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-rw-r--r--modules/gdscript/gdscript_function.h23
1 files changed, 17 insertions, 6 deletions
diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h
index e1ed71a268..e44038d6da 100644
--- a/modules/gdscript/gdscript_function.h
+++ b/modules/gdscript/gdscript_function.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -259,6 +259,7 @@ public:
OPCODE_CALL_METHOD_BIND,
OPCODE_CALL_METHOD_BIND_RET,
OPCODE_CALL_BUILTIN_STATIC,
+ OPCODE_CALL_NATIVE_STATIC,
// ptrcall have one instruction per return type.
OPCODE_CALL_PTRCALL_NO_RETURN,
OPCODE_CALL_PTRCALL_BOOL,
@@ -272,11 +273,14 @@ public:
OPCODE_CALL_PTRCALL_VECTOR3,
OPCODE_CALL_PTRCALL_VECTOR3I,
OPCODE_CALL_PTRCALL_TRANSFORM2D,
+ OPCODE_CALL_PTRCALL_VECTOR4,
+ OPCODE_CALL_PTRCALL_VECTOR4I,
OPCODE_CALL_PTRCALL_PLANE,
OPCODE_CALL_PTRCALL_QUATERNION,
OPCODE_CALL_PTRCALL_AABB,
OPCODE_CALL_PTRCALL_BASIS,
OPCODE_CALL_PTRCALL_TRANSFORM3D,
+ OPCODE_CALL_PTRCALL_PROJECTION,
OPCODE_CALL_PTRCALL_COLOR,
OPCODE_CALL_PTRCALL_STRING_NAME,
OPCODE_CALL_PTRCALL_NODE_PATH,
@@ -298,10 +302,12 @@ public:
OPCODE_AWAIT,
OPCODE_AWAIT_RESUME,
OPCODE_CREATE_LAMBDA,
+ OPCODE_CREATE_SELF_LAMBDA,
OPCODE_JUMP,
OPCODE_JUMP_IF,
OPCODE_JUMP_IF_NOT,
OPCODE_JUMP_TO_DEF_ARGUMENT,
+ OPCODE_JUMP_IF_SHARED,
OPCODE_RETURN,
OPCODE_RETURN_TYPED_BUILTIN,
OPCODE_RETURN_TYPED_ARRAY,
@@ -360,11 +366,14 @@ public:
OPCODE_TYPE_ADJUST_VECTOR3,
OPCODE_TYPE_ADJUST_VECTOR3I,
OPCODE_TYPE_ADJUST_TRANSFORM2D,
+ OPCODE_TYPE_ADJUST_VECTOR4,
+ OPCODE_TYPE_ADJUST_VECTOR4I,
OPCODE_TYPE_ADJUST_PLANE,
OPCODE_TYPE_ADJUST_QUATERNION,
OPCODE_TYPE_ADJUST_AABB,
OPCODE_TYPE_ADJUST_BASIS,
- OPCODE_TYPE_ADJUST_TRANSFORM,
+ OPCODE_TYPE_ADJUST_TRANSFORM3D,
+ OPCODE_TYPE_ADJUST_PROJECTION,
OPCODE_TYPE_ADJUST_COLOR,
OPCODE_TYPE_ADJUST_STRING_NAME,
OPCODE_TYPE_ADJUST_NODE_PATH,
@@ -468,7 +477,7 @@ private:
int _initial_line = 0;
bool _static = false;
- Multiplayer::RPCConfig rpc_config;
+ Variant rpc_config;
GDScript *_script = nullptr;
@@ -493,7 +502,7 @@ private:
Vector<GDScriptDataType> argument_types;
GDScriptDataType return_type;
- Map<int, Variant::Type> temporary_slots;
+ HashMap<int, Variant::Type> temporary_slots;
#ifdef TOOLS_ENABLED
Vector<StringName> arg_names;
@@ -502,6 +511,8 @@ private:
List<StackDebug> stack_debug;
+ Variant _get_default_variant_for_data_type(const GDScriptDataType &p_data_type);
+
_FORCE_INLINE_ Variant *_get_variant(int p_address, GDScriptInstance *p_instance, Variant *p_stack, String &r_error) const;
_FORCE_INLINE_ String _get_call_error(const Callable::CallError &p_err, const String &p_where, const Variant **argptrs) const;
@@ -588,7 +599,7 @@ public:
void disassemble(const Vector<String> &p_code_lines) const;
#endif
- _FORCE_INLINE_ Multiplayer::RPCConfig get_rpc_config() const { return rpc_config; }
+ _FORCE_INLINE_ const Variant get_rpc_config() const { return rpc_config; }
GDScriptFunction();
~GDScriptFunction();
};