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-rw-r--r--modules/gdscript/gdscript_compiler.cpp23
1 files changed, 21 insertions, 2 deletions
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index 6055d3df33..00e8223b9a 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -43,7 +43,7 @@ bool GDScriptCompiler::_is_class_member_property(CodeGen &codegen, const StringN
return false;
}
- if (codegen.locals.has(p_name)) {
+ if (codegen.parameters.has(p_name) || codegen.locals.has(p_name)) {
return false; //shadowed
}
@@ -1975,7 +1975,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_
StringName func_name;
bool is_static = false;
- Multiplayer::RPCConfig rpc_config;
+ Variant rpc_config;
GDScriptDataType return_type;
return_type.has_type = true;
return_type.kind = GDScriptDataType::BUILTIN;
@@ -2452,6 +2452,25 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar
}
#endif
} break;
+
+ case GDScriptParser::ClassNode::Member::GROUP: {
+ const GDScriptParser::AnnotationNode *annotation = member.annotation;
+ StringName name = annotation->export_info.name;
+
+ // This is not a normal member, but we need this to keep indices in order.
+ GDScript::MemberInfo minfo;
+ minfo.index = p_script->member_indices.size();
+
+ PropertyInfo prop_info;
+ prop_info.name = name;
+ prop_info.usage = annotation->export_info.usage;
+ prop_info.hint_string = annotation->export_info.hint_string;
+
+ p_script->member_info[name] = prop_info;
+ p_script->member_indices[name] = minfo;
+ p_script->members.insert(name);
+ } break;
+
default:
break; // Nothing to do here.
}