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-rw-r--r--modules/gdscript/language_server/gdscript_text_document.cpp10
-rw-r--r--modules/gdscript/language_server/gdscript_workspace.cpp25
2 files changed, 31 insertions, 4 deletions
diff --git a/modules/gdscript/language_server/gdscript_text_document.cpp b/modules/gdscript/language_server/gdscript_text_document.cpp
index c0013ac23a..9574c765bc 100644
--- a/modules/gdscript/language_server/gdscript_text_document.cpp
+++ b/modules/gdscript/language_server/gdscript_text_document.cpp
@@ -431,9 +431,13 @@ void GDScriptTextDocument::sync_script_content(const String &p_path, const Strin
GDScriptLanguageProtocol::get_singleton()->get_workspace()->parse_script(path, p_content);
EditorFileSystem::get_singleton()->update_file(path);
- Ref<GDScript> script = ResourceLoader::load(path);
- script->load_source_code(path);
- script->reload(true);
+ Error error;
+ Ref<GDScript> script = ResourceLoader::load(path, "", ResourceFormatLoader::CACHE_MODE_REUSE, &error);
+ if (error == OK) {
+ if (script->load_source_code(path) == OK) {
+ script->reload(true);
+ }
+ }
}
void GDScriptTextDocument::show_native_symbol_in_editor(const String &p_symbol_id) {
diff --git a/modules/gdscript/language_server/gdscript_workspace.cpp b/modules/gdscript/language_server/gdscript_workspace.cpp
index 148aeec47a..1512b4bb89 100644
--- a/modules/gdscript/language_server/gdscript_workspace.cpp
+++ b/modules/gdscript/language_server/gdscript_workspace.cpp
@@ -520,8 +520,31 @@ void GDScriptWorkspace::completion(const lsp::CompletionParams &p_params, List<S
if (const ExtendGDScriptParser *parser = get_parse_result(path)) {
Node *owner_scene_node = _get_owner_scene_node(path);
+
+ Array stack;
+ Node *current = nullptr;
+ if (owner_scene_node != nullptr) {
+ stack.push_back(owner_scene_node);
+
+ while (!stack.is_empty()) {
+ current = stack.pop_back();
+ Ref<GDScript> script = current->get_script();
+ if (script.is_valid() && script->get_path() == path) {
+ break;
+ }
+ for (int i = 0; i < current->get_child_count(); ++i) {
+ stack.push_back(current->get_child(i));
+ }
+ }
+
+ Ref<GDScript> script = current->get_script();
+ if (!script.is_valid() || script->get_path() != path) {
+ current = owner_scene_node;
+ }
+ }
+
String code = parser->get_text_for_completion(p_params.position);
- GDScriptLanguage::get_singleton()->complete_code(code, path, owner_scene_node, r_options, forced, call_hint);
+ GDScriptLanguage::get_singleton()->complete_code(code, path, current, r_options, forced, call_hint);
if (owner_scene_node) {
memdelete(owner_scene_node);
}