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-rw-r--r--modules/gdscript/gdscript_cache.h13
1 files changed, 7 insertions, 6 deletions
diff --git a/modules/gdscript/gdscript_cache.h b/modules/gdscript/gdscript_cache.h
index 865df34051..9fb661d031 100644
--- a/modules/gdscript/gdscript_cache.h
+++ b/modules/gdscript/gdscript_cache.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,16 +31,16 @@
#ifndef GDSCRIPT_CACHE_H
#define GDSCRIPT_CACHE_H
-#include "core/hash_map.h"
+#include "core/object/ref_counted.h"
#include "core/os/mutex.h"
-#include "core/reference.h"
-#include "core/set.h"
+#include "core/templates/hash_map.h"
+#include "core/templates/set.h"
#include "gdscript.h"
class GDScriptAnalyzer;
class GDScriptParser;
-class GDScriptParserRef : public Reference {
+class GDScriptParserRef : public RefCounted {
public:
enum Status {
EMPTY,
@@ -54,6 +54,7 @@ private:
GDScriptParser *parser = nullptr;
GDScriptAnalyzer *analyzer = nullptr;
Status status = EMPTY;
+ Error result = OK;
String path;
friend class GDScriptCache;