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Diffstat (limited to 'modules/gdscript/gdscript_parser.cpp')
-rw-r--r--modules/gdscript/gdscript_parser.cpp51
1 files changed, 24 insertions, 27 deletions
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 01a672c330..6f5397e1a3 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -35,6 +35,7 @@
#include "core/io/resource_loader.h"
#include "core/math/math_defs.h"
#include "gdscript.h"
+#include "scene/main/multiplayer_api.h"
#ifdef DEBUG_ENABLED
#include "core/os/os.h"
@@ -60,11 +61,14 @@ Variant::Type GDScriptParser::get_builtin_type(const StringName &p_type) {
builtin_types["Transform2D"] = Variant::TRANSFORM2D;
builtin_types["Vector3"] = Variant::VECTOR3;
builtin_types["Vector3i"] = Variant::VECTOR3I;
+ builtin_types["Vector4"] = Variant::VECTOR4;
+ builtin_types["Vector4i"] = Variant::VECTOR4I;
builtin_types["AABB"] = Variant::AABB;
builtin_types["Plane"] = Variant::PLANE;
builtin_types["Quaternion"] = Variant::QUATERNION;
builtin_types["Basis"] = Variant::BASIS;
builtin_types["Transform3D"] = Variant::TRANSFORM3D;
+ builtin_types["Projection"] = Variant::PROJECTION;
builtin_types["Color"] = Variant::COLOR;
builtin_types["RID"] = Variant::RID;
builtin_types["Object"] = Variant::OBJECT;
@@ -142,7 +146,7 @@ GDScriptParser::GDScriptParser() {
// Warning annotations.
register_annotation(MethodInfo("@warning_ignore", PropertyInfo(Variant::STRING, "warning")), AnnotationInfo::CLASS | AnnotationInfo::VARIABLE | AnnotationInfo::SIGNAL | AnnotationInfo::CONSTANT | AnnotationInfo::FUNCTION | AnnotationInfo::STATEMENT, &GDScriptParser::warning_annotations, varray(), true);
// Networking.
- register_annotation(MethodInfo("@rpc", PropertyInfo(Variant::STRING, "mode"), PropertyInfo(Variant::STRING, "sync"), PropertyInfo(Variant::STRING, "transfer_mode"), PropertyInfo(Variant::INT, "transfer_channel")), AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<Multiplayer::RPC_MODE_AUTHORITY>, varray("", "", "", 0), true);
+ register_annotation(MethodInfo("@rpc", PropertyInfo(Variant::STRING, "mode"), PropertyInfo(Variant::STRING, "sync"), PropertyInfo(Variant::STRING, "transfer_mode"), PropertyInfo(Variant::INT, "transfer_channel")), AnnotationInfo::FUNCTION, &GDScriptParser::rpc_annotation, varray("", "", "", 0), true);
}
GDScriptParser::~GDScriptParser() {
@@ -3864,16 +3868,21 @@ bool GDScriptParser::warning_annotations(const AnnotationNode *p_annotation, Nod
#endif // DEBUG_ENABLED
}
-template <Multiplayer::RPCMode t_mode>
-bool GDScriptParser::network_annotations(const AnnotationNode *p_annotation, Node *p_node) {
- ERR_FAIL_COND_V_MSG(p_node->type != Node::VARIABLE && p_node->type != Node::FUNCTION, false, vformat(R"("%s" annotation can only be applied to variables and functions.)", p_annotation->name));
+bool GDScriptParser::rpc_annotation(const AnnotationNode *p_annotation, Node *p_node) {
+ ERR_FAIL_COND_V_MSG(p_node->type != Node::FUNCTION, false, vformat(R"("%s" annotation can only be applied to functions.)", p_annotation->name));
- Multiplayer::RPCConfig rpc_config;
- rpc_config.rpc_mode = t_mode;
+ FunctionNode *function = static_cast<FunctionNode *>(p_node);
+ if (function->rpc_config.get_type() != Variant::NIL) {
+ push_error(R"(RPC annotations can only be used once per function.)", p_annotation);
+ return false;
+ }
+
+ Dictionary rpc_config;
+ rpc_config["rpc_mode"] = MultiplayerAPI::RPC_MODE_AUTHORITY;
if (p_annotation->resolved_arguments.size()) {
int last = p_annotation->resolved_arguments.size() - 1;
if (p_annotation->resolved_arguments[last].get_type() == Variant::INT) {
- rpc_config.channel = p_annotation->resolved_arguments[last].operator int();
+ rpc_config["channel"] = p_annotation->resolved_arguments[last].operator int();
last -= 1;
}
if (last > 3) {
@@ -3883,37 +3892,25 @@ bool GDScriptParser::network_annotations(const AnnotationNode *p_annotation, Nod
for (int i = last; i >= 0; i--) {
String mode = p_annotation->resolved_arguments[i].operator String();
if (mode == "any_peer") {
- rpc_config.rpc_mode = Multiplayer::RPC_MODE_ANY_PEER;
+ rpc_config["rpc_mode"] = MultiplayerAPI::RPC_MODE_ANY_PEER;
} else if (mode == "authority") {
- rpc_config.rpc_mode = Multiplayer::RPC_MODE_AUTHORITY;
+ rpc_config["rpc_mode"] = MultiplayerAPI::RPC_MODE_AUTHORITY;
} else if (mode == "call_local") {
- rpc_config.call_local = true;
+ rpc_config["call_local"] = true;
} else if (mode == "call_remote") {
- rpc_config.call_local = false;
+ rpc_config["call_local"] = false;
} else if (mode == "reliable") {
- rpc_config.transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE;
+ rpc_config["transfer_mode"] = MultiplayerPeer::TRANSFER_MODE_RELIABLE;
} else if (mode == "unreliable") {
- rpc_config.transfer_mode = Multiplayer::TRANSFER_MODE_UNRELIABLE;
+ rpc_config["transfer_mode"] = MultiplayerPeer::TRANSFER_MODE_UNRELIABLE;
} else if (mode == "unreliable_ordered") {
- rpc_config.transfer_mode = Multiplayer::TRANSFER_MODE_UNRELIABLE_ORDERED;
+ rpc_config["transfer_mode"] = MultiplayerPeer::TRANSFER_MODE_UNRELIABLE_ORDERED;
} else {
push_error(R"(Invalid RPC argument. Must be one of: 'call_local'/'call_remote' (local calls), 'any_peer'/'authority' (permission), 'reliable'/'unreliable'/'unreliable_ordered' (transfer mode).)", p_annotation);
}
}
}
- switch (p_node->type) {
- case Node::FUNCTION: {
- FunctionNode *function = static_cast<FunctionNode *>(p_node);
- if (function->rpc_config.rpc_mode != Multiplayer::RPC_MODE_DISABLED) {
- push_error(R"(RPC annotations can only be used once per function.)", p_annotation);
- return false;
- }
- function->rpc_config = rpc_config;
- break;
- }
- default:
- return false; // Unreachable.
- }
+ function->rpc_config = rpc_config;
return true;
}