summaryrefslogtreecommitdiff
path: root/modules/gdscript/gdscript_byte_codegen.h
diff options
context:
space:
mode:
Diffstat (limited to 'modules/gdscript/gdscript_byte_codegen.h')
-rw-r--r--modules/gdscript/gdscript_byte_codegen.h59
1 files changed, 31 insertions, 28 deletions
diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h
index fbbf5802fd..7dd51845df 100644
--- a/modules/gdscript/gdscript_byte_codegen.h
+++ b/modules/gdscript/gdscript_byte_codegen.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef GDSCRIPT_BYTE_CODEGEN
-#define GDSCRIPT_BYTE_CODEGEN
+#ifndef GDSCRIPT_BYTE_CODEGEN_H
+#define GDSCRIPT_BYTE_CODEGEN_H
#include "gdscript_codegen.h"
@@ -53,19 +53,19 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
bool debug_stack = false;
Vector<int> opcodes;
- List<Map<StringName, int>> stack_id_stack;
- Map<StringName, int> stack_identifiers;
+ List<RBMap<StringName, int>> stack_id_stack;
+ RBMap<StringName, int> stack_identifiers;
List<int> stack_identifiers_counts;
- Map<StringName, int> local_constants;
+ RBMap<StringName, int> local_constants;
Vector<StackSlot> locals;
Vector<StackSlot> temporaries;
List<int> used_temporaries;
- Map<Variant::Type, List<int>> temporaries_pool;
+ RBMap<Variant::Type, List<int>> temporaries_pool;
List<GDScriptFunction::StackDebug> stack_debug;
- List<Map<StringName, int>> block_identifier_stack;
- Map<StringName, int> block_identifiers;
+ List<RBMap<StringName, int>> block_identifier_stack;
+ RBMap<StringName, int> block_identifiers;
int max_locals = 0;
int current_line = 0;
@@ -77,23 +77,23 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
#endif
HashMap<Variant, int, VariantHasher, VariantComparator> constant_map;
- Map<StringName, int> name_map;
+ RBMap<StringName, int> name_map;
#ifdef TOOLS_ENABLED
Vector<StringName> named_globals;
#endif
- Map<Variant::ValidatedOperatorEvaluator, int> operator_func_map;
- Map<Variant::ValidatedSetter, int> setters_map;
- Map<Variant::ValidatedGetter, int> getters_map;
- Map<Variant::ValidatedKeyedSetter, int> keyed_setters_map;
- Map<Variant::ValidatedKeyedGetter, int> keyed_getters_map;
- Map<Variant::ValidatedIndexedSetter, int> indexed_setters_map;
- Map<Variant::ValidatedIndexedGetter, int> indexed_getters_map;
- Map<Variant::ValidatedBuiltInMethod, int> builtin_method_map;
- Map<Variant::ValidatedConstructor, int> constructors_map;
- Map<Variant::ValidatedUtilityFunction, int> utilities_map;
- Map<GDScriptUtilityFunctions::FunctionPtr, int> gds_utilities_map;
- Map<MethodBind *, int> method_bind_map;
- Map<GDScriptFunction *, int> lambdas_map;
+ RBMap<Variant::ValidatedOperatorEvaluator, int> operator_func_map;
+ RBMap<Variant::ValidatedSetter, int> setters_map;
+ RBMap<Variant::ValidatedGetter, int> getters_map;
+ RBMap<Variant::ValidatedKeyedSetter, int> keyed_setters_map;
+ RBMap<Variant::ValidatedKeyedGetter, int> keyed_getters_map;
+ RBMap<Variant::ValidatedIndexedSetter, int> indexed_setters_map;
+ RBMap<Variant::ValidatedIndexedGetter, int> indexed_getters_map;
+ RBMap<Variant::ValidatedBuiltInMethod, int> builtin_method_map;
+ RBMap<Variant::ValidatedConstructor, int> constructors_map;
+ RBMap<Variant::ValidatedUtilityFunction, int> utilities_map;
+ RBMap<GDScriptUtilityFunctions::FunctionPtr, int> gds_utilities_map;
+ RBMap<MethodBind *, int> method_bind_map;
+ RBMap<GDScriptFunction *, int> lambdas_map;
// Lists since these can be nested.
List<int> if_jmp_addrs;
@@ -135,7 +135,7 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
stack_identifiers_counts.push_back(locals.size());
stack_id_stack.push_back(stack_identifiers);
if (debug_stack) {
- Map<StringName, int> block_ids(block_identifiers);
+ RBMap<StringName, int> block_ids(block_identifiers);
block_identifier_stack.push_back(block_ids);
block_identifiers.clear();
}
@@ -419,7 +419,7 @@ public:
virtual void start_block() override;
virtual void end_block() override;
- virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Multiplayer::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) override;
+ virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Variant p_rpc_config, const GDScriptDataType &p_return_type) override;
virtual GDScriptFunction *write_end() override;
#ifdef DEBUG_ENABLED
@@ -464,12 +464,13 @@ public:
virtual void write_call_gdscript_utility(const Address &p_target, GDScriptUtilityFunctions::FunctionPtr p_function, const Vector<Address> &p_arguments) override;
virtual void write_call_builtin_type(const Address &p_target, const Address &p_base, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) override;
virtual void write_call_builtin_type_static(const Address &p_target, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) override;
+ virtual void write_call_native_static(const Address &p_target, const StringName &p_class, const StringName &p_method, const Vector<Address> &p_arguments) override;
virtual void write_call_method_bind(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) override;
virtual void write_call_ptrcall(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) override;
virtual void write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
virtual void write_call_self_async(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
virtual void write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
- virtual void write_lambda(const Address &p_target, GDScriptFunction *p_function, const Vector<Address> &p_captures) override;
+ virtual void write_lambda(const Address &p_target, GDScriptFunction *p_function, const Vector<Address> &p_captures, bool p_use_self) override;
virtual void write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) override;
virtual void write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) override;
virtual void write_construct_typed_array(const Address &p_target, const GDScriptDataType &p_element_type, const Vector<Address> &p_arguments) override;
@@ -478,6 +479,8 @@ public:
virtual void write_if(const Address &p_condition) override;
virtual void write_else() override;
virtual void write_endif() override;
+ virtual void write_jump_if_shared(const Address &p_value) override;
+ virtual void write_end_jump_if_shared() override;
virtual void start_for(const GDScriptDataType &p_iterator_type, const GDScriptDataType &p_list_type) override;
virtual void write_for_assignment(const Address &p_variable, const Address &p_list) override;
virtual void write_for() override;
@@ -499,4 +502,4 @@ public:
virtual ~GDScriptByteCodeGenerator();
};
-#endif // GDSCRIPT_BYTE_CODEGEN
+#endif // GDSCRIPT_BYTE_CODEGEN_H