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-rw-r--r--modules/gdscript/gdscript_function.h10
1 files changed, 4 insertions, 6 deletions
diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h
index bfb6d673f1..a47070de4f 100644
--- a/modules/gdscript/gdscript_function.h
+++ b/modules/gdscript/gdscript_function.h
@@ -225,7 +225,7 @@ private:
bool _static;
MultiplayerAPI::RPCMode rpc_mode;
- GDScript *_script;
+ Ref<GDScript> _script;
StringName name;
Vector<Variant> constants;
@@ -272,15 +272,13 @@ private:
public:
struct CallState {
- ObjectID instance_id; //by debug only
- ObjectID script_id;
-
+ ObjectID instance_id;
GDScriptInstance *instance;
Vector<uint8_t> stack;
int stack_size;
Variant self;
uint32_t alloca_size;
- GDScript *_class;
+ Ref<GDScript> script;
int ip;
int line;
int defarg;
@@ -299,7 +297,7 @@ public:
int get_default_argument_addr(int p_idx) const;
GDScriptDataType get_return_type() const;
GDScriptDataType get_argument_type(int p_idx) const;
- GDScript *get_script() const { return _script; }
+ GDScript *get_script() const { return const_cast<GDScript *>(_script.ptr()); }
StringName get_source() const { return source; }
void debug_get_stack_member_state(int p_line, List<Pair<StringName, int> > *r_stackvars) const;