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Diffstat (limited to 'modules/gdscript/tests/test_gdscript.cpp')
-rw-r--r--modules/gdscript/tests/test_gdscript.cpp76
1 files changed, 4 insertions, 72 deletions
diff --git a/modules/gdscript/tests/test_gdscript.cpp b/modules/gdscript/tests/test_gdscript.cpp
index 3cc0eee672..e70f221c0a 100644
--- a/modules/gdscript/tests/test_gdscript.cpp
+++ b/modules/gdscript/tests/test_gdscript.cpp
@@ -47,7 +47,7 @@
#include "editor/editor_settings.h"
#endif
-namespace TestGDScript {
+namespace GDScriptTests {
static void test_tokenizer(const String &p_code, const Vector<String> &p_lines) {
GDScriptTokenizer tokenizer;
@@ -183,60 +183,6 @@ static void test_compiler(const String &p_code, const String &p_script_path, con
}
}
-void init_autoloads() {
- Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
-
- // First pass, add the constants so they exist before any script is loaded.
- for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
- const ProjectSettings::AutoloadInfo &info = E->get();
-
- if (info.is_singleton) {
- for (int i = 0; i < ScriptServer::get_language_count(); i++) {
- ScriptServer::get_language(i)->add_global_constant(info.name, Variant());
- }
- }
- }
-
- // Second pass, load into global constants.
- for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
- const ProjectSettings::AutoloadInfo &info = E->get();
-
- if (!info.is_singleton) {
- // Skip non-singletons since we don't have a scene tree here anyway.
- continue;
- }
-
- RES res = ResourceLoader::load(info.path);
- ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + info.path);
- Node *n = nullptr;
- if (res->is_class("PackedScene")) {
- Ref<PackedScene> ps = res;
- n = ps->instance();
- } else if (res->is_class("Script")) {
- Ref<Script> script_res = res;
- StringName ibt = script_res->get_instance_base_type();
- bool valid_type = ClassDB::is_parent_class(ibt, "Node");
- ERR_CONTINUE_MSG(!valid_type, "Script does not inherit a Node: " + info.path);
-
- Object *obj = ClassDB::instance(ibt);
-
- ERR_CONTINUE_MSG(obj == nullptr,
- "Cannot instance script for autoload, expected 'Node' inheritance, got: " +
- String(ibt));
-
- n = Object::cast_to<Node>(obj);
- n->set_script(script_res);
- }
-
- ERR_CONTINUE_MSG(!n, "Path in autoload not a node or script: " + info.path);
- n->set_name(info.name);
-
- for (int i = 0; i < ScriptServer::get_language_count(); i++) {
- ScriptServer::get_language(i)->add_global_constant(info.name, n);
- }
- }
-}
-
void test(TestType p_type) {
List<String> cmdlargs = OS::get_singleton()->get_cmdline_args();
@@ -253,20 +199,8 @@ void test(TestType p_type) {
FileAccessRef fa = FileAccess::open(test, FileAccess::READ);
ERR_FAIL_COND_MSG(!fa, "Could not open file: " + test);
- // Init PackedData since it's used by ProjectSettings.
- PackedData *packed_data = memnew(PackedData);
-
- // Setup project settings since it's needed by the languages to get the global scripts.
- // This also sets up the base resource path.
- Error err = ProjectSettings::get_singleton()->setup(fa->get_path_absolute().get_base_dir(), String(), true);
- if (err) {
- print_line("Could not load project settings.");
- // Keep going since some scripts still work without this.
- }
-
// Initialize the language for the test routine.
- ScriptServer::init_languages();
- init_autoloads();
+ init_language(fa->get_path_absolute().get_base_dir());
Vector<uint8_t> buf;
int flen = fa->get_len();
@@ -300,8 +234,6 @@ void test(TestType p_type) {
print_line("Not implemented.");
}
- // Destroy stuff we set up earlier.
- ScriptServer::finish_languages();
- memdelete(packed_data);
+ finish_language();
}
-} // namespace TestGDScript
+} // namespace GDScriptTests