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-rw-r--r--modules/gdscript/gdscript_tokenizer.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/modules/gdscript/gdscript_tokenizer.h b/modules/gdscript/gdscript_tokenizer.h
index bea4b14019..abd090e381 100644
--- a/modules/gdscript/gdscript_tokenizer.h
+++ b/modules/gdscript/gdscript_tokenizer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -217,6 +217,7 @@ private:
Token last_newline;
int pending_indents = 0;
List<int> indent_stack;
+ List<List<int>> indent_stack_stack; // For lambdas, which require manipulating the indentation point.
List<char32_t> paren_stack;
char32_t indent_char = '\0';
int position = 0;
@@ -232,6 +233,7 @@ private:
bool has_error() const { return !error_stack.is_empty(); }
Token pop_error();
char32_t _advance();
+ String _get_indent_char_name(char32_t ch);
void _skip_whitespace();
void check_indent();
@@ -263,6 +265,8 @@ public:
void set_multiline_mode(bool p_state);
bool is_past_cursor() const;
static String get_token_name(Token::Type p_token_type);
+ void push_expression_indented_block(); // For lambdas, or blocks inside expressions.
+ void pop_expression_indented_block(); // For lambdas, or blocks inside expressions.
GDScriptTokenizer();
};