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Diffstat (limited to 'modules/gdscript/gdscript_editor.cpp')
-rw-r--r--modules/gdscript/gdscript_editor.cpp53
1 files changed, 45 insertions, 8 deletions
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index 8cfd48b52b..63dfd4d27c 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -1353,6 +1353,21 @@ static GDScriptCompletionIdentifier _type_from_property(const PropertyInfo &p_pr
return ci;
}
+#define MAX_COMPLETION_RECURSION 100
+struct RecursionCheck {
+ int *counter;
+ _FORCE_INLINE_ bool check() {
+ return (*counter) > MAX_COMPLETION_RECURSION;
+ }
+ RecursionCheck(int *p_counter) :
+ counter(p_counter) {
+ (*counter)++;
+ }
+ ~RecursionCheck() {
+ (*counter)--;
+ }
+};
+
static bool _guess_identifier_type(GDScriptParser::CompletionContext &p_context, const StringName &p_identifier, GDScriptCompletionIdentifier &r_type);
static bool _guess_identifier_type_from_base(GDScriptParser::CompletionContext &p_context, const GDScriptCompletionIdentifier &p_base, const StringName &p_identifier, GDScriptCompletionIdentifier &r_type);
static bool _guess_method_return_type_from_base(GDScriptParser::CompletionContext &p_context, const GDScriptCompletionIdentifier &p_base, const StringName &p_method, GDScriptCompletionIdentifier &r_type);
@@ -1385,6 +1400,12 @@ static bool _guess_expression_type(GDScriptParser::CompletionContext &p_context,
return false;
}
+ static int recursion_depth = 0;
+ RecursionCheck recursion(&recursion_depth);
+ if (unlikely(recursion.check())) {
+ ERR_FAIL_V_MSG(false, "Reached recursion limit while trying to guess type.");
+ }
+
if (p_expression->is_constant) {
// Already has a value, so just use that.
r_type = _type_from_variant(p_expression->reduced_value);
@@ -1855,6 +1876,12 @@ static bool _guess_expression_type(GDScriptParser::CompletionContext &p_context,
}
static bool _guess_identifier_type(GDScriptParser::CompletionContext &p_context, const StringName &p_identifier, GDScriptCompletionIdentifier &r_type) {
+ static int recursion_depth = 0;
+ RecursionCheck recursion(&recursion_depth);
+ if (unlikely(recursion.check())) {
+ ERR_FAIL_V_MSG(false, "Reached recursion limit while trying to guess type.");
+ }
+
// Look in blocks first.
int last_assign_line = -1;
const GDScriptParser::ExpressionNode *last_assigned_expression = nullptr;
@@ -1918,21 +1945,19 @@ static bool _guess_identifier_type(GDScriptParser::CompletionContext &p_context,
}
}
- if (suite->parent_if && suite->parent_if->condition && suite->parent_if->condition->type == GDScriptParser::Node::BINARY_OPERATOR && static_cast<const GDScriptParser::BinaryOpNode *>(suite->parent_if->condition)->operation == GDScriptParser::BinaryOpNode::OP_TYPE_TEST) {
+ if (suite->parent_if && suite->parent_if->condition && suite->parent_if->condition->type == GDScriptParser::Node::TYPE_TEST) {
// Operator `is` used, check if identifier is in there! this helps resolve in blocks that are (if (identifier is value)): which are very common..
// Super dirty hack, but very useful.
// Credit: Zylann.
// TODO: this could be hacked to detect ANDed conditions too...
- const GDScriptParser::BinaryOpNode *op = static_cast<const GDScriptParser::BinaryOpNode *>(suite->parent_if->condition);
- if (op->left_operand && op->right_operand && op->left_operand->type == GDScriptParser::Node::IDENTIFIER && static_cast<const GDScriptParser::IdentifierNode *>(op->left_operand)->name == p_identifier) {
+ const GDScriptParser::TypeTestNode *type_test = static_cast<const GDScriptParser::TypeTestNode *>(suite->parent_if->condition);
+ if (type_test->operand && type_test->test_type && type_test->operand->type == GDScriptParser::Node::IDENTIFIER && static_cast<const GDScriptParser::IdentifierNode *>(type_test->operand)->name == p_identifier) {
// Bingo.
GDScriptParser::CompletionContext c = p_context;
- c.current_line = op->left_operand->start_line;
+ c.current_line = type_test->operand->start_line;
c.current_suite = suite;
- GDScriptCompletionIdentifier is_type;
- if (_guess_expression_type(c, op->right_operand, is_type)) {
- id_type = is_type.type;
- id_type.is_meta_type = false;
+ if ((!id_type.is_set() || id_type.is_variant()) && type_test->test_datatype.is_hard_type()) {
+ id_type = type_test->test_datatype;
if (last_assign_line < c.current_line) {
// Override last assignment.
last_assign_line = c.current_line;
@@ -2074,6 +2099,12 @@ static bool _guess_identifier_type(GDScriptParser::CompletionContext &p_context,
}
static bool _guess_identifier_type_from_base(GDScriptParser::CompletionContext &p_context, const GDScriptCompletionIdentifier &p_base, const StringName &p_identifier, GDScriptCompletionIdentifier &r_type) {
+ static int recursion_depth = 0;
+ RecursionCheck recursion(&recursion_depth);
+ if (unlikely(recursion.check())) {
+ ERR_FAIL_V_MSG(false, "Reached recursion limit while trying to guess type.");
+ }
+
GDScriptParser::DataType base_type = p_base.type;
bool is_static = base_type.is_meta_type;
while (base_type.is_set()) {
@@ -2287,6 +2318,12 @@ static void _find_last_return_in_block(GDScriptParser::CompletionContext &p_cont
}
static bool _guess_method_return_type_from_base(GDScriptParser::CompletionContext &p_context, const GDScriptCompletionIdentifier &p_base, const StringName &p_method, GDScriptCompletionIdentifier &r_type) {
+ static int recursion_depth = 0;
+ RecursionCheck recursion(&recursion_depth);
+ if (unlikely(recursion.check())) {
+ ERR_FAIL_V_MSG(false, "Reached recursion limit while trying to guess type.");
+ }
+
GDScriptParser::DataType base_type = p_base.type;
bool is_static = base_type.is_meta_type;