diff options
Diffstat (limited to 'modules/gdscript/gdscript_function.h')
-rw-r--r-- | modules/gdscript/gdscript_function.h | 308 |
1 files changed, 226 insertions, 82 deletions
diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h index ad95ebc543..e64630a743 100644 --- a/modules/gdscript/gdscript_function.h +++ b/modules/gdscript/gdscript_function.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,32 +31,39 @@ #ifndef GDSCRIPT_FUNCTION_H #define GDSCRIPT_FUNCTION_H +#include "core/object/reference.h" +#include "core/object/script_language.h" #include "core/os/thread.h" -#include "core/pair.h" -#include "core/reference.h" -#include "core/script_language.h" -#include "core/self_list.h" -#include "core/string_name.h" -#include "core/variant.h" +#include "core/string/string_name.h" +#include "core/templates/pair.h" +#include "core/templates/self_list.h" +#include "core/variant/variant.h" +#include "gdscript_utility_functions.h" class GDScriptInstance; class GDScript; struct GDScriptDataType { - bool has_type; - enum { + enum Kind { UNINITIALIZED, BUILTIN, NATIVE, SCRIPT, GDSCRIPT, - } kind; - Variant::Type builtin_type; + }; + + Kind kind = UNINITIALIZED; + + bool has_type = false; + Variant::Type builtin_type = Variant::NIL; StringName native_type; - Ref<Script> script_type; + Script *script_type = nullptr; + Ref<Script> script_type_ref; bool is_type(const Variant &p_variant, bool p_allow_implicit_conversion = false) const { - if (!has_type) return true; // Can't type check + if (!has_type) { + return true; // Can't type check + } switch (kind) { case UNINITIALIZED: @@ -77,8 +84,8 @@ struct GDScriptDataType { return false; } - Object *obj = p_variant.operator Object *(); - if (!obj || !ObjectDB::instance_validate(obj)) { + Object *obj = p_variant.get_validated_object(); + if (!obj) { return false; } @@ -100,12 +107,12 @@ struct GDScriptDataType { return false; } - Object *obj = p_variant.operator Object *(); - if (!obj || !ObjectDB::instance_validate(obj)) { + Object *obj = p_variant.get_validated_object(); + if (!obj) { return false; } - Ref<Script> base = obj && obj->get_script_instance() ? obj->get_script_instance()->get_script() : NULL; + Ref<Script> base = obj && obj->get_script_instance() ? obj->get_script_instance()->get_script() : nullptr; bool valid = false; while (base.is_valid()) { if (base == script_type) { @@ -146,22 +153,26 @@ struct GDScriptDataType { return info; } - GDScriptDataType() : - has_type(false), - kind(UNINITIALIZED), - builtin_type(Variant::NIL) {} + GDScriptDataType() {} }; class GDScriptFunction { public: enum Opcode { OPCODE_OPERATOR, + OPCODE_OPERATOR_VALIDATED, OPCODE_EXTENDS_TEST, OPCODE_IS_BUILTIN, - OPCODE_SET, - OPCODE_GET, + OPCODE_SET_KEYED, + OPCODE_SET_KEYED_VALIDATED, + OPCODE_SET_INDEXED_VALIDATED, + OPCODE_GET_KEYED, + OPCODE_GET_KEYED_VALIDATED, + OPCODE_GET_INDEXED_VALIDATED, OPCODE_SET_NAMED, + OPCODE_SET_NAMED_VALIDATED, OPCODE_GET_NAMED, + OPCODE_GET_NAMED_VALIDATED, OPCODE_SET_MEMBER, OPCODE_GET_MEMBER, OPCODE_ASSIGN, @@ -173,24 +184,103 @@ public: OPCODE_CAST_TO_BUILTIN, OPCODE_CAST_TO_NATIVE, OPCODE_CAST_TO_SCRIPT, - OPCODE_CONSTRUCT, //only for basic types!! + OPCODE_CONSTRUCT, // Only for basic types! + OPCODE_CONSTRUCT_VALIDATED, // Only for basic types! OPCODE_CONSTRUCT_ARRAY, OPCODE_CONSTRUCT_DICTIONARY, OPCODE_CALL, OPCODE_CALL_RETURN, - OPCODE_CALL_BUILT_IN, - OPCODE_CALL_SELF, + OPCODE_CALL_ASYNC, + OPCODE_CALL_UTILITY, + OPCODE_CALL_UTILITY_VALIDATED, + OPCODE_CALL_GDSCRIPT_UTILITY, + OPCODE_CALL_BUILTIN_TYPE_VALIDATED, OPCODE_CALL_SELF_BASE, - OPCODE_YIELD, - OPCODE_YIELD_SIGNAL, - OPCODE_YIELD_RESUME, + OPCODE_CALL_METHOD_BIND, + OPCODE_CALL_METHOD_BIND_RET, + // ptrcall have one instruction per return type. + OPCODE_CALL_PTRCALL_NO_RETURN, + OPCODE_CALL_PTRCALL_BOOL, + OPCODE_CALL_PTRCALL_INT, + OPCODE_CALL_PTRCALL_FLOAT, + OPCODE_CALL_PTRCALL_STRING, + OPCODE_CALL_PTRCALL_VECTOR2, + OPCODE_CALL_PTRCALL_VECTOR2I, + OPCODE_CALL_PTRCALL_RECT2, + OPCODE_CALL_PTRCALL_RECT2I, + OPCODE_CALL_PTRCALL_VECTOR3, + OPCODE_CALL_PTRCALL_VECTOR3I, + OPCODE_CALL_PTRCALL_TRANSFORM2D, + OPCODE_CALL_PTRCALL_PLANE, + OPCODE_CALL_PTRCALL_QUAT, + OPCODE_CALL_PTRCALL_AABB, + OPCODE_CALL_PTRCALL_BASIS, + OPCODE_CALL_PTRCALL_TRANSFORM, + OPCODE_CALL_PTRCALL_COLOR, + OPCODE_CALL_PTRCALL_STRING_NAME, + OPCODE_CALL_PTRCALL_NODE_PATH, + OPCODE_CALL_PTRCALL_RID, + OPCODE_CALL_PTRCALL_OBJECT, + OPCODE_CALL_PTRCALL_CALLABLE, + OPCODE_CALL_PTRCALL_SIGNAL, + OPCODE_CALL_PTRCALL_DICTIONARY, + OPCODE_CALL_PTRCALL_ARRAY, + OPCODE_CALL_PTRCALL_PACKED_BYTE_ARRAY, + OPCODE_CALL_PTRCALL_PACKED_INT32_ARRAY, + OPCODE_CALL_PTRCALL_PACKED_INT64_ARRAY, + OPCODE_CALL_PTRCALL_PACKED_FLOAT32_ARRAY, + OPCODE_CALL_PTRCALL_PACKED_FLOAT64_ARRAY, + OPCODE_CALL_PTRCALL_PACKED_STRING_ARRAY, + OPCODE_CALL_PTRCALL_PACKED_VECTOR2_ARRAY, + OPCODE_CALL_PTRCALL_PACKED_VECTOR3_ARRAY, + OPCODE_CALL_PTRCALL_PACKED_COLOR_ARRAY, + OPCODE_AWAIT, + OPCODE_AWAIT_RESUME, OPCODE_JUMP, OPCODE_JUMP_IF, OPCODE_JUMP_IF_NOT, OPCODE_JUMP_TO_DEF_ARGUMENT, OPCODE_RETURN, OPCODE_ITERATE_BEGIN, + OPCODE_ITERATE_BEGIN_INT, + OPCODE_ITERATE_BEGIN_FLOAT, + OPCODE_ITERATE_BEGIN_VECTOR2, + OPCODE_ITERATE_BEGIN_VECTOR2I, + OPCODE_ITERATE_BEGIN_VECTOR3, + OPCODE_ITERATE_BEGIN_VECTOR3I, + OPCODE_ITERATE_BEGIN_STRING, + OPCODE_ITERATE_BEGIN_DICTIONARY, + OPCODE_ITERATE_BEGIN_ARRAY, + OPCODE_ITERATE_BEGIN_PACKED_BYTE_ARRAY, + OPCODE_ITERATE_BEGIN_PACKED_INT32_ARRAY, + OPCODE_ITERATE_BEGIN_PACKED_INT64_ARRAY, + OPCODE_ITERATE_BEGIN_PACKED_FLOAT32_ARRAY, + OPCODE_ITERATE_BEGIN_PACKED_FLOAT64_ARRAY, + OPCODE_ITERATE_BEGIN_PACKED_STRING_ARRAY, + OPCODE_ITERATE_BEGIN_PACKED_VECTOR2_ARRAY, + OPCODE_ITERATE_BEGIN_PACKED_VECTOR3_ARRAY, + OPCODE_ITERATE_BEGIN_PACKED_COLOR_ARRAY, + OPCODE_ITERATE_BEGIN_OBJECT, OPCODE_ITERATE, + OPCODE_ITERATE_INT, + OPCODE_ITERATE_FLOAT, + OPCODE_ITERATE_VECTOR2, + OPCODE_ITERATE_VECTOR2I, + OPCODE_ITERATE_VECTOR3, + OPCODE_ITERATE_VECTOR3I, + OPCODE_ITERATE_STRING, + OPCODE_ITERATE_DICTIONARY, + OPCODE_ITERATE_ARRAY, + OPCODE_ITERATE_PACKED_BYTE_ARRAY, + OPCODE_ITERATE_PACKED_INT32_ARRAY, + OPCODE_ITERATE_PACKED_INT64_ARRAY, + OPCODE_ITERATE_PACKED_FLOAT32_ARRAY, + OPCODE_ITERATE_PACKED_FLOAT64_ARRAY, + OPCODE_ITERATE_PACKED_STRING_ARRAY, + OPCODE_ITERATE_PACKED_VECTOR2_ARRAY, + OPCODE_ITERATE_PACKED_VECTOR3_ARRAY, + OPCODE_ITERATE_PACKED_COLOR_ARRAY, + OPCODE_ITERATE_OBJECT, OPCODE_ASSERT, OPCODE_BREAKPOINT, OPCODE_LINE, @@ -213,8 +303,13 @@ public: ADDR_TYPE_NIL = 9 }; - struct StackDebug { + enum Instruction { + INSTR_BITS = 20, + INSTR_MASK = ((1 << INSTR_BITS) - 1), + INSTR_ARGS_MASK = ~INSTR_MASK, + }; + struct StackDebug { int line; int pos; bool added; @@ -223,86 +318,121 @@ public: private: friend class GDScriptCompiler; + friend class GDScriptByteCodeGenerator; StringName source; mutable Variant nil; - mutable Variant *_constants_ptr; - int _constant_count; - const StringName *_global_names_ptr; - int _global_names_count; -#ifdef TOOLS_ENABLED - const StringName *_named_globals_ptr; - int _named_globals_count; -#endif - const int *_default_arg_ptr; - int _default_arg_count; - const int *_code_ptr; - int _code_size; - int _argument_count; - int _stack_size; - int _call_size; - int _initial_line; - bool _static; - MultiplayerAPI::RPCMode rpc_mode; - - GDScript *_script; + mutable Variant *_constants_ptr = nullptr; + int _constant_count = 0; + const StringName *_global_names_ptr = nullptr; + int _global_names_count = 0; + const int *_default_arg_ptr = nullptr; + int _default_arg_count = 0; + int _operator_funcs_count = 0; + const Variant::ValidatedOperatorEvaluator *_operator_funcs_ptr = nullptr; + int _setters_count = 0; + const Variant::ValidatedSetter *_setters_ptr = nullptr; + int _getters_count = 0; + const Variant::ValidatedGetter *_getters_ptr = nullptr; + int _keyed_setters_count = 0; + const Variant::ValidatedKeyedSetter *_keyed_setters_ptr = nullptr; + int _keyed_getters_count = 0; + const Variant::ValidatedKeyedGetter *_keyed_getters_ptr = nullptr; + int _indexed_setters_count = 0; + const Variant::ValidatedIndexedSetter *_indexed_setters_ptr = nullptr; + int _indexed_getters_count = 0; + const Variant::ValidatedIndexedGetter *_indexed_getters_ptr = nullptr; + int _builtin_methods_count = 0; + const Variant::ValidatedBuiltInMethod *_builtin_methods_ptr = nullptr; + int _constructors_count = 0; + const Variant::ValidatedConstructor *_constructors_ptr = nullptr; + int _utilities_count = 0; + const Variant::ValidatedUtilityFunction *_utilities_ptr = nullptr; + int _gds_utilities_count = 0; + const GDScriptUtilityFunctions::FunctionPtr *_gds_utilities_ptr = nullptr; + int _methods_count = 0; + MethodBind **_methods_ptr = nullptr; + const int *_code_ptr = nullptr; + int _code_size = 0; + int _argument_count = 0; + int _stack_size = 0; + int _instruction_args_size = 0; + int _ptrcall_args_size = 0; + + int _initial_line = 0; + bool _static = false; + MultiplayerAPI::RPCMode rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED; + + GDScript *_script = nullptr; StringName name; Vector<Variant> constants; Vector<StringName> global_names; -#ifdef TOOLS_ENABLED - Vector<StringName> named_globals; -#endif Vector<int> default_arguments; + Vector<Variant::ValidatedOperatorEvaluator> operator_funcs; + Vector<Variant::ValidatedSetter> setters; + Vector<Variant::ValidatedGetter> getters; + Vector<Variant::ValidatedKeyedSetter> keyed_setters; + Vector<Variant::ValidatedKeyedGetter> keyed_getters; + Vector<Variant::ValidatedIndexedSetter> indexed_setters; + Vector<Variant::ValidatedIndexedGetter> indexed_getters; + Vector<Variant::ValidatedBuiltInMethod> builtin_methods; + Vector<Variant::ValidatedConstructor> constructors; + Vector<Variant::ValidatedUtilityFunction> utilities; + Vector<GDScriptUtilityFunctions::FunctionPtr> gds_utilities; + Vector<MethodBind *> methods; Vector<int> code; Vector<GDScriptDataType> argument_types; GDScriptDataType return_type; #ifdef TOOLS_ENABLED Vector<StringName> arg_names; + Vector<Variant> default_arg_values; #endif List<StackDebug> stack_debug; - _FORCE_INLINE_ Variant *_get_variant(int p_address, GDScriptInstance *p_instance, GDScript *p_script, Variant &self, Variant *p_stack, String &r_error) const; - _FORCE_INLINE_ String _get_call_error(const Variant::CallError &p_err, const String &p_where, const Variant **argptrs) const; + _FORCE_INLINE_ Variant *_get_variant(int p_address, GDScriptInstance *p_instance, GDScript *p_script, Variant &self, Variant &static_ref, Variant *p_stack, String &r_error) const; + _FORCE_INLINE_ String _get_call_error(const Callable::CallError &p_err, const String &p_where, const Variant **argptrs) const; friend class GDScriptLanguage; - SelfList<GDScriptFunction> function_list; + SelfList<GDScriptFunction> function_list{ this }; #ifdef DEBUG_ENABLED CharString func_cname; - const char *_func_cname; + const char *_func_cname = nullptr; struct Profile { StringName signature; - uint64_t call_count; - uint64_t self_time; - uint64_t total_time; - uint64_t frame_call_count; - uint64_t frame_self_time; - uint64_t frame_total_time; - uint64_t last_frame_call_count; - uint64_t last_frame_self_time; - uint64_t last_frame_total_time; + uint64_t call_count = 0; + uint64_t self_time = 0; + uint64_t total_time = 0; + uint64_t frame_call_count = 0; + uint64_t frame_self_time = 0; + uint64_t frame_total_time = 0; + uint64_t last_frame_call_count = 0; + uint64_t last_frame_self_time = 0; + uint64_t last_frame_total_time = 0; } profile; #endif public: struct CallState { - - ObjectID instance_id; - GDScriptInstance *instance; + GDScript *script = nullptr; + GDScriptInstance *instance = nullptr; +#ifdef DEBUG_ENABLED + StringName function_name; + String script_path; +#endif Vector<uint8_t> stack; - int stack_size; + int stack_size = 0; Variant self; - uint32_t alloca_size; - Ref<GDScript> script; - int ip; - int line; - int defarg; + uint32_t alloca_size = 0; + int ip = 0; + int line = 0; + int defarg = 0; Variant result; }; @@ -321,7 +451,7 @@ public: GDScript *get_script() const { return _script; } StringName get_source() const { return source; } - void debug_get_stack_member_state(int p_line, List<Pair<StringName, int> > *r_stackvars) const; + void debug_get_stack_member_state(int p_line, List<Pair<StringName, int>> *r_stackvars) const; _FORCE_INLINE_ bool is_empty() const { return _code_size == 0; } @@ -338,8 +468,17 @@ public: ERR_FAIL_INDEX_V(p_idx, default_arguments.size(), Variant()); return default_arguments[p_idx]; } +#ifdef TOOLS_ENABLED + const Vector<Variant> &get_default_arg_values() const { + return default_arg_values; + } +#endif // TOOLS_ENABLED + + Variant call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Callable::CallError &r_err, CallState *p_state = nullptr); - Variant call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Variant::CallError &r_err, CallState *p_state = NULL); +#ifdef DEBUG_ENABLED + void disassemble(const Vector<String> &p_code_lines) const; +#endif _FORCE_INLINE_ MultiplayerAPI::RPCMode get_rpc_mode() const { return rpc_mode; } GDScriptFunction(); @@ -347,20 +486,25 @@ public: }; class GDScriptFunctionState : public Reference { - GDCLASS(GDScriptFunctionState, Reference); friend class GDScriptFunction; - GDScriptFunction *function; + GDScriptFunction *function = nullptr; GDScriptFunction::CallState state; - Variant _signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error); + Variant _signal_callback(const Variant **p_args, int p_argcount, Callable::CallError &r_error); Ref<GDScriptFunctionState> first_state; + SelfList<GDScriptFunctionState> scripts_list; + SelfList<GDScriptFunctionState> instances_list; + protected: static void _bind_methods(); public: bool is_valid(bool p_extended_check = false) const; Variant resume(const Variant &p_arg = Variant()); + + void _clear_stack(); + GDScriptFunctionState(); ~GDScriptFunctionState(); }; |