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Diffstat (limited to 'modules/gdscript/gdscript_function.h')
-rw-r--r--modules/gdscript/gdscript_function.h20
1 files changed, 15 insertions, 5 deletions
diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h
index 0afffcac73..89dbeacf34 100644
--- a/modules/gdscript/gdscript_function.h
+++ b/modules/gdscript/gdscript_function.h
@@ -56,7 +56,8 @@ struct GDScriptDataType {
Ref<Script> script_type;
bool is_type(const Variant &p_variant, bool p_allow_implicit_conversion = false) const {
- if (!has_type) return true; // Can't type check
+ if (!has_type)
+ return true; // Can't type check
switch (kind) {
case UNINITIALIZED:
@@ -105,7 +106,7 @@ struct GDScriptDataType {
return false;
}
- Ref<Script> base = obj && obj->get_script_instance() ? obj->get_script_instance()->get_script() : NULL;
+ Ref<Script> base = obj && obj->get_script_instance() ? obj->get_script_instance()->get_script() : nullptr;
bool valid = false;
while (base.is_valid()) {
if (base == script_type) {
@@ -293,13 +294,16 @@ private:
public:
struct CallState {
- ObjectID instance_id;
+ GDScript *script;
GDScriptInstance *instance;
+#ifdef DEBUG_ENABLED
+ StringName function_name;
+ String script_path;
+#endif
Vector<uint8_t> stack;
int stack_size;
Variant self;
uint32_t alloca_size;
- Ref<GDScript> script;
int ip;
int line;
int defarg;
@@ -339,7 +343,7 @@ public:
return default_arguments[p_idx];
}
- Variant call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Callable::CallError &r_err, CallState *p_state = NULL);
+ Variant call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Callable::CallError &r_err, CallState *p_state = nullptr);
_FORCE_INLINE_ MultiplayerAPI::RPCMode get_rpc_mode() const { return rpc_mode; }
GDScriptFunction();
@@ -355,12 +359,18 @@ class GDScriptFunctionState : public Reference {
Variant _signal_callback(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
Ref<GDScriptFunctionState> first_state;
+ SelfList<GDScriptFunctionState> scripts_list;
+ SelfList<GDScriptFunctionState> instances_list;
+
protected:
static void _bind_methods();
public:
bool is_valid(bool p_extended_check = false) const;
Variant resume(const Variant &p_arg = Variant());
+
+ void _clear_stack();
+
GDScriptFunctionState();
~GDScriptFunctionState();
};