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Diffstat (limited to 'modules/gdscript/tests/gdscript_test_runner.cpp')
-rw-r--r--modules/gdscript/tests/gdscript_test_runner.cpp48
1 files changed, 27 insertions, 21 deletions
diff --git a/modules/gdscript/tests/gdscript_test_runner.cpp b/modules/gdscript/tests/gdscript_test_runner.cpp
index e20e427597..c383830c82 100644
--- a/modules/gdscript/tests/gdscript_test_runner.cpp
+++ b/modules/gdscript/tests/gdscript_test_runner.cpp
@@ -37,8 +37,8 @@
#include "core/config/project_settings.h"
#include "core/core_string_names.h"
+#include "core/io/dir_access.h"
#include "core/io/file_access_pack.h"
-#include "core/os/dir_access.h"
#include "core/os/os.h"
#include "core/string/string_builder.h"
#include "scene/resources/packed_scene.h"
@@ -48,11 +48,11 @@
namespace GDScriptTests {
void init_autoloads() {
- Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
+ OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
// First pass, add the constants so they exist before any script is loaded.
- for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
- const ProjectSettings::AutoloadInfo &info = E->get();
+ for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) {
+ const ProjectSettings::AutoloadInfo &info = E.get();
if (info.is_singleton) {
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
@@ -62,8 +62,8 @@ void init_autoloads() {
}
// Second pass, load into global constants.
- for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
- const ProjectSettings::AutoloadInfo &info = E->get();
+ for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) {
+ const ProjectSettings::AutoloadInfo &info = E.get();
if (!info.is_singleton) {
// Skip non-singletons since we don't have a scene tree here anyway.
@@ -75,14 +75,14 @@ void init_autoloads() {
Node *n = nullptr;
if (res->is_class("PackedScene")) {
Ref<PackedScene> ps = res;
- n = ps->instance();
+ n = ps->instantiate();
} else if (res->is_class("Script")) {
Ref<Script> script_res = res;
StringName ibt = script_res->get_instance_base_type();
bool valid_type = ClassDB::is_parent_class(ibt, "Node");
ERR_CONTINUE_MSG(!valid_type, "Script does not inherit a Node: " + info.path);
- Object *obj = ClassDB::instance(ibt);
+ Object *obj = ClassDB::instantiate(ibt);
ERR_CONTINUE_MSG(obj == nullptr,
"Cannot instance script for autoload, expected 'Node' inheritance, got: " +
@@ -295,7 +295,7 @@ void GDScriptTestRunner::handle_cmdline() {
String test_cmd = "--gdscript-test";
String gen_cmd = "--gdscript-generate-tests";
- for (List<String>::Element *E = cmdline_args.front(); E != nullptr; E = E->next()) {
+ for (List<String>::Element *E = cmdline_args.front(); E; E = E->next()) {
String &cmd = E->get();
if (cmd == test_cmd || cmd == gen_cmd) {
if (E->next() == nullptr) {
@@ -415,12 +415,13 @@ GDScriptTest::TestResult GDScriptTest::execute_test_code(bool p_is_generating) {
TestResult result;
result.status = GDTEST_OK;
result.output = String();
+ result.passed = false;
Error err = OK;
// Create script.
Ref<GDScript> script;
- script.instance();
+ script.instantiate();
script->set_path(source_file);
script->set_script_path(source_file);
err = script->load_source_code(source_file);
@@ -440,8 +441,8 @@ GDScriptTest::TestResult GDScriptTest::execute_test_code(bool p_is_generating) {
result.output = get_text_for_status(result.status) + "\n";
const List<GDScriptParser::ParserError> &errors = parser.get_errors();
- for (const List<GDScriptParser::ParserError>::Element *E = errors.front(); E; E = E->next()) {
- result.output += E->get().message + "\n"; // TODO: line, column?
+ for (const GDScriptParser::ParserError &E : errors) {
+ result.output += E.message + "\n"; // TODO: line, column?
break; // Only the first error since the following might be cascading.
}
if (!p_is_generating) {
@@ -459,8 +460,8 @@ GDScriptTest::TestResult GDScriptTest::execute_test_code(bool p_is_generating) {
result.output = get_text_for_status(result.status) + "\n";
const List<GDScriptParser::ParserError> &errors = parser.get_errors();
- for (const List<GDScriptParser::ParserError>::Element *E = errors.front(); E; E = E->next()) {
- result.output += E->get().message + "\n"; // TODO: line, column?
+ for (const GDScriptParser::ParserError &E : errors) {
+ result.output += E.message + "\n"; // TODO: line, column?
break; // Only the first error since the following might be cascading.
}
if (!p_is_generating) {
@@ -470,8 +471,8 @@ GDScriptTest::TestResult GDScriptTest::execute_test_code(bool p_is_generating) {
}
StringBuilder warning_string;
- for (const List<GDScriptWarning>::Element *E = parser.get_warnings().front(); E != nullptr; E = E->next()) {
- const GDScriptWarning warning = E->get();
+ for (const GDScriptWarning &E : parser.get_warnings()) {
+ const GDScriptWarning warning = E;
warning_string.append(">> WARNING");
warning_string.append("\n>> Line: ");
warning_string.append(itos(warning.start_line));
@@ -496,7 +497,12 @@ GDScriptTest::TestResult GDScriptTest::execute_test_code(bool p_is_generating) {
}
return result;
}
-
+ // Script files matching this pattern are allowed to not contain a test() function.
+ if (source_file.match("*.notest.gd")) {
+ enable_stdout();
+ result.passed = check_output(result.output);
+ return result;
+ }
// Test running.
const Map<StringName, GDScriptFunction *>::Element *test_function_element = script->get_member_functions().find(GDScriptTestRunner::test_function_name);
if (test_function_element == nullptr) {
@@ -510,10 +516,10 @@ GDScriptTest::TestResult GDScriptTest::execute_test_code(bool p_is_generating) {
script->reload();
// Create object instance for test.
- Object *obj = ClassDB::instance(script->get_native()->get_name());
- Ref<Reference> obj_ref;
- if (obj->is_reference()) {
- obj_ref = Ref<Reference>(Object::cast_to<Reference>(obj));
+ Object *obj = ClassDB::instantiate(script->get_native()->get_name());
+ Ref<RefCounted> obj_ref;
+ if (obj->is_ref_counted()) {
+ obj_ref = Ref<RefCounted>(Object::cast_to<RefCounted>(obj));
}
obj->set_script(script);
GDScriptInstance *instance = static_cast<GDScriptInstance *>(obj->get_script_instance());