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+/*************************************************************************/
+/* gdscript_parser.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GDSCRIPT_PARSER_H
+#define GDSCRIPT_PARSER_H
+
+#include "gdscript_functions.h"
+#include "gdscript_tokenizer.h"
+#include "map.h"
+#include "object.h"
+#include "script_language.h"
+
+class GDScriptParser {
+public:
+ struct Node {
+
+ enum Type {
+ TYPE_CLASS,
+ TYPE_FUNCTION,
+ TYPE_BUILT_IN_FUNCTION,
+ TYPE_BLOCK,
+ TYPE_IDENTIFIER,
+ TYPE_TYPE,
+ TYPE_CONSTANT,
+ TYPE_ARRAY,
+ TYPE_DICTIONARY,
+ TYPE_SELF,
+ TYPE_OPERATOR,
+ TYPE_CONTROL_FLOW,
+ TYPE_LOCAL_VAR,
+ TYPE_ASSERT,
+ TYPE_BREAKPOINT,
+ TYPE_NEWLINE,
+ };
+
+ Node *next;
+ int line;
+ int column;
+ Type type;
+
+ virtual ~Node() {}
+ };
+
+ struct FunctionNode;
+ struct BlockNode;
+
+ struct ClassNode : public Node {
+
+ bool tool;
+ StringName name;
+ bool extends_used;
+ StringName extends_file;
+ Vector<StringName> extends_class;
+
+ struct Member {
+ PropertyInfo _export;
+#ifdef TOOLS_ENABLED
+ Variant default_value;
+#endif
+ StringName identifier;
+ StringName setter;
+ StringName getter;
+ int line;
+ Node *expression;
+ ScriptInstance::RPCMode rpc_mode;
+ };
+ struct Constant {
+ StringName identifier;
+ Node *expression;
+ };
+
+ struct Signal {
+ StringName name;
+ Vector<StringName> arguments;
+ };
+
+ Vector<ClassNode *> subclasses;
+ Vector<Member> variables;
+ Vector<Constant> constant_expressions;
+ Vector<FunctionNode *> functions;
+ Vector<FunctionNode *> static_functions;
+ Vector<Signal> _signals;
+ BlockNode *initializer;
+ BlockNode *ready;
+ ClassNode *owner;
+ //Vector<Node*> initializers;
+ int end_line;
+
+ ClassNode() {
+ tool = false;
+ type = TYPE_CLASS;
+ extends_used = false;
+ end_line = -1;
+ owner = NULL;
+ }
+ };
+
+ struct FunctionNode : public Node {
+
+ bool _static;
+ ScriptInstance::RPCMode rpc_mode;
+ StringName name;
+ Vector<StringName> arguments;
+ Vector<Node *> default_values;
+ BlockNode *body;
+
+ FunctionNode() {
+ type = TYPE_FUNCTION;
+ _static = false;
+ rpc_mode = ScriptInstance::RPC_MODE_DISABLED;
+ }
+ };
+
+ struct BlockNode : public Node {
+
+ ClassNode *parent_class;
+ BlockNode *parent_block;
+ Map<StringName, int> locals;
+ List<Node *> statements;
+ Vector<StringName> variables;
+ Vector<int> variable_lines;
+
+ Node *if_condition; //tiny hack to improve code completion on if () blocks
+
+ //the following is useful for code completion
+ List<BlockNode *> sub_blocks;
+ int end_line;
+ BlockNode() {
+ if_condition = NULL;
+ type = TYPE_BLOCK;
+ end_line = -1;
+ parent_block = NULL;
+ parent_class = NULL;
+ }
+ };
+
+ struct TypeNode : public Node {
+
+ Variant::Type vtype;
+ TypeNode() { type = TYPE_TYPE; }
+ };
+ struct BuiltInFunctionNode : public Node {
+ GDScriptFunctions::Function function;
+ BuiltInFunctionNode() { type = TYPE_BUILT_IN_FUNCTION; }
+ };
+
+ struct IdentifierNode : public Node {
+
+ StringName name;
+ IdentifierNode() { type = TYPE_IDENTIFIER; }
+ };
+
+ struct LocalVarNode : public Node {
+
+ StringName name;
+ Node *assign;
+ LocalVarNode() {
+ type = TYPE_LOCAL_VAR;
+ assign = NULL;
+ }
+ };
+
+ struct ConstantNode : public Node {
+ Variant value;
+ ConstantNode() { type = TYPE_CONSTANT; }
+ };
+
+ struct ArrayNode : public Node {
+
+ Vector<Node *> elements;
+ ArrayNode() { type = TYPE_ARRAY; }
+ };
+
+ struct DictionaryNode : public Node {
+
+ struct Pair {
+
+ Node *key;
+ Node *value;
+ };
+
+ Vector<Pair> elements;
+ DictionaryNode() { type = TYPE_DICTIONARY; }
+ };
+
+ struct SelfNode : public Node {
+ SelfNode() { type = TYPE_SELF; }
+ };
+
+ struct OperatorNode : public Node {
+ enum Operator {
+ //call/constructor operator
+ OP_CALL,
+ OP_PARENT_CALL,
+ OP_YIELD,
+ OP_IS,
+ //indexing operator
+ OP_INDEX,
+ OP_INDEX_NAMED,
+ //unary operators
+ OP_NEG,
+ OP_POS,
+ OP_NOT,
+ OP_BIT_INVERT,
+ OP_PREINC,
+ OP_PREDEC,
+ OP_INC,
+ OP_DEC,
+ //binary operators (in precedence order)
+ OP_IN,
+ OP_EQUAL,
+ OP_NOT_EQUAL,
+ OP_LESS,
+ OP_LESS_EQUAL,
+ OP_GREATER,
+ OP_GREATER_EQUAL,
+ OP_AND,
+ OP_OR,
+ OP_ADD,
+ OP_SUB,
+ OP_MUL,
+ OP_DIV,
+ OP_MOD,
+ OP_SHIFT_LEFT,
+ OP_SHIFT_RIGHT,
+ OP_INIT_ASSIGN,
+ OP_ASSIGN,
+ OP_ASSIGN_ADD,
+ OP_ASSIGN_SUB,
+ OP_ASSIGN_MUL,
+ OP_ASSIGN_DIV,
+ OP_ASSIGN_MOD,
+ OP_ASSIGN_SHIFT_LEFT,
+ OP_ASSIGN_SHIFT_RIGHT,
+ OP_ASSIGN_BIT_AND,
+ OP_ASSIGN_BIT_OR,
+ OP_ASSIGN_BIT_XOR,
+ OP_BIT_AND,
+ OP_BIT_OR,
+ OP_BIT_XOR,
+ //ternary operators
+ OP_TERNARY_IF,
+ OP_TERNARY_ELSE,
+ };
+
+ Operator op;
+
+ Vector<Node *> arguments;
+ OperatorNode() { type = TYPE_OPERATOR; }
+ };
+
+ struct PatternNode : public Node {
+
+ enum PatternType {
+ PT_CONSTANT,
+ PT_BIND,
+ PT_DICTIONARY,
+ PT_ARRAY,
+ PT_IGNORE_REST,
+ PT_WILDCARD
+ };
+
+ PatternType pt_type;
+
+ Node *constant;
+ StringName bind;
+ Map<ConstantNode *, PatternNode *> dictionary;
+ Vector<PatternNode *> array;
+ };
+
+ struct PatternBranchNode : public Node {
+ Vector<PatternNode *> patterns;
+ BlockNode *body;
+ };
+
+ struct MatchNode : public Node {
+ Node *val_to_match;
+ Vector<PatternBranchNode *> branches;
+
+ struct CompiledPatternBranch {
+ Node *compiled_pattern;
+ BlockNode *body;
+ };
+
+ Vector<CompiledPatternBranch> compiled_pattern_branches;
+ };
+
+ struct ControlFlowNode : public Node {
+ enum CFType {
+ CF_IF,
+ CF_FOR,
+ CF_WHILE,
+ CF_SWITCH,
+ CF_BREAK,
+ CF_CONTINUE,
+ CF_RETURN,
+ CF_MATCH
+ };
+
+ CFType cf_type;
+ Vector<Node *> arguments;
+ BlockNode *body;
+ BlockNode *body_else;
+
+ MatchNode *match;
+
+ ControlFlowNode *_else; //used for if
+ ControlFlowNode() {
+ type = TYPE_CONTROL_FLOW;
+ cf_type = CF_IF;
+ body = NULL;
+ body_else = NULL;
+ }
+ };
+
+ struct AssertNode : public Node {
+ Node *condition;
+ AssertNode() { type = TYPE_ASSERT; }
+ };
+
+ struct BreakpointNode : public Node {
+ BreakpointNode() { type = TYPE_BREAKPOINT; }
+ };
+
+ struct NewLineNode : public Node {
+ NewLineNode() { type = TYPE_NEWLINE; }
+ };
+
+ struct Expression {
+
+ bool is_op;
+ union {
+ OperatorNode::Operator op;
+ Node *node;
+ };
+ };
+
+ /*
+ struct OperatorNode : public Node {
+
+ DataType return_cache;
+ Operator op;
+ Vector<Node*> arguments;
+ virtual DataType get_datatype() const { return return_cache; }
+
+ OperatorNode() { type=TYPE_OPERATOR; return_cache=TYPE_VOID; }
+ };
+
+ struct VariableNode : public Node {
+
+ DataType datatype_cache;
+ StringName name;
+ virtual DataType get_datatype() const { return datatype_cache; }
+
+ VariableNode() { type=TYPE_VARIABLE; datatype_cache=TYPE_VOID; }
+ };
+
+ struct ConstantNode : public Node {
+
+ DataType datatype;
+ Variant value;
+ virtual DataType get_datatype() const { return datatype; }
+
+ ConstantNode() { type=TYPE_CONSTANT; }
+ };
+
+ struct BlockNode : public Node {
+
+ Map<StringName,DataType> variables;
+ List<Node*> statements;
+ BlockNode() { type=TYPE_BLOCK; }
+ };
+
+ struct ControlFlowNode : public Node {
+
+ FlowOperation flow_op;
+ Vector<Node*> statements;
+ ControlFlowNode() { type=TYPE_CONTROL_FLOW; flow_op=FLOW_OP_IF;}
+ };
+
+ struct MemberNode : public Node {
+
+ DataType datatype;
+ StringName name;
+ Node* owner;
+ virtual DataType get_datatype() const { return datatype; }
+ MemberNode() { type=TYPE_MEMBER; }
+ };
+
+
+ struct ProgramNode : public Node {
+
+ struct Function {
+ StringName name;
+ FunctionNode*function;
+ };
+
+ Map<StringName,DataType> builtin_variables;
+ Map<StringName,DataType> preexisting_variables;
+
+ Vector<Function> functions;
+ BlockNode *body;
+
+ ProgramNode() { type=TYPE_PROGRAM; }
+ };
+*/
+
+ enum CompletionType {
+ COMPLETION_NONE,
+ COMPLETION_BUILT_IN_TYPE_CONSTANT,
+ COMPLETION_GET_NODE,
+ COMPLETION_FUNCTION,
+ COMPLETION_IDENTIFIER,
+ COMPLETION_PARENT_FUNCTION,
+ COMPLETION_METHOD,
+ COMPLETION_CALL_ARGUMENTS,
+ COMPLETION_RESOURCE_PATH,
+ COMPLETION_INDEX,
+ COMPLETION_VIRTUAL_FUNC,
+ COMPLETION_YIELD,
+ COMPLETION_ASSIGN,
+ };
+
+private:
+ GDScriptTokenizer *tokenizer;
+
+ Node *head;
+ Node *list;
+ template <class T>
+ T *alloc_node();
+
+ bool validating;
+ bool for_completion;
+ int parenthesis;
+ bool error_set;
+ String error;
+ int error_line;
+ int error_column;
+
+ int pending_newline;
+
+ List<int> tab_level;
+
+ String base_path;
+ String self_path;
+
+ ClassNode *current_class;
+ FunctionNode *current_function;
+ BlockNode *current_block;
+
+ bool _get_completable_identifier(CompletionType p_type, StringName &identifier);
+ void _make_completable_call(int p_arg);
+
+ CompletionType completion_type;
+ StringName completion_cursor;
+ bool completion_static;
+ Variant::Type completion_built_in_constant;
+ Node *completion_node;
+ ClassNode *completion_class;
+ FunctionNode *completion_function;
+ BlockNode *completion_block;
+ int completion_line;
+ int completion_argument;
+ bool completion_found;
+ bool completion_ident_is_call;
+
+ PropertyInfo current_export;
+
+ ScriptInstance::RPCMode rpc_mode;
+
+ void _set_error(const String &p_error, int p_line = -1, int p_column = -1);
+ bool _recover_from_completion();
+
+ bool _parse_arguments(Node *p_parent, Vector<Node *> &p_args, bool p_static, bool p_can_codecomplete = false);
+ bool _enter_indent_block(BlockNode *p_block = NULL);
+ bool _parse_newline();
+ Node *_parse_expression(Node *p_parent, bool p_static, bool p_allow_assign = false, bool p_parsing_constant = false);
+ Node *_reduce_expression(Node *p_node, bool p_to_const = false);
+ Node *_parse_and_reduce_expression(Node *p_parent, bool p_static, bool p_reduce_const = false, bool p_allow_assign = false);
+
+ PatternNode *_parse_pattern(bool p_static);
+ void _parse_pattern_block(BlockNode *p_block, Vector<PatternBranchNode *> &p_branches, bool p_static);
+ void _transform_match_statment(BlockNode *p_block, MatchNode *p_match_statement);
+ void _generate_pattern(PatternNode *p_pattern, Node *p_node_to_match, Node *&p_resulting_node, Map<StringName, Node *> &p_bindings);
+
+ void _parse_block(BlockNode *p_block, bool p_static);
+ void _parse_extends(ClassNode *p_class);
+ void _parse_class(ClassNode *p_class);
+ bool _end_statement();
+
+ Error _parse(const String &p_base_path);
+
+public:
+ String get_error() const;
+ int get_error_line() const;
+ int get_error_column() const;
+ Error parse(const String &p_code, const String &p_base_path = "", bool p_just_validate = false, const String &p_self_path = "", bool p_for_completion = false);
+ Error parse_bytecode(const Vector<uint8_t> &p_bytecode, const String &p_base_path = "", const String &p_self_path = "");
+
+ bool is_tool_script() const;
+ const Node *get_parse_tree() const;
+
+ //completion info
+
+ CompletionType get_completion_type();
+ StringName get_completion_cursor();
+ int get_completion_line();
+ Variant::Type get_completion_built_in_constant();
+ Node *get_completion_node();
+ ClassNode *get_completion_class();
+ BlockNode *get_completion_block();
+ FunctionNode *get_completion_function();
+ int get_completion_argument_index();
+ int get_completion_identifier_is_function();
+
+ void clear();
+ GDScriptParser();
+ ~GDScriptParser();
+};
+
+#endif // GDSCRIPT_PARSER_H