diff options
Diffstat (limited to 'modules/gdscript')
| -rw-r--r-- | modules/gdscript/doc_classes/@GDScript.xml | 2 | ||||
| -rw-r--r-- | modules/gdscript/doc_classes/GDScript.xml | 2 | ||||
| -rw-r--r-- | modules/gdscript/gdscript_analyzer.cpp | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index 5b476cda01..9c8adb4cf1 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -7,7 +7,7 @@ List of core built-in GDScript functions. Math functions and other utilities. Everything else is provided by objects. (Keywords: builtin, built in, global functions.) </description> <tutorials> - <link title="Random number generation">https://docs.godotengine.org/en/latest/tutorials/math/random_number_generation.html</link> + <link title="Random number generation">$DOCS_URL/tutorials/math/random_number_generation.html</link> </tutorials> <methods> <method name="Color8"> diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml index 0a448ed88c..5acb29e748 100644 --- a/modules/gdscript/doc_classes/GDScript.xml +++ b/modules/gdscript/doc_classes/GDScript.xml @@ -8,7 +8,7 @@ [method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes. </description> <tutorials> - <link title="GDScript documentation index">https://docs.godotengine.org/en/latest/tutorials/scripting/gdscript/index.html</link> + <link title="GDScript documentation index">$DOCS_URL/tutorials/scripting/gdscript/index.html</link> </tutorials> <methods> <method name="get_as_byte_code" qualifiers="const"> diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index cd8fd361c5..1ecde53dd0 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -3001,7 +3001,7 @@ void GDScriptAnalyzer::reduce_preload(GDScriptParser::PreloadNode *p_preload) { // TODO: Don't load if validating: use completion cache. p_preload->resource = ResourceLoader::load(p_preload->resolved_path); if (p_preload->resource.is_null()) { - push_error(vformat(R"(Could not p_preload resource file "%s".)", p_preload->resolved_path), p_preload->path); + push_error(vformat(R"(Could not preload resource file "%s".)", p_preload->resolved_path), p_preload->path); } } } |