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Diffstat (limited to 'modules/gdscript/gdscript_lambda_callable.h')
-rw-r--r-- | modules/gdscript/gdscript_lambda_callable.h | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/modules/gdscript/gdscript_lambda_callable.h b/modules/gdscript/gdscript_lambda_callable.h new file mode 100644 index 0000000000..f6a54a1a2f --- /dev/null +++ b/modules/gdscript/gdscript_lambda_callable.h @@ -0,0 +1,65 @@ +/*************************************************************************/ +/* gdscript_lambda_callable.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GDSCRIPT_LAMBDA_CALLABLE +#define GDSCRIPT_LAMBDA_CALLABLE + +#include "core/object/ref_counted.h" +#include "core/templates/vector.h" +#include "core/variant/callable.h" +#include "core/variant/variant.h" + +class GDScript; +class GDScriptFunction; +class GDScriptInstance; + +class GDScriptLambdaCallable : public CallableCustom { + GDScriptFunction *function = nullptr; + Ref<GDScript> script; + uint32_t h; + + Vector<Variant> captures; + + static bool compare_equal(const CallableCustom *p_a, const CallableCustom *p_b); + static bool compare_less(const CallableCustom *p_a, const CallableCustom *p_b); + +public: + uint32_t hash() const override; + String get_as_text() const override; + CompareEqualFunc get_compare_equal_func() const override; + CompareLessFunc get_compare_less_func() const override; + ObjectID get_object() const override; + void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override; + + GDScriptLambdaCallable(Ref<GDScript> p_script, GDScriptFunction *p_function, const Vector<Variant> &p_captures); + virtual ~GDScriptLambdaCallable() = default; +}; + +#endif // GDSCRIPT_LAMBDA_CALLABLE |