diff options
Diffstat (limited to 'modules/gdscript/gdscript_editor.cpp')
-rw-r--r-- | modules/gdscript/gdscript_editor.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 0e4724fec2..c0c3bd7b06 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -54,18 +54,18 @@ void GDScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const { } Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const { - String _template = String() + - "extends %BASE%\n\n" + - "# class member variables go here, for example:\n" + - "# var a = 2\n" + - "# var b = \"textvar\"\n\n" + - "func _ready():\n" + - "%TS%# Called when the node is added to the scene for the first time.\n" + - "%TS%# Initialization here.\n" + - "%TS%pass\n\n" + - "#func _process(delta):\n" + - "#%TS%# Called every frame. Delta is time since last frame.\n" + - "#%TS%# Update game logic here.\n" + + String _template = "extends %BASE%\n" + "\n" + "# Declare member variables here. Examples:\n" + "# var a = 2\n" + "# var b = \"text\"\n" + "\n" + "# Called when the node enters the scene tree for the first time.\n" + "func _ready():\n" + "%TS%pass # Replace with function body.\n" + "\n" + "# Called every frame. 'delta' is the elapsed time since the previous frame.\n" + "#func _process(delta):\n" "#%TS%pass\n"; _template = _template.replace("%BASE%", p_base_class_name); |