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+/*************************************************************************/
+/* gdscript_cache.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GDSCRIPT_CACHE_H
+#define GDSCRIPT_CACHE_H
+
+#include "core/hash_map.h"
+#include "core/os/mutex.h"
+#include "core/reference.h"
+#include "core/set.h"
+#include "gdscript.h"
+
+class GDScriptAnalyzer;
+class GDScriptParser;
+
+class GDScriptParserRef : public Reference {
+public:
+ enum Status {
+ EMPTY,
+ PARSED,
+ INHERITANCE_SOLVED,
+ INTERFACE_SOLVED,
+ FULLY_SOLVED,
+ };
+
+private:
+ GDScriptParser *parser = nullptr;
+ GDScriptAnalyzer *analyzer = nullptr;
+ Status status = EMPTY;
+ String path;
+
+ friend class GDScriptCache;
+
+public:
+ bool is_valid() const;
+ Status get_status() const;
+ GDScriptParser *get_parser() const;
+ Error raise_status(Status p_new_status);
+
+ GDScriptParserRef() {}
+ ~GDScriptParserRef();
+};
+
+class GDScriptCache {
+ // String key is full path.
+ HashMap<String, Ref<GDScriptParserRef>> parser_map;
+ HashMap<String, Ref<GDScript>> shallow_gdscript_cache;
+ HashMap<String, Ref<GDScript>> full_gdscript_cache;
+ HashMap<String, Set<String>> dependencies;
+
+ friend class GDScript;
+ friend class GDScriptParserRef;
+
+ static GDScriptCache *singleton;
+
+ Mutex lock;
+ static void remove_script(const String &p_path);
+
+public:
+ static Ref<GDScriptParserRef> get_parser(const String &p_path, GDScriptParserRef::Status status, Error &r_error, const String &p_owner = String());
+ static String get_source_code(const String &p_path);
+ static Ref<GDScript> get_shallow_script(const String &p_path, const String &p_owner = String());
+ static Ref<GDScript> get_full_script(const String &p_path, Error &r_error, const String &p_owner = String());
+ static Error finish_compiling(const String &p_owner);
+
+ GDScriptCache();
+ ~GDScriptCache();
+};
+
+#endif // GDSCRIPT_CACHE_H