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Diffstat (limited to 'modules/gdscript/tests/gdscript_test_runner.cpp')
-rw-r--r--modules/gdscript/tests/gdscript_test_runner.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/modules/gdscript/tests/gdscript_test_runner.cpp b/modules/gdscript/tests/gdscript_test_runner.cpp
index e20e427597..b7faebb4ef 100644
--- a/modules/gdscript/tests/gdscript_test_runner.cpp
+++ b/modules/gdscript/tests/gdscript_test_runner.cpp
@@ -37,8 +37,8 @@
#include "core/config/project_settings.h"
#include "core/core_string_names.h"
+#include "core/io/dir_access.h"
#include "core/io/file_access_pack.h"
-#include "core/os/dir_access.h"
#include "core/os/os.h"
#include "core/string/string_builder.h"
#include "scene/resources/packed_scene.h"
@@ -75,14 +75,14 @@ void init_autoloads() {
Node *n = nullptr;
if (res->is_class("PackedScene")) {
Ref<PackedScene> ps = res;
- n = ps->instance();
+ n = ps->instantiate();
} else if (res->is_class("Script")) {
Ref<Script> script_res = res;
StringName ibt = script_res->get_instance_base_type();
bool valid_type = ClassDB::is_parent_class(ibt, "Node");
ERR_CONTINUE_MSG(!valid_type, "Script does not inherit a Node: " + info.path);
- Object *obj = ClassDB::instance(ibt);
+ Object *obj = ClassDB::instantiate(ibt);
ERR_CONTINUE_MSG(obj == nullptr,
"Cannot instance script for autoload, expected 'Node' inheritance, got: " +
@@ -420,7 +420,7 @@ GDScriptTest::TestResult GDScriptTest::execute_test_code(bool p_is_generating) {
// Create script.
Ref<GDScript> script;
- script.instance();
+ script.instantiate();
script->set_path(source_file);
script->set_script_path(source_file);
err = script->load_source_code(source_file);
@@ -510,10 +510,10 @@ GDScriptTest::TestResult GDScriptTest::execute_test_code(bool p_is_generating) {
script->reload();
// Create object instance for test.
- Object *obj = ClassDB::instance(script->get_native()->get_name());
- Ref<Reference> obj_ref;
- if (obj->is_reference()) {
- obj_ref = Ref<Reference>(Object::cast_to<Reference>(obj));
+ Object *obj = ClassDB::instantiate(script->get_native()->get_name());
+ Ref<RefCounted> obj_ref;
+ if (obj->is_ref_counted()) {
+ obj_ref = Ref<RefCounted>(Object::cast_to<RefCounted>(obj));
}
obj->set_script(script);
GDScriptInstance *instance = static_cast<GDScriptInstance *>(obj->get_script_instance());