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Diffstat (limited to 'modules/gdscript/gdscript_compiler.cpp')
-rw-r--r--modules/gdscript/gdscript_compiler.cpp276
1 files changed, 170 insertions, 106 deletions
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index cb389fd86a..fd418ced47 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -43,7 +43,7 @@ bool GDScriptCompiler::_is_class_member_property(CodeGen &codegen, const StringN
return false;
}
- if (codegen.locals.has(p_name)) {
+ if (codegen.parameters.has(p_name) || codegen.locals.has(p_name)) {
return false; //shadowed
}
@@ -108,11 +108,15 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D
result.native_type = result.script_type->get_instance_base_type();
} break;
case GDScriptParser::DataType::CLASS: {
- // Locate class by constructing the path to it and following that path
+ // Locate class by constructing the path to it and following that path.
GDScriptParser::ClassNode *class_type = p_datatype.class_type;
if (class_type) {
- const bool is_inner_by_path = (!main_script->path.is_empty()) && (class_type->fqcn.split("::")[0] == main_script->path);
- const bool is_inner_by_name = (!main_script->name.is_empty()) && (class_type->fqcn.split("::")[0] == main_script->name);
+ result.kind = GDScriptDataType::GDSCRIPT;
+ result.builtin_type = p_datatype.builtin_type;
+
+ String class_name = class_type->fqcn.split("::")[0];
+ const bool is_inner_by_path = (!main_script->path.is_empty()) && (class_name == main_script->path);
+ const bool is_inner_by_name = (!main_script->name.is_empty()) && (class_name == main_script->name);
if (is_inner_by_path || is_inner_by_name) {
// Local class.
List<StringName> names;
@@ -131,16 +135,41 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D
script = script->subclasses[names.back()->get()];
names.pop_back();
}
- result.kind = GDScriptDataType::GDSCRIPT;
result.script_type = script.ptr();
result.native_type = script->get_instance_base_type();
- result.builtin_type = p_datatype.builtin_type;
} else {
- result.kind = GDScriptDataType::GDSCRIPT;
- result.script_type_ref = GDScriptCache::get_shallow_script(p_datatype.script_path, main_script->path);
+ // Inner class.
+ PackedStringArray classes = class_type->fqcn.split("::");
+ if (!classes.is_empty()) {
+ for (GDScript *script : parsed_classes) {
+ // Checking of inheritance structure of inner class to find a correct script link.
+ if (script->name == classes[classes.size() - 1]) {
+ PackedStringArray classes2 = script->fully_qualified_name.split("::");
+ bool valid = true;
+ if (classes.size() != classes2.size()) {
+ valid = false;
+ } else {
+ for (int i = 0; i < classes.size(); i++) {
+ if (classes[i] != classes2[i]) {
+ valid = false;
+ break;
+ }
+ }
+ }
+ if (!valid) {
+ continue;
+ }
+ result.script_type_ref = Ref<GDScript>(script);
+ break;
+ }
+ }
+ }
+ if (result.script_type_ref.is_null()) {
+ result.script_type_ref = GDScriptCache::get_shallow_script(p_datatype.script_path, main_script->path);
+ }
+
result.script_type = result.script_type_ref.ptr();
result.native_type = p_datatype.native_type;
- result.builtin_type = p_datatype.builtin_type;
}
}
} break;
@@ -283,7 +312,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
// Class C++ integer constant.
if (nc) {
bool success = false;
- int constant = ClassDB::get_integer_constant(nc->get_name(), identifier, &success);
+ int64_t constant = ClassDB::get_integer_constant(nc->get_name(), identifier, &success);
if (success) {
return codegen.add_constant(constant);
}
@@ -638,20 +667,8 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
case GDScriptParser::Node::GET_NODE: {
const GDScriptParser::GetNodeNode *get_node = static_cast<const GDScriptParser::GetNodeNode *>(p_expression);
- String node_name;
- if (get_node->string != nullptr) {
- node_name += String(get_node->string->value);
- } else {
- for (int i = 0; i < get_node->chain.size(); i++) {
- if (i > 0) {
- node_name += "/";
- }
- node_name += get_node->chain[i]->name;
- }
- }
-
Vector<GDScriptCodeGenerator::Address> args;
- args.push_back(codegen.add_constant(NodePath(node_name)));
+ args.push_back(codegen.add_constant(NodePath(get_node->full_path)));
GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(get_node->get_datatype()));
@@ -1039,13 +1056,25 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
// Set back the values into their bases.
for (const ChainInfo &info : set_chain) {
- if (!info.is_named) {
- gen->write_set(info.base, info.key, assigned);
- if (info.key.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
- gen->pop_temporary();
+ bool known_type = assigned.type.has_type;
+ bool is_shared = Variant::is_type_shared(assigned.type.builtin_type);
+
+ if (!known_type || !is_shared) {
+ if (!known_type) {
+ // Jump shared values since they are already updated in-place.
+ gen->write_jump_if_shared(assigned);
+ }
+ if (!info.is_named) {
+ gen->write_set(info.base, info.key, assigned);
+ } else {
+ gen->write_set_named(info.base, info.name, assigned);
+ }
+ if (!known_type) {
+ gen->write_end_jump_if_shared();
}
- } else {
- gen->write_set_named(info.base, info.name, assigned);
+ }
+ if (!info.is_named && info.key.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
+ gen->pop_temporary();
}
if (assigned.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
gen->pop_temporary();
@@ -1053,19 +1082,35 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
assigned = info.base;
}
- // If this is a class member property, also assign to it.
- // This allow things like: position.x += 2.0
- if (assign_class_member_property != StringName()) {
- gen->write_set_member(assigned, assign_class_member_property);
- }
- // Same as above but for members
- if (is_member_property) {
- if (member_property_has_setter && !member_property_is_in_setter) {
- Vector<GDScriptCodeGenerator::Address> args;
- args.push_back(assigned);
- gen->write_call(GDScriptCodeGenerator::Address(), GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::SELF), member_property_setter_function, args);
- } else {
- gen->write_assign(target_member_property, assigned);
+ bool known_type = assigned.type.has_type;
+ bool is_shared = Variant::is_type_shared(assigned.type.builtin_type);
+
+ if (!known_type || !is_shared) {
+ // If this is a class member property, also assign to it.
+ // This allow things like: position.x += 2.0
+ if (assign_class_member_property != StringName()) {
+ if (!known_type) {
+ gen->write_jump_if_shared(assigned);
+ }
+ gen->write_set_member(assigned, assign_class_member_property);
+ if (!known_type) {
+ gen->write_end_jump_if_shared();
+ }
+ } else if (is_member_property) {
+ // Same as above but for script members.
+ if (!known_type) {
+ gen->write_jump_if_shared(assigned);
+ }
+ if (member_property_has_setter && !member_property_is_in_setter) {
+ Vector<GDScriptCodeGenerator::Address> args;
+ args.push_back(assigned);
+ gen->write_call(GDScriptCodeGenerator::Address(), GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::SELF), member_property_setter_function, args);
+ } else {
+ gen->write_assign(target_member_property, assigned);
+ }
+ if (!known_type) {
+ gen->write_end_jump_if_shared();
+ }
}
}
@@ -1372,25 +1417,9 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &c
codegen.generator->pop_temporary();
codegen.generator->pop_temporary();
- // If this isn't the first, we need to OR with the previous pattern. If it's nested, we use AND instead.
- if (p_is_nested) {
- // Use the previous value as target, since we only need one temporary variable.
- codegen.generator->write_and_right_operand(result_addr);
- codegen.generator->write_end_and(p_previous_test);
- } else if (!p_is_first) {
- // Use the previous value as target, since we only need one temporary variable.
- codegen.generator->write_or_right_operand(result_addr);
- codegen.generator->write_end_or(p_previous_test);
- } else {
- // Just assign this value to the accumulator temporary.
- codegen.generator->write_assign(p_previous_test, result_addr);
- }
- codegen.generator->pop_temporary(); // Remove temp result addr.
-
// Create temporaries outside the loop so they can be reused.
GDScriptCodeGenerator::Address element_addr = codegen.add_temporary();
GDScriptCodeGenerator::Address element_type_addr = codegen.add_temporary();
- GDScriptCodeGenerator::Address test_addr = p_previous_test;
// Evaluate element by element.
for (int i = 0; i < p_pattern->array.size(); i++) {
@@ -1400,7 +1429,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &c
}
// Use AND here too, as we don't want to be checking elements if previous test failed (which means this might be an invalid get).
- codegen.generator->write_and_left_operand(test_addr);
+ codegen.generator->write_and_left_operand(result_addr);
// Add index to constant map.
GDScriptCodeGenerator::Address index_addr = codegen.add_constant(i);
@@ -1414,19 +1443,34 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &c
codegen.generator->write_call_utility(element_type_addr, "typeof", typeof_args);
// Try the pattern inside the element.
- test_addr = _parse_match_pattern(codegen, r_error, p_pattern->array[i], element_addr, element_type_addr, p_previous_test, false, true);
+ result_addr = _parse_match_pattern(codegen, r_error, p_pattern->array[i], element_addr, element_type_addr, result_addr, false, true);
if (r_error != OK) {
return GDScriptCodeGenerator::Address();
}
- codegen.generator->write_and_right_operand(test_addr);
- codegen.generator->write_end_and(test_addr);
+ codegen.generator->write_and_right_operand(result_addr);
+ codegen.generator->write_end_and(result_addr);
}
// Remove element temporaries.
codegen.generator->pop_temporary();
codegen.generator->pop_temporary();
- return test_addr;
+ // If this isn't the first, we need to OR with the previous pattern. If it's nested, we use AND instead.
+ if (p_is_nested) {
+ // Use the previous value as target, since we only need one temporary variable.
+ codegen.generator->write_and_right_operand(result_addr);
+ codegen.generator->write_end_and(p_previous_test);
+ } else if (!p_is_first) {
+ // Use the previous value as target, since we only need one temporary variable.
+ codegen.generator->write_or_right_operand(result_addr);
+ codegen.generator->write_end_or(p_previous_test);
+ } else {
+ // Just assign this value to the accumulator temporary.
+ codegen.generator->write_assign(p_previous_test, result_addr);
+ }
+ codegen.generator->pop_temporary(); // Remove temp result addr.
+
+ return p_previous_test;
} break;
case GDScriptParser::PatternNode::PT_DICTIONARY: {
if (p_is_nested) {
@@ -1471,27 +1515,9 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &c
codegen.generator->pop_temporary();
codegen.generator->pop_temporary();
- // If this isn't the first, we need to OR with the previous pattern. If it's nested, we use AND instead.
- if (p_is_nested) {
- // Use the previous value as target, since we only need one temporary variable.
- codegen.generator->write_and_right_operand(result_addr);
- codegen.generator->write_end_and(p_previous_test);
- } else if (!p_is_first) {
- // Use the previous value as target, since we only need one temporary variable.
- codegen.generator->write_or_right_operand(result_addr);
- codegen.generator->write_end_or(p_previous_test);
- } else {
- // Just assign this value to the accumulator temporary.
- codegen.generator->write_assign(p_previous_test, result_addr);
- }
- codegen.generator->pop_temporary(); // Remove temp result addr.
-
// Create temporaries outside the loop so they can be reused.
- temp_type.builtin_type = Variant::BOOL;
- GDScriptCodeGenerator::Address test_result = codegen.add_temporary(temp_type);
GDScriptCodeGenerator::Address element_addr = codegen.add_temporary();
GDScriptCodeGenerator::Address element_type_addr = codegen.add_temporary();
- GDScriptCodeGenerator::Address test_addr = p_previous_test;
// Evaluate element by element.
for (int i = 0; i < p_pattern->dictionary.size(); i++) {
@@ -1502,7 +1528,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &c
}
// Use AND here too, as we don't want to be checking elements if previous test failed (which means this might be an invalid get).
- codegen.generator->write_and_left_operand(test_addr);
+ codegen.generator->write_and_left_operand(result_addr);
// Get the pattern key.
GDScriptCodeGenerator::Address pattern_key_addr = _parse_expression(codegen, r_error, element.key);
@@ -1513,11 +1539,11 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &c
// Check if pattern key exists in user's dictionary. This will be AND-ed with next result.
func_args.clear();
func_args.push_back(pattern_key_addr);
- codegen.generator->write_call(test_result, p_value_addr, "has", func_args);
+ codegen.generator->write_call(result_addr, p_value_addr, "has", func_args);
if (element.value_pattern != nullptr) {
// Use AND here too, as we don't want to be checking elements if previous test failed (which means this might be an invalid get).
- codegen.generator->write_and_left_operand(test_result);
+ codegen.generator->write_and_left_operand(result_addr);
// Get actual value from user dictionary.
codegen.generator->write_get(element_addr, pattern_key_addr, p_value_addr);
@@ -1528,16 +1554,16 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &c
codegen.generator->write_call_utility(element_type_addr, "typeof", func_args);
// Try the pattern inside the value.
- test_addr = _parse_match_pattern(codegen, r_error, element.value_pattern, element_addr, element_type_addr, test_addr, false, true);
+ result_addr = _parse_match_pattern(codegen, r_error, element.value_pattern, element_addr, element_type_addr, result_addr, false, true);
if (r_error != OK) {
return GDScriptCodeGenerator::Address();
}
- codegen.generator->write_and_right_operand(test_addr);
- codegen.generator->write_end_and(test_addr);
+ codegen.generator->write_and_right_operand(result_addr);
+ codegen.generator->write_end_and(result_addr);
}
- codegen.generator->write_and_right_operand(test_addr);
- codegen.generator->write_end_and(test_addr);
+ codegen.generator->write_and_right_operand(result_addr);
+ codegen.generator->write_end_and(result_addr);
// Remove pattern key temporary.
if (pattern_key_addr.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
@@ -1548,9 +1574,23 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &c
// Remove element temporaries.
codegen.generator->pop_temporary();
codegen.generator->pop_temporary();
- codegen.generator->pop_temporary();
- return test_addr;
+ // If this isn't the first, we need to OR with the previous pattern. If it's nested, we use AND instead.
+ if (p_is_nested) {
+ // Use the previous value as target, since we only need one temporary variable.
+ codegen.generator->write_and_right_operand(result_addr);
+ codegen.generator->write_end_and(p_previous_test);
+ } else if (!p_is_first) {
+ // Use the previous value as target, since we only need one temporary variable.
+ codegen.generator->write_or_right_operand(result_addr);
+ codegen.generator->write_end_or(p_previous_test);
+ } else {
+ // Just assign this value to the accumulator temporary.
+ codegen.generator->write_assign(p_previous_test, result_addr);
+ }
+ codegen.generator->pop_temporary(); // Remove temp result addr.
+
+ return p_previous_test;
} break;
case GDScriptParser::PatternNode::PT_REST:
// Do nothing.
@@ -1935,7 +1975,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_
StringName func_name;
bool is_static = false;
- Multiplayer::RPCConfig rpc_config;
+ Variant rpc_config;
GDScriptDataType return_type;
return_type.has_type = true;
return_type.kind = GDScriptDataType::BUILTIN;
@@ -1978,18 +2018,18 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_
// Parse initializer if applies.
bool is_implicit_initializer = !p_for_ready && !p_func && !p_for_lambda;
- bool is_initializer = p_func && !p_for_lambda && String(p_func->identifier->name) == GDScriptLanguage::get_singleton()->strings._init;
- bool is_for_ready = p_for_ready || (p_func && !p_for_lambda && String(p_func->identifier->name) == "_ready");
+ bool is_initializer = p_func && !p_for_lambda && p_func->identifier->name == GDScriptLanguage::get_singleton()->strings._init;
+ bool is_implicit_ready = !p_func && p_for_ready;
- if (!p_for_lambda && (is_implicit_initializer || is_for_ready)) {
+ if (!p_for_lambda && (is_implicit_initializer || is_implicit_ready)) {
// Initialize class fields.
for (int i = 0; i < p_class->members.size(); i++) {
if (p_class->members[i].type != GDScriptParser::ClassNode::Member::VARIABLE) {
continue;
}
const GDScriptParser::VariableNode *field = p_class->members[i].variable;
- if (field->onready != is_for_ready) {
- // Only initialize in _ready.
+ if (field->onready != is_implicit_ready) {
+ // Only initialize in @implicit_ready.
continue;
}
@@ -2001,7 +2041,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_
codegen.generator->write_newline(field->initializer->start_line);
// For typed arrays we need to make sure this is already initialized correctly so typed assignment work.
- if (field_type.is_hard_type() && field_type.builtin_type == Variant::ARRAY && field_type.has_container_element_type()) {
+ if (field_type.is_hard_type() && field_type.builtin_type == Variant::ARRAY) {
if (field_type.has_container_element_type()) {
codegen.generator->write_construct_typed_array(dst_address, _gdtype_from_datatype(field_type.get_container_element_type(), codegen.script), Vector<GDScriptCodeGenerator::Address>());
} else {
@@ -2111,6 +2151,8 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_
p_script->initializer = gd_function;
} else if (is_implicit_initializer) {
p_script->implicit_initializer = gd_function;
+ } else if (is_implicit_ready) {
+ p_script->implicit_ready = gd_function;
}
if (p_func) {
@@ -2128,7 +2170,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_
#endif
}
- if (!p_for_lambda) {
+ if (!is_implicit_initializer && !is_implicit_ready && !p_for_lambda) {
p_script->member_functions[func_name] = gd_function;
}
@@ -2196,11 +2238,19 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar
for (const KeyValue<StringName, GDScriptFunction *> &E : p_script->member_functions) {
memdelete(E.value);
}
+ if (p_script->implicit_initializer) {
+ memdelete(p_script->implicit_initializer);
+ }
+ if (p_script->implicit_ready) {
+ memdelete(p_script->implicit_ready);
+ }
p_script->member_functions.clear();
p_script->member_indices.clear();
p_script->member_info.clear();
p_script->_signals.clear();
p_script->initializer = nullptr;
+ p_script->implicit_initializer = nullptr;
+ p_script->implicit_ready = nullptr;
p_script->tool = parser->is_tool();
p_script->name = p_class->identifier ? p_class->identifier->name : "";
@@ -2402,6 +2452,25 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar
}
#endif
} break;
+
+ case GDScriptParser::ClassNode::Member::GROUP: {
+ const GDScriptParser::AnnotationNode *annotation = member.annotation;
+ StringName name = annotation->export_info.name;
+
+ // This is not a normal member, but we need this to keep indices in order.
+ GDScript::MemberInfo minfo;
+ minfo.index = p_script->member_indices.size();
+
+ PropertyInfo prop_info;
+ prop_info.name = name;
+ prop_info.usage = annotation->export_info.usage;
+ prop_info.hint_string = annotation->export_info.hint_string;
+
+ p_script->member_info[name] = prop_info;
+ p_script->member_indices[name] = minfo;
+ p_script->members.insert(name);
+ } break;
+
default:
break; // Nothing to do here.
}
@@ -2444,15 +2513,10 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar
Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
//parse methods
- bool has_ready = false;
-
for (int i = 0; i < p_class->members.size(); i++) {
const GDScriptParser::ClassNode::Member &member = p_class->members[i];
if (member.type == member.FUNCTION) {
const GDScriptParser::FunctionNode *function = member.function;
- if (!has_ready && function->identifier->name == "_ready") {
- has_ready = true;
- }
Error err = OK;
_parse_function(err, p_script, p_class, function);
if (err) {
@@ -2486,8 +2550,8 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa
}
}
- if (!has_ready && p_class->onready_used) {
- //create a _ready constructor
+ if (p_class->onready_used) {
+ // Create an implicit_ready constructor.
Error err = OK;
_parse_function(err, p_script, p_class, nullptr, true);
if (err) {