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+/*************************************************************************/
+/* gdscript_compiler.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GDSCRIPT_COMPILER_H
+#define GDSCRIPT_COMPILER_H
+
+#include "gdscript.h"
+#include "gdscript_parser.h"
+
+class GDScriptCompiler {
+
+ const GDScriptParser *parser;
+ struct CodeGen {
+
+ GDScript *script;
+ const GDScriptParser::ClassNode *class_node;
+ const GDScriptParser::FunctionNode *function_node;
+ bool debug_stack;
+
+ List<Map<StringName, int> > stack_id_stack;
+ Map<StringName, int> stack_identifiers;
+
+ List<GDScriptFunction::StackDebug> stack_debug;
+ List<Map<StringName, int> > block_identifier_stack;
+ Map<StringName, int> block_identifiers;
+
+ void add_stack_identifier(const StringName &p_id, int p_stackpos) {
+ stack_identifiers[p_id] = p_stackpos;
+ if (debug_stack) {
+ block_identifiers[p_id] = p_stackpos;
+ GDScriptFunction::StackDebug sd;
+ sd.added = true;
+ sd.line = current_line;
+ sd.identifier = p_id;
+ sd.pos = p_stackpos;
+ stack_debug.push_back(sd);
+ }
+ }
+
+ void push_stack_identifiers() {
+ stack_id_stack.push_back(stack_identifiers);
+ if (debug_stack) {
+
+ block_identifier_stack.push_back(block_identifiers);
+ block_identifiers.clear();
+ }
+ }
+
+ void pop_stack_identifiers() {
+ stack_identifiers = stack_id_stack.back()->get();
+ stack_id_stack.pop_back();
+
+ if (debug_stack) {
+ for (Map<StringName, int>::Element *E = block_identifiers.front(); E; E = E->next()) {
+
+ GDScriptFunction::StackDebug sd;
+ sd.added = false;
+ sd.identifier = E->key();
+ sd.line = current_line;
+ sd.pos = E->get();
+ stack_debug.push_back(sd);
+ }
+ block_identifiers = block_identifier_stack.back()->get();
+ block_identifier_stack.pop_back();
+ }
+ }
+
+ HashMap<Variant, int, VariantHasher, VariantComparator> constant_map;
+ Map<StringName, int> name_map;
+
+ int get_name_map_pos(const StringName &p_identifier) {
+ int ret;
+ if (!name_map.has(p_identifier)) {
+ ret = name_map.size();
+ name_map[p_identifier] = ret;
+ } else {
+ ret = name_map[p_identifier];
+ }
+ return ret;
+ }
+
+ int get_constant_pos(const Variant &p_constant) {
+ if (constant_map.has(p_constant))
+ return constant_map[p_constant];
+ int pos = constant_map.size();
+ constant_map[p_constant] = pos;
+ return pos;
+ }
+
+ Vector<int> opcodes;
+ void alloc_stack(int p_level) {
+ if (p_level >= stack_max) stack_max = p_level + 1;
+ }
+ void alloc_call(int p_params) {
+ if (p_params >= call_max) call_max = p_params;
+ }
+
+ int current_line;
+ int stack_max;
+ int call_max;
+ };
+
+ bool _is_class_member_property(CodeGen &codegen, const StringName &p_name);
+ bool _is_class_member_property(GDScript *owner, const StringName &p_name);
+
+ void _set_error(const String &p_error, const GDScriptParser::Node *p_node);
+
+ bool _create_unary_operator(CodeGen &codegen, const GDScriptParser::OperatorNode *on, Variant::Operator op, int p_stack_level);
+ bool _create_binary_operator(CodeGen &codegen, const GDScriptParser::OperatorNode *on, Variant::Operator op, int p_stack_level, bool p_initializer = false);
+
+ int _parse_assign_right_expression(CodeGen &codegen, const GDScriptParser::OperatorNode *p_expression, int p_stack_level);
+ int _parse_expression(CodeGen &codegen, const GDScriptParser::Node *p_expression, int p_stack_level, bool p_root = false, bool p_initializer = false);
+ Error _parse_block(CodeGen &codegen, const GDScriptParser::BlockNode *p_block, int p_stack_level = 0, int p_break_addr = -1, int p_continue_addr = -1);
+ Error _parse_function(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready = false);
+ Error _parse_class(GDScript *p_script, GDScript *p_owner, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
+ int err_line;
+ int err_column;
+ StringName source;
+ String error;
+
+public:
+ Error compile(const GDScriptParser *p_parser, GDScript *p_script, bool p_keep_state = false);
+
+ String get_error() const;
+ int get_error_line() const;
+ int get_error_column() const;
+
+ GDScriptCompiler();
+};
+
+#endif // GDSCRIPT_COMPILER_H