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-rw-r--r--modules/gdscript/gdscript_function.h37
1 files changed, 26 insertions, 11 deletions
diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h
index bb5cc1284d..e64630a743 100644
--- a/modules/gdscript/gdscript_function.h
+++ b/modules/gdscript/gdscript_function.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,6 +38,7 @@
#include "core/templates/pair.h"
#include "core/templates/self_list.h"
#include "core/variant/variant.h"
+#include "gdscript_utility_functions.h"
class GDScriptInstance;
class GDScript;
@@ -190,7 +191,9 @@ public:
OPCODE_CALL,
OPCODE_CALL_RETURN,
OPCODE_CALL_ASYNC,
- OPCODE_CALL_BUILT_IN,
+ OPCODE_CALL_UTILITY,
+ OPCODE_CALL_UTILITY_VALIDATED,
+ OPCODE_CALL_GDSCRIPT_UTILITY,
OPCODE_CALL_BUILTIN_TYPE_VALIDATED,
OPCODE_CALL_SELF_BASE,
OPCODE_CALL_METHOD_BIND,
@@ -344,6 +347,10 @@ private:
const Variant::ValidatedBuiltInMethod *_builtin_methods_ptr = nullptr;
int _constructors_count = 0;
const Variant::ValidatedConstructor *_constructors_ptr = nullptr;
+ int _utilities_count = 0;
+ const Variant::ValidatedUtilityFunction *_utilities_ptr = nullptr;
+ int _gds_utilities_count = 0;
+ const GDScriptUtilityFunctions::FunctionPtr *_gds_utilities_ptr = nullptr;
int _methods_count = 0;
MethodBind **_methods_ptr = nullptr;
const int *_code_ptr = nullptr;
@@ -372,6 +379,8 @@ private:
Vector<Variant::ValidatedIndexedGetter> indexed_getters;
Vector<Variant::ValidatedBuiltInMethod> builtin_methods;
Vector<Variant::ValidatedConstructor> constructors;
+ Vector<Variant::ValidatedUtilityFunction> utilities;
+ Vector<GDScriptUtilityFunctions::FunctionPtr> gds_utilities;
Vector<MethodBind *> methods;
Vector<int> code;
Vector<GDScriptDataType> argument_types;
@@ -379,6 +388,7 @@ private:
#ifdef TOOLS_ENABLED
Vector<StringName> arg_names;
+ Vector<Variant> default_arg_values;
#endif
List<StackDebug> stack_debug;
@@ -410,19 +420,19 @@ private:
public:
struct CallState {
- GDScript *script;
- GDScriptInstance *instance;
+ GDScript *script = nullptr;
+ GDScriptInstance *instance = nullptr;
#ifdef DEBUG_ENABLED
StringName function_name;
String script_path;
#endif
Vector<uint8_t> stack;
- int stack_size;
+ int stack_size = 0;
Variant self;
- uint32_t alloca_size;
- int ip;
- int line;
- int defarg;
+ uint32_t alloca_size = 0;
+ int ip = 0;
+ int line = 0;
+ int defarg = 0;
Variant result;
};
@@ -458,6 +468,11 @@ public:
ERR_FAIL_INDEX_V(p_idx, default_arguments.size(), Variant());
return default_arguments[p_idx];
}
+#ifdef TOOLS_ENABLED
+ const Vector<Variant> &get_default_arg_values() const {
+ return default_arg_values;
+ }
+#endif // TOOLS_ENABLED
Variant call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Callable::CallError &r_err, CallState *p_state = nullptr);
@@ -473,7 +488,7 @@ public:
class GDScriptFunctionState : public Reference {
GDCLASS(GDScriptFunctionState, Reference);
friend class GDScriptFunction;
- GDScriptFunction *function;
+ GDScriptFunction *function = nullptr;
GDScriptFunction::CallState state;
Variant _signal_callback(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
Ref<GDScriptFunctionState> first_state;