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-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml10
-rw-r--r--modules/gdscript/editor/gdscript_highlighter.cpp4
-rw-r--r--modules/gdscript/editor/script_templates/CharacterBody2D/basic_movement.gd2
-rw-r--r--modules/gdscript/editor/script_templates/CharacterBody3D/basic_movement.gd2
-rw-r--r--modules/gdscript/gdscript_utility_functions.cpp8
5 files changed, 13 insertions, 13 deletions
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index a44be04b2d..c2301c3e27 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -74,11 +74,11 @@
[/codeblock]
</description>
</method>
- <method name="dict2inst">
+ <method name="dict_to_inst">
<return type="Object" />
<param index="0" name="dictionary" type="Dictionary" />
<description>
- Converts a dictionary (previously created with [method inst2dict]) back to an instance. Useful for deserializing.
+ Converts a [param dictionary] (previously created with [method inst_to_dict]) back to an Object instance. Useful for deserializing.
</description>
</method>
<method name="get_stack">
@@ -102,15 +102,15 @@
[b]Note:[/b] Not supported for calling from threads. Instead, this will return an empty array.
</description>
</method>
- <method name="inst2dict">
+ <method name="inst_to_dict">
<return type="Dictionary" />
<param index="0" name="instance" type="Object" />
<description>
- Returns the passed instance converted to a dictionary (useful for serializing).
+ Returns the passed [param instance] converted to a Dictionary (useful for serializing).
[codeblock]
var foo = "bar"
func _ready():
- var d = inst2dict(self)
+ var d = inst_to_dict(self)
print(d.keys())
print(d.values())
[/codeblock]
diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp
index 3bef71fd84..61df8cdf06 100644
--- a/modules/gdscript/editor/gdscript_highlighter.cpp
+++ b/modules/gdscript/editor/gdscript_highlighter.cpp
@@ -665,14 +665,14 @@ void GDScriptSyntaxHighlighter::_update_cache() {
node_path_color = Color(0.72, 0.77, 0.49);
node_ref_color = Color(0.39, 0.76, 0.35);
annotation_color = Color(1.0, 0.7, 0.45);
- string_name_color = Color(1.0, 0.66, 0.72);
+ string_name_color = Color(1.0, 0.76, 0.65);
} else {
function_definition_color = Color(0, 0.6, 0.6);
global_function_color = Color(0.4, 0.2, 0.8);
node_path_color = Color(0.18, 0.55, 0);
node_ref_color = Color(0.0, 0.5, 0);
annotation_color = Color(0.8, 0.37, 0);
- string_name_color = Color(0.8, 0.46, 0.52);
+ string_name_color = Color(0.8, 0.56, 0.45);
}
EDITOR_DEF("text_editor/theme/highlighting/gdscript/function_definition_color", function_definition_color);
diff --git a/modules/gdscript/editor/script_templates/CharacterBody2D/basic_movement.gd b/modules/gdscript/editor/script_templates/CharacterBody2D/basic_movement.gd
index a379d915a9..b8fc8c75dc 100644
--- a/modules/gdscript/editor/script_templates/CharacterBody2D/basic_movement.gd
+++ b/modules/gdscript/editor/script_templates/CharacterBody2D/basic_movement.gd
@@ -6,7 +6,7 @@ extends _BASE_
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
-# Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
+# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity: int = ProjectSettings.get_setting("physics/2d/default_gravity")
diff --git a/modules/gdscript/editor/script_templates/CharacterBody3D/basic_movement.gd b/modules/gdscript/editor/script_templates/CharacterBody3D/basic_movement.gd
index 360b199e56..53bc606c9a 100644
--- a/modules/gdscript/editor/script_templates/CharacterBody3D/basic_movement.gd
+++ b/modules/gdscript/editor/script_templates/CharacterBody3D/basic_movement.gd
@@ -6,7 +6,7 @@ extends _BASE_
const SPEED = 5.0
const JUMP_VELOCITY = 4.5
-# Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
+# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity")
diff --git a/modules/gdscript/gdscript_utility_functions.cpp b/modules/gdscript/gdscript_utility_functions.cpp
index 38893a422d..bcbe8b8d2b 100644
--- a/modules/gdscript/gdscript_utility_functions.cpp
+++ b/modules/gdscript/gdscript_utility_functions.cpp
@@ -262,7 +262,7 @@ struct GDScriptUtilityFunctionsDefinitions {
}
}
- static inline void inst2dict(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) {
+ static inline void inst_to_dict(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) {
VALIDATE_ARG_COUNT(1);
if (p_args[0]->get_type() == Variant::NIL) {
@@ -329,7 +329,7 @@ struct GDScriptUtilityFunctionsDefinitions {
}
}
- static inline void dict2inst(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) {
+ static inline void dict_to_inst(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) {
VALIDATE_ARG_COUNT(1);
if (p_args[0]->get_type() != Variant::DICTIONARY) {
@@ -653,8 +653,8 @@ void GDScriptUtilityFunctions::register_functions() {
REGISTER_VARARG_FUNC(str, true, Variant::STRING);
REGISTER_VARARG_FUNC(range, false, Variant::ARRAY);
REGISTER_CLASS_FUNC(load, false, "Resource", ARG("path", Variant::STRING));
- REGISTER_FUNC(inst2dict, false, Variant::DICTIONARY, ARG("instance", Variant::OBJECT));
- REGISTER_FUNC(dict2inst, false, Variant::OBJECT, ARG("dictionary", Variant::DICTIONARY));
+ REGISTER_FUNC(inst_to_dict, false, Variant::DICTIONARY, ARG("instance", Variant::OBJECT));
+ REGISTER_FUNC(dict_to_inst, false, Variant::OBJECT, ARG("dictionary", Variant::DICTIONARY));
REGISTER_FUNC_DEF(Color8, true, 255, Variant::COLOR, ARG("r8", Variant::INT), ARG("g8", Variant::INT), ARG("b8", Variant::INT), ARG("a8", Variant::INT));
REGISTER_VARARG_FUNC(print_debug, false, Variant::NIL);
REGISTER_FUNC_NO_ARGS(print_stack, false, Variant::NIL);