diff options
Diffstat (limited to 'modules/gdscript/gdscript_compiler.cpp')
-rw-r--r-- | modules/gdscript/gdscript_compiler.cpp | 75 |
1 files changed, 43 insertions, 32 deletions
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index 3c9387a837..2d36692c3c 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* gdscript_compiler.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* gdscript_compiler.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "gdscript_compiler.h" @@ -2022,10 +2022,10 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_ for (int i = 0; i < p_func->parameters.size(); i++) { const GDScriptParser::ParameterNode *parameter = p_func->parameters[i]; GDScriptDataType par_type = _gdtype_from_datatype(parameter->get_datatype(), p_script); - uint32_t par_addr = codegen.generator->add_parameter(parameter->identifier->name, parameter->default_value != nullptr, par_type); + uint32_t par_addr = codegen.generator->add_parameter(parameter->identifier->name, parameter->initializer != nullptr, par_type); codegen.parameters[parameter->identifier->name] = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::FUNCTION_PARAMETER, par_addr, par_type); - if (p_func->parameters[i]->default_value != nullptr) { + if (parameter->initializer != nullptr) { optional_parameters++; } } @@ -2097,12 +2097,23 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_ codegen.generator->start_parameters(); for (int i = p_func->parameters.size() - optional_parameters; i < p_func->parameters.size(); i++) { const GDScriptParser::ParameterNode *parameter = p_func->parameters[i]; - GDScriptCodeGenerator::Address src_addr = _parse_expression(codegen, r_error, parameter->default_value); + GDScriptCodeGenerator::Address src_addr = _parse_expression(codegen, r_error, parameter->initializer); if (r_error) { memdelete(codegen.generator); return nullptr; } GDScriptCodeGenerator::Address dst_addr = codegen.parameters[parameter->identifier->name]; + + // For typed arrays we need to make sure this is already initialized correctly so typed assignment work. + GDScriptDataType par_type = dst_addr.type; + if (par_type.has_type && par_type.builtin_type == Variant::ARRAY) { + if (par_type.has_container_element_type()) { + codegen.generator->write_construct_typed_array(dst_addr, par_type.get_container_element_type(), Vector<GDScriptCodeGenerator::Address>()); + } else { + codegen.generator->write_construct_array(dst_addr, Vector<GDScriptCodeGenerator::Address>()); + } + } + codegen.generator->write_assign_default_parameter(dst_addr, src_addr); if (src_addr.mode == GDScriptCodeGenerator::Address::TEMPORARY) { codegen.generator->pop_temporary(); 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