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-rw-r--r--modules/gdscript/gdscript_lambda_callable.h25
1 files changed, 25 insertions, 0 deletions
diff --git a/modules/gdscript/gdscript_lambda_callable.h b/modules/gdscript/gdscript_lambda_callable.h
index f6a54a1a2f..248176e32c 100644
--- a/modules/gdscript/gdscript_lambda_callable.h
+++ b/modules/gdscript/gdscript_lambda_callable.h
@@ -62,4 +62,29 @@ public:
virtual ~GDScriptLambdaCallable() = default;
};
+// Lambda callable that references a particular object, so it can use `self` in the body.
+class GDScriptLambdaSelfCallable : public CallableCustom {
+ GDScriptFunction *function = nullptr;
+ Ref<RefCounted> reference; // For objects that are RefCounted, keep a reference.
+ Object *object = nullptr; // For non RefCounted objects, use a direct pointer.
+ uint32_t h;
+
+ Vector<Variant> captures;
+
+ static bool compare_equal(const CallableCustom *p_a, const CallableCustom *p_b);
+ static bool compare_less(const CallableCustom *p_a, const CallableCustom *p_b);
+
+public:
+ uint32_t hash() const override;
+ String get_as_text() const override;
+ CompareEqualFunc get_compare_equal_func() const override;
+ CompareLessFunc get_compare_less_func() const override;
+ ObjectID get_object() const override;
+ void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
+
+ GDScriptLambdaSelfCallable(Ref<RefCounted> p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures);
+ GDScriptLambdaSelfCallable(Object *p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures);
+ virtual ~GDScriptLambdaSelfCallable() = default;
+};
+
#endif // GDSCRIPT_LAMBDA_CALLABLE