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-rw-r--r--modules/gdscript/gdscript_compiler.cpp29
1 files changed, 17 insertions, 12 deletions
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index 8190eecbc7..cb389fd86a 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -35,6 +35,7 @@
#include "gdscript_cache.h"
#include "gdscript_utility_functions.h"
+#include "core/config/engine.h"
#include "core/config/project_settings.h"
bool GDScriptCompiler::_is_class_member_property(CodeGen &codegen, const StringName &p_name) {
@@ -335,7 +336,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
if (GDScriptLanguage::get_singleton()->get_global_map().has(identifier)) {
// If it's an autoload singleton, we postpone to load it at runtime.
// This is so one autoload doesn't try to load another before it's compiled.
- OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
+ HashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
if (autoloads.has(identifier) && autoloads[identifier].is_singleton) {
GDScriptCodeGenerator::Address global = codegen.add_temporary(_gdtype_from_datatype(in->get_datatype()));
int idx = GDScriptLanguage::get_singleton()->get_global_map()[identifier];
@@ -355,7 +356,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
class_node = class_node->outer;
}
- RES res;
+ Ref<Resource> res;
if (class_node->identifier && class_node->identifier->name == identifier) {
res = Ref<GDScript>(main_script);
@@ -575,6 +576,10 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
// May be static built-in method call.
if (!call->is_super && subscript->base->type == GDScriptParser::Node::IDENTIFIER && GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name) < Variant::VARIANT_MAX) {
gen->write_call_builtin_type_static(result, GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name), subscript->attribute->name, arguments);
+ } else if (!call->is_super && subscript->base->type == GDScriptParser::Node::IDENTIFIER && call->function_name != SNAME("new") &&
+ ClassDB::class_exists(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name) && !Engine::get_singleton()->has_singleton(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name)) {
+ // It's a static native method call.
+ gen->write_call_native_static(result, static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name, subscript->attribute->name, arguments);
} else {
GDScriptCodeGenerator::Address base = _parse_expression(codegen, r_error, subscript->base);
if (r_error) {
@@ -698,10 +703,10 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
} else if (subscript->is_attribute) {
if (subscript->base->type == GDScriptParser::Node::SELF && codegen.script) {
GDScriptParser::IdentifierNode *identifier = subscript->attribute;
- const Map<StringName, GDScript::MemberInfo>::Element *MI = codegen.script->member_indices.find(identifier->name);
+ HashMap<StringName, GDScript::MemberInfo>::Iterator MI = codegen.script->member_indices.find(identifier->name);
#ifdef DEBUG_ENABLED
- if (MI && MI->get().getter == codegen.function_name) {
+ if (MI && MI->value.getter == codegen.function_name) {
String n = identifier->name;
_set_error("Must use '" + n + "' instead of 'self." + n + "' in getter.", identifier);
r_error = ERR_COMPILATION_FAILED;
@@ -709,11 +714,11 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
}
#endif
- if (MI && MI->get().getter == "") {
+ if (MI && MI->value.getter == "") {
// Remove result temp as we don't need it.
gen->pop_temporary();
// Faster than indexing self (as if no self. had been used).
- return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::MEMBER, MI->get().index, _gdtype_from_datatype(subscript->get_datatype()));
+ return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::MEMBER, MI->value.index, _gdtype_from_datatype(subscript->get_datatype()));
}
}
@@ -889,8 +894,8 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
const GDScriptParser::SubscriptNode *subscript = static_cast<GDScriptParser::SubscriptNode *>(assignment->assignee);
#ifdef DEBUG_ENABLED
if (subscript->is_attribute && subscript->base->type == GDScriptParser::Node::SELF && codegen.script) {
- const Map<StringName, GDScript::MemberInfo>::Element *MI = codegen.script->member_indices.find(subscript->attribute->name);
- if (MI && MI->get().setter == codegen.function_name) {
+ HashMap<StringName, GDScript::MemberInfo>::Iterator MI = codegen.script->member_indices.find(subscript->attribute->name);
+ if (MI && MI->value.setter == codegen.function_name) {
String n = subscript->attribute->name;
_set_error("Must use '" + n + "' instead of 'self." + n + "' in setter.", subscript);
r_error = ERR_COMPILATION_FAILED;
@@ -1192,7 +1197,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
return GDScriptCodeGenerator::Address();
}
- gen->write_lambda(result, function, captures);
+ gen->write_lambda(result, function, captures, lambda->use_self);
for (int i = 0; i < captures.size(); i++) {
if (captures[i].mode == GDScriptCodeGenerator::Address::TEMPORARY) {
@@ -2495,8 +2500,8 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa
//validate instances if keeping state
if (p_keep_state) {
- for (Set<Object *>::Element *E = p_script->instances.front(); E;) {
- Set<Object *>::Element *N = E->next();
+ for (RBSet<Object *>::Element *E = p_script->instances.front(); E;) {
+ RBSet<Object *>::Element *N = E->next();
ScriptInstance *si = E->get()->get_script_instance();
if (si->is_placeholder()) {
@@ -2558,7 +2563,7 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa
}
void GDScriptCompiler::_make_scripts(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
- Map<StringName, Ref<GDScript>> old_subclasses;
+ HashMap<StringName, Ref<GDScript>> old_subclasses;
if (p_keep_state) {
old_subclasses = p_script->subclasses;