScriptNetData> rpc_variables;
+ Vector<MultiplayerAPI::RPCConfig> rpc_functions;
#ifdef TOOLS_ENABLED
@@ -247,17 +246,7 @@ public:
virtual void get_constants(Map<StringName, Variant> *p_constants) override;
virtual void get_members(Set<StringName> *p_members) override;
- virtual Vector<ScriptNetData> get_rpc_methods() const override;
- virtual uint16_t get_rpc_method_id(const StringName &p_method) const override;
- virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const override;
- virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const override;
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override;
-
- virtual Vector<ScriptNetData> get_rset_properties() const override;
- virtual uint16_t get_rset_property_id(const StringName &p_variable) const override;
- virtual StringName get_rset_property(const uint16_t p_variable_id) const override;
- virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const override;
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override;
+ virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
#ifdef TOOLS_ENABLED
virtual bool is_placeholder_fallback_enabled() const override { return placeholder_fallback_enabled; }
@@ -310,17 +299,7 @@ public:
void reload_members();
- virtual Vector<ScriptNetData> get_rpc_methods() const;
- virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
- virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const;
- virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const;
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
-
- virtual Vector<ScriptNetData> get_rset_properties() const;
- virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
- virtual StringName get_rset_property(const uint16_t p_variable_id) const;
- virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_variable_id) const;
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
+ virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const;
GDScriptInstance();
~GDScriptInstance();