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Diffstat (limited to 'modules/gdscript/gdscript_cache.cpp')
-rw-r--r--modules/gdscript/gdscript_cache.cpp26
1 files changed, 14 insertions, 12 deletions
diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp
index bb0d9e9e9b..48d5fbc569 100644
--- a/modules/gdscript/gdscript_cache.cpp
+++ b/modules/gdscript/gdscript_cache.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -117,11 +117,15 @@ void GDScriptCache::remove_script(const String &p_path) {
Ref<GDScriptParserRef> GDScriptCache::get_parser(const String &p_path, GDScriptParserRef::Status p_status, Error &r_error, const String &p_owner) {
MutexLock lock(singleton->lock);
Ref<GDScriptParserRef> ref;
- if (p_owner != String()) {
+ if (!p_owner.is_empty()) {
singleton->dependencies[p_owner].insert(p_path);
}
if (singleton->parser_map.has(p_path)) {
ref = Ref<GDScriptParserRef>(singleton->parser_map[p_path]);
+ if (ref.is_null()) {
+ r_error = ERR_INVALID_DATA;
+ return ref;
+ }
} else {
if (!FileAccess::exists(p_path)) {
r_error = ERR_FILE_NOT_FOUND;
@@ -133,7 +137,6 @@ Ref<GDScriptParserRef> GDScriptCache::get_parser(const String &p_path, GDScriptP
ref->path = p_path;
singleton->parser_map[p_path] = ref.ptr();
}
-
r_error = ref->raise_status(p_status);
return ref;
@@ -142,7 +145,7 @@ Ref<GDScriptParserRef> GDScriptCache::get_parser(const String &p_path, GDScriptP
String GDScriptCache::get_source_code(const String &p_path) {
Vector<uint8_t> source_file;
Error err;
- FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err);
+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
if (err) {
ERR_FAIL_COND_V(err, "");
}
@@ -150,12 +153,11 @@ String GDScriptCache::get_source_code(const String &p_path) {
uint64_t len = f->get_length();
source_file.resize(len + 1);
uint64_t r = f->get_buffer(source_file.ptrw(), len);
- f->close();
ERR_FAIL_COND_V(r != len, "");
source_file.write[len] = 0;
String source;
- if (source.parse_utf8((const char *)source_file.ptr())) {
+ if (source.parse_utf8((const char *)source_file.ptr()) != OK) {
ERR_FAIL_V_MSG("", "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
}
return source;
@@ -163,7 +165,7 @@ String GDScriptCache::get_source_code(const String &p_path) {
Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, const String &p_owner) {
MutexLock lock(singleton->lock);
- if (p_owner != String()) {
+ if (!p_owner.is_empty()) {
singleton->dependencies[p_owner].insert(p_path);
}
if (singleton->full_gdscript_cache.has(p_path)) {
@@ -186,7 +188,7 @@ Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, const Stri
Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_error, const String &p_owner) {
MutexLock lock(singleton->lock);
- if (p_owner != String()) {
+ if (!p_owner.is_empty()) {
singleton->dependencies[p_owner].insert(p_path);
}
@@ -221,13 +223,13 @@ Error GDScriptCache::finish_compiling(const String &p_owner) {
singleton->full_gdscript_cache[p_owner] = script.ptr();
singleton->shallow_gdscript_cache.erase(p_owner);
- Set<String> depends = singleton->dependencies[p_owner];
+ HashSet<String> depends = singleton->dependencies[p_owner];
Error err = OK;
- for (const Set<String>::Element *E = depends.front(); E != nullptr; E = E->next()) {
+ for (const String &E : depends) {
Error this_err = OK;
// No need to save the script. We assume it's already referenced in the owner.
- get_full_script(E->get(), this_err);
+ get_full_script(E, this_err);
if (this_err != OK) {
err = this_err;