summaryrefslogtreecommitdiff
path: root/modules/gdscript/gdscript_cache.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'modules/gdscript/gdscript_cache.cpp')
-rw-r--r--modules/gdscript/gdscript_cache.cpp244
1 files changed, 244 insertions, 0 deletions
diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp
new file mode 100644
index 0000000000..583283ff46
--- /dev/null
+++ b/modules/gdscript/gdscript_cache.cpp
@@ -0,0 +1,244 @@
+/*************************************************************************/
+/* gdscript_cache.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gdscript_cache.h"
+
+#include "core/os/file_access.h"
+#include "core/vector.h"
+#include "gdscript.h"
+#include "gdscript_analyzer.h"
+#include "gdscript_parser.h"
+
+bool GDScriptParserRef::is_valid() const {
+ return parser != nullptr;
+}
+
+GDScriptParserRef::Status GDScriptParserRef::get_status() const {
+ return status;
+}
+
+GDScriptParser *GDScriptParserRef::get_parser() const {
+ return parser;
+}
+
+Error GDScriptParserRef::raise_status(Status p_new_status) {
+ ERR_FAIL_COND_V(parser == nullptr, ERR_INVALID_DATA);
+
+ Error result = OK;
+
+ while (p_new_status > status) {
+ switch (status) {
+ case EMPTY:
+ result = parser->parse(GDScriptCache::get_source_code(path), path, false);
+ status = PARSED;
+ break;
+ case PARSED: {
+ analyzer = memnew(GDScriptAnalyzer(parser));
+ Error inheritance_result = analyzer->resolve_inheritance();
+ status = INHERITANCE_SOLVED;
+ if (result == OK) {
+ result = inheritance_result;
+ }
+ } break;
+ case INHERITANCE_SOLVED: {
+ Error interface_result = analyzer->resolve_interface();
+ status = INTERFACE_SOLVED;
+ if (result == OK) {
+ result = interface_result;
+ }
+ } break;
+ case INTERFACE_SOLVED: {
+ Error body_result = analyzer->resolve_body();
+ status = FULLY_SOLVED;
+ if (result == OK) {
+ result = body_result;
+ }
+ } break;
+ case FULLY_SOLVED: {
+ return result;
+ }
+ }
+ }
+
+ return result;
+}
+
+GDScriptParserRef::~GDScriptParserRef() {
+ if (parser != nullptr) {
+ memdelete(parser);
+ }
+ if (analyzer != nullptr) {
+ memdelete(analyzer);
+ }
+ MutexLock(GDScriptCache::singleton->lock);
+ GDScriptCache::singleton->parser_map.erase(path);
+}
+
+GDScriptCache *GDScriptCache::singleton = nullptr;
+
+void GDScriptCache::remove_script(const String &p_path) {
+ MutexLock(singleton->lock);
+ singleton->shallow_gdscript_cache.erase(p_path);
+ singleton->full_gdscript_cache.erase(p_path);
+}
+
+Ref<GDScriptParserRef> GDScriptCache::get_parser(const String &p_path, GDScriptParserRef::Status p_status, Error &r_error, const String &p_owner) {
+ MutexLock(singleton->lock);
+ Ref<GDScriptParserRef> ref;
+ if (p_owner != String()) {
+ singleton->dependencies[p_owner].insert(p_path);
+ }
+ if (singleton->parser_map.has(p_path)) {
+ ref = singleton->parser_map[p_path];
+ } else {
+ GDScriptParser *parser = memnew(GDScriptParser);
+ ref.instance();
+ ref->parser = parser;
+ ref->path = p_path;
+ singleton->parser_map[p_path] = ref;
+ ref->unreference();
+ }
+
+ r_error = ref->raise_status(p_status);
+
+ return ref;
+}
+
+String GDScriptCache::get_source_code(const String &p_path) {
+ Vector<uint8_t> source_file;
+ Error err;
+ FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err);
+ if (err) {
+ ERR_FAIL_COND_V(err, "");
+ }
+
+ int len = f->get_len();
+ source_file.resize(len + 1);
+ int r = f->get_buffer(source_file.ptrw(), len);
+ f->close();
+ ERR_FAIL_COND_V(r != len, "");
+ source_file.write[len] = 0;
+
+ String source;
+ if (source.parse_utf8((const char *)source_file.ptr())) {
+ ERR_FAIL_V_MSG("", "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
+ }
+ return source;
+}
+
+Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, const String &p_owner) {
+ MutexLock(singleton->lock);
+ if (p_owner != String()) {
+ singleton->dependencies[p_owner].insert(p_path);
+ }
+ if (singleton->full_gdscript_cache.has(p_path)) {
+ return singleton->full_gdscript_cache[p_path];
+ }
+ if (singleton->shallow_gdscript_cache.has(p_path)) {
+ return singleton->shallow_gdscript_cache[p_path];
+ }
+
+ Ref<GDScript> script;
+ script.instance();
+ script->set_path(p_path, true);
+ script->set_script_path(p_path);
+ script->load_source_code(p_path);
+
+ singleton->shallow_gdscript_cache[p_path] = script;
+ // The one in cache is not a hard reference: if the script dies somewhere else it's fine.
+ // Scripts remove themselves from cache when they die.
+ script->unreference();
+ return script;
+}
+
+Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_error, const String &p_owner) {
+ MutexLock(singleton->lock);
+
+ if (p_owner != String()) {
+ singleton->dependencies[p_owner].insert(p_path);
+ }
+
+ r_error = OK;
+ if (singleton->full_gdscript_cache.has(p_path)) {
+ return singleton->full_gdscript_cache[p_path];
+ }
+ Ref<GDScript> script = get_shallow_script(p_path);
+
+ r_error = script->load_source_code(p_path);
+
+ if (r_error) {
+ return script;
+ }
+
+ r_error = script->reload();
+ if (r_error) {
+ return script;
+ }
+
+ singleton->full_gdscript_cache[p_path] = script;
+ singleton->shallow_gdscript_cache.erase(p_path);
+
+ return script;
+}
+
+Error GDScriptCache::finish_compiling(const String &p_owner) {
+ // Mark this as compiled.
+ Ref<GDScript> script = get_shallow_script(p_owner);
+ singleton->full_gdscript_cache[p_owner] = script;
+ singleton->shallow_gdscript_cache.erase(p_owner);
+
+ Set<String> depends = singleton->dependencies[p_owner];
+
+ Error err = OK;
+ for (const Set<String>::Element *E = depends.front(); E != nullptr; E = E->next()) {
+ Error this_err = OK;
+ // No need to save the script. We assume it's already referenced in the owner.
+ get_full_script(E->get(), this_err);
+
+ if (this_err != OK) {
+ err = this_err;
+ }
+ }
+
+ singleton->dependencies.erase(p_owner);
+
+ return err;
+}
+
+GDScriptCache::GDScriptCache() {
+ singleton = this;
+}
+
+GDScriptCache::~GDScriptCache() {
+ parser_map.clear();
+ shallow_gdscript_cache.clear();
+ full_gdscript_cache.clear();
+ singleton = nullptr;
+}