diff options
Diffstat (limited to 'modules/gdscript/gdscript_cache.h')
-rw-r--r-- | modules/gdscript/gdscript_cache.h | 84 |
1 files changed, 50 insertions, 34 deletions
diff --git a/modules/gdscript/gdscript_cache.h b/modules/gdscript/gdscript_cache.h index 3d111ea229..c7f40f6e82 100644 --- a/modules/gdscript/gdscript_cache.h +++ b/modules/gdscript/gdscript_cache.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* gdscript_cache.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* gdscript_cache.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef GDSCRIPT_CACHE_H #define GDSCRIPT_CACHE_H @@ -36,6 +36,7 @@ #include "core/templates/hash_map.h" #include "core/templates/hash_set.h" #include "gdscript.h" +#include "scene/resources/packed_scene.h" class GDScriptAnalyzer; class GDScriptParser; @@ -56,6 +57,7 @@ private: Status status = EMPTY; Error result = OK; String path; + bool cleared = false; friend class GDScriptCache; @@ -63,7 +65,9 @@ public: bool is_valid() const; Status get_status() const; GDScriptParser *get_parser() const; + GDScriptAnalyzer *get_analyzer(); Error raise_status(Status p_new_status); + void clear(); GDScriptParserRef() {} ~GDScriptParserRef(); @@ -72,25 +76,37 @@ public: class GDScriptCache { // String key is full path. HashMap<String, GDScriptParserRef *> parser_map; - HashMap<String, GDScript *> shallow_gdscript_cache; - HashMap<String, GDScript *> full_gdscript_cache; + HashMap<String, Ref<GDScript>> shallow_gdscript_cache; + HashMap<String, Ref<GDScript>> full_gdscript_cache; HashMap<String, HashSet<String>> dependencies; + HashMap<String, Ref<PackedScene>> packed_scene_cache; + HashMap<String, HashSet<String>> packed_scene_dependencies; friend class GDScript; friend class GDScriptParserRef; + friend class GDScriptInstance; static GDScriptCache *singleton; - Mutex lock; - static void remove_script(const String &p_path); + bool cleared = false; + + Mutex mutex; public: + static void move_script(const String &p_from, const String &p_to); + static void remove_script(const String &p_path); static Ref<GDScriptParserRef> get_parser(const String &p_path, GDScriptParserRef::Status status, Error &r_error, const String &p_owner = String()); static String get_source_code(const String &p_path); - static Ref<GDScript> get_shallow_script(const String &p_path, const String &p_owner = String()); + static Ref<GDScript> get_shallow_script(const String &p_path, Error &r_error, const String &p_owner = String()); static Ref<GDScript> get_full_script(const String &p_path, Error &r_error, const String &p_owner = String(), bool p_update_from_disk = false); + static Ref<GDScript> get_cached_script(const String &p_path); static Error finish_compiling(const String &p_owner); + static Ref<PackedScene> get_packed_scene(const String &p_path, Error &r_error, const String &p_owner = ""); + static void clear_unreferenced_packed_scenes(); + + static void clear(); + GDScriptCache(); ~GDScriptCache(); }; |