diff options
Diffstat (limited to 'modules/gdscript/gdscript_utility_functions.cpp')
-rw-r--r-- | modules/gdscript/gdscript_utility_functions.cpp | 76 |
1 files changed, 39 insertions, 37 deletions
diff --git a/modules/gdscript/gdscript_utility_functions.cpp b/modules/gdscript/gdscript_utility_functions.cpp index 4b97486cb3..10d83dcfe5 100644 --- a/modules/gdscript/gdscript_utility_functions.cpp +++ b/modules/gdscript/gdscript_utility_functions.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* gdscript_utility_functions.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* gdscript_utility_functions.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "gdscript_utility_functions.h" @@ -36,6 +36,7 @@ #include "core/object/object.h" #include "core/templates/oa_hash_map.h" #include "core/templates/vector.h" +#include "core/variant/typed_array.h" #include "gdscript.h" #ifdef DEBUG_ENABLED @@ -261,7 +262,7 @@ struct GDScriptUtilityFunctionsDefinitions { } } - static inline void inst2dict(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) { + static inline void inst_to_dict(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) { VALIDATE_ARG_COUNT(1); if (p_args[0]->get_type() == Variant::NIL) { @@ -293,6 +294,7 @@ struct GDScriptUtilityFunctionsDefinitions { } GDScript *p = base.ptr(); + String path = p->get_script_path(); Vector<StringName> sname; while (p->_owner) { @@ -301,7 +303,7 @@ struct GDScriptUtilityFunctionsDefinitions { } sname.reverse(); - if (!p->path.is_resource_file()) { + if (!path.is_resource_file()) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = 0; r_error.expected = Variant::DICTIONARY; @@ -316,7 +318,7 @@ struct GDScriptUtilityFunctionsDefinitions { Dictionary d; d["@subpath"] = cp; - d["@path"] = p->get_path(); + d["@path"] = path; for (const KeyValue<StringName, GDScript::MemberInfo> &E : base->member_indices) { if (!d.has(E.key)) { @@ -328,7 +330,7 @@ struct GDScriptUtilityFunctionsDefinitions { } } - static inline void dict2inst(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) { + static inline void dict_to_inst(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) { VALIDATE_ARG_COUNT(1); if (p_args[0]->get_type() != Variant::DICTIONARY) { @@ -468,12 +470,12 @@ struct GDScriptUtilityFunctionsDefinitions { static inline void get_stack(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) { VALIDATE_ARG_COUNT(0); if (Thread::get_caller_id() != Thread::get_main_id()) { - *r_ret = Array(); + *r_ret = TypedArray<Dictionary>(); return; } ScriptLanguage *script = GDScriptLanguage::get_singleton(); - Array ret; + TypedArray<Dictionary> ret; for (int i = 0; i < script->debug_get_stack_level_count(); i++) { Dictionary frame; frame["source"] = script->debug_get_stack_level_source(i); @@ -652,8 +654,8 @@ void GDScriptUtilityFunctions::register_functions() { REGISTER_VARARG_FUNC(str, true, Variant::STRING); REGISTER_VARARG_FUNC(range, false, Variant::ARRAY); REGISTER_CLASS_FUNC(load, false, "Resource", ARG("path", Variant::STRING)); - REGISTER_FUNC(inst2dict, false, Variant::DICTIONARY, ARG("instance", Variant::OBJECT)); - REGISTER_FUNC(dict2inst, false, Variant::OBJECT, ARG("dictionary", Variant::DICTIONARY)); + REGISTER_FUNC(inst_to_dict, false, Variant::DICTIONARY, ARG("instance", Variant::OBJECT)); + REGISTER_FUNC(dict_to_inst, false, Variant::OBJECT, ARG("dictionary", Variant::DICTIONARY)); REGISTER_FUNC_DEF(Color8, true, 255, Variant::COLOR, ARG("r8", Variant::INT), ARG("g8", Variant::INT), ARG("b8", Variant::INT), ARG("a8", Variant::INT)); REGISTER_VARARG_FUNC(print_debug, false, Variant::NIL); REGISTER_FUNC_NO_ARGS(print_stack, false, Variant::NIL); |