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-rw-r--r--modules/gdscript/gdscript_editor.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index 30400f01e9..d3068fb6d0 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -63,8 +63,8 @@ Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const Str
String _template = "extends %BASE%\n"
"\n"
"# Declare member variables here. Examples:\n"
- "# var a %INT_TYPE%= 2\n"
- "# var b %STRING_TYPE%= \"text\"\n"
+ "# var a%INT_TYPE% = 2\n"
+ "# var b%STRING_TYPE% = \"text\"\n"
"\n"
"# Called when the node enters the scene tree for the first time.\n"
"func _ready()%VOID_RETURN%:\n"
@@ -76,9 +76,9 @@ Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const Str
#ifdef TOOLS_ENABLED
if (EDITOR_DEF("text_editor/completion/add_type_hints", false)) {
- _template = _template.replace("%INT_TYPE%", ": int ");
- _template = _template.replace("%STRING_TYPE%", ": String ");
- _template = _template.replace("%FLOAT_TYPE%", " : float");
+ _template = _template.replace("%INT_TYPE%", ": int");
+ _template = _template.replace("%STRING_TYPE%", ": String");
+ _template = _template.replace("%FLOAT_TYPE%", ": float");
_template = _template.replace("%VOID_RETURN%", " -> void");
} else {
_template = _template.replace("%INT_TYPE%", "");
@@ -466,7 +466,7 @@ String GDScriptLanguage::make_function(const String &p_class, const String &p_na
if (th) {
String type = p_args[i].get_slice(":", 1);
if (!type.empty() && type != "var") {
- s += " : " + type;
+ s += ": " + type;
}
}
}
@@ -2596,7 +2596,7 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base
}
method_hint += arg;
if (use_type_hint && mi.arguments[i].type != Variant::NIL) {
- method_hint += " : ";
+ method_hint += ": ";
if (mi.arguments[i].type == Variant::OBJECT && mi.arguments[i].class_name != StringName()) {
method_hint += mi.arguments[i].class_name.operator String();
} else {