diff options
Diffstat (limited to 'modules/gdscript/gdscript_function.cpp')
-rw-r--r-- | modules/gdscript/gdscript_function.cpp | 24 |
1 files changed, 18 insertions, 6 deletions
diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp index a2f449909f..1c5b8187ca 100644 --- a/modules/gdscript/gdscript_function.cpp +++ b/modules/gdscript/gdscript_function.cpp @@ -86,7 +86,7 @@ Variant *GDScriptFunction::_get_variant(int p_address, GDScriptInstance *p_insta o = o->_owner; } - ERR_EXPLAIN("GDScriptCompiler bug.."); + ERR_EXPLAIN("GDScriptCompiler bug..."); ERR_FAIL_V(NULL); } break; case ADDR_TYPE_LOCAL_CONSTANT: { @@ -1311,9 +1311,9 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a GDScriptLanguage::get_singleton()->script_frame_time += time_taken - function_call_time; } -#endif if (ScriptDebugger::get_singleton()) GDScriptLanguage::get_singleton()->exit_function(); +#endif if (_stack_size) { //free stack @@ -1535,15 +1535,21 @@ Variant GDScriptFunctionState::_signal_callback(const Variant **p_args, int p_ar // then the function did yield again after resuming. if (ret.is_ref()) { GDScriptFunctionState *gdfs = Object::cast_to<GDScriptFunctionState>(ret); - if (gdfs && gdfs->function == function) + if (gdfs && gdfs->function == function) { completed = false; + gdfs->previous_state = Ref<GDScriptFunctionState>(this); + } } function = NULL; //cleaned up; state.result = Variant(); if (completed) { - emit_signal("completed", ret); + GDScriptFunctionState *state = this; + while (state != NULL) { + state->emit_signal("completed", ret); + state = *(state->previous_state); + } } return ret; @@ -1591,15 +1597,21 @@ Variant GDScriptFunctionState::resume(const Variant &p_arg) { // then the function did yield again after resuming. if (ret.is_ref()) { GDScriptFunctionState *gdfs = Object::cast_to<GDScriptFunctionState>(ret); - if (gdfs && gdfs->function == function) + if (gdfs && gdfs->function == function) { completed = false; + gdfs->previous_state = Ref<GDScriptFunctionState>(this); + } } function = NULL; //cleaned up; state.result = Variant(); if (completed) { - emit_signal("completed", ret); + GDScriptFunctionState *state = this; + while (state != NULL) { + state->emit_signal("completed", ret); + state = *(state->previous_state); + } } return ret; |