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-rw-r--r--modules/gdscript/gdscript_editor.cpp95
1 files changed, 36 insertions, 59 deletions
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index ec01c19295..7e5780a6b8 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,6 +33,7 @@
#include "core/config/engine.h"
#include "core/core_constants.h"
#include "core/io/file_access.h"
+#include "editor_templates/templates.gen.h"
#include "gdscript_analyzer.h"
#include "gdscript_compiler.h"
#include "gdscript_parser.h"
@@ -55,68 +56,44 @@ void GDScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
p_delimiters->push_back("\"\"\" \"\"\"");
}
-String GDScriptLanguage::_get_processed_template(const String &p_template, const String &p_base_class_name) const {
- String processed_template = p_template;
+bool GDScriptLanguage::is_using_templates() {
+ return true;
+}
+Ref<Script> GDScriptLanguage::make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const {
+ Ref<GDScript> script;
+ script.instantiate();
+ String processed_template = p_template;
#ifdef TOOLS_ENABLED
- if (EDITOR_DEF("text_editor/completion/add_type_hints", false)) {
- processed_template = processed_template.replace("%INT_TYPE%", ": int");
- processed_template = processed_template.replace("%STRING_TYPE%", ": String");
- processed_template = processed_template.replace("%FLOAT_TYPE%", ": float");
- processed_template = processed_template.replace("%VOID_RETURN%", " -> void");
- } else {
- processed_template = processed_template.replace("%INT_TYPE%", "");
- processed_template = processed_template.replace("%STRING_TYPE%", "");
- processed_template = processed_template.replace("%FLOAT_TYPE%", "");
- processed_template = processed_template.replace("%VOID_RETURN%", "");
+ if (!EDITOR_DEF("text_editor/completion/add_type_hints", false)) {
+ processed_template = processed_template.replace(": int", "")
+ .replace(": String", "")
+ .replace(": float", "")
+ .replace(":=", "=")
+ .replace(" -> void", "");
}
#else
- processed_template = processed_template.replace("%INT_TYPE%", "");
- processed_template = processed_template.replace("%STRING_TYPE%", "");
- processed_template = processed_template.replace("%FLOAT_TYPE%", "");
- processed_template = processed_template.replace("%VOID_RETURN%", "");
+ processed_template = processed_template.replace(": int", "")
+ .replace(": String", "")
+ .replace(": float", "")
+ .replace(" -> void", "");
#endif
- processed_template = processed_template.replace("%BASE%", p_base_class_name);
- processed_template = processed_template.replace("%TS%", _get_indentation());
-
- return processed_template;
-}
-
-Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
- String _template = "extends %BASE%\n"
- "\n"
- "\n"
- "# Declare member variables here. Examples:\n"
- "# var a%INT_TYPE% = 2\n"
- "# var b%STRING_TYPE% = \"text\"\n"
- "\n"
- "\n"
- "# Called when the node enters the scene tree for the first time.\n"
- "func _ready()%VOID_RETURN%:\n"
- "%TS%pass # Replace with function body.\n"
- "\n"
- "\n"
- "# Called every frame. 'delta' is the elapsed time since the previous frame.\n"
- "#func _process(delta%FLOAT_TYPE%)%VOID_RETURN%:\n"
- "#%TS%pass\n";
-
- _template = _get_processed_template(_template, p_base_class_name);
-
- Ref<GDScript> script;
- script.instantiate();
- script->set_source_code(_template);
-
+ processed_template = processed_template.replace("_BASE_", p_base_class_name)
+ .replace("_CLASS_", p_class_name)
+ .replace("_TS_", _get_indentation());
+ script->set_source_code(processed_template);
return script;
}
-bool GDScriptLanguage::is_using_templates() {
- return true;
-}
-
-void GDScriptLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {
- String _template = _get_processed_template(p_script->get_source_code(), p_base_class_name);
- p_script->set_source_code(_template);
+Vector<ScriptLanguage::ScriptTemplate> GDScriptLanguage::get_built_in_templates(StringName p_object) {
+ Vector<ScriptLanguage::ScriptTemplate> templates;
+ for (int i = 0; i < TEMPLATES_ARRAY_SIZE; i++) {
+ if (TEMPLATES[i].inherit == p_object) {
+ templates.append(TEMPLATES[i]);
+ }
+ }
+ return templates;
}
static void get_function_names_recursively(const GDScriptParser::ClassNode *p_class, const String &p_prefix, Map<int, String> &r_funcs) {
@@ -236,7 +213,7 @@ Script *GDScriptLanguage::create_script() const {
/* DEBUGGER FUNCTIONS */
bool GDScriptLanguage::debug_break_parse(const String &p_file, int p_line, const String &p_error) {
- //break because of parse error
+ // break because of parse error
if (EngineDebugger::is_active() && Thread::get_caller_id() == Thread::get_main_id()) {
_debug_parse_err_line = p_line;
@@ -1383,8 +1360,8 @@ static bool _guess_expression_type(GDScriptParser::CompletionContext &p_context,
}
if (!script.ends_with(".gd")) {
- //not a script, try find the script anyway,
- //may have some success
+ // not a script, try find the script anyway,
+ // may have some success
script = script.get_basename() + ".gd";
}
@@ -2770,7 +2747,7 @@ void GDScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_t
}
if (indent_stack.size() && indent_stack.back()->get() != tc) {
- indent_stack.push_back(tc); //this is not right but gets the job done
+ indent_stack.push_back(tc); // this is not right but gets the job done
}
}