diff options
Diffstat (limited to 'modules/gdscript/gdscript_compiler.cpp')
-rw-r--r-- | modules/gdscript/gdscript_compiler.cpp | 276 |
1 files changed, 170 insertions, 106 deletions
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index cb389fd86a..fd418ced47 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -43,7 +43,7 @@ bool GDScriptCompiler::_is_class_member_property(CodeGen &codegen, const StringN return false; } - if (codegen.locals.has(p_name)) { + if (codegen.parameters.has(p_name) || codegen.locals.has(p_name)) { return false; //shadowed } @@ -108,11 +108,15 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D result.native_type = result.script_type->get_instance_base_type(); } break; case GDScriptParser::DataType::CLASS: { - // Locate class by constructing the path to it and following that path + // Locate class by constructing the path to it and following that path. GDScriptParser::ClassNode *class_type = p_datatype.class_type; if (class_type) { - const bool is_inner_by_path = (!main_script->path.is_empty()) && (class_type->fqcn.split("::")[0] == main_script->path); - const bool is_inner_by_name = (!main_script->name.is_empty()) && (class_type->fqcn.split("::")[0] == main_script->name); + result.kind = GDScriptDataType::GDSCRIPT; + result.builtin_type = p_datatype.builtin_type; + + String class_name = class_type->fqcn.split("::")[0]; + const bool is_inner_by_path = (!main_script->path.is_empty()) && (class_name == main_script->path); + const bool is_inner_by_name = (!main_script->name.is_empty()) && (class_name == main_script->name); if (is_inner_by_path || is_inner_by_name) { // Local class. List<StringName> names; @@ -131,16 +135,41 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D script = script->subclasses[names.back()->get()]; names.pop_back(); } - result.kind = GDScriptDataType::GDSCRIPT; result.script_type = script.ptr(); result.native_type = script->get_instance_base_type(); - result.builtin_type = p_datatype.builtin_type; } else { - result.kind = GDScriptDataType::GDSCRIPT; - result.script_type_ref = GDScriptCache::get_shallow_script(p_datatype.script_path, main_script->path); + // Inner class. + PackedStringArray classes = class_type->fqcn.split("::"); + if (!classes.is_empty()) { + for (GDScript *script : parsed_classes) { + // Checking of inheritance structure of inner class to find a correct script link. + if (script->name == classes[classes.size() - 1]) { + PackedStringArray classes2 = script->fully_qualified_name.split("::"); + bool valid = true; + if (classes.size() != classes2.size()) { + valid = false; + } else { + for (int i = 0; i < classes.size(); i++) { + if (classes[i] != classes2[i]) { + valid = false; + break; + } + } + } + if (!valid) { + continue; + } + result.script_type_ref = Ref<GDScript>(script); + break; + } + } + } + if (result.script_type_ref.is_null()) { + result.script_type_ref = GDScriptCache::get_shallow_script(p_datatype.script_path, main_script->path); + } + result.script_type = result.script_type_ref.ptr(); result.native_type = p_datatype.native_type; - result.builtin_type = p_datatype.builtin_type; } } } break; @@ -283,7 +312,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code // Class C++ integer constant. if (nc) { bool success = false; - int constant = ClassDB::get_integer_constant(nc->get_name(), identifier, &success); + int64_t constant = ClassDB::get_integer_constant(nc->get_name(), identifier, &success); if (success) { return codegen.add_constant(constant); } @@ -638,20 +667,8 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code case GDScriptParser::Node::GET_NODE: { const GDScriptParser::GetNodeNode *get_node = static_cast<const GDScriptParser::GetNodeNode *>(p_expression); - String node_name; - if (get_node->string != nullptr) { - node_name += String(get_node->string->value); - } else { - for (int i = 0; i < get_node->chain.size(); i++) { - if (i > 0) { - node_name += "/"; - } - node_name += get_node->chain[i]->name; - } - } - Vector<GDScriptCodeGenerator::Address> args; - args.push_back(codegen.add_constant(NodePath(node_name))); + args.push_back(codegen.add_constant(NodePath(get_node->full_path))); GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(get_node->get_datatype())); @@ -1039,13 +1056,25 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code // Set back the values into their bases. for (const ChainInfo &info : set_chain) { - if (!info.is_named) { - gen->write_set(info.base, info.key, assigned); - if (info.key.mode == GDScriptCodeGenerator::Address::TEMPORARY) { - gen->pop_temporary(); + bool known_type = assigned.type.has_type; + bool is_shared = Variant::is_type_shared(assigned.type.builtin_type); + + if (!known_type || !is_shared) { + if (!known_type) { + // Jump shared values since they are already updated in-place. + gen->write_jump_if_shared(assigned); + } + if (!info.is_named) { + gen->write_set(info.base, info.key, assigned); + } else { + gen->write_set_named(info.base, info.name, assigned); + } + if (!known_type) { + gen->write_end_jump_if_shared(); } - } else { - gen->write_set_named(info.base, info.name, assigned); + } + if (!info.is_named && info.key.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); } if (assigned.mode == GDScriptCodeGenerator::Address::TEMPORARY) { gen->pop_temporary(); @@ -1053,19 +1082,35 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code assigned = info.base; } - // If this is a class member property, also assign to it. - // This allow things like: position.x += 2.0 - if (assign_class_member_property != StringName()) { - gen->write_set_member(assigned, assign_class_member_property); - } - // Same as above but for members - if (is_member_property) { - if (member_property_has_setter && !member_property_is_in_setter) { - Vector<GDScriptCodeGenerator::Address> args; - args.push_back(assigned); - gen->write_call(GDScriptCodeGenerator::Address(), GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::SELF), member_property_setter_function, args); - } else { - gen->write_assign(target_member_property, assigned); + bool known_type = assigned.type.has_type; + bool is_shared = Variant::is_type_shared(assigned.type.builtin_type); + + if (!known_type || !is_shared) { + // If this is a class member property, also assign to it. + // This allow things like: position.x += 2.0 + if (assign_class_member_property != StringName()) { + if (!known_type) { + gen->write_jump_if_shared(assigned); + } + gen->write_set_member(assigned, assign_class_member_property); + if (!known_type) { + gen->write_end_jump_if_shared(); + } + } else if (is_member_property) { + // Same as above but for script members. + if (!known_type) { + gen->write_jump_if_shared(assigned); + } + if (member_property_has_setter && !member_property_is_in_setter) { + Vector<GDScriptCodeGenerator::Address> args; + args.push_back(assigned); + gen->write_call(GDScriptCodeGenerator::Address(), GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::SELF), member_property_setter_function, args); + } else { + gen->write_assign(target_member_property, assigned); + } + if (!known_type) { + gen->write_end_jump_if_shared(); + } } } @@ -1372,25 +1417,9 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &c codegen.generator->pop_temporary(); codegen.generator->pop_temporary(); - // If this isn't the first, we need to OR with the previous pattern. If it's nested, we use AND instead. - if (p_is_nested) { - // Use the previous value as target, since we only need one temporary variable. - codegen.generator->write_and_right_operand(result_addr); - codegen.generator->write_end_and(p_previous_test); - } else if (!p_is_first) { - // Use the previous value as target, since we only need one temporary variable. - codegen.generator->write_or_right_operand(result_addr); - codegen.generator->write_end_or(p_previous_test); - } else { - // Just assign this value to the accumulator temporary. - codegen.generator->write_assign(p_previous_test, result_addr); - } - codegen.generator->pop_temporary(); // Remove temp result addr. - // Create temporaries outside the loop so they can be reused. GDScriptCodeGenerator::Address element_addr = codegen.add_temporary(); GDScriptCodeGenerator::Address element_type_addr = codegen.add_temporary(); - GDScriptCodeGenerator::Address test_addr = p_previous_test; // Evaluate element by element. for (int i = 0; i < p_pattern->array.size(); i++) { @@ -1400,7 +1429,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &c } // Use AND here too, as we don't want to be checking elements if previous test failed (which means this might be an invalid get). - codegen.generator->write_and_left_operand(test_addr); + codegen.generator->write_and_left_operand(result_addr); // Add index to constant map. GDScriptCodeGenerator::Address index_addr = codegen.add_constant(i); @@ -1414,19 +1443,34 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &c codegen.generator->write_call_utility(element_type_addr, "typeof", typeof_args); // Try the pattern inside the element. - test_addr = _parse_match_pattern(codegen, r_error, p_pattern->array[i], element_addr, element_type_addr, p_previous_test, false, true); + result_addr = _parse_match_pattern(codegen, r_error, p_pattern->array[i], element_addr, element_type_addr, result_addr, false, true); if (r_error != OK) { return GDScriptCodeGenerator::Address(); } - codegen.generator->write_and_right_operand(test_addr); - codegen.generator->write_end_and(test_addr); + codegen.generator->write_and_right_operand(result_addr); + codegen.generator->write_end_and(result_addr); } // Remove element temporaries. codegen.generator->pop_temporary(); codegen.generator->pop_temporary(); - return test_addr; + // If this isn't the first, we need to OR with the previous pattern. If it's nested, we use AND instead. + if (p_is_nested) { + // Use the previous value as target, since we only need one temporary variable. + codegen.generator->write_and_right_operand(result_addr); + codegen.generator->write_end_and(p_previous_test); + } else if (!p_is_first) { + // Use the previous value as target, since we only need one temporary variable. + codegen.generator->write_or_right_operand(result_addr); + codegen.generator->write_end_or(p_previous_test); + } else { + // Just assign this value to the accumulator temporary. + codegen.generator->write_assign(p_previous_test, result_addr); + } + codegen.generator->pop_temporary(); // Remove temp result addr. + + return p_previous_test; } break; case GDScriptParser::PatternNode::PT_DICTIONARY: { if (p_is_nested) { @@ -1471,27 +1515,9 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &c codegen.generator->pop_temporary(); codegen.generator->pop_temporary(); - // If this isn't the first, we need to OR with the previous pattern. If it's nested, we use AND instead. - if (p_is_nested) { - // Use the previous value as target, since we only need one temporary variable. - codegen.generator->write_and_right_operand(result_addr); - codegen.generator->write_end_and(p_previous_test); - } else if (!p_is_first) { - // Use the previous value as target, since we only need one temporary variable. - codegen.generator->write_or_right_operand(result_addr); - codegen.generator->write_end_or(p_previous_test); - } else { - // Just assign this value to the accumulator temporary. - codegen.generator->write_assign(p_previous_test, result_addr); - } - codegen.generator->pop_temporary(); // Remove temp result addr. - // Create temporaries outside the loop so they can be reused. - temp_type.builtin_type = Variant::BOOL; - GDScriptCodeGenerator::Address test_result = codegen.add_temporary(temp_type); GDScriptCodeGenerator::Address element_addr = codegen.add_temporary(); GDScriptCodeGenerator::Address element_type_addr = codegen.add_temporary(); - GDScriptCodeGenerator::Address test_addr = p_previous_test; // Evaluate element by element. for (int i = 0; i < p_pattern->dictionary.size(); i++) { @@ -1502,7 +1528,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &c } // Use AND here too, as we don't want to be checking elements if previous test failed (which means this might be an invalid get). - codegen.generator->write_and_left_operand(test_addr); + codegen.generator->write_and_left_operand(result_addr); // Get the pattern key. GDScriptCodeGenerator::Address pattern_key_addr = _parse_expression(codegen, r_error, element.key); @@ -1513,11 +1539,11 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &c // Check if pattern key exists in user's dictionary. This will be AND-ed with next result. func_args.clear(); func_args.push_back(pattern_key_addr); - codegen.generator->write_call(test_result, p_value_addr, "has", func_args); + codegen.generator->write_call(result_addr, p_value_addr, "has", func_args); if (element.value_pattern != nullptr) { // Use AND here too, as we don't want to be checking elements if previous test failed (which means this might be an invalid get). - codegen.generator->write_and_left_operand(test_result); + codegen.generator->write_and_left_operand(result_addr); // Get actual value from user dictionary. codegen.generator->write_get(element_addr, pattern_key_addr, p_value_addr); @@ -1528,16 +1554,16 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &c codegen.generator->write_call_utility(element_type_addr, "typeof", func_args); // Try the pattern inside the value. - test_addr = _parse_match_pattern(codegen, r_error, element.value_pattern, element_addr, element_type_addr, test_addr, false, true); + result_addr = _parse_match_pattern(codegen, r_error, element.value_pattern, element_addr, element_type_addr, result_addr, false, true); if (r_error != OK) { return GDScriptCodeGenerator::Address(); } - codegen.generator->write_and_right_operand(test_addr); - codegen.generator->write_end_and(test_addr); + codegen.generator->write_and_right_operand(result_addr); + codegen.generator->write_end_and(result_addr); } - codegen.generator->write_and_right_operand(test_addr); - codegen.generator->write_end_and(test_addr); + codegen.generator->write_and_right_operand(result_addr); + codegen.generator->write_end_and(result_addr); // Remove pattern key temporary. if (pattern_key_addr.mode == GDScriptCodeGenerator::Address::TEMPORARY) { @@ -1548,9 +1574,23 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &c // Remove element temporaries. codegen.generator->pop_temporary(); codegen.generator->pop_temporary(); - codegen.generator->pop_temporary(); - return test_addr; + // If this isn't the first, we need to OR with the previous pattern. If it's nested, we use AND instead. + if (p_is_nested) { + // Use the previous value as target, since we only need one temporary variable. + codegen.generator->write_and_right_operand(result_addr); + codegen.generator->write_end_and(p_previous_test); + } else if (!p_is_first) { + // Use the previous value as target, since we only need one temporary variable. + codegen.generator->write_or_right_operand(result_addr); + codegen.generator->write_end_or(p_previous_test); + } else { + // Just assign this value to the accumulator temporary. + codegen.generator->write_assign(p_previous_test, result_addr); + } + codegen.generator->pop_temporary(); // Remove temp result addr. + + return p_previous_test; } break; case GDScriptParser::PatternNode::PT_REST: // Do nothing. @@ -1935,7 +1975,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_ StringName func_name; bool is_static = false; - Multiplayer::RPCConfig rpc_config; + Variant rpc_config; GDScriptDataType return_type; return_type.has_type = true; return_type.kind = GDScriptDataType::BUILTIN; @@ -1978,18 +2018,18 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_ // Parse initializer if applies. bool is_implicit_initializer = !p_for_ready && !p_func && !p_for_lambda; - bool is_initializer = p_func && !p_for_lambda && String(p_func->identifier->name) == GDScriptLanguage::get_singleton()->strings._init; - bool is_for_ready = p_for_ready || (p_func && !p_for_lambda && String(p_func->identifier->name) == "_ready"); + bool is_initializer = p_func && !p_for_lambda && p_func->identifier->name == GDScriptLanguage::get_singleton()->strings._init; + bool is_implicit_ready = !p_func && p_for_ready; - if (!p_for_lambda && (is_implicit_initializer || is_for_ready)) { + if (!p_for_lambda && (is_implicit_initializer || is_implicit_ready)) { // Initialize class fields. for (int i = 0; i < p_class->members.size(); i++) { if (p_class->members[i].type != GDScriptParser::ClassNode::Member::VARIABLE) { continue; } const GDScriptParser::VariableNode *field = p_class->members[i].variable; - if (field->onready != is_for_ready) { - // Only initialize in _ready. + if (field->onready != is_implicit_ready) { + // Only initialize in @implicit_ready. continue; } @@ -2001,7 +2041,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_ codegen.generator->write_newline(field->initializer->start_line); // For typed arrays we need to make sure this is already initialized correctly so typed assignment work. - if (field_type.is_hard_type() && field_type.builtin_type == Variant::ARRAY && field_type.has_container_element_type()) { + if (field_type.is_hard_type() && field_type.builtin_type == Variant::ARRAY) { if (field_type.has_container_element_type()) { codegen.generator->write_construct_typed_array(dst_address, _gdtype_from_datatype(field_type.get_container_element_type(), codegen.script), Vector<GDScriptCodeGenerator::Address>()); } else { @@ -2111,6 +2151,8 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_ p_script->initializer = gd_function; } else if (is_implicit_initializer) { p_script->implicit_initializer = gd_function; + } else if (is_implicit_ready) { + p_script->implicit_ready = gd_function; } if (p_func) { @@ -2128,7 +2170,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_ #endif } - if (!p_for_lambda) { + if (!is_implicit_initializer && !is_implicit_ready && !p_for_lambda) { p_script->member_functions[func_name] = gd_function; } @@ -2196,11 +2238,19 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar for (const KeyValue<StringName, GDScriptFunction *> &E : p_script->member_functions) { memdelete(E.value); } + if (p_script->implicit_initializer) { + memdelete(p_script->implicit_initializer); + } + if (p_script->implicit_ready) { + memdelete(p_script->implicit_ready); + } p_script->member_functions.clear(); p_script->member_indices.clear(); p_script->member_info.clear(); p_script->_signals.clear(); p_script->initializer = nullptr; + p_script->implicit_initializer = nullptr; + p_script->implicit_ready = nullptr; p_script->tool = parser->is_tool(); p_script->name = p_class->identifier ? p_class->identifier->name : ""; @@ -2402,6 +2452,25 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar } #endif } break; + + case GDScriptParser::ClassNode::Member::GROUP: { + const GDScriptParser::AnnotationNode *annotation = member.annotation; + StringName name = annotation->export_info.name; + + // This is not a normal member, but we need this to keep indices in order. + GDScript::MemberInfo minfo; + minfo.index = p_script->member_indices.size(); + + PropertyInfo prop_info; + prop_info.name = name; + prop_info.usage = annotation->export_info.usage; + prop_info.hint_string = annotation->export_info.hint_string; + + p_script->member_info[name] = prop_info; + p_script->member_indices[name] = minfo; + p_script->members.insert(name); + } break; + default: break; // Nothing to do here. } @@ -2444,15 +2513,10 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) { //parse methods - bool has_ready = false; - for (int i = 0; i < p_class->members.size(); i++) { const GDScriptParser::ClassNode::Member &member = p_class->members[i]; if (member.type == member.FUNCTION) { const GDScriptParser::FunctionNode *function = member.function; - if (!has_ready && function->identifier->name == "_ready") { - has_ready = true; - } Error err = OK; _parse_function(err, p_script, p_class, function); if (err) { @@ -2486,8 +2550,8 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa } } - if (!has_ready && p_class->onready_used) { - //create a _ready constructor + if (p_class->onready_used) { + // Create an implicit_ready constructor. Error err = OK; _parse_function(err, p_script, p_class, nullptr, true); if (err) { |