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Diffstat (limited to 'modules/gdscript/gdscript_function.cpp')
-rw-r--r--modules/gdscript/gdscript_function.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp
index dac7da3a28..10599f0c38 100644
--- a/modules/gdscript/gdscript_function.cpp
+++ b/modules/gdscript/gdscript_function.cpp
@@ -1455,7 +1455,7 @@ GDScriptFunction::GDScriptFunction() :
_stack_size = 0;
_call_size = 0;
- rpc_mode = ScriptInstance::RPC_MODE_DISABLED;
+ rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
name = "<anonymous>";
#ifdef DEBUG_ENABLED
_func_cname = NULL;
@@ -1552,7 +1552,7 @@ Variant GDScriptFunctionState::_signal_callback(const Variant **p_args, int p_ar
GDScriptFunctionState *gdfs = Object::cast_to<GDScriptFunctionState>(ret);
if (gdfs && gdfs->function == function) {
completed = false;
- gdfs->previous_state = Ref<GDScriptFunctionState>(this);
+ gdfs->first_state = first_state.is_valid() ? first_state : Ref<GDScriptFunctionState>(this);
}
}
@@ -1560,10 +1560,10 @@ Variant GDScriptFunctionState::_signal_callback(const Variant **p_args, int p_ar
state.result = Variant();
if (completed) {
- GDScriptFunctionState *state = this;
- while (state != NULL) {
- state->emit_signal("completed", ret);
- state = *(state->previous_state);
+ if (first_state.is_valid()) {
+ first_state->emit_signal("completed", ret);
+ } else {
+ emit_signal("completed", ret);
}
}
@@ -1614,7 +1614,7 @@ Variant GDScriptFunctionState::resume(const Variant &p_arg) {
GDScriptFunctionState *gdfs = Object::cast_to<GDScriptFunctionState>(ret);
if (gdfs && gdfs->function == function) {
completed = false;
- gdfs->previous_state = Ref<GDScriptFunctionState>(this);
+ gdfs->first_state = first_state.is_valid() ? first_state : Ref<GDScriptFunctionState>(this);
}
}
@@ -1622,10 +1622,10 @@ Variant GDScriptFunctionState::resume(const Variant &p_arg) {
state.result = Variant();
if (completed) {
- GDScriptFunctionState *state = this;
- while (state != NULL) {
- state->emit_signal("completed", ret);
- state = *(state->previous_state);
+ if (first_state.is_valid()) {
+ first_state->emit_signal("completed", ret);
+ } else {
+ emit_signal("completed", ret);
}
}