diff options
Diffstat (limited to 'modules/gdscript/gdscript_disassembler.cpp')
-rw-r--r-- | modules/gdscript/gdscript_disassembler.cpp | 69 |
1 files changed, 66 insertions, 3 deletions
diff --git a/modules/gdscript/gdscript_disassembler.cpp b/modules/gdscript/gdscript_disassembler.cpp index 1acb9ceddc..b38c7c6699 100644 --- a/modules/gdscript/gdscript_disassembler.cpp +++ b/modules/gdscript/gdscript_disassembler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -564,6 +564,28 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { incr += 5 + argc; } break; + case OPCODE_CALL_NATIVE_STATIC: { + MethodBind *method = _methods_ptr[_code_ptr[ip + 1 + instr_var_args]]; + int argc = _code_ptr[ip + 2 + instr_var_args]; + + text += "call native method static "; + text += DADDR(1 + argc); + text += " = "; + text += method->get_instance_class(); + text += "."; + text += method->get_name(); + text += "("; + + for (int i = 0; i < argc; i++) { + if (i > 0) { + text += ", "; + } + text += DADDR(1 + i); + } + text += ")"; + + incr += 4 + argc; + } break; case OPCODE_CALL_PTRCALL_NO_RETURN: { text += "call-ptrcall (no return) "; @@ -617,10 +639,13 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { DISASSEMBLE_PTRCALL(VECTOR3); DISASSEMBLE_PTRCALL(VECTOR3I); DISASSEMBLE_PTRCALL(TRANSFORM2D); + DISASSEMBLE_PTRCALL(VECTOR4); + DISASSEMBLE_PTRCALL(VECTOR4I); DISASSEMBLE_PTRCALL(PLANE); DISASSEMBLE_PTRCALL(AABB); DISASSEMBLE_PTRCALL(BASIS); DISASSEMBLE_PTRCALL(TRANSFORM3D); + DISASSEMBLE_PTRCALL(PROJECTION); DISASSEMBLE_PTRCALL(COLOR); DISASSEMBLE_PTRCALL(STRING_NAME); DISASSEMBLE_PTRCALL(NODE_PATH); @@ -770,6 +795,25 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { incr = 3 + captures_count; } break; + case OPCODE_CREATE_SELF_LAMBDA: { + int captures_count = _code_ptr[ip + 1 + instr_var_args]; + GDScriptFunction *lambda = _lambdas_ptr[_code_ptr[ip + 2 + instr_var_args]]; + + text += DADDR(1 + captures_count); + text += "create self lambda from "; + text += lambda->name.operator String(); + text += "function, captures ("; + + for (int i = 0; i < captures_count; i++) { + if (i > 0) { + text += ", "; + } + text += DADDR(1 + i); + } + text += ")"; + + incr = 3 + captures_count; + } break; case OPCODE_JUMP: { text += "jump "; text += itos(_code_ptr[ip + 1]); @@ -797,6 +841,14 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { incr = 1; } break; + case OPCODE_JUMP_IF_SHARED: { + text += "jump-if-shared "; + text += DADDR(1); + text += " to "; + text += itos(_code_ptr[ip + 2]); + + incr = 3; + } break; case OPCODE_RETURN: { text += "return "; text += DADDR(1); @@ -914,6 +966,14 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { incr += 5; } break; DISASSEMBLE_ITERATE_TYPES(DISASSEMBLE_ITERATE); + case OPCODE_STORE_GLOBAL: { + text += "store global "; + text += DADDR(1); + text += " = "; + text += String::num_int64(_code_ptr[ip + 2]); + + incr += 3; + } break; case OPCODE_STORE_NAMED_GLOBAL: { text += "store named global "; text += DADDR(1); @@ -956,11 +1016,14 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { DISASSEMBLE_TYPE_ADJUST(VECTOR3); DISASSEMBLE_TYPE_ADJUST(VECTOR3I); DISASSEMBLE_TYPE_ADJUST(TRANSFORM2D); + DISASSEMBLE_TYPE_ADJUST(VECTOR4); + DISASSEMBLE_TYPE_ADJUST(VECTOR4I); DISASSEMBLE_TYPE_ADJUST(PLANE); DISASSEMBLE_TYPE_ADJUST(QUATERNION); DISASSEMBLE_TYPE_ADJUST(AABB); DISASSEMBLE_TYPE_ADJUST(BASIS); - DISASSEMBLE_TYPE_ADJUST(TRANSFORM); + DISASSEMBLE_TYPE_ADJUST(TRANSFORM3D); + DISASSEMBLE_TYPE_ADJUST(PROJECTION); DISASSEMBLE_TYPE_ADJUST(COLOR); DISASSEMBLE_TYPE_ADJUST(STRING_NAME); DISASSEMBLE_TYPE_ADJUST(NODE_PATH); |